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  • "zidlef" started this thread

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1

Thursday, September 10th 2015, 9:51pm

Tools for forge/field/lumber yard in castle

Would it be possible to get more of the castle gathering tools either from a vendor for gold or p-token shop? for guild mats and crafting it would be awesome, tyvm.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Tuulikki

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Friday, September 11th 2015, 12:11am

First off, good on ya Zid for trying to find ways to help alleviate this wretchedly outdated system of guild enhancement and progression. Maybe back when RoM was still a popular game and had plenty of players the endless grind of mats by more than a dozen or so players made it less daunting. As it is now, this is yet another glaring reminder of how far the managers of this game remain out of touch with their player base. Just look at the other active post about quest boards. So many things that COULD be fixed simply by adjusting the values to bring them more inline with the level cap and level of player activity and yet here we are....

As it stands, IMO the small changes like the one you suggest, while well meaning, do nothing other than try to shore-up the sinking ship. What is needed is a total overhaul of the approach, tying more rewards to the activities of the guild as a guild and not the individual contributor. Guild mats, etc. should be tied into guild achievements so that every time your guild completes and instance as a guild for example they would get guild mats as a reward. That would make it at least similar to what players receive now just for showing up to siege (even that is really a minute amount compared to the what higher level building refinements actually cost).

Anyway, that's my rant so I'll jump off the soap box now. I originally thought to just jump on to show my support of Zid's idea so...I'll just say sorry about the rant to anyone who actually reads this exercise in futility.
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Cike

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Friday, September 11th 2015, 12:17am

add a bag with another couple stacks of tools in the guild shop for some currency?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

4

Friday, September 11th 2015, 12:42am

What is needed is a total overhaul of the approach, tying more rewards to the activities of the guild as a guild and not the individual contributor. Guild mats, etc. should be tied into guild achievements so that every time your guild completes and instance as a guild for example they would get guild mats as a reward.
I don't think this is a good idea. What if your guild loses many players (as most guilds already have) and can't do much? This just creates another symptom of the same problem of so many people having quit, and it won't solve anything.

  • "zidlef" started this thread

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Friday, September 11th 2015, 2:03am

Tuulikki tyvm for your post and i do agree a lot of features would need to be upgraded, just seems that things on most features of level 55/60 are still just stuck there and Runewaker don't give a crap about upgrading the game and features to go with the new levels caps.

Radeon if you lose a lot of players i am sorry to hear that, but the fact that they are saying that autumn we should see big changes in ROM, could mean more people coming back. Also with the level 95 cap, hopefully soon, a lot will come back to level and with our help to show them the people still play it and encourage them to remain. There is always a surge of players at every level cap/new zone raise, every XP/TP event players come back to level, just gotta keep at it.

Cike that could be an idea for them to do also, i would do it either with badges or gold or p-token shop but with reasonable prices.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Cike

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Friday, September 11th 2015, 2:16am

add tools as rewards from the guild quests.

2 birds, 1 stone.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Tuulikki

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Friday, September 11th 2015, 7:05am

What is needed is a total overhaul of the approach, tying more rewards to the activities of the guild as a guild and not the individual contributor. Guild mats, etc. should be tied into guild achievements so that every time your guild completes and instance as a guild for example they would get guild mats as a reward.
I don't think this is a good idea. What if your guild loses many players (as most guilds already have) and can't do much? This just creates another symptom of the same problem of so many people having quit, and it won't solve anything.
I don't understand your rationale. If players gain more guild mats, etc. based on guild activity then they gain more when the guild gains more. As it is now, the guild gains nothing no matter what achievements are accomplished and players either achieve marginal gains from showing up to siege or have to grind a lot to get anywhere. In other words, there is really everything to gain and nothing to lose.

As for what it solves I would think it is self-evident. Guilds that are rewarded by doing more things together will seek to do more things together. If they find they don't have the people they will see an advantage to recruiting more people. Smaller guilds might even start to consider merging to become larger guilds. Larger guilds will have the people to at least attempt to run more instances, etc, etc.

I realize many RoM players have a love affair with creating very small guilds and keeping to themselves but maybe a few less 200 point siege guilds and a couple more 2k ones might shake things up a bit and help the game survive long enough to see the server mergers?
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Asphodelix

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Saturday, September 12th 2015, 5:52am

Its been said population is low. Unless guilds merge most anyone already has a guild. I would say just offer a bit more when gathering tho in my opinion its not needed.


M/D/R/W 92/83/50/50

manilababe

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Saturday, September 12th 2015, 8:09am

What if..........

... as you gather on field/forge/lumberyard every gather you do tics off the same resource to the guild bank? Make it same level mat as a) the toon or 2) the lvl of the toon's processing?

... the level of mats gatherable from castles are raised?

And, I like the idea of being able to purchase new tools w/ honor badges.

Asphodelix

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Saturday, September 12th 2015, 9:41pm

That would break it if it was by the ammount of toons processing do you have any idea how many toons zid would have online in the castle? I would lag out the second I entered. A bit overkill.


M/D/R/W 92/83/50/50

  • "zidlef" started this thread

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11

Saturday, September 12th 2015, 10:58pm

What if..........
... as you gather on field/forge/lumberyard every gather you do tics off the same resource to the guild bank? Make it same level mat as a) the toon or 2) the lvl of the toon's processing?
... the level of mats gatherable from castles are raised?
ok mats on forge/field and lumber yard is increase as per level of said buildings, we have level VIII for those and when you open the packagee to get the mats, we get 4 mats in each of them. So you want more mats you level it higher buttakes a lot of mats.
And, I like the idea of being able to purchase new tools w/ honor badges.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

manilababe

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12

Sunday, September 13th 2015, 1:17am

Can we currently gather lvl 85 resources, or does it stop somewhere around lvl 40? That's what I mean by raising lvl of mats farmed.

  • "zidlef" started this thread

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Monday, September 14th 2015, 2:07am

you can gather mats up to level 38 yes and that is just too low but then again like petcrafting it needs a cap raise on both of them, we are not level cap 60 anymore ;-)

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!