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mohammed1234

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Thursday, October 29th 2015, 1:00am

Rom

Give proof sets back damage, make new crit and damage runes and make them percent based. Also open hoe for a week not 3 days it's only right since so many resources are being spent and with the crappie drop rate and it will give everyone a chance to run it since people can only play certain days. I also think y'all should make mobs with better exp and tp so people can lvl their toons at a decent rate when they run out of quest.





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Thursday, October 29th 2015, 1:19am

YOU HAVE POSTED A SUGGESTION. POST IN THE SUGGESTION FORUM!!!!!!!!!!!!!
Last time I'm telling you this.
Moved.

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Thursday, October 29th 2015, 1:46am

YOU HAVE POSTED A SUGGESTION. POST IN THE SUGGESTION FORUM!!!!!!!!!!!!!
Last time I'm telling you this.
Moved.
WOW.. That was loud..talk about the sound heard 'round the world, ....Hurt my ears.My suggestion for ROM.. When GM/FM/CM yell at forum posters, we should get a free set of ear plugs. Or would that be eye plugs?

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Thursday, October 29th 2015, 1:51am

I have a better suggestion for HoE (albeit an older one). It involves increasing the npc gold donation rate. This would cause HoE to be open more frequently, thus making the cost cheaper.
Decrease Cost to Open the Arcanium Chamber or Make the Arcanium Chamber Permanent

Updated % based runes have already been suggested a while ago (though I forget which forums).

XP/TP rate change on mobs would be a good change. Possibly a little too much during xp/tp events, but I think a slightly increased rate would be fine.

As for the new PoM items: They are just stronger versions of the previous sets. If a previous set doesn't have damage in the setbonus, why should the new versions?
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mohammed1234

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Thursday, October 29th 2015, 1:58am

quote='Zerienga','index.php?page=Thread&postID=657717#post657717']I have a better suggestion for HoE (albeit an older one). It involves increasing the npc gold donation rate. This would cause HoE to be open more frequently, thus making the cost cheaper.
Decrease Cost to Open the Arcanium Chamber or Make the Arcanium Chamber Permanent

Updated % based runes have already been suggested a while ago (though I forget which forums).

XP/TP rate change on mobs would be a good change. Possibly a little too much during xp/tp events, but I think a slightly increased rate would be fine.

As for the new PoM items: They are just stronger versions of the previous sets. If a previous set doesn't have damage in the setbonus, why should the new versions?[/quote]

:gamer: Nah the new boots and earring are supposed to have mdam for mage and pdam for meleei dont see it its not dex and pa str and pa and int and ma when it used to be int mdam etc but i like the permanent idea but i doubt they would do that they want people to work for it thats why i suggested a week so everyone can try it and not 3 days when people might not be able to do it those days, and if the % based runes were suggested they should have implemented them already it would be helpful and cool.
Also when an item get puried like a weapon that was made tier 12 it should give you a 12 not a Tier 5

This post has been edited 2 times, last edit by "mohammed1234" (Oct 29th 2015, 2:12am)


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Thursday, October 29th 2015, 2:07am

Alright. I missed that about the new PoM Earrings and Boots. They should be changed back to an upgraded version of the 82 set for the set bonus.

The issue with % based runes is that they would need to find a good % for the runes at max and base (lowest to reasonably make) when you can put one in 15 to 16 slots. If the VII rank rune gave, say... 5% matk, that's a good 107% increase if you put one in each piece of gear. The % runes would probably be best as weapon runes and all attribute (though maybe 1% at VII for the all attribute). I don't know, personally, though. The current runes are kinda outdated, but changing them to % would make them too overpowered. I personally like what they did to make an updated rune for aggression, revolution, and advance, though.

