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81

Sunday, June 28th 2015, 10:22pm

300M TP? really? LMAO ROFL!!!!! well guess you answered my questions, keep hiding it's fine, i would too with that much TP and crying about getting one shot in siege loll.

Do you have all your siege war titles? all your setskills? are your house maid all maxed out? your buff towers are at what level 2? all your accessories are tier 7 or 8? are you running with a T9 weapon +16 too? are you running on mist/bunker stats on your gear?

Come on no wonder you get wrecked in siege.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Optomistic

That OP Rogue

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82

Sunday, June 28th 2015, 10:26pm

To Be Honest, Thats All I Need for My Class...

However, Don't Underestimate My Toon. You Probably think Its a Complete Noob.
Believe Me Its Not. So Please Stop Being Persistance over Something Futile.

I Don't Just Speak For Myself, I Speak For Me, My Guild, and Many Others Who Stopped Sieging Because of K/M. And No, They Weren't only Rogues.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

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83

Sunday, June 28th 2015, 10:37pm

You stopped going to siege because of K/M? WOW that is sad. I go to siege and get wrecked and can't do anything, i shake their hands and tell them it's theirs and that's it. But whatever floats or sinks your boat but for a rogue who can't kill people in siege, it is pretty sad to see.

300M TP is nothing on any toon, you have more than 6 skills to put TP in, but i guess some take the easy TP skills and complain nerf all other classes cause they kill me. Have fun with this thread, many have tried to help you, guide you to no avail. I would hide my name and guild name after all the QQ you have done here for nothing.

I speak for myself, i don't hide who i am or the guild i am in, as many others here do and fun to know who you are interacting and trying to help defining what they are doing wrong. You are not a complete noob, but you are a noob when people here try to help and you are cemented in a position that makes you look foolish.

Have a good one and will get on K/M if we face you in siege, yes i know what guild you are in now loll.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Optomistic

That OP Rogue

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84

Sunday, June 28th 2015, 10:44pm

I Take Everything You Said as a Bluff lol.
Nobody Here Can Prove My Identity.

I'm Not Here To Argue but say K/M does need adjustments.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

85

Sunday, June 28th 2015, 10:54pm

I Don't Want To Give Any Information Out. But, As I Said Before, I'm No Amatuer Player.
I Am a Level 92 Rogue with Close to 300m TP. Missing 10m i Believe.

I'm Pretty Sure People Will Be Surprised By Who I am. I Am From Artemis Server Yes. But That Does Not Matter.
What Does Matter is That Other Classes Do Put up a Fight but the K/M There Is No Fight. Its Clearly a one Shot.
And Stating That Snowbella Cant One Shot specific People, I Can Understand That.
But a K/M is a K/M. It Will Always One Shot.

Pachat's Statement Pretty Much Sums Up the Fight. Its a Class With Debuffs, Tanking Ability and Just One Shot. Lol
I Take Everything You Said as a Bluff lol.
Nobody Here Can Prove My Identity.

I'm Not Here To Argue but say K/M does need adjustments.

To me this just gives more evidence that you are one of those "know it all" that don't know how to play their toon(s) and are not very knowledgeable about the game mechanics.
None of the knowledgeable players hide their identity for a reason.

Based off of previous posts from you.... Specifically in the scout threads- you are not very knowledgeable ie saying scout is a secondary and cannot do decent dmg but I will leave it at that :)


Looks like this qq thread has run its course to me :dash:
Calon
The grass is greener when you are in Paradise.

86

Sunday, June 28th 2015, 11:17pm

mainly answering to noble's post here
the difference between r/m burning and a k/m burning is that while the r/m is actually killable during his burn where k/m isnt in any practical way. the difference between k/m and wd/W burning: the knight mage can stun and silence the target, move faster then it where wd/w can get kyted all day. last time i checked if you serenstrum the severed consciousnesses wl/ch cant do much for a while.

also, w/m gets demolished by k/m as charge beats surprise attack(basically if they both are cast at the same time both toons end up next to each other and the w/m is stunned), and strike of punishement stops the w/m from doing much damage for 6 seconds if the fight isnt over already

also i want to point out on mytho's video he goes in as only dps vs 7 ppl on the other side and kills one before dying unless i'm mistaken

And you failed to mention that before burning rogue has invisibility, so unlike a k/m you wouldn't see it coming in the first place, secondly a rogue can still burst just as fast as a k/m does with one hit, woo you have to do 5 attacks in one second as a rogue which isn't hard to do in the first place, and then you have all that dodge that a rogue has on top of which, no need for pdef because why worry about something you can dodge all day anyway? Because dex is not only their source of pattk but also gets to unreasonable amounts of dodging capabilities when stacked as high as it can be. I can go on about why rogues (or r/m's) are just as much of a hassle than k/m, but then again there are probably 1 knight/mage to 12 rogue/mages per server anyway in the first place, literally it just somehow began to become OP or did someone finally learn how to play the class now everyone is burning because of it?

