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jamesduke42

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Wednesday, December 16th 2015, 8:35pm

Plussing

I would have to say that plussing is what drives people away from the game... A simple fix would be to leave prices the same and make it 100%. You won't lose money because more people would still be playing. Also people would experiment different classes and plus more gear.
100 people spending $10 is more profit than 5 spending $100.

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Wednesday, December 16th 2015, 8:48pm

I would have to say that plussing is what drives people away from the game... A simple fix would be to leave prices the same and make it 100%. You won't lose money because more people would still be playing. Also people would experiment different classes and plus more gear.


I'd say it's more than just the plussing that prevents experimenting
it's the difficulty of actually getting to a decent level for both your sides
the difficulty of getting all the stats and gear, not to mention the fact that very few stats are even worth using (and also to include that only 1 of the 2 instance leather sets is even worth using for the leather wearers)
the lack of decent/proper gear for some of the more interesting combos (P/W for example)
and the ridiculous amount of TP needed to max all the useful skills

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Wednesday, December 16th 2015, 9:40pm

hell, forget 100% i would be suuuuuperrr happy if it just simply had a chance to fail but NOT freaking LOWER my item...

100% would be best but ill take not lowering level..

i remember spending 20+ gems and ended up with lower level then i started.. from that day on i have yet to buy a single gem.. its been over a year.. maybe 2 years.. ill keep my crappy gear over the stress of seeing fail rate lower my item.

remove lower item and i will + all my great to 16

jamesduke42

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Wednesday, December 16th 2015, 10:03pm

Yea only if they kept success rate like it is. The whole process should be cheaper.. 100 people spending $10 is better than 5 spending $100
100 people spending $10 is more profit than 5 spending $100.

5

Wednesday, December 16th 2015, 10:15pm

Yes, for the 1,900,001 time now....

Either stop allowing gear to be lowered by item shop plus attempts or have it so the item shop plus items don't fail at all.
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6

Friday, December 18th 2015, 2:41am

I wish they would make it so fails would not lower the + of the item.

I have walked away from my keyboard so many time mad, that I spent $20 in diamonds to end up at the same level or lower on weapon plussing, never making +16. And always buy on 130%+ diamonds so 1k+ in diamonds to get to +16... cant even imagine the price to get to +20 with that wheel of misfortune.
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Friday, December 18th 2015, 3:03am

Plusing is gambling. Gamblers are addicted to gambling not winning. It doesn't matter how bad the success rate is or how much they spend. They are in it for the thrill of the gamble not to actually plus the item. The money is made on the gamblers. The more they fail the more they spend. Not the people who want to get their items higher they quit buying long ago, they have some sense. However the gamblers go on gambling forever the plusing really doesn't matter to them the gambling does.

8

Friday, December 18th 2015, 12:38pm

To be honest, more then the plussing rates, more then the hole tp thing i think what stops people from making new gear or trying out new classes is the difficulty to find weapon +20 jewels and the cost in diamonds to get the +20 stuff. The game has envolved to the point where you need +19-+20 stuff to be viable and yet the +20 jewels are still very hard to access. Almost impossible to get as f2p because no one wants to sell theirs and even for p2w the cost is insane and you get a bunch of stuff you didn't really care about with it. If you compare the costs doing 16 to 20 is more expensive then doing 1-16.
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jamesduke42

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Tuesday, December 22nd 2015, 8:13am


Plusing is gambling. Gamblers are addicted to gambling not winning. It doesn't matter how bad the success rate is or how much they spend. They are in it for the thrill of the gamble not to actually plus the item. The money is made on the gamblers. The more they fail the more they spend. Not the people who want to get their items higher they quit buying long ago, they have some sense. However the gamblers go on gambling forever the plusing really doesn't matter to them the gambling does.
Plussing with jewels bought from vendors should be a gamble.. If you spend real life money it should be better. Perfect +20 should be sold for Rubies!
100 people spending $10 is more profit than 5 spending $100.

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Tuesday, December 22nd 2015, 1:26pm

I agree that plussing items purchased with diamonds should not drop levels or fail at all. With people mostly having and gearing 4+ classes and siege gear, Gameforge is making a lot of money off of those. But then again players are still buying plussers at incradible rates, so why would they change it?

