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jamesduke42

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Wednesday, December 16th 2015, 6:57pm

Make Armor/weapons bought in AH bound!!

This will keep bag drops and old gear cheaper to allow new players to get decent gear/stats... Greedy players who flip AH items drive up prices and drive new players away from the Game!!
100 people spending $10 is more profit than 5 spending $100.

Cike

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Wednesday, December 16th 2015, 7:00pm

This will keep bag drops and old gear cheaper to allow new players to get decent gear/stats... Greedy players who flip AH items drive up prices and drive new players away from the Game!!

they will just find something else to flip. imo, it's not really a problem, considering bag stats are so easy to get anyways.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

jamesduke42

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Wednesday, December 16th 2015, 7:20pm

Yes they are easy if you are end game. But new players shouldn't have to sell dias just to get stats to quest.
100 people spending $10 is more profit than 5 spending $100.

Cike

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Wednesday, December 16th 2015, 7:47pm

you could argue the entire statting process is screwed up, this is not an issue only pertaining to new players.

i've never seen rediculously overpriced bag stats on the AH, considering how good they are relatively. if a normal stat costs what, 5m? (yeah ik, depending on stat, w/e), then do you really expect the bag stats to go for less than at least 1-2 mil? considering they are only a couple % worse.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

jamesduke42

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Wednesday, December 16th 2015, 8:08pm

Well its the people killing the game not runewalker/gameforge.. However, plussing is ridiculous
100 people spending $10 is more profit than 5 spending $100.

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Wednesday, December 16th 2015, 8:19pm

you could argue the entire statting process is screwed up, this is not an issue only pertaining to new players.

i've never seen rediculously overpriced bag stats on the AH, considering how good they are relatively. if a normal stat costs what, 5m? (yeah ik, depending on stat, w/e), then do you really expect the bag stats to go for less than at least 1-2 mil? considering they are only a couple % worse.


I'd say the issue isn't just that
it's the fact the best gear quests give is fairly inadequate for how mobs are in the zones
and the mobs aren't very balanced around someone just leveling up a fresh toon (at least once you hit SL)

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Wednesday, December 16th 2015, 9:09pm

Part of the problem is that the game is not designed to take into account people levelling up as fast as they do now. As I like to tell my guildies....Ooops I leveled past my gear again. They did try to compensate for some of this with the later quest gear sets, which are certainly good enough to keep questing, if not to do instances. But, yeah, the early levels/zones up to 50 can be tough...if you aren't willing to "dirty stat" a piece of gear or two. I made a new toon the other day, gave him an OD white cape statted with bag stats and he is just rediculously OP for the zones he is questing in. I'm getting him to 55 so he can wear some ZS or HoDL gear, which I figure, bag statted will take him to cap no problem.

One last piece of advice.....get the best weapon you can afford and upgrade it every 15 levels. A good weapon solves a multitude of problems.
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Wednesday, December 16th 2015, 9:19pm

Part of the problem is that the game is not designed to take into account people levelling up as fast as they do now. As I like to tell my guildies....Ooops I leveled past my gear again. They did try to compensate for some of this with the later quest gear sets, which are certainly good enough to keep questing, if not to do instances. But, yeah, the early levels/zones up to 50 can be tough...if you aren't willing to "dirty stat" a piece of gear or two. I made a new toon the other day, gave him an OD white cape statted with bag stats and he is just rediculously OP for the zones he is questing in. I'm getting him to 55 so he can wear some ZS or HoDL gear, which I figure, bag statted will take him to cap no problem.

One last piece of advice.....get the best weapon you can afford and upgrade it every 15 levels. A good weapon solves a multitude of problems.


actually I'd say up to 50 is probably the easiest part
the experience gaps aren't too large, (like they get for 51-60 area) and the mobs stats stay fairly linear overall