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  • "zidlef" started this thread

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41

Thursday, July 16th 2015, 3:54pm

Quoted from "zidlef"



when you are able to get up your points and play at a real ranking in siege then you can speak your mind
zid, you have this re-occurring issue, where you fail your entire argument in your first sentence...
Mammoon enlighten us with that Wisconsin wisdom of yours as to where i failed my argument?

Zid doesnt even show up for siege and claims to be high points. XD
Ah yes and why we've beaten Bteam, and yes some people have other priorities in life than siege, Optimistic, unlike you apparently, so you are in VVV then cause that is the only siege i've missed because of my kids. Oh ya the guild held their on for 50 minutes against Valhalla guild, so we are not doing too bad for a noob guild.

Anyways, just use defence towers lol.
yet again you fail miserably on my point that we do put defenses up all around the towers down to the ramp to bridge and those people are not affected by anything and walk pass everything, jump on the tower and turn it in record time all that while not aggroing the guards or be affected by about 30 fots, 20 eyes, 6 flame towers and 6 electrical towers, but it's ok seems Gameforge doesn't care about these issues anyways.

Quoted from "zidlef"



Cike when you are able to get up your points and play at a real ranking in siege then you can speak your mind, at 300 siege points you just have no clue.
thats pretty easy to do when you simply abandon your noob guild for a big boy guild. i'll pass, thanks.
Cike yet again talking for nothing, knowing nothing and making assumptions, you couldn't hold your own in higher guilds so i understand you stay in the lower 300 points, maybe you'll face my alt guild sometimes and i can kill you with my lowbies alts lmao.

Zid complaining about others crying about nerfs when 75% of his posts are prob crying about "rogues of magic" lmao xD I doubt separation works through full immune, same with runedraw. So i guess p/r is currently the only viable option. Let's be honest, if a player can cap your tower you clearly haven't trapped it properly. Trap further from the tower so the player can't even get close to the tower. Place eyes to find the invis player, learn the spots on the map people hide in. I know now where most EU players hide and I know which guilds go where, through playing these guilds in siege. So basically, learn your enemy and its easy to counter fearless caps.
Yet again Cenre how many stupid posts about me can you make? are you asking me on a date again? sorry you need to be able to make an argument to do that and have a real opinion. Rogues have one issue = hide and i swear i smell a fix coming, but i guess like so many others you just read what you want to QQ ouinn ouinnn, 75% rogue posts QQ, get a life man, you make me sad for you.

Trap further LMAO the guys capping the tower can come thought the bridge that has all defenses layed down and walk straight to the tower and take it , guards or not. But i guess you and Cike have that in common, making assumption, raise your posts count without having a real opinion about anything but QQ on Zidlef. Dang it i should have responded individually to these posts and get 5 more post counts.

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42

Thursday, July 16th 2015, 4:26pm

if you let a guy run through from the bridge to the tower,you deserve to lose the war lmao.
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43

Thursday, July 16th 2015, 4:50pm

Can anyone confirm if rune draw works to interrupt it? I've tried it once and the cap was delayed but I don't know if that was just a coincidence.



Yes, I have rune drawn a player capping tower off of the tower which interrupted the cap.
Did he have fearless at the time, tttt, I cannot recall. It was one of our home towers, and I was just a lvl 50 tower hugger, so I was quite pleased with myself. LOL prevented detailed examination.
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This post has been edited 2 times, last edit by "Auros" (Jul 16th 2015, 4:57pm)


Zerienga

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44

Thursday, July 16th 2015, 5:54pm

Can anyone confirm if rune draw works to interrupt it? I've tried it once and the cap was delayed but I don't know if that was just a coincidence.



Yes, I have rune drawn a player capping tower off of the tower which interrupted the cap.
Did he have fearless at the time, tttt, I cannot recall. It was one of our home towers, and I was just a lvl 50 tower hugger, so I was quite pleased with myself. LOL prevented detailed examination.

Yea, it was my home tower that I used Rune Draw on the person, too. I didn't get any message of it missing or anything, but they didn't move. They did have fearless on at the time though. Why I'm not sure if it was a coincidence xD lol

Cike when you are able to get up your points and play at a real ranking in siege then you can speak your mind, at 300 siege points you just have no clue.
thats pretty easy to do when you simply abandon your noob guild for a big boy guild. i'll pass, thanks.
Cike yet again talking for nothing, knowing nothing and making assumptions, you couldn't hold your own in higher guilds so i understand you stay in the lower 300 points, maybe you'll face my alt guild sometimes and i can kill you with my lowbies alts lmao.

The point cike is making is that you just recently left the low ranked sieges because you just merged into Knightshift and are now acting like you're an expert of high point sieges.

