You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

161

Tuesday, June 30th 2015, 2:28am

Zid, the reason why the nerf would only affect k/m is because the ID of the k/m Intensification is completely different than the normal mage Intensification. Furthermore, only k/m makes Intensification increase light damage. They would be modifying an Elite Skill, not a regular skill.

Now, since you all are complaining about classes that excel in multiple territories, I guess wl/ch, wl/p, wl/w, r/k, r/wd, r/p, priests, druids, champions, wd/w, wd/d, w/m (yes, they do have defensive skills to make them tanky, people), w/k, k/m, k/p, m/k (this class can actually be pretty tanky and do damage), m/wd, m/r and m/w all need nerfed. >.< Seriously, if you have a complaint about classes being able to perform multiple roles, then I guess we should nerf every class. You guys are just making me smh.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 2 times, last edit by "Zerienga" (Jun 30th 2015, 5:02am) with the following reason: Forgot about r/p and k/p.


162

Tuesday, June 30th 2015, 2:35am

I think i mentioned already why i approve nerfing k/m, i can put it in other words if i was hard to understand the first time, I think k/m doesnt have enough weaknesses/too many strenghs to allow proper counterplay. The window where you can kill them is too narrow for the damage and and crowd control they bring to a fight.

Quoted

Ever heard of people qq'ing about nerfing human mages? :whistling:
i think unless m/k finds a way to use sod it wont happen, the class seems balanced to me.

side note: guilds over 1.5k points tend to bring over 20 ppl in siege. the main reason why many more play rogue compare to k/m is because while k/m only became good with pvp gear and the change to knight's skills, rogues have been strong for a long time and most people did not decide to reroll. Feels like the same for dwarves, since they were introduced so late in rom's life you don't see that many in siege (aside from alts). Dwarves are getting more popular these days though with how necessary wl/m and m/wl are for endgame runs.

side note 2: I would not nerf hide, i would rather nerf escape.

edit posted first part before reading zer's post

the warlocks are actually squishy and have low crowd control, r/k, r/p damage is low, wd/w lack the crowd control required to stick on a target so does wd/d. healers dont do damage and still die to burns, w/k damage is low as mentionned in my previous post. yes w/m can be tanky, do damage and crowd control, but it is for one with a much lesser extent and for 2 their tankyness relies on been in combat hitting someone to stack electrical rage. m/k is similar to m/wd, yes they are somewhat tanky, but no it's no where near what you get with shield of discipline. m/r and m/w are squishy and do very little damage unless they get a flame off.

point been as you can see all these classes have very exploitable weaknesses where on k/M it's hard to exploit any weakness at all
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

This post has been edited 2 times, last edit by "pachat93" (Jun 30th 2015, 2:45am)


163

Tuesday, June 30th 2015, 2:49am

Maybe a re-balancing is needed for K/M, maybe not, I do not care to get involved in that conversation.

However, there seems to be some confusion over how much damage a correctly geared K/M can do in siege as I read a lot of numbers being thrown around without any gear/stats context being given.

I run 72.9% damage reduction in siege just from pets and honor set, before ISS and class skills are used. At full def buff with egg rice and gingerbread going, I get hit for between 100k and 600K by K/Ms who know how to gear and play their class right. Not counting def burns, in siege i have 125K PA, 585K pdef, 200k mdef and about 400K HP, give or take 10% depending on how I am buffing. I believe I saw TP mentioned somewhere too, I have 824m as of today and yes, I am 92/92.

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

164

Tuesday, June 30th 2015, 3:01am

I can't belive I read all that... Whats wrong with me :crazy:

Ok so... Not gonna get too much into, but the k/m's you are complaining about are 2 levels higher than me and max hit on me last siege was 270k. (I play m/wd in siege with about 465k hp, 150k matk, 270k pdef, 310k mdef, full honor.) So I would firstly suggest to the OP, NOT to stack a bit of mdef like I did, because you are playing a rogue. Rogues destroy k/m more than a mage can (usually ;D ) But not in the same way. My survival includes stacking mdef, a ton of kiting, and begging faspee to come heal me in siege. However a rogue (as I think you would know) has to play to their own advantages...

Being; for one if a k/m starts buffing up ect, do what rogues do best, and run away! honestly, run a safe distance and do something else constructive while you wait to take out your prey, thats what a rogue is, unless you have dodge cape+evasion available, than you may go wild :) Most of this is common knowledge and I'm not saying you are a bad player by any means, however maybe you do simply need more practise versus similarly geared k/m's in a more controlled area, like arena. Thats all I'm gonna say about it for now.

