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1

Wednesday, September 30th 2015, 4:48am

Siege Matchups

I want to thank RW and GF for making siege more enjoyable. It's the best 8 minutes of my day.

250 point guilds really enjoy battling 1500 points guilds.


This is one way to keep players from leaving

Of all the things that are borked in siege, this is what you did?

Optomistic

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2

Wednesday, September 30th 2015, 5:26am

Im loving it.
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Zerienga

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3

Wednesday, September 30th 2015, 6:37am

Well... I guess you can't say that people can point drop now... So they fixed that... xD lol. Definitely wasn't the best way to fix the issue, but they fixed it nonetheless xD
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4

Wednesday, September 30th 2015, 6:51am

True.

Wonder how many low ranked clans are just showing up and sitting in the castle to collect badges?

Thinking RW just wants to force low ranked guilds to merge with higher ranked guilds.

Got to give props to the clan we faced tonight.
I asked them to stop taking the crystal because a couple of members crashed and they wanted to get back in for badges. They stopped and waited for our guys to log back on.
Thanks

5

Wednesday, September 30th 2015, 6:54am

While I hope they'll rethink that change, it could still be manipulated. Look at what level of guild has the most low points guilds who siege in it and if your own guild is too high, use an alt guild at that level. More cumbersome considering the 24 hour guild join time, but some might do it. Would be fitting if those got matched up with other ones that thought up the same thing. :) They might like that, though.

6

Thursday, October 1st 2015, 3:04am

Siege matchups have sucked for ages, and they are not getting better. We get matched against 250 points guild one day, and against 42K points guild the next day. Either way, no enjoyment to be had - certain win is just as unfun as certain loss. And, yes, we are losing people over that.
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7

Thursday, October 1st 2015, 6:09am

Siege matchups have sucked for ages, and they are not getting better. We get matched against 250 points guild one day, and against 42K points guild the next day. Either way, no enjoyment to be had - certain win is just as unfun as certain loss. And, yes, we are losing people over that.
Well, by this point, there are few guilds that are at equal strength, so even if siege matchup was perfect, most sieges would still end up unbalanced. And even if 2 guilds are at equal strength, that's almost entirely dependent on whether the 1-2 OP players and their pocket healers showed up. When everyone was a oneshot and there were 30 real people on each side, 3 or 4 people not coming isn't a win or lose difference. Now 1-2 people can be a win or get crushed difference.
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8

Monday, October 5th 2015, 11:11pm


When everyone was a oneshot and there were 30 real people on each side, 3 or 4 people not coming isn't a win or lose difference. Now 1-2 people can be a win or get crushed difference.
The problem is that pvp gear was introduced to stop one shot, however it was poorly implemented in that the people using pvp gear should have experienced a drop in their dps, which did not happen. and this problem got escalated higher as most other ppl decided not to spend their dias on fail gems to stat up a pvp set for themselves. and then there are FotM classes that just have unfair advantage over others.

9

Tuesday, October 6th 2015, 1:05am

Yeah siege was better when it required no skill at all. Click fireball and a person dies. How fun... At least now it takes a bit of know-how. The 1-2 OP people per guild are OP because they're good players. Don't even start with cost of Siege gearing or P2W bull because I saw Maimed tear through guilds in +12, bag statted Honor Gear for a really long time.

Rogues can do good in full PvE gear in Siege. If they're smart and pick their fights. Which most aren't. There's only a handful of these players per server. Everyone else just doesn't know how to play.
Magío • Mithras

ruisen2000

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10

Tuesday, October 6th 2015, 1:58am


When everyone was a oneshot and there were 30 real people on each side, 3 or 4 people not coming isn't a win or lose difference. Now 1-2 people can be a win or get crushed difference.
The problem is that pvp gear was introduced to stop one shot, however it was poorly implemented in that the people using pvp gear should have experienced a drop in their dps, which did not happen. and this problem got escalated higher as most other ppl decided not to spend their dias on fail gems to stat up a pvp set for themselves. and then there are FotM classes that just have unfair advantage over others.
Well, people did lose a lot of DPS from PvP gear, but then stronger classes came about that could do even more DPS. But yeah, I agree with you that the amount of DPS somebody in honor gear and playing a fotm class can do is a bit too high.
Yeah siege was better when it required no skill at all. Click fireball and a person dies. How fun... At least now it takes a bit of know-how. The 1-2 OP people per guild are OP because they're good players. Don't even start with cost of Siege gearing or P2W bull because I saw Maimed tear through guilds in +12, bag statted Honor Gear for a really long time.

