If there is a nerf of any sort it should be applied to intensification, perhaps a cap at 50 or 60.
That said, I don't think k/m are all that OP, most of the K/M that play currently are failed mages that realized with their cloth gear they can tank people who normally 1 shot them (most of the k/m I see now are completely inept to their surroundings) and then take out the person just standing next to them hitting attack. They are almost completely useless if you lock them down correctly, siege players should work together and not assume you can just 1 hit them because they can 1 hit you.
I don't fault the players that see the advantage from their previous failure state, we all kinda assumed this was the case with warrior/mages in siege and even to this day the majority of them don't understand how a warrior works as they only know..surprise attack/auto attack and then maybe a thundersword and yes this is at top siege both EU and US.
It's just FOTM or FoTyear.
The above poster is saying they are playing a god mode or something.
Few things:
Most importantly...Gear doesn't equate to skill, never has never will so just because you've managed to gear your toon out doesn't mean you've now become the best due to the fact you just 1 shot a player with 150k hp or you sustained living through a few players. I've seen both you're videos of Aurora siege, Fought aurora, beat aurora and still have never been impressed by any K/m on your roster.
Exploding dwarfs were doing 1m + dmg hits in pvp at 75 and 77 so seeing a full attack for a million isn't a big deal.
As for the overall concept of a thread asking for a nerf, I don't think it can be justified when players who ask for said nerf also ask or request or even mention the fact a rogue can go invisible, have you not ever played a game with a rogue class, is my question. So with the accumulation of such attitudes being the foundation of people's thought processes it's astounding that threads like this even last this long.
Anyhow*, nice day, enjoy it.