Also, HI SNOW! :cookie:
Siege War Videos :)

Semi-Retired

~Zen

165

Tuesday, June 30th 2015, 3:15am

Hi hi Nirvasa! :o Yay! Cookie for me!

166

Tuesday, June 30th 2015, 3:33am

M/K is really good in siege, tanky enough and damage is nice.

https://www.youtube.com/watch?v=S34aD3ZJC5A - not many with pvp gear, but killing sprees are good and see how class works :)
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


Countduke

Demonlord

Posts: 127

Location: In the Dark depths of hell

Occupation: Demonlord

Mood: Evil

  • Send private message

167

Tuesday, June 30th 2015, 11:51am

YES
Every class is useful (there are some doubts about Scouts) and can succeed. The classes are not totally balanced. That does not mean they are equal. Money means a class which is slightly OP becomes totally OP because of the gear and money spent on the character. There is so much power in the gear etc. that a character with a little advantage with no gear etc. would win 51 out of 100 fights, however with the current gear situation would win 99 out of 100 if both characters were geared etc. to the max. The differences in the classes are not that great it is the gear and money spent maxing it and all skills with the ability to buy all upgrades home maid, castle, cards,potions etc. that turn minor differences into a total unbalance. Don't worry that much about your class worry about how much you can spend on your character.
That is truly remarkable aaradvark3. a excellent valid point indeed well done. +1 cookie for you :cookie:

Jada28

Intermediate

Posts: 171

Location: Canada

Mood: Sad

  • Send private message

168

Tuesday, June 30th 2015, 1:54pm

Have all the k/m's you've met in siege one shotted you optimistic? Regardless of gear? Have some proofs pls..coz if you're just talking about those k/m that one shotted you with tier 8 gears and tier 12 weapons and plus 20, then you're just plain "duh". It's unfair when you spent tons and get nerfed just because of some frugal players who can't accept that they got beaten to somebody who put more in this game. Don't expect to play God when you don't have the power. What's the point of using Money in the game if you can't have the advantage when you put more?


While I disagree with any type of Nerf, I have to say that I disagree with these comments. Putting more into the game or spending money "does not" determine that you should not be nerfed. For instance I put years into my M/S and spent tons of money on it, for what?? It is now deemed worthless in this game. I switched to P/S for SW on the same toon, spent more time and money, for what? It got nerfed and all that time, money and effort was wasted. So just because you spent time and money on a K/M do not make you "unnerfable", if that is even a word :whistling: . People spend tons of money and time on all the different toons, and then go to SW to get one shotted by a specific class, to me says "unbalanced", and it is frustrating.

I have said time and time again that this game is "unbalanced" and until RW decides to spend some of their time and money on that problem then there will always be this type of post. I don't agree that K/M should be Nerfed but I do think that the other classes should be brought more up to par with them so that no matter what class you play in SW, you can still kill and be killed... Just my thoughts.

Pyper

This post has been edited 1 times, last edit by "Jada28" (Jun 30th 2015, 4:00pm)


Optomistic

That OP Rogue

  • "Optomistic" started this thread

Posts: 118

Location: In The Shadows

Mood: Love

  • Send private message

169

Tuesday, June 30th 2015, 4:08pm

They should adjust the Damage or tankiness of the class.

Only Way to balance the class.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

170

Tuesday, June 30th 2015, 5:55pm

adjusting sod is imo needed, and would severely reduce the capabilities of a k/m in full burn, should balance it enough, as well as providing a nerf to every knight. p/k with sod is just -.- bleh.
99/99/99/99/99/99 W/WD/S/D/R/M

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

171

Tuesday, June 30th 2015, 6:34pm

You know you love us, Cenre ;p lol
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

172

Tuesday, June 30th 2015, 8:57pm

No matter what people want to be nerfed on this thread or any other threads, is just showing how bad you cannot play your toon/class and skills. For an hour a day let's destroy a class to please a rogue of all classes. Because he is undergeared, low TP, does he have all set skills and siege war titles? and can't kill a tank cause too tanky. Optimistic get screenshots of your gear and skills to see if you are not just a noob.