In regards to your edit: First, please add a [ to the very beginning of it. That will fix the quote xD Alright. Now, I personally don't think they should change how gear gives tier stones. That is unnecessary, and, as a business, they would never choose to forward that suggestion since it would majorly cut into their profits when someone regears. The current system is fine as is.
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This post has been edited 1 times, last edit by "Zerienga" (Oct 29th 2015, 2:13am)


mohammed1234

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Thursday, October 29th 2015, 2:11am

Alright. I missed that about the new PoM Earrings and Boots. They should be changed back to an upgraded version of the 82 set for the set bonus.

The issue with % based runes is that they would need to find a good % for the runes at max and base (lowest to reasonably make) when you can put one in 15 to 16 slots. If the VII rank rune gave, say... 5% matk, that's a good 107% increase if you put one in each piece of gear. The % runes would probably be best as weapon runes and all attribute (though maybe 1% at VII for the all attribute). I don't know, personally, though. The current runes are kinda outdated, but changing them to % would make them too overpowered. I personally like what they did to make an updated rune for aggression, revolution, and advance, though.


I'm only suggesting weapons runes like crit and damage as stated in my previous post.
Also what happened to the new item shop

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Thursday, October 29th 2015, 2:15am

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.
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mohammed1234

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Thursday, October 29th 2015, 2:25am

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.


But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.

TH should not be same time as SW should be before or after before is better tho

This post has been edited 1 times, last edit by "mohammed1234" (Oct 29th 2015, 3:22am)


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Thursday, October 29th 2015, 6:41am

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.


But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.

TH should not be same time as SW should be before or after before is better tho

please no.

critdamage% from rings is already stupidly OP, and i'm not even sure how a +critrate% rune would work tbh (critrate# -> critrate% is not linear).

RoM already has enough "needed" items, and all i see is new runes becoming a "must have" -> increased cost.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

mohammed1234

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Thursday, October 29th 2015, 12:11pm

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.


But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.

TH should not be same time as SW should be before or after before is better tho

please no.

critdamage% from rings is already stupidly OP, and i'm not even sure how a +critrate% rune would work tbh (critrate# -> critrate% is not linear).

RoM already has enough "needed" items, and all i see is new runes becoming a "must have" -> increased cost.

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.


But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.

TH should not be same time as SW should be before or after before is better tho

please no.

critdamage% from rings is already stupidly OP, and i'm not even sure how a +critrate% rune would work tbh (critrate# -> critrate% is not linear).

RoM already has enough "needed" items, and all i see is new runes becoming a "must have" -> increased cost.

Well I did say they can give higher crit rate like instead of 288 make new cap 600 or so and I would pay for new runes like % based damage or % crit damage.
And crit damage isn't stupidly OP also like I said before lower dias prices or increase the amount of dias you get and make item shop item happy hour prices.
A lot of people quit because they can't afford rom doesn't mean they should stop making items just make them a reasonable price.

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Thursday, October 29th 2015, 12:55pm

And like said before, a blanket price change won't change anything in the long term. Items that should be lowered in price: plussing jewels, abls and bls, xp/tp orbs, and I'm sure that there's more I'm not thinking of atm. Crit damage is stupidly OP. If it wasnt so stupidly OP, then why does endgame require +16 but want +20 rings? Runes should be cheapened by putting them in at double their current price for one higher tier (this happened once, and I think it was a mistake that it happened since it hasn't happened since).
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mohammed1234

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Thursday, October 29th 2015, 1:54pm

And like said before, a blanket price change won't change anything in the long term. Items that should be lowered in price: plussing jewels, abls and bls, xp/tp orbs, and I'm sure that there's more I'm not thinking of atm. Crit damage is stupidly OP. If it wasnt so stupidly OP, then why does endgame require +16 but want +20 rings? Runes should be cheapened by putting them in at double their current price for one higher tier (this happened once, and I think it was a mistake that it happened since it hasn't happened since).


If crit damage is so stupidly OP why can't everyone run latest instance ?
Also what ? Why does endgame require + 16 but want + 20 ? You not making no sense right now. And change dias prices is a big help a lot of people have said they can't afford dias and have quit because of it.

