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1

Thursday, November 5th 2015, 5:21am

Pick the stat you want at vendor

When pulling for gear rather it be mems, eojs, poms, dreamland, or even shell pulls there's always that randomness that happens where someone gets a gold mine or gets something undesirable, so how to fix this is to allow the player to choose what stat they want in the piece of gear they are pulling, when pulling a piece of gear from a vendor, have a prompt pop up much like a quest reward where you pick which one you would want, this would allow someone to choose a stat they want within reason (no pom stats in shell pulls that sort of thing), you can choose any of the original stats that are readily available with the piece of gear that you are pulling.

Why do this? Spending time to get things together and to get a pull going and just to have it be something awful or something not even worth trading to someone else is frustrating considering the amount of time it takes to get things together, rather it be from mems to pom pulls there's been some effort into getting it all together to meet the cost of the gear, and then to have it give you an undesirable stat is just a slap in the face in most cases, others it's a gold mine when getting what you wanted just knowing you beat the odds or finally did get what you wanted, even though it took 9 pulls to finally get something worth while. Another reason to do this is that it would hasten the stat gathering for players hoping to get into the action rather it be pvp or get into instances and finally start running something else other than FA for the first time.

TL;DR? Allow people to pick a stat at vendors for shells/dreamland/poms/mems/eojs when gear is pulled

This post has been edited 1 times, last edit by "aceofsleep" (Nov 5th 2015, 5:29am)


Zerienga

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2

Thursday, November 5th 2015, 6:26am

I would like to see this only if it was for a higher cost than it would be for random. That being said, most items being pulled have a decent pull rate for good stats currently.
Reni
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3

Thursday, November 5th 2015, 7:16am

Yeah 1/6 is real good for proofs. Only 54 proofs average for the one good stat!
I would like to see this only if it was for a higher cost than it would be for random. That being said, most items being pulled have a decent pull rate for good stats currently.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


4

Thursday, November 5th 2015, 8:49am

I've always been for the op's suggestion.

5

Thursday, November 5th 2015, 12:21pm

It'd be nice to be able to choose the outcomes of ALL forms of internet gambling, while we're at it!

Zerienga

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6

Thursday, November 5th 2015, 1:57pm

Yeah 1/6 is real good for proofs. Only 54 proofs average for the one good stat!
I would like to see this only if it was for a higher cost than it would be for random. That being said, most items being pulled have a decent pull rate for good stats currently.

I said "most." I didn't say "all" anywhere in my post. Proofs are currently the only things I can think of that get pulled and have good stats on them without a decent drop rate on the good stats comparative to the bad stats.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

7

Thursday, November 5th 2015, 2:58pm

how about allowing ppl to change the stat on one piece of equipment once per day just like the lvl 50 legendary weapon cores.

8

Thursday, November 5th 2015, 9:08pm

Yeah 1/6 is real good for proofs. Only 54 proofs average for the one good stat!
I would like to see this only if it was for a higher cost than it would be for random. That being said, most items being pulled have a decent pull rate for good stats currently.

I said "most." I didn't say "all" anywhere in my post. Proofs are currently the only things I can think of that get pulled and have good stats on them without a decent drop rate on the good stats comparative to the bad stats.
Shells are 25% pull rate. Supposedly. I wouldn't call that "good" when it takes two days to pull once. Mems are even worse with the amount of mems it costs to pull once. EOJ's aren't exactly great either. Every currency in the game has a huge ratio of bad stats to good stats.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


9

Friday, November 6th 2015, 2:05am

i think the ratios are fine, it's more the cost of each individual pull that would need to be lowered if anything. i think the ability to choose your stat would actually remove some of the fun from the game.

sidenote1: would pick greater od rate over better stat rate
sidenote2: new zone eoj pulls are awsome ty rw or gf whoever decided to bring decent eoj pulls back
Tankyhealy P/K 98/98
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vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

10

Friday, November 6th 2015, 3:35am

Yes it's so much fun to pull stats that end up becoming tstones because they're useless for anything else. What could we do for fun in this game without these high rates of fail stats.
i think the ratios are fine, it's more the cost of each individual pull that would need to be lowered if anything. i think the ability to choose your stat would actually remove some of the fun from the game.

