You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Sunday, July 12th 2015, 2:59pm

The new class of Elite Skills ... the Nerf Elite

Ok so I don't normally get involved in this kind of stupid thread but for fun and to make a point lets get people all raged up.

A whole new category of elite ...... the Nerf Elite
Definition:
-- in exchange for a small gain at least one of your major skills will be vastly nerfed.



R/P nerf elite Sinister Methods. Already exists! in exchange for 248 points of crit you lose your Blind Spot bleed forever.
(lets just assume for now its not a bug and this is roms great idea of an elite skill).



I don't know enough about other classes to really put up great nerf elites but lets throw out a few for fun!


R/M Energy Cost --- your ET skill does not requires the use of projectiles anymore (small gains), however each use now requires 25 point of rogue energy(massive nerf)


Mage/(anything) Cast Slow -- in exchange for 270 point of crit (lets stay close to r/p here small gains) your fireball cast speed has a perm wait time of 2 secs that no cast speed buffs can reduce.

Warden/(anything) -- in exchange for 270 points of crit, your CC skill now adds a 10 sec CD.


Scout/Anything -- in exchange for 270 points of crit your snipe is permantly disabled.


OK sure I am exaggerating these skills .. but the only way to make a point with some people that cant get simple concepts is to exaggerate.
So lets hear some more great nerf elites. ONLY BE CAREFUL as rom might read it and think what a great idea this is!!!!

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

2

Sunday, July 12th 2015, 4:45pm

You do realize that Sinister Methods removing the Blind Spot Bleed actually synergizes with the r/p combo, right? What's the point of being able to use Sneak Attack in combat for it's OP 30s bleed just to have it removed by Blind Spot when you use it for the crit buff from Sinister Methods? Sure, it may be because of rotation due to the cds on WA, BS, and the BS bleed, but you can still do that rotation perfectly fine without that BS bleed if you use Sneak Attack like it's supposed to be used for r/p.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

3

Sunday, July 12th 2015, 5:37pm

This is why I don't usually get involved in rom forums yak threads. There is always one person that had no idea what they talking about that has to give their lame opinions. Go play r/p for six years before giving your thought on the subject first . I have already explained why that sneak bleed argument is fail in my other thread. Only way that holds true is if sa's cd is less then or equal to bs cd. Back to the subject at hand please n thanks

This post has been edited 1 times, last edit by "danielrayment" (Jul 12th 2015, 7:00pm)


gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

4

Sunday, July 12th 2015, 5:48pm

Hmm Priest-Reduced Armor. Increases heals by 10% however reduces all values of armor physical and magical by 100% for 900 seconds.

Priests allready overheal as it is, so getting a 10% increase to heals doesn't really matter, beneficial? a little, the nerf? their defensive values.

A passive elite used anytime the priest heals.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


5

Sunday, July 12th 2015, 6:43pm

Full character/all class nerf-balance:

Right click RoM folder > Delete
Calon
The grass is greener when you are in Paradise.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

6

Sunday, July 12th 2015, 6:49pm

fail thread is fail.

OP has little to no understanding of class mechanics(including his own). attempts to explain why BS lacking bleed isn't a "massive nerf" have fallen on deaf ears.

yada yada ya.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Jul 12th 2015, 7:00pm)


7

Sunday, July 12th 2015, 7:06pm

Full character/all class nerf-balance:

Like this one, thought has crossed my mind a few times. cike you been on my mute for ages no clue what ya said but I can guarantee it is stupid or completely irrelevant as always.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

8

Sunday, July 12th 2015, 7:13pm

cike you been on my mute for ages no clue what ya said but I can guarantee it is stupid or completely irrelevant as always.

you're completely right.

i just realized that i can post insightful comments about r/p rotation, and you can't actually refute them. i think thats a win for anybody trying to find a civilized and logical discussion of r/p mechanics.


to start off, flecia argues that BS is better to lead with than SA, because he can then use BS every 6 seconds.

(BS bleed on non-r/p will overwrite SA's 30+ second bleed with a 6 second bleed)

i argue that with the bleed-less BS "nerf", you can lead with SA (higher damage skill), then just use BS every 6 seconds after that, to quite literally the exact same effect. however, this is better 2 ways. 1) you don't have to keep reapplying the bleed if you get low on energy and potentially delaying WA(BS in this rotation is entirely optional), and 2) you get to use a higher damage skill as a premed'd opener.

opening with SA also saves 5 energy right off the bat.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

9

Sunday, July 12th 2015, 7:46pm

Warden/Mage 60 elite -- Resonance of Wind.