Oh, and so that you don't argue against anything I say based on my guild's rank in sw, remember when Exileddemonhorde was endgame around 80 cap? I was in there during that time, so I do have high point siege experience.
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45

Thursday, July 16th 2015, 6:48pm

For the record: Rune draw will not work on a player with fearless (you will see immune pop up over them)
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46

Thursday, July 16th 2015, 6:50pm

But Zid, only an Amatuer believes they are great when:

1. They beat a Dead Guild.

2. Remain Trapped in their own castle all siege.
(Guild like Toying with tryhards)

3. Expects an unguarded tower NOT to be capped.
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47

Thursday, July 16th 2015, 7:40pm

Since when is less than 2K points "high point siege"?

Anyway, considering Zid's guild scums gates with ch/m and puts flames on top of the castle, he really has no leg to stand on when it comes to complaining about other scum tactics in siege like fearless caps.
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48

Thursday, July 16th 2015, 7:55pm

Okay, people. This thread is supposed to be about fearless-capping towers in siege and how to counter the tactic, not about bashing each others' opinions and whatnot.

Let's stay on topic and off your fellow members backs. Or you know what's gonna happen, 'mmkay?
[ New Sig Coming. Watch This Space! ]

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49

Thursday, July 16th 2015, 9:54pm

I'm so impressed by how our community deals with threads of utter nonsense like this one.

This is what I see from the OP and generally speaking the need to be "right" all the time.


Guy joins a guild KS that is barely in the 2k or even relevant in the 1k-2k range. So The OP who has stated his disdain for siege is now creating threads in regards to how it should be changed due to being destroyed in the last 5 mins. Hey buddy welcome to the siege concept which has been around since siege was brought up, we fearless capped then and we are still doing it now.

All OP wants is a game catered to his liking and to enhance his own ability only to win. You are complaining about anything/priest immune capping etc towers. You are so oblivious to mechanics that you don't even need a priest secondary to cap a tower without getting agro.


It's a combination of seren, invis and positioning and requires no fearless (if the tower just has guards).

Now if a guild gets beat on fearless capping they failed to do a few things, you can scout or (like others have said) strategically place your defenses and your players in spots which will delay the push to the towers. Example if you are guarding mid towers, both seemingly lockdown by your guild, middle is guarded...platforms for traveling to mid from opposing side guarded...the only place they can filter in from is the bridges. so you hold the bridges or you have teams setup to...again delay the push, if your guild gets wiped out before a tower and you rely on tower defense to hold then your guild is wrong. Just play better.

This all doesn't matter because the majority of guilds who will get KS now will go out of their way to destroy the guild back to sub 1k point range and that's mainly because Zid is in it.

My recommendation to players and guilds who are not even trying mentally to win something but only want to complained relentlessly on these forums about their shortcomings in a video game and want to blame everything and everyone but themselves....is to not even bother and not waste our time.



Enjoy.

50

Thursday, July 16th 2015, 10:12pm

I'm also of the opinion that fearless capping was an unwise design for siege. I don't consider it unfair, but simply not well thought out. I'd be fine if they did away with fearless completely.

As for siege rankings, I simply don't see the significance that has concerning one's opinion. I also believe most suggestions come under the category of what one would prefer.

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51

Thursday, July 16th 2015, 11:50pm

Quoted from "zidlef"



when you are able to get up your points and play at a real ranking in siege then you can speak your mind
zid, you have this re-occurring issue, where you fail your entire argument in your first sentence...
Mammoon enlighten us with that Wisconsin wisdom of yours as to where i failed my argument?

Zid doesnt even show up for siege and claims to be high points. XD
Ah yes and why we've beaten Bteam, and yes some people have other priorities in life than siege, Optimistic, unlike you apparently, so you are in VVV then cause that is the only siege i've missed because of my kids. Oh ya the guild held their on for 50 minutes against Valhalla guild, so we are not doing too bad for a noob guild.

Anyways, just use defence towers lol.
yet again you fail miserably on my point that we do put defenses up all around the towers down to the ramp to bridge and those people are not affected by anything and walk pass everything, jump on the tower and turn it in record time all that while not aggroing the guards or be affected by about 30 fots, 20 eyes, 6 flame towers and 6 electrical towers, but it's ok seems Gameforge doesn't care about these issues anyways.

Quoted from "zidlef"



Cike when you are able to get up your points and play at a real ranking in siege then you can speak your mind, at 300 siege points you just have no clue.
thats pretty easy to do when you simply abandon your noob guild for a big boy guild. i'll pass, thanks.
Cike yet again talking for nothing, knowing nothing and making assumptions, you couldn't hold your own in higher guilds so i understand you stay in the lower 300 points, maybe you'll face my alt guild sometimes and i can kill you with my lowbies alts lmao.

