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21

Monday, July 13th 2015, 11:41pm

Quoted from "Cike" wut. zid, last time I fought disturbed nearly every tower capped was a fearless cap.





i lol'd

Me too. Hypocrisy at its purest. lol

Fearless capping creates tension and drama right to the literal last second of siege. Without it practically every single siege outcome will be known even before siege starts. It allows the opportunity for guilds to tie or win against a slightly stronger guild. Also some or maybe many guilds probably can't even kill the big guard so the suggestion to make it so you can't cap without killing all three guards is just terrible to say the least.

22

Tuesday, July 14th 2015, 4:03pm

Some of my guildies often use separation against this, and with a reasonable succes rate. Must say I've had a discussion with someone who tried it and said he only saw "Miss" popping up. Can't try myself because I didn't take that quest line.

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23

Tuesday, July 14th 2015, 4:22pm

To the guild that can pull off a double or triple fearless cap at the last minute and turn a loss into a tie or a win I give a hearty 'Well Done!'; you deserve it.
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24

Tuesday, July 14th 2015, 4:54pm

To the guild that can pull off a double or triple fearless cap at the last minute and turn a loss into a tie or a win I give a hearty 'Well Done!'; you deserve it.

^

to cap anymore then 1 tower at end with fearless is preety hard, if you can pull it off gz to you. At the end of the day a win/draw is a win/draw no matter how it is achieved. If you have an issue with fearless capping i suggest you level a p/r alt to 35/35, not exactly hard to do anymore, but clearly easier to just complain on forum ;)
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25

Tuesday, July 14th 2015, 4:56pm

To the guild that can pull off a double or triple fearless cap at the last minute and turn a loss into a tie or a win I give a hearty 'Well Done!'; you deserve it.

this.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

26

Wednesday, July 15th 2015, 3:44pm

It's so easy to say get a p/r to stop the fearless capping tower. But the problem is that most of the time people at the tower "sink" into the platform of the tower that stops single targeted skills to not work due to obstacles in between you and target bullshit.

27

Wednesday, July 15th 2015, 4:23pm

still works for purging, you just have to be on top of the player, however other night my char did sink completely under the map, so couldnt purge the guy capping, as a result we lost -.- was preety frustrating.
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28

Wednesday, July 15th 2015, 5:00pm

/me hides the shovels.... I have no idea why you found a pit fall, Cenre.... lmao
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29

Wednesday, July 15th 2015, 11:21pm

Meh... Immune/Fearless capping is sign of a bad design, even if we had some sieges where we won or tied that way. When a fully defended tower gets taken over by a solo player who ignores dozen of flames and electrics, treacheries, guards and even honor guard, that makes for a frustrating experience. Siege should be about defenses and territory accumulated for the entire hour, not an instance of lucky timing in the last 15 seconds.
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30

Thursday, July 16th 2015, 12:16am

Siege should be about defenses and territory accumulated for the entire hour, not an instance of lucky timing in the last 15 seconds.
if you spend the entire hour properly defending and use strategic positioning, then it greatly increases the difficulty of a last minute cap.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

31

Thursday, July 16th 2015, 12:18am

Not really. You can use a siege vehicle, which many of the noob guilds that employ this idiotic tactic do, you can just bypass every single defense without even having to use your immunes until you're right on top of a tower. It's absolutely ridiculous. I can't even imagine what it's like for smaller/less geared guilds that can barely kill a siege engine or it takes forever to do it.

Fear capping is right up there with flame towers on top of the castle and using wl/ch/etc on gates: it's a scummy tactic that shouldn't work.

Siege should be about defenses and territory accumulated for the entire hour, not an instance of lucky timing in the last 15 seconds.
if you spend the entire hour properly defending and use strategic positioning, then it greatly increases the difficulty of a last minute cap.
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32

Thursday, July 16th 2015, 12:23am

Not really. You can use a siege vehicle, which many of the noob guilds that employ this idiotic tactic do, you can just bypass every single defense without even having to use your immunes until you're right on top of a tower. It's absolutely ridiculous. I can't even imagine what it's like for smaller/less geared guilds that can barely kill a siege engine or it takes forever to do it.

Fear capping is right up there with flame towers on top of the castle and using wl/ch/etc on gates: it's a scummy tactic that shouldn't work.

Siege should be about defenses and territory accumulated for the entire hour, not an instance of lucky timing in the last 15 seconds.
if you spend the entire hour properly defending and use strategic positioning, then it greatly increases the difficulty of a last minute cap.

siege vehicles require upgrades, mats, and somebody to do the upgrades/collecting/building.

anyways, my point being: many people i've seen complain about fearless caps don't actually actively defend their towers, and/or their passive defenses are insubstantial. will it make it impossible to fearless cap? no. will it require somebody to do more than simply walking up and taking the tower? yes.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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33

Thursday, July 16th 2015, 1:03am

Cike is pretty much spot on. I cant fearless cap a tower with a buncha traps around the tower. Heck, i'll fearless cap a tower when there is a fight. Defences make capping towers much harder.

Get p/r or place defences. Or why not both.
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34

Thursday, July 16th 2015, 6:04am

Cike when you are able to get up your points and play at a real ranking in siege then you can speak your mind, at 300 siege points you just have no clue. I do agree with Borella and others that says that having a bunch of defenses and having one loser come up and fearless cap a tower is totally crap as flames on the roof of the castle too. You spend 2000 merits on a tower for stuff and he walks by to the tower like it was nothing.

If they fix that it would make siege a heck of a lot more fun for everyone in siege. Everyone cries on how to nerf this skill and that skill, the others who say hypocrisy, you are such a bunch of real hypocrites on your comments from previous threads and posts. PvP QQ but they are fine exploiting a flaw of siege for winning it, they upgraded buildings, guards now upgrade the electrical/flame towers, fot's, eyes etc to be on level, give us flames that hit for 10K or 20K each, let them do what they are supposed to be doing.

Guards should get through Fearless and still attack the player taking his tower and taking him off.

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35

Thursday, July 16th 2015, 7:03am

when you are able to get up your points and play at a real ranking in siege then you can speak your mind
zid, you have this re-occurring issue, where you fail your entire argument in your first sentence...

i lol every time yo
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36

Thursday, July 16th 2015, 7:31am

Zid doesnt even show up for siege and claims to be high points. XD

Anyways, just use defence towers lol.
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37

Thursday, July 16th 2015, 9:04am

Cike when you are able to get up your points and play at a real ranking in siege then you can speak your mind, at 300 siege points you just have no clue.
thats pretty easy to do when you simply abandon your noob guild for a big boy guild. i'll pass, thanks.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

38

Thursday, July 16th 2015, 10:16am

Noone can confirm if Separation works for them or not..? With possibility of p/r purging through and a title skill interrupting it, it's easier than fighting a k/s.

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39

Thursday, July 16th 2015, 10:21am

Can anyone confirm if rune draw works to interrupt it? I've tried it once and the cap was delayed but I don't know if that was just a coincidence.
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40

Thursday, July 16th 2015, 1:04pm

Zid complaining about others crying about nerfs when 75% of his posts are prob crying about "rogues of magic" lmao xD I doubt separation works through full immune, same with runedraw. So i guess p/r is currently the only viable option. Let's be honest, if a player can cap your tower you clearly haven't trapped it properly. Trap further from the tower so the player can't even get close to the tower. Place eyes to find the invis player, learn the spots on the map people hide in. I know now where most EU players hide and I know which guilds go where, through playing these guilds in siege. So basically, learn your enemy and its easy to counter fearless caps.
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