sidenote1: would pick greater od rate over better stat rate
sidenote2: new zone eoj pulls are awsome ty rw or gf whoever decided to bring decent eoj pulls back
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


mohammed1234

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11

Friday, November 6th 2015, 2:27pm

I doubt Rom would fix the ratio because they don't care but it would be more ideal if they did or if they reduced the cost to pull because 3k mems to pull is ridiculous just to get bad stats Poms aren't easy to get to make them 9 just to get bad stats.
I once spent 1bil on proofs and didn't even get 1 control I don't know how that is possible that's 200 proofs and about 22 pulls. Eoj is horrendous especially how long it takes to get. Phirus is decent a bit I guess should make it possible to make a pull or 2 a day.
Honestly things like this make it incredibly hard for people to gear and want to play the game unless you have a good amount of resources, time, and capability to run endgame which most dont.

Also don't get me started on TH or Arcanium or hoe. Th I spent like 6k dias on keys just to get 20 of each cloth and get all fail stats never again.
Arcanium takes too much time for so little and the drop rate is as bad TH but less costly. HoE is only open for 3 days and takes forever to open and the drop rate is horrible. People have suggested valid suggestions to no avail. I don't know what to say anymore or really care much yo say because threads always get closed because of trolls are they find some reason to discredit me so it won't get passed along or taken seriously.
I don't know who is calling the shots on these things but they need to stop.

It seems like they trying to get the most time and money out of us and not everyone got it like that. But I doubt they care so. I wouldn't be surprised if Wow or any other gaming company payed them to sabotage the game rom was so good back in the day.
Well good luck and I hope y'all know what y'all doing

This post has been edited 1 times, last edit by "mohammed1234" (Nov 6th 2015, 2:32pm)


12

Friday, November 6th 2015, 6:06pm

I think some of you are overstatting the difficulty to get pulls.
eoj and shells average out to about 20 min of work per pull with a decent set up.
mems are not used for stats anyways.
pom are a bit harder to get, but in no way necessary to be endgame. Also, the good to bad stat ratio is much better. say you pull cloth you have 2/6 (arguably up to 4/6 if you consider pvp gear) of a usefull stat and if you pull leather/chain/plate you end up with 4/6 of having a usefull stat it might not be the stat you want but it has some resell value if you are not planning on using it. And that is not taking into account you have at chance at getting it od and making money out of the piece of gear.

As for bad stat there is a market for that since it allows to reduce the cost of tiering gear in many cases it is better for the same or lesser cost to have 1 tier higher with slightly worse stats then using all the best stats.

@hoe open 3 days: it aint true, it's open for a minimum of 3 days and untill the next main so if you time it correctly you can have it open for up to 10 days in a row. And since the droprate got improved getting the green mats is not nearly as long as it used to be.

To explain a bit more my earlier point, i believe that the value of your gear is equal to the time you put into it. if everything is easy to get then getting good gear isn't worth much. Getting everything first try with no struggle makes things too easy imo and removes one of the intrinsect reward of the game. Making gear you can be proud of that is. If something is too easy and present no challenge it isn't worth playing and people loose motivation. If something is too hard then ppl get discouraged and also loose motivation. I believe some balance between the 2 is required for a game to be fun. That been said, I can't disagree that rom might currently be a little tilted towards the too hard side although i dont think the pull rate for pom/eoj/shells is the issue. i think if all the eoj zone had the same possible drops as splitwater coast and +20 jewels were cheaper/easier to have access to the game would be pretty close to that challenging but not too hard soft spot.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

Meijf

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13

Friday, November 6th 2015, 6:18pm

The problem is how completely useless some of the stats in the game are. Take those out and it would not be too bad.

Overall, I kinda like the system of "randomness"(luck, lol), but I might be one of the few.

14

Friday, November 6th 2015, 6:45pm

@Pachat93: I guess you haven't been the person that pulled a 101 od piece after pulling 10 of the same ud piece of gear (same thing has happened with pulling stats too). If you can seriously say that that is fun.... well than I don't have anything else to say to you :dash:

There should be some way to get od gear (e.g. a machine that takes 3-5 ud gear and returns a 110 dura gear) and the stats you want (e.g. a machine that takes 3-5 crappy stat gear and allow you to choose a stat u want from that gear's drop table) implemented.

