I'm a firm believer in all class comboes having a usage, that is unique. For example, if I say D/S, what do you think? It should be group cleanse. If I say M/WD, it should be insta flames... If I say P/R you think fearless removal. There are some classes that don't have a lot going for them, I'd like to see this on something like a W/P ideally. However, as it sits now, P/R purge is fine, it is unique (I believe the only other thing is a M/P elite). M/R or R/M used to have something, before they reworked the elites. Its the little things like this, that make the difference, it allows us to fight back, everything should have a counter, NON beneficial and NON Item shop items should be able to be removed. Whether you want to make this a siege item (put it in the farm, the farm, the farm. HEY GUYS USE THE FARM!), or if you want it to be an ability, it should exist. Now removing peoples speed mount 7 day potions, I have a problem with. But I mean casting an Egg of bad intentions, in the right circumstances... I'm ok with that. I like the strategy play, for example, in siege:
We know the enemy has farming alts, so we get someone on a rouge or 2, to go and kill them. This slows the farm. Meanwhile, we have our traditional troops. But wait they have a scout and eyes in tonight! We'll need to use the mid to get to their side. But wait, they have people in mid, so we need to secure mid, so we will need to draw resources from left tower... THIS is what I want in siege, and typing this all up in a nice ribbon... This is what having skills like the afore mentioned 'improved purge' will do.