In exchange for lowering Power of the Oak CD by 5 secs anytime Wind Chop triggers its added wind damage (not even a 100% chance), let's give Wind Chop a 3 sec CD.

Okay, players have been complaining that this is a nerf and want a way to unlearn elite skills; therefore, let's give Wind Chop a 3 sec down regardless of whether they have the 60 elite or not. Yay, fixed!



Thankyou RoM for destroying my class.

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

10

Sunday, July 12th 2015, 7:47pm

I'm good with your mage nurf elite considering fireball doesn't even have a cast time... :pillepalle:

I've played r/p. Never endgame, but neither have you. Open with SA bleed, follow with BS's after for short cd.

Please, just think. For once, in your life, I beg of you.
Siege War Videos :)

Semi-Retired

~Zen

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

11

Sunday, July 12th 2015, 8:01pm

cike you been on my mute for ages no clue what ya said but I can guarantee it is stupid or completely irrelevant as always.

you're completely right.

i just realized that i can post insightful comments about r/p rotation, and you can't actually refute them. i think thats a win for anybody trying to find a civilized and logical discussion of r/p mechanics.

There's logic on the forums? Since when? :eek: Any logic I see said people just bash the person for as being trolls and not knowing anything.

to start off, flecia argues that BS is better to lead with than SA, because he can then use BS every 6 seconds.

(BS bleed on non-r/p will overwrite SA's 30+ second bleed with a 6 second bleed)

i argue that with the bleed-less BS "nerf", you can lead with SA (higher damage skill), then just use BS every 6 seconds after that, to quite literally the exact same effect. however, this is better 2 ways. 1) you don't have to keep reapplying the bleed if you get low on energy and potentially delaying WA(BS in this rotation is entirely optional), and 2) you get to use a higher damage skill as a premed'd opener.

opening with SA also saves 5 energy right off the bat.


And even in longer fights, r/p can use SA in combat, enabling even further energy conservation or you can incorporate it into your rotation.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

12

Sunday, July 12th 2015, 8:01pm

Warden/Mage 60 elite -- Resonance of Wind.

In exchange for lowering Power of the Oak CD by 5 secs anytime Wind Chop triggers its added wind damage (not even a 100% chance), let's give Wind Chop a 3 sec CD.

Okay, players have been complaining that this is a nerf and want a way to unlearn elite skills; therefore, let's give Wind Chop a 3 sec down regardless of whether they have the 60 elite or not. Yay, fixed!



Thankyou RoM for destroying my class.

the only valid complaint in this entire thread. :(
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

13

Sunday, July 12th 2015, 8:12pm

Ch/wl 25 Elite: Psychic Forge
Changes Forge to increase focus up one very white hit as well and changes its maximum stacks to 7. Hidden effect: Changes the % patk per stack from 2% to 1%.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

14

Sunday, July 12th 2015, 9:56pm

Rogue/Mage level 25 elite: Evil Intent "Enables you to use Premeditation in a battle, but it will have a 90 second cooldown time."

No one wants this -.-

In the words of Faspee- "Ain't no one got time for that s**t"
Siege War Videos :)

Semi-Retired

~Zen

15

Sunday, July 12th 2015, 10:21pm

Honestly wasn't expecting people to reply with nerf elite examples so far been fun read but keep in mind giving rom bad ideas is a bad idea in itself. Made this thread mostly to make a point, to which so far only one answer needs a reply. RP s thread post will have to wait however till I get home and can write a decent answer not on a cell phone at work on a short break. Keep the bad ideas coming

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

16

Sunday, July 12th 2015, 10:56pm

Honestly wasn't expecting people to reply with nerf elite examples so far been fun read but keep in mind giving rom bad ideas is a bad idea in itself. Made this thread mostly to make a point, to which so far only one answer needs a reply. RP s thread post will have to wait however till I get home and can write a decent answer not on a cell phone at work on a short break. Keep the bad ideas coming

all these ideas you think are "suggestions" are actually already implemented(except for gigi's).
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

17

Monday, July 13th 2015, 2:07am

Hey look Artemis, this is the type of player you can look forward to.

