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  • "zidlef" started this thread

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Saturday, September 19th 2015, 7:47pm

Crafted gear and weapons

Would be nice to get the ability that the crafted gear could give us STR/PATK and DEX/PATK on them. Since they often requires a RAE and a puri to get them, would be more money for Gameforge in the end. Gameforge could also make it drop from easy mode of instances and also make more money since this is a business to make more money :)

For the amount of mats, gathering, honor point farming etc to make them, would be a nice gesture from Gameforge to put that in the game and make more money at the same time, tyvm. To those who think good stats drop from every pieces of crafted gear, i would have you know that it usually takes 12 to 15 pieces before getting a great stat. You get a lot of HP/Matk, Str/dex, Wis/def, and these are good stats lol great stats or rare to get but we get them at least ;)

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

This post has been edited 1 times, last edit by "zidlef" (Sep 19th 2015, 7:54pm)


Cike

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Saturday, September 19th 2015, 8:00pm

it would be nice if they made crafted gear equal to normal or easy mode gear alongside the other suggestion to have all stats drop in all modes, just at decreasing strengths.

that way you can get dex/PA or str/PA from crafted, easy or normal modes, just not as good as you'd get from HM/PoM.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Tuulikki

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Saturday, September 19th 2015, 10:04pm

Totally agree with both posts in this thread. Normal mode gear when paired with crafted isn't really all THAT bad. Some easy mode gear hasn't been too horrible either. The only thing that really hurts these gear options (outside of stats) is RW's insistence of swapping crit out for accuracy - an attribute that is just not overly valued in the game.

If they were to swap the accuracy out with a lower level of crit I believe most players would happily use it until they are able to farm the better gear from HM. At least players would have a some better options others other than waiting on someone else to upgrade so they have a chance to buy older content HM gear from them.

As far as stats, there have been many suggestions both currently in a different thread and for several years now. Some have shown some very creative approaches to addressing this issue. And it IS and issue because players need 6 stats for every piece of gear that isn't tiered and it can take a seriously long, long time to get those stats together if you are upgrading more than a couple pieces of gear. With each player needing so many stats, good or just good-enough stats should be much easier to obtain. On that note, WTS a whole bunch of str/matk, str/hp and str/dex shell stats and some seriously insane dreamland and mem stat combos :P
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Cike

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Saturday, September 19th 2015, 10:06pm

And it IS and issue because players need 6 stats for every piece of gear that isn't tiered. With each player needing that many stats, good or just decent stats should be much easier to obtain.

this is, imo, one of the largest flaws in game design that has plagued RoM since the beginning.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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Saturday, September 19th 2015, 10:33pm

Game is about cooperation, you Zid once again promoting the opposite, solo play is not what this game is about. Get group and run, you suggestion would discourage runs as it would be easier to just do crafting. I am personally against the idea, albeit it will be an idea anyway, not like anything here gets translated into something they do add.
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  • "zidlef" started this thread

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Saturday, September 19th 2015, 10:45pm

it would be nice if they made crafted gear equal to normal or easy mode gear alongside the other suggestion to have all stats drop in all modes, just at decreasing strengths.
Crafted gear is equal to normal mode, get the normal mode from instances and the crafted pieces of the same level and benefit from the set bonus for 7 pieces.
that way you can get dex/PA or str/PA from crafted, easy or normal modes, just not as good as you'd get from HM/PoM.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Cike

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Saturday, September 19th 2015, 11:00pm

i meant in terms of stat drops.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Saturday, September 19th 2015, 11:01pm

Agree with Heddin

Tbh int/mattk and stam/def from crafted gear is a mistake too

I'm fine with crafted gear being a step below instance gear, but instance stats shouldn't drop from them.

You have eojs and shell stat freebies already

Sounds like a subtle attempt for zid to stick it to endgamers again
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

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Saturday, September 19th 2015, 11:05pm

Racer - it is indeed a mistake, both of them should not be available on either easy/crafted gear. Its just RW cant be bothered to fix them. :)
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  • "zidlef" started this thread

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Saturday, September 19th 2015, 11:10pm

Well TW, it takes much efforts to be able to make the gear, to get the mats and special mats, a lot of luck to get a useful stat so spare me sticking it to endgamers. The only thing that bothers you is that other people are able to get those stats in another manner they you guys do. To each is own, i know i play your market and made you drop the prices on stats, cause i ain't greedy but fair.

