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1

Saturday, August 15th 2015, 1:04am

Equipment Item Reshaper Tool

This is a suggestion to add an IS item to change the Equipment type: Plate, Chain & Cloth

Suggested cost: 199 diamonds

Allows you to permanently change the Armor type to: Plate, Chain or Cloth

Simple as that.

The idea is that RW designed a cool game with fun combinations, but they never thought about equipment needed by these hybrids -- thus crippling them. So, a good way for GF to make some $$$ while RW tries to figure out ( or not ) how to make hybrid accessible sets would be to sell an IS item to change a single piece of equipment from one type to another.

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2

Saturday, August 15th 2015, 1:35am

This is a suggestion to add an IS item to change the Equipment type: Plate, Chain & Cloth

Suggested cost: 199 diamonds

Allows you to permanently change the Armor type to: Plate, Chain or Cloth

Simple as that.

The idea is that RW designed a cool game with fun combinations, but they never thought about equipment needed by these hybrids -- thus crippling them. So, a good way for GF to make some $$$ while RW tries to figure out ( or not ) how to make hybrid accessible sets would be to sell an IS item to change a single piece of equipment from one type to another
Best Idea came up with so far dude i agree 100% (+1 cookie or bacon for you)

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3

Saturday, August 15th 2015, 2:00am

So you would be able to have a mage wearing all plate armor values because he changed the plate armor to cloth. God mode!
The idea of the different armor types was to force the players to buy multiple sets of armor to increase profit. Why would they do anything that would cut their profits?
Maybe they could create a hybrid armor class that would combine some of the characteristics of each type of armor so you would put a piece of each armor into the Arcane Transmuter with an Advanced Aggitator and create a strange new hybrid not just the stats of one and appearance of another.

4

Saturday, August 15th 2015, 4:10am

@ aardvark3 > would it really be god mode? What ghost stats on a plate set would a mage need? & if you're referring to the pdef increase, there really isn't much difference in the pieces themselves.

So if your concern is how much pdef plate has over everything else, then make the item only work on: Chain, Leather & Cloth pieces to make Plate special for Knight-y types.

Of course, that mage would be giving up the int/matk/mdmg from the cloth set to get a pdmg/stam set from plate... is that something you see a mage doing?

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Saturday, August 15th 2015, 5:01am

Not to mention all that mdef loss with a mage in plate gear...

Could be interesting.
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6

Saturday, August 15th 2015, 1:32pm

@ aardvark3 > would it really be god mode? What ghost stats on a plate set would a mage need? & if you're referring to the pdef increase, there really isn't much difference in the pieces themselves.

So if your concern is how much pdef plate has over everything else, then make the item only work on: Chain, Leather & Cloth pieces to make Plate special for Knight-y types.

Of course, that mage would be giving up the int/matk/mdmg from the cloth set to get a pdmg/stam set from plate... is that something you see a mage doing?

Then what would be the point . If you lose all the advantages of the cloth what would be the point of making plate armor wearable by a mage? You can already get the appearance by using what is currently out there. If not a mage what would a Rogue do with plate using the defense, damage and hps from a plate set. There has been many many threads about balance in this game this would increase the problems .

7

Saturday, August 15th 2015, 3:51pm

here's a class combo: P/W - a physical dps class that has to use cloth & as we know, RW never created any real physical dps gear. ( & Memento gear doesn't even come close to helping )

An R/K might decide to convert plate or chain if they wanted to try tanking.

I'm sure there are other class combinations out there that don't have access to the sets that would like to use to maximize their playing potential & fun.

& the term "balance" is soo often used when discussing things in this game for the wrong reaons. Every time "balance" is used, it inadvertently ends up with something that someone uses being nerfed; that's how RW "balances" this game. Make bosses harder & take away skills to kill them = balance!

I guess I don't understand why a game that's designed to be so customizable would leave things to be unusable. It really doesn't make much sense to me that if you have a mage class and a subclass, why can't you wear chain if you wanted? When you're a warrior primary, that chain fits your body perfectly; but when you're a mage primary, that chain all of a sudden no longer fits?

By all rights, if you are a mage and a warrior, there really should be little distinction in the gear you're allowed to wear. Does it make SENSE to give up cloth gear w/ awesome magic to wear chain? maybe not, but gosh darnit, you should be able to.

The class combo I know best is P/W and I've seen some gear that would be wonderful to use, but I can't because it's not cloth. When you look at the Knights Templar ( Real life Priest-Warriors ) they wore heavy armor when they fought. Yet, RW refuses to allow them to wear Chain ( instead giving it to D/W wtf? ) for whatever reason.

