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aardvark3

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21

Friday, October 30th 2015, 1:22pm

The problem that keeps these and all new ideas from taking place is called institutional inertia. It very simply means that once a company has decided on any idea or policy no matter good or bad, that idea will remain and keep being followed until one of two things happens. One the company goes out of business or two the idea becomes too expensive or too unprofitable to continue and the company is willing to change. The ideas to change things in ROM like times, rewards, etc. are ideas that have become policies that are fixed into the corporate structure and are ruled by that institutional inertia.
To successfully get this or any other company to change is very difficult and requires that you first must overcome the institutional inertia. Which very simply means you must prove over and over again that the change you want will be less expensive or more profitable for the company than continuing on their current course.
The best example of this is the server mergers. At first the company denied that they were even possible and fought against it even being discussed. However, eventually it was proved over and over again that it would be less expensive to merge some of the servers. This took years.
Every change no matter how small meets the same resistance. So unless people can document exactly how the idea would help and either make far more profits or be far less expensive they will never happen. The concept that just throwing out an idea or bunch of ideas will have any hope of implementation is unrealistic. Just saying it is a good idea or that it will make things better does not help. You must show how with real world examples how it will either cut expenses or add to their profits. Then show why and how much.
The thought that you can just submit any idea without showing how it will help the bottom line and is cheaper or more profitable than what they are doing currently and have it seriously considered is never going to happen and submitting many ideas with out any supporting documentation just insures that all of them will be placed in the circular file.

22

Friday, October 30th 2015, 2:31pm

I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.

When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.


Sounds like an incredibly terrible system.

Maybe you/runewaker should work on that.
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Jguy

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23

Friday, October 30th 2015, 3:11pm

I am sorry to say, that we can't forward anything of this, due to it being always 25 + different things in one thread, let alone 5 things in one single topic.

When we forward your ideas to the hamster feeders, we give them a board link as well. And when they aren't able to see, what the community wants from them, it's likely to just idle around untill someone has the mercy to turn that suggestion down.


Sounds like an incredibly terrible system.

Maybe you/runewaker should work on that.


Sounds like an incredibly efficient system.

If you were in any QA department at any company, you would not want to read through now 23 posts, 8 at least are not even suggestions, at least 5 different suggestions in the same topic, spread across posts 1, 5, 7, 9 and 11 with some irrelevance inbetween. I sure and heck would not want to come here and try to sift through that when I have more organized things to do. Therefore such a topic gets quickly shoved to the bottom where it is forgotten.

One of my family members works in QA at her company and uses an issue tracking system to track suggestions and changes. In such a system there might be 45 issues addressing suggestions from one person but there's one suggestion per issue and therefore only discussions on that ONE suggestion. Two suggestions in one issue, they're immediately closed without QA/Developer reply and the user is requested to go back and try again. Much more efficient and organized system, leads to more results and not only that, much better returns and feedback for the user when the QA/Developers can post in that issue and say "sure, I'll work on this", not "sure, I'll work on the suggestions/change as pushed in comment 1, 4, 6 and 9."

mohammed1234

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24

Friday, October 30th 2015, 3:19pm

To be honest I can give out a well thought out description of my ideas but I won't you know how long that would take? And I don't got that time on my hands nor would I waste my time doing that for not. Most of my ideas are changes that obviously need to be met. Like for example dias prices people have complained about this for years and quit because of it.
Like it real life only the 1% can afford it on the US atleast. Also Arcanium Chamber is another thing that needs to be obviously changed to 1 week and not 3 days. There's a crappie drop rate it's too hard, some people aren't on those 3 days, and some of the items like amor aren't worth it make them better.
Mobs should also drop gold imo I've went into detail on other stuff with Zer ancient and etc up to yall to take serious are not and etc.

Zerienga

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25

Friday, October 30th 2015, 3:31pm

In other words, you're just being lazy and expect things to change without going into detail how it should be changed and why it should be changed? Sounds like a poor excuse.

Arcanium chamber should be changed, but not increased to a week duration. If they change the npc donation rate, it will be open more often, thus fixing the issue with people not being on during the three days. The drop rate isn't that bad now, imo. 5% is the current drop rate. Go up to 500% drop rate, and that's a 25% drop rate on the item. That's a 1 in 4 chance to get an item needed to make the best accessory set (currently) in game.
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Jguy

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26

Friday, October 30th 2015, 3:40pm

To be honest I can give out a well thought out description of my ideas but I won't you know how long that would take? And I don't got that time on my hands nor would I waste my time doing that for not. Most of my ideas are changes that obviously need to be met. Like for example dias prices people have complained about this for years and quit because of it.
Like it real life only the 1% can afford it on the US atleast. Also Arcanium Chamber is another thing that needs to be obviously changed to 1 week and not 3 days. There's a crappie drop rate it's too hard, some people aren't on those 3 days, and some of the items like amor aren't worth it make them better.
Mobs should also drop gold imo I've went into detail on other stuff with Zer ancient and etc up to yall to take serious are not and etc.

.....Or in this case where you give 3 suggestions in one POST. Good luck getting that one submitted, as no ones going to want to dissect your post to pick out the stuff they wish to respond to or forward.

mohammed1234

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27

Friday, October 30th 2015, 3:44pm

In other words, you're just being lazy and expect things to change without going into detail how it should be changed and why it should be changed? Sounds like a poor excuse.

Arcanium chamber should be changed, but not increased to a week duration. If they change the npc donation rate, it will be open more often, thus fixing the issue with people not being on during the three days. The drop rate isn't that bad now, imo. 5% is the current drop rate. Go up to 500% drop rate, and that's a 25% drop rate on the item. That's a 1 in 4 chance to get an item needed to make the best accessory set (currently) in game.


Lol don't start please I don't want to do it.
People have for years discussed major problems and they have probably taken 1% of that when I'm sure they have had many other good ideas. They nerf ed k/w w/m r/s etc but they can't do other mean full stuff besides nerf that messes up game and causes people to quit because people have put time into those classes to make them good.
What they should of done were make other classes viable dps should be viable dps like w/r and etc. To be honest people have given good ideas for years and went into detail and for not I'm not about to be one of them. And word they can decrease resources and increase drop rates I believed I've suggested that and many more others but I think being open all the time like ancient said is a good idea but hey what do I know.

Heron

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28

Friday, October 30th 2015, 4:11pm

To be honest I can give out a well thought out description of my ideas but I won't you know how long that would take? And I don't got that time on my hands nor would I waste my time doing that for not.


If posting to the forums is such a waste of your time, then perhaps you should rethink some life choices.

At the risk of flooding the boards with new threads, only one suggestion per post please. If they're divided up in that way, we can always make a post into a new thread of its own by moving it, and forward it after. Since most of the support for these suggested changes are things like 'it's only right' and 'obviously this is how we should change it', then I don't expect much traction to be had.