Warrior's suprise attack has just 20 range higher than that of a knight's charge, and everytime I've been charged as a knight it doesn't matter if I tried to attack with charge if he got it in first, they'd get the first few attacks while I'm knocked down because they got it in first, that's another situational thing that happens but in most cases the warrior will come out on top with that encounter unless it's on cooldown... Which has significantly lower CD than knight's charge, Warriors suprise attack 150 range 12 second cooldown, in comparison to knight's charge 130 range 30 second cooldown so go ahead and tell me who's going to win every time because obviously like everything somehow the stars and planets aline to where the outcome is always favorable as a knight/mage (might be wrong things may have changed here, besides this is another thing that's hilarious as there are few warriors in siege anyway)

And another thing, Wd/w chose that class combo and on top of that has 5 immune hits that it can go through before even getting hit at all, if you're going to pick warden/warrior no one gave you the skill set besides yourself in the first place, you hindered yourself by choosing TWO melee types and then decided to go into PVP with said class combo, for whatever reason I don't care, warden/warrior is high in DPS but what is the cost to do so? Literally all you are bringing up is just a half of an argument to go off of and hide the rest without looking at what are the pros and cons of each class combo

The k/m is literally a stick of TNT that you can counter, just because you say it doesn't have a counter doesn't mean it's true, in fact it's even been posted in this exact thread as to how to counter the k/m, in fact the k/m is a counter to people running around with too much HP with no defenses to back it up, and to keep the target from getting healed, there we go found out what the k/m is great at, but then suddenly one lightening strike and somehow the divine crusades end

Optomistic

That OP Rogue

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87

Monday, June 29th 2015, 12:35am

In Time it should get nerfed lol. No Class should be OP in all ways of combat and tanking.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

Zerienga

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88

Monday, June 29th 2015, 12:40am

Wait, then what are champions? :O They deal massive damage while being tanky as hell.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

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89

Monday, June 29th 2015, 1:42am

And you failed to mention that before burning rogue has invisibility, so unlike a k/m you wouldn't see it coming in the first place
for a rogue to buff up, they are going to be spending 5-6 seconds out of hide while coming at you.




...




Spoiler Spoiler

personally, i don't care if somebody wants to post IGN or not. as long as they back up their opinions with accurate facts, well presented arguments, and some display of basic game knowledge. it seems everytime names are dragged into threads like this it simply turns into a giant epeen contest as well as a "he said, she said, they said" hogpog of inaccuracies, in addition to anecdotal "evidence".



you could be a 700k pdef k/m that hits players for 1m in pvp gear, but that doesn't mean you know [expletive] about what you are doing. that just means you have stupidly OP gear. that guy with 120k pdef, and 5k mdam might be a better player than you, but since he is f2p and has a family to take care of before he logs on for his 1 hour a day(barely), we'll never know.



on the flip side, requiring a name to argue against really shows you simply don't have any argument if you can't make one with the information presented. what are you going to do with this information in terms of having a logical discussion?..."his IGN starts with 'm', so he must suck at his class, as opposed to the other guy who must be epic because he has a name that rhymes with 'butterscotch'...we should really listen to nutterscotch on this guys..."


TL;DR: get over yourselves. seriously...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 4 times, last edit by "Cike" (Jun 29th 2015, 1:52am)


Djed

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90

Monday, June 29th 2015, 2:14am

If you are a mage going against a well geared k/m and you are well geared yourself:

silence, lightning, flame, fireball spam.

If he's still alive once lightning wears off, u kite with flame, hit serenstrum, and then lightning again. Redo silence, flame, fireball spam.

poof! Dead k/m. Hell, if you have ISS then use the good ones instead.

And since requests for nerfs are being made I'd like rogues to be nerfed. Hide should have a 30 second delay after you come out of it so it's not a spammable skill.

And nerf the forum so that people can only mention icewind blade once a day across all threads.

Optomistic

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91

Monday, June 29th 2015, 3:13am

If we Nerf Bat the K/M. I Don't Mind The 30 Second "Delay" lol.

Champions Dont even Do Damage, They Can Only Clear Stuff Every 5 Minutes, Least Ch/M.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

92

Monday, June 29th 2015, 3:40am

If we Nerf Bat the K/M. I Don't Mind The 30 Second "Delay" lol.