15

Friday, November 6th 2015, 7:12pm

@Pachat93: I guess you haven't been the person that pulled a 101 od piece after pulling 10 of the same ud piece of gear (same thing has happened with pulling stats too). If you can seriously say that that is fun.... well than I don't have anything else to say to you :dash:

There should be some way to get od gear (e.g. a machine that takes 3-5 ud gear and returns a 110 dura gear) and the stats you want (e.g. a machine that takes 3-5 crappy stat gear and allow you to choose a stat u want from that gear's drop table) implemented.
1rst i never said od rate was fine as it is, if you refer to my first comment i said that i would rather see od rate improved rather then stat odds been improve.
i myself had the experience of pulling an item 31 times before getting an od one and it falls right under the too hard/not fun category imo.

as for your suggestion of having the option of trading crappy things for something better I do really like the idea. how many bad things you can trade for a good one is still to be chosen so is under what conditions you can do the trade, but i like the idea.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

mohammed1234

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16

Friday, November 6th 2015, 7:24pm

Word they're so many useless stats I don't know why proof gear for mage gives stam hp or wis ma. And tbh if you aren't upset with the drop rate of the game than you either don't really play, you don't care, or you just talking nonsense.
Because spending hour farming eos just to get a few pulls with crap stats isn't fun.
Farm mems for hours and don't get no od.
Have ton of poms but all you get is wis/ma or stam/hp. That is so fun.

17

Sunday, November 8th 2015, 4:31am

@ Zerienga - Considering the amount of work going through for some of these currencies it's just too much of a cost even at random with a bad failure rate for bad stats as well, and not everyone has the best of luck either, I've had it with the luck when I pulled 9 stats and only got 1 worth while stat for all the work that I put into it, I only got one. Perhaps keep the cost for pulling the exact stat you want while lowering the gambling to a lower amount than it is right now?

@lesmceld - thanks for the support.

@ Borella/mohammed1234 - Pretty much sums up my thoughts in here. 8)

@ Bilalab - Curious as to how that was never got a hold of any of the legendary weapons, that and OD/UD has got to be the second biggest curse in this game right next to enchanting your gear, if only there was a way to actually have a more permanent way of boosting it above 100 without the use of something that only fixes it temporarily

@ pachat93 - You can say that it might be an over exaggeration, but it's still frustrating when you go to pull anything and it being something not worth the time you put into it, and if mems were to become another source for good stats why not? If people could get their stats easier more people could stat up and be what they want to be, be more efficient at it, and maybe see more stats for sell at a lower price, thus dropping the insane gear costs by a sufficient amount

@ Meijf - not everyone shares the same opinion, it's not fun/joyful having to see your work go to absolute waste by pulling a bad stat, it's anti climatic at it's finest when it comes to trying to pull for stats most of the time, I get excited that I'm about to get the stats that I need and over look the random "lol not the stat you needed lol" factor every time, it's frustrating to have your gear be postponed by a wall like this, gearing up is already annoying through plussing as it is and statting isn't too far behind it right next to tiering it up a few notches to make it all the better in the long run.

Zerienga

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18

Sunday, November 8th 2015, 5:06am

You can use mems to buy the lvl 92 weapons which can drop the good stats (int/matk, stam/hp, str/patk, dex/patk, etc). I'd prefer the trading in 3 of the same item to get one with the stat of your choice (from it's stat drop table) over just being able to select it at will.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

19

Thursday, November 12th 2015, 3:41am

You can use mems to buy the lvl 92 weapons which can drop the good stats (int/matk, stam/hp, str/patk, dex/patk, etc). I'd prefer the trading in 3 of the same item to get one with the stat of your choice (from it's stat drop table) over just being able to select it at will.
And it still comes down to the same thing however in this case as well, all it does is add more length to getting something of which you wish to obtain, even so however the current way that is right now just annoys me more than anything, it would less annoying even knowing that this would at least be done at the very least, but trying to shoot for the stars and hope to hasten the process of gearing up, maybe even cheapen the amount that stats cost for the average going player to actually be able to get more bang out of gear, who knows this might even allow for more stats to be added into certain stat pulls that they would otherwise not have been in, like stam/mdef in shell/pom pulls? So that the statting up of your gear is much easier to go by instead of having to rely on half shots when buying either shell pulls blah blah blah this part's pretty much been explained in the OP.