Zid complaining about others crying about nerfs when 75% of his posts are prob crying about "rogues of magic" lmao xD I doubt separation works through full immune, same with runedraw. So i guess p/r is currently the only viable option. Let's be honest, if a player can cap your tower you clearly haven't trapped it properly. Trap further from the tower so the player can't even get close to the tower. Place eyes to find the invis player, learn the spots on the map people hide in. I know now where most EU players hide and I know which guilds go where, through playing these guilds in siege. So basically, learn your enemy and its easy to counter fearless caps.
Yet again Cenre how many stupid posts about me can you make? are you asking me on a date again? sorry you need to be able to make an argument to do that and have a real opinion. Rogues have one issue = hide and i swear i smell a fix coming, but i guess like so many others you just read what you want to QQ ouinn ouinnn, 75% rogue posts QQ, get a life man, you make me sad for you.

Trap further LMAO the guys capping the tower can come thought the bridge that has all defenses layed down and walk straight to the tower and take it , guards or not. But i guess you and Cike have that in common, making assumption, raise your posts count without having a real opinion about anything but QQ on Zidlef. Dang it i should have responded individually to these posts and get 5 more post counts.
Ziddy stop with this pissing contest having eather shut up or stay on topic u silly willy nilly

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52

Friday, July 17th 2015, 3:51am

Quoted from "zidlef"
when you are able to get up your points and play at a real ranking in siege then you can speak your mind
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ your first sentence ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
zid, you have this re-occurring issue, where you fail your entire argument in your first sentence...
Mammoon enlighten us with that Wisconsin wisdom of yours as to where i failed my argument?
can you really be that dense? If i could draw a pop up book for you I would but I can't so here's the next best thing I can do for you;

Quoted

where i failed my argument? ~ Ziddydoodle

Quoted

where you fail your entire argument in your first sentence... ~ me

Quoted

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This post has been edited 4 times, last edit by "Mamn00n" (Jul 17th 2015, 4:02am)


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53

Friday, July 17th 2015, 5:34am

some comments from me - did not want to get involved but hey could not resist :)

1) I personally dislike ninja capping towers and some guilds abuse it, guess makes their epeens bigger :D

2) To me siege was always about fighting, and I feel ninja capping is something that does leave sour taste, to my mind for both sides, i was both part of when we did it and many times when it was done to us. Lately, 90+% of all caps are with fearless, defenses redundant almost.

3) I would really like them to buff towers in terms of damage, same for eyes etc, make hits % based maybe.

4) I actually like Zid's idea or of someone else above, too lazy to scroll up, in that you have to kill guards before capping, make it that towers simply cant be capped till guards are dead - that may solve all issues, imho
Proud member of Bteam

54

Friday, July 17th 2015, 5:45am

If towers can't be capped till guards are dead towers will simply never be capped and siege war will just be a tie every time. They made the middle guard entirely too powerful.
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55

Friday, July 17th 2015, 5:50am

I disagree, it will make it much more difficult yes, and more strat oriented, and capping a tower will be an event and not like it is now when numerous caps are done during the siege hour. I dont think the way how capping is done at the moment even apart from fearless cap is how it was meant to be. Maybe midguard should be toned down, i think i would agree with that.
Proud member of Bteam

56

Friday, July 17th 2015, 6:18am

Just use defences or have a P/R running around purging the ninja capper lol.
P/R is actually really useful at preventing these so called ninja caps XD

57

Friday, July 17th 2015, 6:42am

Fearless only against players, guards/traps can still hit you under Fearless.

:miffy:
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58

Friday, July 17th 2015, 1:48pm

Fearless only against players, guards/traps can still hit you under Fearless.

:miffy:
Fearless is when u are imune to anything for a few seconds so gaurds /traps cant get you

59

Friday, July 17th 2015, 3:00pm

Fearless only against players, guards/traps can still hit you under Fearless.

:miffy:
Fearless is when u are imune to anything for a few seconds so gaurds /traps cant get you
Change Fearless to what I said,ty!
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  • "zidlef" started this thread

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60

Friday, July 17th 2015, 5:04pm

I see at least Heddin and Mythomage agrees with what i was saying about fearless caps and the guards at towers :love: . Siege should be fighting other players over what you is yours, i can take out the small guards pretty fast for a knight, i can keep aggro on the big guards while others in guild kills it, ya it takes time, so what? it's supposed to be war and casualties and FIGHTING each other = PvP. I would go with Fearless not working when taking a tower. Fearless against players only!!! totally agree with this.

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