This post has been edited 1 times, last edit by "zidlef" (Sep 19th 2015, 7:54pm)

And it IS and issue because players need 6 stats for every piece of gear that isn't tiered. With each player needing that many stats, good or just decent stats should be much easier to obtain.

Crafted gear is equal to normal mode, get the normal mode from instances and the crafted pieces of the same level and benefit from the set bonus for 7 pieces.it would be nice if they made crafted gear equal to normal or easy mode gear alongside the other suggestion to have all stats drop in all modes, just at decreasing strengths.
that way you can get dex/PA or str/PA from crafted, easy or normal modes, just not as good as you'd get from HM/PoM.
Isn't this the point of "Mysterious Bag" stats? I mean current bag stats are equal to goh yellow stats iirc. Between bag stats, shell stats, crafted/easy mode stats (for certain classes) you should be able to throw some decent gear together. If you normally make t7 gear with orange stats, then t8 gear, with inferior stats (lvl 92 pshell or worse only) , will offer little drop in overall attack power, and increase in crit/dmg output from higher ghost stats, more parry for tanks, more healing for healers, etc.Quoted from "Tuulikki"
And it IS and issue because players need 6 stats for every piece of gear that isn't tiered. With each player needing that many stats, good or just decent stats should be much easier to obtain.
What exaclty constitutes falling short? Here's a CP made for a currently-popular class, r/m. http://s1124.photobucket.com/user/Einste…ell%20only%20CPThe problem, as I see it, is that in today's gaming landscape, even with bag and shell stats, players are still going to come up short if they are statting like glass cannons - i.e. 6/0 str/pa, dex/pa, int/matk, etc. (mages can do ok with easy mode stats but anyone using str/pa or dex/pa is out of luck getting stats out of easy mode).
This post has been edited 2 times, last edit by "BlankMinded" (Sep 20th 2015, 2:56am)
Your argument does indeed show how r/x can do quite well through the use of both dex/pa and str/pa. In developing your response however, you decided to reply to only a small portion of my post focusing on one of the examples and ignoring the rest. Convenient.What exaclty constitutes falling short? Here's a CP made for a currently-popular class, r/m. http://s1124.photobucket.com/user/Einste…ell%20only%20CPThe problem, as I see it, is that in today's gaming landscape, even with bag and shell stats, players are still going to come up short if they are statting like glass cannons - i.e. 6/0 str/pa, dex/pa, int/matk, etc. (mages can do ok with easy mode stats but anyone using str/pa or dex/pa is out of luck getting stats out of easy mode).
138k patk made using only yellow stats. In comparison, the highest dps rogue I currently run with has 151k. Despite not having the same crit or damage, I'm pretty sure that gets you into goh, pillars, maybe even coe as a weak dps? Hoe probly too. Okay so maybe hoe and coe are a bit of a stretch as a primary damage dealing class like r/m, but i'd take scouts or wd/s or something that had this type of gear over an alt, and they don't require too much tp to be viable provided they aren't "expected" to be a primary damage dealer.
A true budget set would be tier 6. This requires, using the same stats as i had in the CP, only 10 puries total. This only drops the patk down from 138k to 136k. I'm pretty sure that substituting the lower shell stats for bag stats will result in a minor difference. (198 vs 205.2). So a budget set of gear, tier 6 with 2 bag stats 4 shell/eoj stats gives you well over 130k patk unbuffed as r/m.
The most rediculous thing about this are the + of the items, and the runes. The runes aren't that rediculous to obtain, considering there was a sale, and half the gear doesn't actually need to be +d. I mean cape, earrings, lasoyl shoulders all give stam when +'d so they can be skipped....
If this budget set isn't sufficient to get someone started in raids, I think your standards are a little bit too high.
EDIT: using much the same gear, still t6, lyong set this time, with a 92 crafted xbow, with tyrant, aggression, assassin, enigma runes. As a warrior/scout using 4 shell stats, 2 bag stats, CP says I'd have 156k patk. My current gear, while not "the best possible" yields around 170k patk unbuffed (using hoe set and pillars set with grotto set). That's not a huge difference. If weapons, wep skill, titles, pet etc. were all equal, the damage would be better then most on my server.