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41

Monday, October 12th 2015, 6:18pm

I've seen the higher powered guilds end matches in 5 minutes, when little to no resistance.
Hmmm how is that possible without hacking? Even if you get herald and scrolls in less than 5 mins which is dubious without being able to kill opponents, you still have 2 gates and there are cooldowns for both tornado and scrolls.



not sure about 'without hacking' but seen rogues on our lawn 10sec from sw starting... so with a couple of rogues and/or other dps it's entirely possible to get the outer gate down by the time some1 gets herald to tornado the inner gate down;

mid balloons give 200 merits per wave clearing and have a spawn time of about 30 sec, capturing towers give 50 merits and downing the 2 of the little guards give err 25 merits each. so 3 tower captures with downing 2 of the guards gives 300 merits total. in the mean while clearing the mid balloons 5 times in 2.5min gives enough merits for a herald. so it's entirely possible to finish sw in about 5 mins... u just need some good old burning power on the first gates... which is usually readily available in higher end guilds.

42

Monday, October 12th 2015, 6:38pm

preety sure capping a tower gives 100 merits, and going through middle there is more then 10 baloons i think if you include the ones on the "middle" towers. Anyway winning fast is easy, go left at start, run through mid, kill 2 small guards, cap tower, someone goes and gets 20 merit ram, starts moving to gate, cap their home towers, take herald, give out merits for aoes, ram/dps outer, aoe inner. 10-11 minute win easily, never seen anything faster then that though, 5 minute wins used to be possible with old gates though when you could just dps them down, but i would say its not anymore.
99/99/99/99/99/99 W/WD/S/D/R/M

Zerienga

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43

Monday, October 12th 2015, 6:48pm

Little guards give 50 merits each. Capping a tower gives 100. Killing the big guard (which can't really be done anymore) gives 100 merits.
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Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

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44

Monday, October 12th 2015, 9:26pm

take it as a challenge, I certainly saw what I saw. Front gate burned down in less than 5 mins without herald. Ch/R, 2x R/M, K/M and something else, Warden maybe, with I think 2 support troops of unknown class. And, yes, that is with the new improved gates.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

45

Wednesday, October 21st 2015, 8:52pm

The Siege Thread

Is there anyone else out there hoping they will fix the siege match ups? I know for the last month that our match ups has had up to a 4k spread in points.

How does a 400 or 500 point guild get matched up with a 4.5k guild, after losing or tying to other 1.5k guilds? Trying to find logic in the match up method.

Before the change we would get 4 sometimes 5 good sieges a week, closely matched, down to a tower win/loss. Now it is maybe twice in a week that we see a good siege (win or lose who cares, but evenly matched).

It is so far out of sync that most guilds see a hi score against a low score and they run and do instances, and leave a couple alts to make sure that the hi point guild actually shows for siege before wasting time.

Some of these hi point guilds are running light as well as they know that most lower guilds wont show, and what fun is it to cap towers and a crystal when no one is there?

Please share some ideas on what we think could help this. Hopefully some one is reading these and passing it on to the powers to be...
Erebos - Serius - P/K/M

Zerienga

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46

Wednesday, October 21st 2015, 9:00pm

Current system creates a list of potential opponents based on if their guild levels are the same. Then, from that list, guilds are paired up based off of points. I'm guessing they did this to deal with the complaints of point dropping. It was a stupid change, they could have just made declarations not affect guild points. I hope they change it soon.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
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And I listen when others say I am wrong in order to learn.

47

Wednesday, October 21st 2015, 9:06pm

Current system creates a list of potential opponents based on if their guild levels are the same. Then, from that list, guilds are paired up based off of points. I'm guessing they did this to deal with the complaints of point dropping. It was a stupid change, they could have just made declarations not affect guild points. I hope they change it soon.
Gotta bust out that crayon box and color em a picture to fix anything properly.
Magío • Mithras

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48

Thursday, October 22nd 2015, 4:48pm

Lately my people have been logging in, checking who our opponent is, then logging off. Seige is not fun anymore.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

49

Thursday, October 22nd 2015, 5:37pm

Lately my people have been logging in, checking who our opponent is, then logging off. Seige is not fun anymore.

i feel that, we been doing temptest or mem runs instead

what i'd like to see, and just think that our current siege populations cannot support is if you are rank 300 points you fight someone 500 points or below, if you are rank 1000, you fight people in 1000 points range...

stop assigning 300 point guilds, 1000, 2000, 5000, 6000 point guilds to fight, yessss they could point drop into our range but they could already do that, if they do drop into the lower ranges atleast we have more varity in the rank range...

another thing, make it so we cannot face the same guild in threedays if the populations can support such a restriction (or a Week) we have seen people face the same guild four times in a row, and it broke the guild hard

another suggestion

(which is not going to be popular) dump all current siege ranking points, make 1000 the highest a guild can be, AND Force the match up variations needed for siege to either be more fair or less unfair
98/98/61 osha p/k/r
overheard in guildchat: "Its RoM if you're not lagging, you've crashed" "from your lips to frog's ears"

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50

Thursday, October 22nd 2015, 8:37pm

deceleration of war has failed me!

gm or w/e can delete my posts as no one would siege if no rewards.