I'm asking to PAY GF $$$ to be able to convert pieces of armor for RW's stupidity. If we're looking at our toons @ around 199 dia's each, this would net GF around 1400 diamonds for 7 pieces ( head, chest, belt, legs, shoulders, hands, feet ) pretty much per new set of gear released. ( nobody's going to stick w/ old old gear when new gear comes out if they can help it ) I just want to play my toons to their full potential w/o RW's laziness getting in the way of fun.

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8

Saturday, August 15th 2015, 6:33pm

Agree with ycavan. The game doesn't need any changes that would require players to pay to fix identified issues. If anything, combos that would benefit greatly from other types of gear based on their game mechanic should have that implemented as say a level 80 elite or something. This would allow combos such as P/W to mix/match their gear more optimally. In the past the excuse has always been that mem gear was created for the non-mainstream combos which, while technically true, only provides substandard gear options with horrible stats making it a rather arduous task to do pull after pull for od with nothing to show for it at the end but a bag full of gear that has basically zero resale and a bunch of unusable stats.
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9

Saturday, August 15th 2015, 7:33pm

I just don't understand why only certain types of gear can be used per class. If you make the different gear types more appealing to the specific classes, then people would still use the proper type of gear for their class (non-hybrid) because it would be the best gear for the class. Iirc, one of the newer games out has this feature.
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Monday, August 17th 2015, 1:37am

i can't express how much i disagree with this idea.

yes, a couple class combos are sort of screwed in terms of gear/ghost stats, but there are better ways to go about fixing those than a blanket mangling of the game design.

we have different types of armor for a reason, and they have different ghost stats for a reason.

you give up offense for defense, and you give up defense for offense. going from cloth/leather to plate and vice versa would effect game balance in ways i don't even want to think about.



just ask for elite skill/class changes instead of another terribly coded/implemented moneypit.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

11

Monday, August 17th 2015, 4:51am

@ Cike > You know the number of skill/class changes proposed already. RW has given us no indication that they care to "fix" "broken" class combos. I'm offering GF something concrete to do... make $$$ by allowing the "couple of class combos" to get the gear they need to be viable. That's the purpose of this supposed "balance" we keep hearing about, right?

Remember a time when RAE's didn't exist? We proposed the introduction of those things & now we have 'em. Everyone uses 'em.

Remember a time when House Energy orbs didn't exist? ... extra class slots? ... extra gear slots?

What good does it do to prevent class combos that need certain gear types from getting them? Why not just make gear class bound? ie, Knights/Wardens can only use Plate; Warriors/Champions can only use Chain; Scouts can only use Scout Leather; Rogues can only use Rogue Leather; Priests/Druids can only use Priest/Druid Cloth; Mages/Warlocks can only use Mage/Warlock Cloth.

Everyone is just as handicapped then, right? "OP" Fix for K/M, you can only gear up w/ statting Plate gear w/ int & matk stats, same for "OP" W/M, they have to gear up with Chain statted w/ int & matk stats. How many other "OP" classes would be "fixed" by making them only use their class gear?

It sounds like sarcasm, but it's really frustration that some of the other classes out there are fairly powerful and able to use another class's gear w/o restriction while other classes are barred from that same "privilege" due to the class gear restriction. & if RW aint willing to fix it, I'll put my money where my mouth is and buy these items if GF gets them put in-game.

I've never understood the aversion everyone has in an Item Shopped game of spending $$$ on bonus items. MOST of the class combos out there won't need this IS item; so what? Do we need aggs? Do we need golden hammers? Do we need transport runes? They're there for convenience. I'm willing to pay for that convenience & to support this game.

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12

Monday, August 17th 2015, 7:23am

It sounds like sarcasm, but it's really frustration that some of the other classes out there are fairly powerful and able to use another class's gear w/o restriction while other classes are barred from that same "privilege" due to the class gear restriction. & if RW aint willing to fix it, I'll put my money where my mouth is and buy these items if GF gets them put in-game.

This is why I find the gear restriction dumb. People will use the gear that fits their class the best. I don't care if people want weapons restricted, but gear? Gear shouldn't be class restricted. People would still use the best gear for their class. It's another part of the customization process. While it may seem OP, imo, it's really not. Whoohoo! A scout or rogue can get another 10k (random number) patk by using some chain gear over leather gear! Oh no! A dps is using tanky gear! Imo, making gear not be class restricted adds more flavor, unpredictability, and customization.
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13

Monday, August 17th 2015, 8:06am

It sounds like sarcasm, but it's really frustration that some of the other classes out there are fairly powerful and able to use another class's gear w/o restriction while other classes are barred from that same "privilege" due to the class gear restriction.

like i said, barking up the wrong tree.

if you think RW can't be bothered to just adjust/add a couple skills, i don't see how introducing an entirely new system is any better.



