This post has been edited 1 times, last edit by "danielrayment" (Jul 12th 2015, 7:00pm)

This post has been edited 1 times, last edit by "Cike" (Jul 12th 2015, 7:00pm)
cike you been on my mute for ages no clue what ya said but I can guarantee it is stupid or completely irrelevant as always.

cike you been on my mute for ages no clue what ya said but I can guarantee it is stupid or completely irrelevant as always.
you're completely right.
i just realized that i can post insightful comments about r/p rotation, and you can't actually refute them. i think thats a win for anybody trying to find a civilized and logical discussion of r/p mechanics.
Any logic I see said people just bash the person for as being trolls and not knowing anything.to start off, flecia argues that BS is better to lead with than SA, because he can then use BS every 6 seconds.
(BS bleed on non-r/p will overwrite SA's 30+ second bleed with a 6 second bleed)
i argue that with the bleed-less BS "nerf", you can lead with SA (higher damage skill), then just use BS every 6 seconds after that, to quite literally the exact same effect. however, this is better 2 ways. 1) you don't have to keep reapplying the bleed if you get low on energy and potentially delaying WA(BS in this rotation is entirely optional), and 2) you get to use a higher damage skill as a premed'd opener.
opening with SA also saves 5 energy right off the bat.
Warden/Mage 60 elite -- Resonance of Wind.
In exchange for lowering Power of the Oak CD by 5 secs anytime Wind Chop triggers its added wind damage (not even a 100% chance), let's give Wind Chop a 3 sec CD.
Okay, players have been complaining that this is a nerf and want a way to unlearn elite skills; therefore, let's give Wind Chop a 3 sec down regardless of whether they have the 60 elite or not. Yay, fixed!
Thankyou RoM for destroying my class.

Honestly wasn't expecting people to reply with nerf elite examples so far been fun read but keep in mind giving rom bad ideas is a bad idea in itself. Made this thread mostly to make a point, to which so far only one answer needs a reply. RP s thread post will have to wait however till I get home and can write a decent answer not on a cell phone at work on a short break. Keep the bad ideas coming

I'm good with your mage nurf elite considering fireball doesn't even have a cast time...
I've played r/p. Never endgame, but neither have you. Open with SA bleed, follow with BS's after for short cd.
Please, just think. For once, in your life, I beg of you.
While my preferred way can be done with a little more tempo hit BS first give that little bit of time for regenerate, LB now you have a large energy pool for WA no questions ask, and still plenty of energy for SA next.

TLDR; Not a fan of football so didn't even bother reading anytime you mentioned a quarterback for zero reason. As for the ending of your post which somewhat had a reply... I don't take this game too seriously either, I may not be a peasant (yw Faspee) however I also would rather runs with people I enjoy being around regardless what the run happens to be, wether I'm capable of hard modes or not. And maybe that is your problem, you've never been in a buff group, you over estimate yourself and qq about a broken class when you fall short, not saying you're a bad player, just that you obviously aren't too knowledgable even after your 6 years, because you have yet to be in the setting of a real endgame run, where your dreams of out dpsing a r/m would die quickly. Honestly congrats if you manage too, but till you do maybe don't be so down on everyone else out there whom has an opinion different than yours, which in this case is everybody, they were only trying to help at first, than all you did was keep rambling onnnn...I'm good with your mage nurf elite considering fireball doesn't even have a cast time...
I never claimed to be a mage pro, as I said in the original post just throwing out some lame ideas. Perhaps I meant flame not fireball, whatever skill that mages typically spam. I don't however play armchair quarterback with classes that I don't play (unlike pretty much everyone else on these threads.).
I've played r/p. Never endgame, but neither have you. Open with SA bleed, follow with BS's after for short cd.
Please, just think. For once, in your life, I beg of you.
Really dude? Never thought of that!! (note the sarcasm). You seriously think that in 6 years of playing this class that I haven't gone through all possible combinations of sa bs lb wound to determine what works best / practically? This is what "real" quarterbacks do not armchair ones.
Armchair ones look at a bunch of skills maybe even punch a few numbers in a calculator then tell the world "well in theory this is GREAT", but never actually play the class. Armchair quarterbacks say " you should start with sneak cause it has a better bleed longer lasting" ( looks great on paper) but the longer bleed (with blind spot bleed working not as it is currently) actually has no real value. Simple answer your applying BS,SA more then often enough that at no point in the fight will there not be a BS/SA bleed on the boss. Who cares if it has 24s left or 8s left long as one of them its on the boss when you hit your WA. That being said give me back my blind bleed and implement the optimal bleed situation as my preferred choice. (same hold true if I am in a group of rogues, they gain no benefit, but the armchair QB's will tell you differently)
Armchair QB's say well do this instead SA BS LB WA, again looks good on paper but doesn't always work as good in reality. Try soloing a boss doing a jump turn SA BS combo at the same time before the boss turns around( also costing you 45 points of instant energy). It is without a doubt possible to do but your success rate will not be anywhere near as good. Also that way can lead to more rogue energy issues SA 20 BS 25 LB 30 = 75 give back some energy from yawaka blessing and from natural regeneration you barely have nuff to plop your wound attack down which at the end of the day is still your best hit. While my preferred way can be done with a little more tempo hit BS first give that little bit of time for regenerate, LB now you have a large energy pool for WA no questions ask, and still plenty of energy for SA next. Sure if your running a group with a good tank and communicate well you can apply some tempo since you don't have to jump turn, however it still don't work as good in practice not on paper where most of these forums experts are.
BOTTOM LINE OF IT
Elites skill are supposed to be helpful and not Nerf Elite skills.
248 points of crit for a 92 rogue that can hit 10k crit by the time you add all the crit buffs == basically nothing, taking away a bleed and doing basically nothing is retarded. If your going to remove my bs bleed hence making sa bleed my main bleed then also make SA cd 6s or less so it does not COST me anything for a fail crit gain.
Don't confuse, Choosing not to run endgame stuff with, Cant run endgame stuff.
While I don't claim just yet to be able to out dps a full geared/buffed Racer or upgraded version of Flyer on my server, it does not mean that I am not|can't be endgame. I however don't live or die with running endgame stuff as being the shat of sahts. I am more than happy to run with the people that I like to run with that don't take this game so effn seriously and like to enjoy there time while playing. I have yet to actually try running an instance fully buffed with all the bells n whistle party buffs as most of the people I run with don't have the alts or its just hard to get them all together in one run, I will do it whenever I feel like it, there no rush here.
I suggest you take your own advice and think for once in your life.
TWMXC I feel the same about you buddy. Nix the merge.