BTW EOJ's , ah yes until those same people got it shut down for the rest of the server doing them AFK. Guess won't be long till someone starts botting the new ones and get it shutdown for the rest of the community yet again. :thumbdown:

When you get an idea of how much work it takes to make it to level 95+ you can come and tell me we don't deserve rewards as much as endgamers running latest instances. At least they don't drop orange stats lol. You feel that all that is being said is against endgamers here and there blabla, there are 95% of other players on Reni, maybe you should meet them one day, they are awesome people. But i guess the game is only for endgamers in the end :whistling:

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

11

Saturday, September 19th 2015, 11:39pm

Quoted from "Tuulikki"
And it IS and issue because players need 6 stats for every piece of gear that isn't tiered. With each player needing that many stats, good or just decent stats should be much easier to obtain.
Isn't this the point of "Mysterious Bag" stats? I mean current bag stats are equal to goh yellow stats iirc. Between bag stats, shell stats, crafted/easy mode stats (for certain classes) you should be able to throw some decent gear together. If you normally make t7 gear with orange stats, then t8 gear, with inferior stats (lvl 92 pshell or worse only) , will offer little drop in overall attack power, and increase in crit/dmg output from higher ghost stats, more parry for tanks, more healing for healers, etc.

Tuulikki

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Sunday, September 20th 2015, 1:37am

That's a very valid point. Bag stats have been a great help to many and it's a good start. And you're absolutely right that healers and tanks have a much easier time of due to their ability to diversify their stats.

The problem, as I see it, is that in today's gaming landscape, even with bag and shell stats, players are still going to come up short if they are statting like glass cannons - i.e. 6/0 str/pa, dex/pa, int/matk, etc. (mages can do ok with easy mode stats but anyone using str/pa or dex/pa is out of luck getting stats out of easy mode).

What further complicates things is the drop rates. I can only go by my own experiences and those of the other players I've talked to personally about it and my experience as well as the majority of others is that there are many times players will find themselves making a LOT of pulls before they are able to pull the desired single stat. Multiply that by several stats per piece and more than 1-2 pieces of gear and it can be an extremely time consuming effort. Why this matters is because it is holding players back from attempting content. Either they are a: told they are not welcome in group unless their gear is up to standard, b: feel embarrassed because their gear is not up to standard so they don't try or c: in a smaller guild where everyone else is in the same situation as they are so again, they don't try.

In a nutshell, stats are currently prohibitive when they should be an almost non-issue. GF makes money when players upgrade gear but are also using stats to slow the game pace down to a crawl. This probably WAS a solid strategy when the game was full of players because if a player was a stat or two short they could go to the AH and for a reasonable price acquire the stats they need. Now there are a lot less players meaning a much shorter supply and much higher prices. This equates to longer wait times.

If we want players to get involved in running content, we need to make sure they have the tools they need to do it without trying to coerce them into spending more than they are able or willing to spend on a video game. Just my 2 cents on it. :)
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Cike

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Sunday, September 20th 2015, 1:43am

6/0 str/pa, dex/pa

3/3 dex/PA str/PA works for both rogue and scout, and is much, much easier to do than 6/0 one or the other.

agreed with everything else though.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Sunday, September 20th 2015, 2:29am

The problem, as I see it, is that in today's gaming landscape, even with bag and shell stats, players are still going to come up short if they are statting like glass cannons - i.e. 6/0 str/pa, dex/pa, int/matk, etc. (mages can do ok with easy mode stats but anyone using str/pa or dex/pa is out of luck getting stats out of easy mode).
What exaclty constitutes falling short? Here's a CP made for a currently-popular class, r/m. http://s1124.photobucket.com/user/Einste…ell%20only%20CP

138k patk made using only yellow stats. In comparison, the highest dps rogue I currently run with has 151k. Despite not having the same crit or damage, I'm pretty sure that gets you into goh, pillars, maybe even coe as a weak dps? Hoe probly too. Okay so maybe hoe and coe are a bit of a stretch as a primary damage dealing class like r/m, but i'd take scouts or wd/s or something that had this type of gear over an alt, and they don't require too much tp to be viable provided they aren't "expected" to be a primary damage dealer.