Champions Dont even Do Damage, They Can Only Clear Stuff Every 5 Minutes, Least Ch/M.
Ignorance is bliss.
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


93

Monday, June 29th 2015, 3:58am

feel like straightening some facts

Quoted

And you failed to mention that before burning rogue has invisibility, so unlike a k/m you wouldn't see it coming in the first place, secondly a rogue can still burst just as fast as a k/m does with one hit, woo you have to do 5 attacks in one second as a rogue which isn't hard to do in the first place, and then you have all that dodge that a rogue has on top of which, no need for pdef because why worry about something you can dodge all day anyway? Because dex is not only their source of pattk but also gets to unreasonable amounts of dodging capabilities when stacked as high as it can be.
First off if you are skilled, you can see the rogue before recieving the first hit and react accordingly. yes in full burn rogues do just as much damage but they are a lot more killable. imagine a r/m with an extra 65% damage reduction and briar shield and you have a k/m. Also good rogues dont stack much dex in siege as the main stat for siege is stam and dex gives less pa then patt on a stat. most of the rogue dodging comes from evasion not dex. also rogue can't dodge magical attacks.

Quoted

Warrior's suprise attack has just 20 range higher than that of a knight's charge, and everytime I've been charged as a knight it doesn't matter if I tried to attack with charge if he got it in first, they'd get the first few attacks while I'm knocked down because they got it in first, that's another situational thing that happens but in most cases the warrior will come out on top with that encounter unless it's on cooldown... Which has significantly lower CD than knight's charge, Warriors suprise attack 150 range 12 second cooldown, in comparison to knight's charge 130 range 30 second cooldown so go ahead and tell me who's going to win every time because obviously like everything somehow the stars and planets aline to where the outcome is always favorable as a knight/mage (might be wrong things may have changed here, besides this is another thing that's hilarious as there are few warriors in siege anyway)
strike of punishement will never miss on a warrior and if mana shield is up surprise attack wont knock down as the attack will get absorbed. with similar gear a k/m will always win vs a warrior.

Quoted

And another thing, Wd/w chose that class combo and on top of that has 5 immune hits that it can go through before even getting hit at all, if you're going to pick warden/warrior no one gave you the skill set besides yourself in the first place, you hindered yourself by choosing TWO melee types and then decided to go into PVP with said class combo, for whatever reason I don't care, warden/warrior is high in DPS but what is the cost to do so? Literally all you are bringing up is just a half of an argument to go off of and hide the rest without looking at what are the pros and cons of each class combo
this is exactly why wd/w is balanced and k/m is overpowerd, althought they do similar damage, the wd/w has the weakeness of been unable to lock down a target which allows counterplay. btw even if you use the 5 hits immune you still get the strike of punishement status

Quoted

If you are a mage going against a well geared k/m and you are well geared yourself:

Quoted


silence, lightning, flame, fireball spam.
only 1 oups if mana shield is on lightning wont work, even if it does if sod is on you are not killing him through that specially if he has a healer, not taking into account pvp gloves to get free.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

94

Monday, June 29th 2015, 4:26am

i dont really think that k/m needs a nerf.
and i say this because i can kill a k/m and i have 295 mill tp and i am still using hosens spine and some other hosens pieces.



this is what i am buffing up too without a zodiac pet.and also notice i am not in a party so its all self buffs.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Zerienga

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95

Monday, June 29th 2015, 4:27am

You're not OP enough, matron. You need moar int. ;)
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Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
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And I listen when others say I am wrong in order to learn.

96

Monday, June 29th 2015, 4:34am

I've played probably all of what i considered god tier siege combos and I do admit there are not many classes that can beat a properly stated k/m 1v1 unbuffed and even less when the k/m is max buffed. However siege is a group fight and there are plenty of ways to take out a K/M or any other class combo (flame spam,rampage,severed consciousness, or crowd control lockdown)...there is no class combo that isnt burnable with MAX cooldowns given you are on a high damage class combo imo...

97

Monday, June 29th 2015, 4:40am

rofl Zeri i am at like 27k int or so unbuffed.and still using a t10 hosens spine.
on topic if the k/m really has a broken skill please explain EXACTLY how it is broken.
i can tell you that iceblade was indeed broken but not in the way some thought.
the damage for iceblade had a direct int modifier meaning 20k int means 20k hit by iceblade with a lvl 1 staff.
the so called fix destroyed the p/s for pve.
that particular skill should have had a focus cost not a cd.
so the reality is if you truly think a skill is broken,you need to explain how and show proof before any of us old timers will believe you.
and the other reality is that no class should get nerfed in pve due to pvp.
rogues can cap a tower in sw while in hide and im not screaming nerf it.(wouldnt kill rogues pve if hide was nerfed)
all i am asking for is some solid proof that the k/w skills are indeed broken.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Optomistic

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98

Monday, June 29th 2015, 6:08am

K/M Skill Full Attack Is Broken. Thats The Attack lol.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

99

Monday, June 29th 2015, 6:16am

intensification and shield of discipline are the broken op skills imo
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

Cike

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100

Monday, June 29th 2015, 6:20am

intensification if fine imo. k/m would be a sucky pve class without it.

SoD is sort of an issue, but then again, using the logic presented in this thread, holy aura is OP as well and should be removed from the game.

also, SoD requires a shield, so you either have a bulky shield switch macro, or you always run with a shield, both of which are less than optimal solutions.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.