So i guess since hide is such a useless skill in PvE, why don't we nerf that skill or put a 10 seconds cast bar on it? why wouldn't we ?, it does gives a unfair advantage to all other classes, can turn a tower in siege in hide all by itself and guards won't attack it, which other class has that unfair advantage? none but that skill is perfectly fine. Hide is only useful in siege anyways, in instance only useful when they run like cowards when their HP goes to 10% and they switch gear not to have to repair cause it's so expensive. :lol:


Let's remove SoD from knights and then let's see on hardmode bosses how knight will fair, people were crying especially endgame guilds of how unfair it was to nerf AD for K/W, but now let'"s nerf all knights blablabla, i think the rogues are just ashamed of getting killed by a tank with all the rogues sublime DPS it totally makes it unfair to them. Especially that rogues are the cheapest class to gear/stat etc ya go with that keep on crying about knights being too OP. Gear up or shut up. :chainsaw:

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

173

Tuesday, June 30th 2015, 9:13pm

I thought healers were the cheapest to gear? :P And Zid, If they made the cd longer on SoD or made it only reduce 50% or so damage, it wouldn't change anything for pve except you'll get hit a tiny bit harder. Hell, let's make SoD's buff disappear if you change out of a shield. It says it requires a shield, so, why should the buff be able to be kept if you change out of a shield?
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

174

Tuesday, June 30th 2015, 10:04pm

if people are exploiting the skill without using a shield they should ban those who do that, don't care, exploiting = bannable plain and simple. The skill is bugged well report it in the appropriate section for that. SoD is not broken, K/M is not broken or proves us under wise with proof and screenshots, if you can't do that = not broken, so you just suck at playing your class.


I am gonna start my own troll thread on nerfs and go rambling on without proof/screenshots that a skill is broken when it's not.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Optomistic

That OP Rogue

  • "Optomistic" started this thread

Posts: 118

Location: In The Shadows

Mood: Love

  • Send private message

175

Tuesday, June 30th 2015, 10:05pm

+1 to removing SoD buff when unequipping shield. Thats actually a good idea
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

176

Tuesday, June 30th 2015, 10:12pm

Man all of you guys saying gear up skill up tp up etc etc must be super dense in the head or something.

When talking about class balance it's under the assumption of equal gear equal skill maxed skills etc.

The fact that you guys don't understand this makes your arguments completely useless.


Everyone should reread pachat93's post on the last page. He's the only one so far that's actually shedding light on exactly what makes k/m so powerful in sw.
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

Optomistic

That OP Rogue

  • "Optomistic" started this thread

Posts: 118

Location: In The Shadows

Mood: Love

  • Send private message

177

Tuesday, June 30th 2015, 10:17pm

Pachat makes many great points about the Class Actually. All spot on points.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

178

Tuesday, June 30th 2015, 11:47pm

Since people said w/wd can't do much against k/m, you are wrong, I upload SW later how I get rekt by w/wd and stunlocked to death many times to show K/M isnt so super OP class... W/WD with 1 sword and Shield= crazyness :)
Mythomage from Siochain!


W95/M95/K95/P95/S95/R85


179

Wednesday, July 1st 2015, 12:13am

Pyper don't put words in my mouth. Read again if you didn't understand what I meant. No more arguments.

As for those very few people who complains about k/m being tanky and OP in terms of damage, my question is, if over 90% of players here says that they can counter a well geared k/m and are able to kill her/him, why you Optomistic and TWMXC and patchat can't? since you want k/m's to get nerfed so badly. And if you are a skilled player or players as for sure you'd claim to be and can also counter a k/m? Then what's the whining for? Just answer them to yourselves coz everybody knows why you can't if most can..

This post has been edited 1 times, last edit by "Snowbella" (Jul 1st 2015, 12:26am)


180

Wednesday, July 1st 2015, 1:22am

Let's remove SoD from knights and then let's see on hardmode bosses how knight will fair, people were crying especially endgame guilds of how unfair it was to nerf AD for K/W, but now let'"s nerf all knights blablabla,

you really think a 63% absorb should have 30 secs usage and 1 min cd? cooldown should be extended to 3 minutes so people use it when they need it, not so it turns into "oh yea lets pull everything becasue sod will save my ass"

Especially that rogues are the cheapest class to gear/stat etc ya go with that keep on crying about knights being too OP. Gear up or shut up.

then your servers economy must be broken as hell, i know for a fact on my server that rogues are probably the 2nd most expensive class to gear, with mages being the top. Infact tanks and healers have it the easiest, because keepers drop on EVERY proof item, and protection is crafted and can be gotten from shells, having ran pom and crypt also ive seen that its tank parts often dropping OD the most also. Fact of the matter is though, rogues are for sure not the cheapest to gear.


Since people said w/wd can't do much against k/m, you are wrong, I upload SW later how I get rekt by w/wd and stunlocked to death many times to show K/M isnt so super OP class... W/WD with 1 sword and Shield= crazyness

looking forward to this siege! Serenadae to OP -.-


+1 to removing SoD buff when unequipping shield. Thats actually a good idea

I'd sooner the skill was just given a longer cooldown.
99/99/99/99/99/99 W/WD/S/D/R/M