A true budget set would be tier 6. This requires, using the same stats as i had in the CP, only 10 puries total. This only drops the patk down from 138k to 136k. I'm pretty sure that substituting the lower shell stats for bag stats will result in a minor difference. (198 vs 205.2). So a budget set of gear, tier 6 with 2 bag stats 4 shell/eoj stats gives you well over 130k patk unbuffed as r/m.

The most rediculous thing about this are the + of the items, and the runes. The runes aren't that rediculous to obtain, considering there was a sale, and half the gear doesn't actually need to be +d. I mean cape, earrings, lasoyl shoulders all give stam when +'d so they can be skipped....

If this budget set isn't sufficient to get someone started in raids, I think your standards are a little bit too high.

EDIT: using much the same gear, still t6, lyong set this time, with a 92 crafted xbow, with tyrant, aggression, assassin, enigma runes. As a warrior/scout using 4 shell stats, 2 bag stats, CP says I'd have 156k patk. My current gear, while not "the best possible" yields around 170k patk unbuffed (using hoe set and pillars set with grotto set). That's not a huge difference. If weapons, wep skill, titles, pet etc. were all equal, the damage would be better then most on my server.

This post has been edited 2 times, last edit by "BlankMinded" (Sep 20th 2015, 2:56am)


Tuulikki

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Sunday, September 20th 2015, 4:29am

The problem, as I see it, is that in today's gaming landscape, even with bag and shell stats, players are still going to come up short if they are statting like glass cannons - i.e. 6/0 str/pa, dex/pa, int/matk, etc. (mages can do ok with easy mode stats but anyone using str/pa or dex/pa is out of luck getting stats out of easy mode).
What exaclty constitutes falling short? Here's a CP made for a currently-popular class, r/m. http://s1124.photobucket.com/user/Einste…ell%20only%20CP

138k patk made using only yellow stats. In comparison, the highest dps rogue I currently run with has 151k. Despite not having the same crit or damage, I'm pretty sure that gets you into goh, pillars, maybe even coe as a weak dps? Hoe probly too. Okay so maybe hoe and coe are a bit of a stretch as a primary damage dealing class like r/m, but i'd take scouts or wd/s or something that had this type of gear over an alt, and they don't require too much tp to be viable provided they aren't "expected" to be a primary damage dealer.

A true budget set would be tier 6. This requires, using the same stats as i had in the CP, only 10 puries total. This only drops the patk down from 138k to 136k. I'm pretty sure that substituting the lower shell stats for bag stats will result in a minor difference. (198 vs 205.2). So a budget set of gear, tier 6 with 2 bag stats 4 shell/eoj stats gives you well over 130k patk unbuffed as r/m.

The most rediculous thing about this are the + of the items, and the runes. The runes aren't that rediculous to obtain, considering there was a sale, and half the gear doesn't actually need to be +d. I mean cape, earrings, lasoyl shoulders all give stam when +'d so they can be skipped....

If this budget set isn't sufficient to get someone started in raids, I think your standards are a little bit too high.

EDIT: using much the same gear, still t6, lyong set this time, with a 92 crafted xbow, with tyrant, aggression, assassin, enigma runes. As a warrior/scout using 4 shell stats, 2 bag stats, CP says I'd have 156k patk. My current gear, while not "the best possible" yields around 170k patk unbuffed (using hoe set and pillars set with grotto set). That's not a huge difference. If weapons, wep skill, titles, pet etc. were all equal, the damage would be better then most on my server.
Your argument does indeed show how r/x can do quite well through the use of both dex/pa and str/pa. In developing your response however, you decided to reply to only a small portion of my post focusing on one of the examples and ignoring the rest. Convenient.

So allow me to reiterate my point: Stats in this game should be a non-issue. We shouldn't every have to have discussions about the availability of stats - ever. Discussing various stat combos? absolutely. Discussing the value and merit of one stat over another? sure. Asking why it takes so long to get the stats we need? ya, no. We shouldn't ever have to have that conversation. Once a player has the gear they want to use they should be able to get that gear into action as soon as possible so they can actually use it instead of it sitting in their banks/houses waiting for stats to drop.

So yes, your point is a valid one and shows a very sold approach to a budget build but that was not really the point of it.

p.s. Are my standards too high? Probably, but I prefer not to use str/matk, str/dex or str/hp instead of a str/pa stat on my warden. Unfortunately I am only able to pull the first three of those and about 1 str/pa stat every 2-3 months. That has been my experience. Talking to others, their experiences have been very similar. :(
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde