Only reason it might not work is population. By points I mean randomlyissue with going purely on points, is that you will end up with the same enemies everytime if you're the top guilds. Which is not fun for them, nor the people below them, so people will move to low point guilds and just crush 400-500 point guilds.
Or weak/ low population guilds can just merg and become stronger.
... and numerous others Semi-retired
How on earth did siege require more skill before, it was literally whoever can spam their buttons faster and has a better computer just wins cuz whoever gets the first shot off wins lol. Atleast now the fights are longer and there's more opportunity now to use different skills and items and such, as opposed to rogues just dominating because of hide.
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[rogue]
That only apply s to people using Honor gear, anyone not in honor gear is still a 1 hit depending on type of class.How on earth did siege require more skill before, it was literally whoever can spam their buttons faster and has a better computer just wins cuz whoever gets the first shot off wins lol. Atleast now the fights are longer and there's more opportunity now to use different skills and items and such, as opposed to rogues just dominating because of hide.[scout]
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[rogue]
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[rogue]
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This post has been edited 1 times, last edit by "MODRUNE01" (Oct 8th 2015, 8:55pm) with the following reason: bleh..grammar.
@modrune - that seems pretty much how seige matchups were before this last terrible change. The obvious problem is that the #1 guild in a tier might be grossly stronger than the #6 guild. Another problem is that you end up fighting the same few guilds over and over and I think everyone gets tired of that after a while. The only real long-term solution to foster competitiveness and diversity of opponents is handicapped matches.
more time
to do instance runs or other activities.
... and numerous others Semi-retired
Hmmm how is that possible without hacking? Even if you get herald and scrolls in less than 5 mins which is dubious without being able to kill opponents, you still have 2 gates and there are cooldowns for both tornado and scrolls.I've seen the higher powered guilds end matches in 5 minutes, when little to no resistance.
Would be closer to 10 but really doesnt take long, one person farms mid, 1 takes towers, boom easy herald in less than 5 min, all the while a ram headed to front gate with some players to burn it down, once down herald nado+2 scrolls on inner, ez crystal cap and done.