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Thursday, October 29th 2015, 2:12pm

To run endgame, your rings usually have to be +16, though +20 is always better and more preferred (not saying +16 is useless). Endgame can't be cleared by everyone because of 1) lack of motivation 2) lack of the proper buff/debuff classes 3) time schedules 4) lack of the (considered) endgame classes in favor of favorite combo 5) lack of communication. Any one of those reasons can turn an attempt into a repeated procession of wipes.

The issue with a blanket price change is that the game won't realistically get cheaper since people will pay whatever they can afford towards gearing. If you make everything half off and double dias, then people will just spend their excess on puris to tier higher. This will still happen with a price change on the most influential parts of gearing, but to a much less degree.
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If you want to contact me quickly and efficiently, try the US IRC channel.
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And I listen when others say I am wrong in order to learn.

This post has been edited 2 times, last edit by "Zerienga" (Oct 29th 2015, 2:22pm)


mohammed1234

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Thursday, October 29th 2015, 2:31pm

To run endgame, your rings usually have to be +16, though +20 is always better and more preferred (not saying +16 is useless). Endgame can't be cleared by everyone because of 1) lack of motivation 2) lack of the proper buff/debuff classes 3) time schedules 4) lack of the (considered) endgame classes in favor of favorite combo 5) lack of communication. Any one of those reasons can turn an attempt into a repeated procession of wipes.

The issue with a blanket price change is that the game won't realistically get cheaper since people will pay whatever they can afford towards gearing. If you make everything half off and double dias, then people will just spend their excess on puris to tier higher. This will still happen with a price change on the most influential parts of gearing, but to a much less degree.


How those all of this make crit damage stupidly OP than ? And a higher tier is and plus is always better.

I don't get some people they always saying stuff is too op or this needs a nerf, but they don't understand how much work that person put in to become that good. If you gear above average of course your going to be op if you don't you will just be average.
Also people have perfected their classes so they know how to play and use them. Also some classes can't keep up with other classes in some fields but succeeded them in others but saying that some classes who should be viable dps aren't which should be but hey.

Also you still don't understand people will always have more money than sone but at least people will be able to gear properly and stand a chance with price cuts. Also more dias flowing will create a more fluid game and since more people can afford more player base and more dias distributed.

This post has been edited 1 times, last edit by "mohammed1234" (Oct 29th 2015, 2:37pm)


mohammed1234

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Friday, October 30th 2015, 4:41am

Ibw for whole party more sw titles international AH and raid system or party system happy hour prices those keys can be real expensive make them 2 to 3 dias permanently.

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Friday, October 30th 2015, 6:02am

I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.

When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.

mohammed1234

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Friday, October 30th 2015, 6:36am

I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.

When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.

Lol there supposed to be a bunch of ideas and suggestions, that's the point. It's up to yall to pick the most fit ones and improve on it or leave the idea as is I'm not going to make threads for every topic. I'm just suggestion storming. At the end of the day it's y'all pockets not mines.

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Friday, October 30th 2015, 8:27am

I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.

When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.
Lol there supposed to be a bunch of ideas and suggestions, that's the point. It's up to yall to pick the most fit ones and improve on it or leave the idea as is I'm not going to make threads for every topic. I'm just suggestion storming. At the end of the day it's y'all pockets not mines.
Totally disagree with this statement. Pitch a single idea and give evidence (if you can) to support why you believe it would be beneficial to both the player and the company to implement it. Simply tossing up a bunch of ideas just to see if anything sticks will very likely accomplish nothing where a well thought out suggestion has a much better chance of being taken seriously.
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Friday, October 30th 2015, 12:22pm

I just do not understand what RW/GF's issue is with keeping the arcanium chamber open at all time. It's like VN or any other instance, if anything people will run this more often (specially due to the god awful drop rates) than other instances.

But oh no...let's keep the bugged lvl 92 instance open for months on end even tho no one can clear it, and open the arcanium chamber once in a life time cause it costs a trillion dollar every time we do it.
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This post has been edited 1 times, last edit by "ancientgear" (Oct 30th 2015, 12:28pm)