Can't wait for the merge right?
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

18

Monday, July 13th 2015, 3:48am

I'm good with your mage nurf elite considering fireball doesn't even have a cast time...


I never claimed to be a mage pro, as I said in the original post just throwing out some lame ideas. Perhaps I meant flame not fireball, whatever skill that mages typically spam. I don't however play armchair quarterback with classes that I don't play (unlike pretty much everyone else on these threads.).


I've played r/p. Never endgame, but neither have you. Open with SA bleed, follow with BS's after for short cd.

Please, just think. For once, in your life, I beg of you.


Really dude? Never thought of that!! (note the sarcasm). You seriously think that in 6 years of playing this class that I haven't gone through all possible combinations of sa bs lb wound to determine what works best / practically? This is what "real" quarterbacks do not armchair ones.

Armchair ones look at a bunch of skills maybe even punch a few numbers in a calculator then tell the world "well in theory this is GREAT", but never actually play the class. Armchair quarterbacks say " you should start with sneak cause it has a better bleed longer lasting" ( looks great on paper) but the longer bleed (with blind spot bleed working not as it is currently) actually has no real value. Simple answer your applying BS,SA more then often enough that at no point in the fight will there not be a BS/SA bleed on the boss. Who cares if it has 24s left or 8s left long as one of them its on the boss when you hit your WA. That being said give me back my blind bleed and implement the optimal bleed situation as my preferred choice. (same hold true if I am in a group of rogues, they gain no benefit, but the armchair QB's will tell you differently)

Armchair QB's say well do this instead SA BS LB WA, again looks good on paper but doesn't always work as good in reality. Try soloing a boss doing a jump turn SA BS combo at the same time before the boss turns around( also costing you 45 points of instant energy). It is without a doubt possible to do but your success rate will not be anywhere near as good. Also that way can lead to more rogue energy issues SA 20 BS 25 LB 30 = 75 give back some energy from yawaka blessing and from natural regeneration you barely have nuff to plop your wound attack down which at the end of the day is still your best hit. While my preferred way can be done with a little more tempo hit BS first give that little bit of time for regenerate, LB now you have a large energy pool for WA no questions ask, and still plenty of energy for SA next. Sure if your running a group with a good tank and communicate well you can apply some tempo since you don't have to jump turn, however it still don't work as good in practice not on paper where most of these forums experts are.

BOTTOM LINE OF IT
Elites skill are supposed to be helpful and not Nerf Elite skills.
248 points of crit for a 92 rogue that can hit 10k crit by the time you add all the crit buffs == basically nothing, taking away a bleed and doing basically nothing is retarded. If your going to remove my bs bleed hence making sa bleed my main bleed then also make SA cd 6s or less so it does not COST me anything for a fail crit gain.




Don't confuse, Choosing not to run endgame stuff with, Cant run endgame stuff.
While I don't claim just yet to be able to out dps a full geared/buffed Racer or upgraded version of Flyer on my server, it does not mean that I am not|can't be endgame. I however don't live or die with running endgame stuff as being the shat of sahts. I am more than happy to run with the people that I like to run with that don't take this game so effn seriously and like to enjoy there time while playing. I have yet to actually try running an instance fully buffed with all the bells n whistle party buffs as most of the people I run with don't have the alts or its just hard to get them all together in one run, I will do it whenever I feel like it, there no rush here.


I suggest you take your own advice and think for once in your life.


TWMXC I feel the same about you buddy. Nix the merge.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

19

Monday, July 13th 2015, 4:07am

While my preferred way can be done with a little more tempo hit BS first give that little bit of time for regenerate, LB now you have a large energy pool for WA no questions ask, and still plenty of energy for SA next.

how is this any better than SA-LB-WA-BS ? it uses the same amount of energy(110 energy), and takes the same amount of time(4 seconds), with the same amount of hits(6).

the only reason i can see is you have 6 seconds in which you can't pop BS OR SA (BS is on CD for 6 seconds, SA is on CD for 7 seconds), missing an extra hit. however, using both of these as well as maintaining LB bleed and WA every 6 seconds is impossible for extended periods of time.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

20

Monday, July 13th 2015, 7:53am

I'm good with your mage nurf elite considering fireball doesn't even have a cast time...