This post has been edited 1 times, last edit by "kingzamorak" (Oct 23rd 2015, 12:31am)


Auros

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51

Thursday, October 22nd 2015, 8:46pm

Possibly, possibly....just open up to declaration and hope that like minded like powered guild accepts...
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

52

Thursday, October 22nd 2015, 9:11pm

and hope someone accepts the declaration of war...

other resolution is for everyone to make another guild and keep it low level.... (<---sarcasm)

theoretically easier to fix than to work around as not everyone is on the same page of what a fun siege or evenly matched siege is.
Some think it is fun to destroy every thing and end siege in 10 minutes, some like sitting with 15 alts and to tie for packages is fun, some and hopefully most like a fight to the end, close fight type of siege.

Declaration of war would probably be as bad of a solution as the one that was implemented (IMO) as i think more would abuse it than actually look for a balanced fight.

Siege was fun before as the matches were random and had mostly closely matched sieges, when i say mostly i mean 4 times a week (more than 50%) Dont get me wrong the old system had issues, but you were more likely to have a close match more often than the present system.
Erebos - Serius - P/K/M

53

Thursday, October 22nd 2015, 9:13pm

can't you people just fix this problem yourself by using deceleration of war?

we considered this, but at the time war dec, did not give us rewards, altho it did affect our points

if we can war dec and get reward packages this would be a viable option for us...

can anyone test and let us know?
98/98/61 osha p/k/r
overheard in guildchat: "Its RoM if you're not lagging, you've crashed" "from your lips to frog's ears"

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54

Friday, October 23rd 2015, 12:27am

Declaration does not provide rewards, no matter the time of day.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

kingzamorak

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55

Friday, October 23rd 2015, 12:30am

:dash: my idea died as soon as it was born.. time to edit some posts!

56

Friday, October 23rd 2015, 8:32am

I wonder if it's possible ROM thought of this idea as a backhanded way to try to break up smaller low activity guilds. If people in these low point guilds get fed up and leave and join a larger guild, that's actually a positive IMO. Ofc if they quit ROM, then it's not good.

57

Friday, October 23rd 2015, 9:16am

Small/midgame guilds have always shown that they're not willing to give them up and merge together. Also even 36 noobs can't beat 15 people that way outgear them.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


58

Thursday, October 29th 2015, 6:03pm

Siege War Pairing Idea

I don't know how it is set up now but maybe this idea would fix it.
Take the guild score and divide it by 100,000 ( which will make it a decimal ) and then add the guild level to it.

Examples

GUILD LEVEL------------- SCORE----------- RESULT
-----13----------- ----------400 -------------13.00400
-----13--------------------- 575------------- 13.00575
-----14-------------------- 1600 -------------14.01600
-----15------------------- 44000------------- 15.44000

The 2 13s could pair up but would not be paired with the 14s or 15s, etc.

Jguy

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59

Thursday, October 29th 2015, 6:35pm

I don't know how it is set up now but maybe this idea would fix it.
Take the guild score and divide it by 100,000 ( which will make it a decimal ) and then add the guild level to it.

Examples

GUILD LEVEL------------- SCORE----------- RESULT
-----13----------- ----------400 -------------13.00400
-----13--------------------- 575------------- 13.00575
-----14-------------------- 1600 -------------14.01600
-----15------------------- 44000------------- 15.44000

The 2 13s could pair up but would not be paired with the 14s or 15s, etc.


Right now it appears to be completely broken.

This is a fairly good idea though.

I honestly want them to do a stat averaging algorithm to determine who faces who, with a point level spinoff. Guild level shouldn't matter at all when it comes to siege matchups, as a level 8 guild can have the most powerful members, since a guild level up is manual intervention, not automatic. So a guild with super powerful members don't have to use siege engines and flame towers to win, they just need to have enough members to hold more towers than their opponent.

the game should track how many people are online in a guild on average for a siegewar and combine it with an averaging algorithm of the players stats (without buffs) and use that number to determine who faces who. Of course it wouldn't be able to track a mage with all of his points into INT or a K/M built to hit with full attack, but it sure as hell be a lot better than what we have now, and with those oddballs thrown in (battlepriest or similar) it would definitely mix it up a bit.

Zerienga

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60

Thursday, October 29th 2015, 7:48pm

Being completely honest, they should just return SW to how it was before with the exception of making declaration of war not affect points.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.