@zeri: personally, i wish that all gear/armor/weapon availability was done by skills (see: wdn/w, x/s, x/w, d/w, among many others). then each combo would only be able to use armor they are "proficient" in.

if there was a movement speed/dodge/attack speed/"agility"/"stamina" penalty for wearing heavier armor(and thus, knights, etc, got penalty reductions), then i'd agree, unlock all armor for all toons. however, if there is no downside to wearing plate armor(aside from loss of ghost stats) for a mage, then i'm not sure how you hope to balance anything.

if we get to choose out of all the armors what we want, then i also want to be able to cherrypick the skills i have. i'm thinking flame from hide would be quite nice. or SoD+elemental rampage+camellia flower.

it will just become harder to balance each individual combo, something that clearly RW already struggles with quite a bit.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Monday, August 17th 2015, 4:45pm

No mage is going to use plate just for the extra pdef and lose:

All their crit
Tons of their ma/int
All their mdef.
Tons of magic damage.

The only difference it would make is maybe mages would use plate pvp gear instead of cloth pvp gear, but even then I doubt it because it doesn't plus the right stats. But even if they did, it wouldn't be that much of a balance issue.

RoM is supposed to be about customization. Let people use w/e they want who cares. If you're so insistent that classes use the "right" gear then ALL warriors, including w/m, need to ONLY be able to wear chain unless given an elite to wear anything else. ALL rogues must use the leather set MADE for them (Because every single rogue in existence uses the scout sets). ALL knights, including K/M, must use ONLY plate unless given an elite to wear anything else.

It's not really fair that every class has the option of wearing cloth but cloth can ONLY wear cloth. Let people choose. Ghost stats remain the same most people won't change gear types.
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Monday, August 17th 2015, 8:34pm

@borella: in regards to balancing, PvP was my biggest concern. defense doesn't even matter unless you tank for pve, and even then, ONLY pdef.

as for w/m, etc. that's why I suggest make gearing part of the skills. lvl 15 elite for all unusual/hybrid combos opens up gear pool if necessary(or some other elite).


as for keeping ghost stats while switching type, that is essentially the basis of OP's proposal. to be able to have cloth gear with chain ghost stats. by extension, you will be able to have plate with healing or mdam stats.

instead of expanding allowable gear pools, simply make more gear with nontraditional ghost stats. replace macc. cloth gear with pcrit/PA cloth gear.

as for fairness: a knight can put on a cloth shirt and think nothing of it, but a mage putting on plate armor will become winded/burdened quite quickly without conditioning.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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Monday, August 17th 2015, 9:50pm

in todays pvp... defense is pointless 100% pointless. as a wd/w i buffed up to 3.5 MILLION PDEF (obv. for only 30 sec.) and for testing purposes had a rogue come at me with pvp gear, i did nothing just let them kill me, i had 500k HP.. and was burned in less than 10 seconds...
Keep in mind this was 4 piece honor set not full... but still wasnt full pve gear either.. still ridiculous either way.

it was about that point when i flipped the desk, and rage quit rofl jkjk.

SO for pvp aspects it really doesnt matter who uses what gear, let anyone use what they want imo.

I use leather gear for warden or warrior.. half of leather gear comes with str on it... chain comes with dex.... gtfo with the dex on both those combos. lolol
but then again pieces like head come with dex so it rly doesnt matter which...

i get too much dex as it is from using assassin and massacre runes lol
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Tuesday, August 18th 2015, 12:41am

Thats just cause melee can get damage from attack speed, regardless of a targets pdef, magic classes don't get that luxury. -.- Which is why I semi-gave up on statting pdef years ago, and focused on keeping a well balanced matk:hp with a hefty mdef supply.
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18

Tuesday, August 18th 2015, 10:43am

in todays pvp... defense is pointless 100% pointless. as a wd/w i buffed up to 3.5 MILLION PDEF (obv. for only 30 sec.) and for testing purposes had a rogue come at me with pvp gear, i did nothing just let them kill me, i had 500k HP.. and was burned in less than 10 seconds...
I think 500k damage in 10 seconds is a low dps, in this time a end-game rogue can do 30-40kk damage in boss, so they are hitting you 98'75 % weakest than they do in boss

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19

Tuesday, August 18th 2015, 11:53am

i understand this friend but that is just showing you how broken pvp is in this game lol.
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20

Tuesday, August 18th 2015, 3:55pm

Well not only PvP that is broken Cerb ;-) just one part of the game that adds up with the rest of the borked or broken things.

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