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1

Wednesday, July 29th 2015, 2:03am

Magic-based Priest/Warrior

Here's a quick write-up of a viable change to P/W to make the BMS skills use Matk instead of Patk. Otherwise, it's pretty much the same.


Magic P/W

lvl 15 Battle Monk Stance

Strength now adds 0.8 matk when using BMS attacks.
Physical Defense increases ( up to +56% )
Healing is reduced ( max reduction is 30% )

lvl 20 Explosion of Fighting Spirit

Requires Battle Monk Stance ( BMS )
Main hand dps modifier, but uses Matk vs Mdef
Strength adds 0.8 matk to this attack

lvl 25 Fighting Spirit Combination

Requires Battle Monk Stance ( BMS )
Main hand dps attack, attacks 2x instantly; uses Matk vs Mdef
Strength adds 0.8 matk to this attack

lvl 30 Ascending Dragon Strike

Requires Battle Monk Stance ( BMS )
Main hand dps attack, but uses Matk vs Mdef ( consumes Rage )
Strength adds 0.8 matk to this attack

lvl 35 Power Build-Up

Requires Battle Monk Stance ( BMS )
Increases main hand weapon damage ( up to +45% )
Increases hit points ( up to +15% )

lvl 40 Vindictive Strike

Requires Battle Monk Stance ( BMS )
Main hand attack that uses Matk vs. Mdef, Stuns opponent on hit
Strength adds 0.8 matk to this attack

lvl 45 Condensed Rage

Requires Battle Monk Stance ( BMS )
Self-heal buff that consumes 25 Rage initially
Once self-heal activates, cannot self-heal again for 30 seconds

lvl 50 Fire Fairy

Summon Fire fairy

lvl 50 Accuracy Halo

Fire Fairy halo ability: +6% physical and magical accuracy

lvl 60 Light Healer Fighting Spirit

Requires Battle Monk Stance ( BMS )
When using Fighting Spirit Combination, there is a chance to self-heal

lvl 70 Violent Kick

Requires Battle Monk Stance ( BMS )

When Ascending Dragon Strike hits, there is a chance of knockback
When Ascending Dragon Strike hits, there is a slow effect

2

Wednesday, July 29th 2015, 2:24am

I honestly don't know anything about P/W as a dps, so forgive me if this sounds ignorant, but if this were the case why not just stat MA?
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Cike

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3

Wednesday, July 29th 2015, 2:39am

I honestly don't know anything about P/W as a dps, so forgive me if this sounds ignorant, but if this were the case why not just stat MA?

right now everything is pdam/PA/pdef based. OP's suggestion is such that they could switch it to MA/mdef, and make it more viable, as you can wear mage gear statted with str/MA or int/MA or something. int/MA would return more net MA, so essentially p/w would turn full mage with an axe(sans mdam gear).

they would also have to switch crit over to magical crit rate, else the entire thing falls apart(even worse than currently).
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Wednesday, July 29th 2015, 2:53am

@Borella The idea is to make P/W more "in-line" w/ the Priest-y builds & allow them to stat Matk.

@Cike Yeah, crit would be M-crit. :)

The only "physical" parts of the build would be using Physical DPS for the damage calculation and physical accuracy to help hit.

This would allow statting Int/matk, int/str, int/stam, int/dex ( need accuracy too ), matk/x ... etc..

5

Wednesday, July 29th 2015, 4:45am

But why would you stat strength if all the of the skills used matk vs mdef? You would just stat int/ma like a mage? Essentially you would change the whole point of a battlemonk which is a physical priest. All they actually need to do to fix P/W is give them the chain gear elite they idiotically gave d/w.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


6

Wednesday, July 29th 2015, 1:17pm

It's there mainly because warrior general gives a strength boost. Heck, Strength could be boosted to provide 1.5 matk for the purposes of the skills if that would make statting str make more sense.

I agree, Borella, that P/W should have been given the chain gear elite. It's almost like RW decided on it & then decided to piss off pretty much every P/W in existence. ;)

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7

Wednesday, July 29th 2015, 4:12pm

Priest DPS?? we can't have that, priest are for heals only, refer to P/S thread and all the above posts on that thread, tyvm.

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8

Wednesday, July 29th 2015, 10:22pm

It's there mainly because warrior general gives a strength boost. Heck, Strength could be boosted to provide 1.5 matk for the purposes of the skills if that would make statting str make more sense.

I agree, Borella, that P/W should have been given the chain gear elite. It's almost like RW decided on it & then decided to piss off pretty much every P/W in existence. ;)
Even at 1.5 ma and the str passive I still don't think that beats the 2 ma/int ratio. At cap the str passive is 9.3%. So:

100 str = 109.3 str x 1.5 ma = 163.95 ma
100 int = 100 int x 2 ma = 200 ma

There's no real way that you win statting str if they changed the skills to be based off of matk vs mdef.



EVEN IF they changed str to give 2 ma for P/W only, it's far easier to find int/ma than it is to find str/ma. There's no orange str/ma so I guarantee int/ma would still come out on top even with the str passive.

Give p/w the d/w elite, boom fixed.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


9

Thursday, July 30th 2015, 6:03pm

P/W should definitely be a magical attack class instead of physical. But to make this class more "realistic" and "logical" the magic attack should be derived from wisdom, not str or int. Wis/matk, stam/wis, wis/hp, etc stats should be used and this way they can fight and heal at the same time.

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10

Thursday, July 30th 2015, 6:13pm

I think I would rather wear leather for the crit than chain, but yeah, give P/W the D/W elite please and ty. Do any D/W's wear chain????
Govinda P/W/K/M 100x4 :pump:
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11

Thursday, July 30th 2015, 7:41pm

Heck, if RW wants to be chintzy w/ the chain, I'll take leather. :)

Actually, I think we would see people statting str/int, str/matk if it was 2.0 matk per point of strength. ( as extra stats ) eg Brute Strength = ( 10.7 + 1/level ) + ( .7 + .1/level )% strength = 102.7 + 9.9% @ lvl 92? So, that's still +10% or so strength @ lvl 92 = +20% more matk over int? ( @ 2 matk per point of strength )

w/ the -30% heal penalty, I don't think RW wanted p/w to heal much. ;)

I would also like some strength for the other warrior skills like Whirlwind or Slash. ( for those guys w/ magic immunes up )