I Don't Want To Give Any Information Out. But, As I Said Before, I'm No Amatuer Player.
I Am a Level 92 Rogue with Close to 300m TP. Missing 10m i Believe.
I'm Pretty Sure People Will Be Surprised By Who I am. I Am From Artemis Server Yes. But That Does Not Matter.
What Does Matter is That Other Classes Do Put up a Fight but the K/M There Is No Fight. Its Clearly a one Shot.
And Stating That Snowbella Cant One Shot specific People, I Can Understand That.
But a K/M is a K/M. It Will Always One Shot.
Pachat's Statement Pretty Much Sums Up the Fight. Its a Class With Debuffs, Tanking Ability and Just One Shot. Lol
I Take Everything You Said as a Bluff lol.
Nobody Here Can Prove My Identity.
I'm Not Here To Argue but say K/M does need adjustments.

mainly answering to noble's post here
the difference between r/m burning and a k/m burning is that while the r/m is actually killable during his burn where k/m isnt in any practical way. the difference between k/m and wd/W burning: the knight mage can stun and silence the target, move faster then it where wd/w can get kyted all day. last time i checked if you serenstrum the severed consciousnesses wl/ch cant do much for a while.
also, w/m gets demolished by k/m as charge beats surprise attack(basically if they both are cast at the same time both toons end up next to each other and the w/m is stunned), and strike of punishement stops the w/m from doing much damage for 6 seconds if the fight isnt over already
also i want to point out on mytho's video he goes in as only dps vs 7 ppl on the other side and kills one before dying unless i'm mistaken
for a rogue to buff up, they are going to be spending 5-6 seconds out of hide while coming at you.And you failed to mention that before burning rogue has invisibility, so unlike a k/m you wouldn't see it coming in the first place

This post has been edited 4 times, last edit by "Cike" (Jun 29th 2015, 1:52am)
First off if you are skilled, you can see the rogue before recieving the first hit and react accordingly. yes in full burn rogues do just as much damage but they are a lot more killable. imagine a r/m with an extra 65% damage reduction and briar shield and you have a k/m. Also good rogues dont stack much dex in siege as the main stat for siege is stam and dex gives less pa then patt on a stat. most of the rogue dodging comes from evasion not dex. also rogue can't dodge magical attacks.
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And you failed to mention that before burning rogue has invisibility, so unlike a k/m you wouldn't see it coming in the first place, secondly a rogue can still burst just as fast as a k/m does with one hit, woo you have to do 5 attacks in one second as a rogue which isn't hard to do in the first place, and then you have all that dodge that a rogue has on top of which, no need for pdef because why worry about something you can dodge all day anyway? Because dex is not only their source of pattk but also gets to unreasonable amounts of dodging capabilities when stacked as high as it can be.
strike of punishement will never miss on a warrior and if mana shield is up surprise attack wont knock down as the attack will get absorbed. with similar gear a k/m will always win vs a warrior.
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Warrior's suprise attack has just 20 range higher than that of a knight's charge, and everytime I've been charged as a knight it doesn't matter if I tried to attack with charge if he got it in first, they'd get the first few attacks while I'm knocked down because they got it in first, that's another situational thing that happens but in most cases the warrior will come out on top with that encounter unless it's on cooldown... Which has significantly lower CD than knight's charge, Warriors suprise attack 150 range 12 second cooldown, in comparison to knight's charge 130 range 30 second cooldown so go ahead and tell me who's going to win every time because obviously like everything somehow the stars and planets aline to where the outcome is always favorable as a knight/mage (might be wrong things may have changed here, besides this is another thing that's hilarious as there are few warriors in siege anyway)
this is exactly why wd/w is balanced and k/m is overpowerd, althought they do similar damage, the wd/w has the weakeness of been unable to lock down a target which allows counterplay. btw even if you use the 5 hits immune you still get the strike of punishement status
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And another thing, Wd/w chose that class combo and on top of that has 5 immune hits that it can go through before even getting hit at all, if you're going to pick warden/warrior no one gave you the skill set besides yourself in the first place, you hindered yourself by choosing TWO melee types and then decided to go into PVP with said class combo, for whatever reason I don't care, warden/warrior is high in DPS but what is the cost to do so? Literally all you are bringing up is just a half of an argument to go off of and hide the rest without looking at what are the pros and cons of each class combo
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If you are a mage going against a well geared k/m and you are well geared yourself:
only 1 oups if mana shield is on lightning wont work, even if it does if sod is on you are not killing him through that specially if he has a healer, not taking into account pvp gloves to get free.
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silence, lightning, flame, fireball spam.