Rogues can do good in full PvE gear in Siege. If they're smart and pick their fights. Which most aren't. There's only a handful of these players per server. Everyone else just doesn't know how to play.


That's hardly the case. People who were fast and skilled were easily able to destroy people in groups, despite themselves being oneshots as well. And lesser geared players who were actually good were on a pretty even playing field with well geared players who aren't amazing at PvP.

Now, with honor gear and pocket healers, people who aren't amazing at PvP get elevated a bit, because reaction speed and being able to make good calls on the fly is no longer as important with a pocket healer on you. Unless the opponent pops all CD's. Not to say that skill isn't important anymore, but it is a different type of skill then required before.
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This post has been edited 4 times, last edit by "ruisen2000" (Oct 6th 2015, 2:10am)


11

Tuesday, October 6th 2015, 2:45am

How on earth did siege require more skill before, it was literally whoever can spam their buttons faster and has a better computer just wins cuz whoever gets the first shot off wins lol. Atleast now the fights are longer and there's more opportunity now to use different skills and items and such, as opposed to rogues just dominating because of hide.
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ruisen2000

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12

Tuesday, October 6th 2015, 2:49am

How on earth did siege require more skill before, it was literally whoever can spam their buttons faster and has a better computer just wins cuz whoever gets the first shot off wins lol. Atleast now the fights are longer and there's more opportunity now to use different skills and items and such, as opposed to rogues just dominating because of hide.
https://www.youtube.com/watch?v=AH_iU8u4z20
1:27 is a pretty good example, as well as 2:14.


I'll admit, it was more for just a rogues/long range skills (I believe wardens and druids were still broken at the time), but I did encounter a few rogues, mages and P/S that were able to solo guilds, and some of them were only 50k HP.
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This post has been edited 2 times, last edit by "ruisen2000" (Oct 6th 2015, 2:56am)


13

Tuesday, October 6th 2015, 3:01am

guess what, Bakken is still good now. Anyone who was better than the rest back then probably still is one of those good people now. Only difference is, good people don't get one shot by noobs that don't know how to play properly.
Magío • Mithras

ruisen2000

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14

Tuesday, October 6th 2015, 3:09am

guess what, Bakken is still good now. Anyone who was better than the rest back then probably still is one of those good people now. Only difference is, good people don't get one shot by noobs that don't know how to play properly.
Now those noobs can live much longer until somebody's CD's come up because of pocket heals, defense 8 and honor gear :D
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15

Tuesday, October 6th 2015, 3:16am

Lol, and you think their impact of being alive longer now is more than one shotting an actual good person back in the day? Ofc not. Most noobs now never even got honor gear. Give dumb excuses as to why not. Too expensive... lol. They're just bad. Even PvE statted people in siege have a role to play. Burn 1-2 ppl and die. They can't even do that.

And by burning people I dont' mean one-trick ponies like M/Wd. PvE statted R/M's can be so dangerous. Take the right person out of the fight and it can be the difference between victory/loss.


Suggestion: Make Declaration of War not affect points, then have points AND ONLY POINTS, affect match-ups. There. Fixed for the most part.
Magío • Mithras

This post has been edited 2 times, last edit by "Magío" (Oct 6th 2015, 3:38am)


Heron

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16

Tuesday, October 6th 2015, 3:27am

For being in the 'suggestions' forum, this thread doesn't have much in the way of suggestions to go around. Shall I move it to the 'discussions' or PvP forums?

17

Tuesday, October 6th 2015, 4:38am

I believe the OP was implying/suggesting that guild level being used to help determine siege matchups was a bad idea and should be changed. :) I agree.

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18

Tuesday, October 6th 2015, 5:30pm




Suggestion: Make Declaration of War not affect points, then have points AND ONLY POINTS, affect match-ups. There. Fixed for the most part.



Magios suggestion was an excellent one. With that you could close the thread and forward the suggestion on. :borg:
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19

Wednesday, October 7th 2015, 12:21am

issue with going purely on points, is that you will end up with the same enemies everytime if you're the top guilds. Which is not fun for them, nor the people below them, so people will move to low point guilds and just crush 400-500 point guilds.
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20

Wednesday, October 7th 2015, 12:44am

I say add a little flavor. :) Keep the points thing and declarations, but matchup guilds which have points drop between official sieges with the highest point guilds for an extended period of time. Maybe 30 straight sieges where they have to go against the higher ranked guilds. Seems fitting and gives the highest point guilds a little more flavor. :) Not that they would do it of course.

This post has been edited 1 times, last edit by "lesmceld" (Oct 7th 2015, 1:01am)