
WOW.. That was loud..talk about the sound heard 'round the world, ....Hurt my ears.My suggestion for ROM.. When GM/FM/CM yell at forum posters, we should get a free set of ear plugs. Or would that be eye plugs?YOU HAVE POSTED A SUGGESTION. POST IN THE SUGGESTION FORUM!!!!!!!!!!!!!
Last time I'm telling you this.
Moved.
Nah the new boots and earring are supposed to have mdam for mage and pdam for meleei dont see it its not dex and pa str and pa and int and ma when it used to be int mdam etc but i like the permanent idea but i doubt they would do that they want people to work for it thats why i suggested a week so everyone can try it and not 3 days when people might not be able to do it those days, and if the % based runes were suggested they should have implemented them already it would be helpful and cool.This post has been edited 2 times, last edit by "mohammed1234" (Oct 29th 2015, 2:12am)
This post has been edited 1 times, last edit by "Zerienga" (Oct 29th 2015, 2:13am)
Alright. I missed that about the new PoM Earrings and Boots. They should be changed back to an upgraded version of the 82 set for the set bonus.
The issue with % based runes is that they would need to find a good % for the runes at max and base (lowest to reasonably make) when you can put one in 15 to 16 slots. If the VII rank rune gave, say... 5% matk, that's a good 107% increase if you put one in each piece of gear. The % runes would probably be best as weapon runes and all attribute (though maybe 1% at VII for the all attribute). I don't know, personally, though. The current runes are kinda outdated, but changing them to % would make them too overpowered. I personally like what they did to make an updated rune for aggression, revolution, and advance, though.
The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.
This post has been edited 1 times, last edit by "mohammed1234" (Oct 29th 2015, 3:22am)
The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.
But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.
TH should not be same time as SW should be before or after before is better tho

The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.
But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.
TH should not be same time as SW should be before or after before is better tho
please no.
critdamage% from rings is already stupidly OP, and i'm not even sure how a +critrate% rune would work tbh (critrate# -> critrate% is not linear).
RoM already has enough "needed" items, and all i see is new runes becoming a "must have" -> increased cost.
The new item shop hasn't been worked on yet. They announced that it would happen, but they want to get the merge done first, I'm guessing. Also, I edited my previous post in regards to your edit. In regards to the runes, % based damage runes would work, but I don't think crit would as crit can get plenty high enough already. Making a % based rune would make crit get crazy.
But they're 2 kinds of crit crit hit rate and crit damage crit damge % rune should probably be made or a high levle crit hit rate should be made. Also crit cant got past 85% even if fully buffed so % wouldnt be bad for it.
TH should not be same time as SW should be before or after before is better tho
please no.
critdamage% from rings is already stupidly OP, and i'm not even sure how a +critrate% rune would work tbh (critrate# -> critrate% is not linear).
RoM already has enough "needed" items, and all i see is new runes becoming a "must have" -> increased cost.
And like said before, a blanket price change won't change anything in the long term. Items that should be lowered in price: plussing jewels, abls and bls, xp/tp orbs, and I'm sure that there's more I'm not thinking of atm. Crit damage is stupidly OP. If it wasnt so stupidly OP, then why does endgame require +16 but want +20 rings? Runes should be cheapened by putting them in at double their current price for one higher tier (this happened once, and I think it was a mistake that it happened since it hasn't happened since).
This post has been edited 2 times, last edit by "Zerienga" (Oct 29th 2015, 2:22pm)
To run endgame, your rings usually have to be +16, though +20 is always better and more preferred (not saying +16 is useless). Endgame can't be cleared by everyone because of 1) lack of motivation 2) lack of the proper buff/debuff classes 3) time schedules 4) lack of the (considered) endgame classes in favor of favorite combo 5) lack of communication. Any one of those reasons can turn an attempt into a repeated procession of wipes.
The issue with a blanket price change is that the game won't realistically get cheaper since people will pay whatever they can afford towards gearing. If you make everything half off and double dias, then people will just spend their excess on puris to tier higher. This will still happen with a price change on the most influential parts of gearing, but to a much less degree.
This post has been edited 1 times, last edit by "mohammed1234" (Oct 29th 2015, 2:37pm)
I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.
When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.
Totally disagree with this statement. Pitch a single idea and give evidence (if you can) to support why you believe it would be beneficial to both the player and the company to implement it. Simply tossing up a bunch of ideas just to see if anything sticks will very likely accomplish nothing where a well thought out suggestion has a much better chance of being taken seriously.Lol there supposed to be a bunch of ideas and suggestions, that's the point. It's up to yall to pick the most fit ones and improve on it or leave the idea as is I'm not going to make threads for every topic. I'm just suggestion storming. At the end of the day it's y'all pockets not mines.I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.
When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.
This post has been edited 1 times, last edit by "ancientgear" (Oct 30th 2015, 12:28pm)