I never claimed to be a mage pro, as I said in the original post just throwing out some lame ideas. Perhaps I meant flame not fireball, whatever skill that mages typically spam. I don't however play armchair quarterback with classes that I don't play (unlike pretty much everyone else on these threads.).


I've played r/p. Never endgame, but neither have you. Open with SA bleed, follow with BS's after for short cd.

Please, just think. For once, in your life, I beg of you.


Really dude? Never thought of that!! (note the sarcasm). You seriously think that in 6 years of playing this class that I haven't gone through all possible combinations of sa bs lb wound to determine what works best / practically? This is what "real" quarterbacks do not armchair ones.

Armchair ones look at a bunch of skills maybe even punch a few numbers in a calculator then tell the world "well in theory this is GREAT", but never actually play the class. Armchair quarterbacks say " you should start with sneak cause it has a better bleed longer lasting" ( looks great on paper) but the longer bleed (with blind spot bleed working not as it is currently) actually has no real value. Simple answer your applying BS,SA more then often enough that at no point in the fight will there not be a BS/SA bleed on the boss. Who cares if it has 24s left or 8s left long as one of them its on the boss when you hit your WA. That being said give me back my blind bleed and implement the optimal bleed situation as my preferred choice. (same hold true if I am in a group of rogues, they gain no benefit, but the armchair QB's will tell you differently)

Armchair QB's say well do this instead SA BS LB WA, again looks good on paper but doesn't always work as good in reality. Try soloing a boss doing a jump turn SA BS combo at the same time before the boss turns around( also costing you 45 points of instant energy). It is without a doubt possible to do but your success rate will not be anywhere near as good. Also that way can lead to more rogue energy issues SA 20 BS 25 LB 30 = 75 give back some energy from yawaka blessing and from natural regeneration you barely have nuff to plop your wound attack down which at the end of the day is still your best hit. While my preferred way can be done with a little more tempo hit BS first give that little bit of time for regenerate, LB now you have a large energy pool for WA no questions ask, and still plenty of energy for SA next. Sure if your running a group with a good tank and communicate well you can apply some tempo since you don't have to jump turn, however it still don't work as good in practice not on paper where most of these forums experts are.

BOTTOM LINE OF IT
Elites skill are supposed to be helpful and not Nerf Elite skills.
248 points of crit for a 92 rogue that can hit 10k crit by the time you add all the crit buffs == basically nothing, taking away a bleed and doing basically nothing is retarded. If your going to remove my bs bleed hence making sa bleed my main bleed then also make SA cd 6s or less so it does not COST me anything for a fail crit gain.




Don't confuse, Choosing not to run endgame stuff with, Cant run endgame stuff.
While I don't claim just yet to be able to out dps a full geared/buffed Racer or upgraded version of Flyer on my server, it does not mean that I am not|can't be endgame. I however don't live or die with running endgame stuff as being the shat of sahts. I am more than happy to run with the people that I like to run with that don't take this game so effn seriously and like to enjoy there time while playing. I have yet to actually try running an instance fully buffed with all the bells n whistle party buffs as most of the people I run with don't have the alts or its just hard to get them all together in one run, I will do it whenever I feel like it, there no rush here.


I suggest you take your own advice and think for once in your life.


TWMXC I feel the same about you buddy. Nix the merge.
TLDR; Not a fan of football so didn't even bother reading anytime you mentioned a quarterback for zero reason. As for the ending of your post which somewhat had a reply... I don't take this game too seriously either, I may not be a peasant (yw Faspee) however I also would rather runs with people I enjoy being around regardless what the run happens to be, wether I'm capable of hard modes or not. And maybe that is your problem, you've never been in a buff group, you over estimate yourself and qq about a broken class when you fall short, not saying you're a bad player, just that you obviously aren't too knowledgable even after your 6 years, because you have yet to be in the setting of a real endgame run, where your dreams of out dpsing a r/m would die quickly. Honestly congrats if you manage too, but till you do maybe don't be so down on everyone else out there whom has an opinion different than yours, which in this case is everybody, they were only trying to help at first, than all you did was keep rambling onnnn... :dash:
Siege War Videos :)

Semi-Retired

~Zen