yyou know there are other ways for low gear players to cap ziddy not just k/p doing all the workCan we get something done for this because it is more stupid than anything else. People going to siege and using K/P all the time to fear car towers which is so boring and really no strats involved.
People could post suggestions on this for them to think of what could be done.
Something i think they could do :
Cannot take a tower unless all 3 guards are killed
Flames and electrical towers shouldn't be able to be one shot by anyone, make them more PDEF/HP and hits harder
FOT's/Eyes/seawash also should be improved in the same manner
Since the guards have been leveled improved so should these items
It would give a purpose to low levels trying to defend home towers and not seeing their hardwork go to waste if one person fear caps it and guards take down everything they've worked for. Low level undergeared people should be able to enjoy the game too ;-)
TYVM
IKR XDIt would be a lot easier to reduce fearless to 10 seconds so you can't fearless cap easily, but not as much fun.
And one person can cap a tower if they have fearless, candy, and holy aura. If you have 2 people then pop fearless while one person kites the guards. It's all about strategy and working together. Zid's just mad cuz he can't tank the guards naked.![]()

wut. zid, last time I fought disturbed nearly every tower capped was a fearless cap.
as others have said, get a p/r.
It's just a strategy, like anything else. Just because you don't like it does not mean it needs to be changed. But thank you for voicing your opinion.
Kinda sounds like our last SW. Fun timesIt's just a strategy, like anything else. Just because you don't like it does not mean it needs to be changed. But thank you for voicing your opinion.
its a complete bs tactic that makes all tower defenses (static and non) essentially pointless.
reduce fearless duration so a tower cannot be capped with the help of immune food/skills.
example) guild A survives the entire siege hour via champ/mages and % heals (both of which should also be fixed), then rolls out at the last minute with vehicles or stealthed rogue/priest or whatever combo.... and fearless caps for the win, even though guild B beat their asses in actual combat for the entire hour, clearly outmatching them.
does guild A deserve to win? HELL NO.
Siege is about fighting, not scumming it up for an hour and scum capping.