To Nuhjijii,

Getting more than one class to max level is not that hard, be patient, wait for 100/200% XP/TP weekend, like we are getting on the 28th and level and do your quests to get it. People seems to think that by bypassing zones, quests etc to be level 95 on main is the most important thing in the game to do, it is not. How many yet again did i and we saw in Weeping coast for the POM event?? having to quest in a zone they NEVER been too?? LMAO, i love when Gameforge hits us with POM event like this that are so cool by the way, and the same people complaining : We don't have enough quests for one side to 95?? really? Why do people think the game was made to be 95/95/95/95/95/95 in one weekend etc?? we used to have the ability of leveling 2 classes only for the first few years and i never had issues with keeping them at top level? ah yes i have been to all zones, have done most of the quests, have quested for classes 3/4/5 on 100% XP, yes i have used daily reset tickets, potions, pets etc to do it.

You cannot expect to have all classes with 600M+ TP, the game has always been a game played on the long run and keep their player base. My main class has Knight 980M TP, Priest at 560M TP, Scout 289M TP, Mage 180M TP, Warrior at 150M TP. I do dailies and new quests on the class i want to level. You cannot expect to be able to play all classes at endgame or close to it within a few weeks of playing this game.

Hopefully you are mentioning that no leather armor is available to that class, what class are you talking about? Rogues have the easiest drops to get in instances, do minigames/eoj's/ memento farm and stats are not that hard to obtain + the POM event we just had ;-).

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11

Friday, December 25th 2015, 7:23pm

Plussing has to be the biggest frustration causer in this game, rather it be bought with diamonds or with ptokens it's demoralizing to see money/time go down the drain just for attempting to get something achieved in the game. Taking that away would improve the gearring process drastically, hell it could even mean more people might be more willing to try out more than just one class combo outside of what they do, instead of having to go to what's the promlg class combos that are already known to be good, or have more options available for having more sets of gear readily available by having the gearing process hastened.

jamesduke42

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Monday, January 4th 2016, 8:44pm

And the jewels you get from the great wheel should be perfect.hell you are gambling to get them! This is a suggestions page.. Mabye forward it please.
100 people spending $10 is more profit than 5 spending $100.

jamesduke42

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Wednesday, January 6th 2016, 3:50pm

Hey its me again. I have more ideas to change plussing since my other ideas weren't forwarded.. ALL plussing runes to plus 20 should be available via phirius token,they should have the fail/drop rate of the current dia jewels... ALL plussing jewels to plus 20 should be available without playing wheel of stupidity and they should have the same fail rate without the chance to drop. All plus 20 perfect jewels should be available via Ruby!. I will continue my suggestions til I see it addressed.
100 people spending $10 is more profit than 5 spending $100.

14

Wednesday, January 6th 2016, 5:04pm

To cut back a bit on the cost while they implement something new: If you're DPS don't plus things that give Stamina (eg. Shoulders). Or at least not EVERY piece. Stamina is mostly unnecessary in PvE for DPS.

Only +20 Rings, Weapon, Necklace, Armor that plusses Damage/MDamage in that order of priority imo.
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This post has been edited 1 times, last edit by "Magío" (Jan 6th 2016, 5:43pm)


jamesduke42

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Wednesday, January 6th 2016, 5:56pm

Yea the day they had the better odds day. I bought $50 worth of dias. No sale.. And I wheel of fortune all of it... Got plenty of nebula jewels but only enough to plus the 2 rings to 19 and weapon to 17. Don't remember how many Armor ones.. But that is ridiculous.. Plussing those items in the order u said is necessary to do pve so it should be obtained easier... Also if they did what I said my 8000 Rubies I have could be used.. If they want to keep the wheel of misfortune they can remove the plussing jewels and make a new dura hammer that permanently increases an items base dura by 30.. So u have to buy diamonds and use your own if u want to permanently raise your wings' dura or a piece that u just can't seem to find od!
100 people spending $10 is more profit than 5 spending $100.

This post has been edited 1 times, last edit by "jamesduke42" (Jan 12th 2016, 5:31pm)


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Thursday, August 11th 2016, 8:31pm

necroing old thread.

not sure how it is on mithras dont care rly..

but i took almost a month off roughly, and am tryin to give it a go again...

but the item shop still is like totally stupid to me no offense.. but it takes way too many clicks and pauses to buy some 30 day backpacks

there hasnt been any changes to item shop i guess since the last time we all qq'ed about everything. i guess i will.

But thats small fry compared to this..

the +20 problem.

Just for hoo hoo and ha ha's i tried spinning the wheel to try and get some for a future weapon... i spent almost 4k diamonds.. and got 2 armor... and 2 weapon... and 1 accessory. NONE of which are perfects...
thats ridiculous, i dont even want to play this game anymore if thats what it has come to no offense to any.

on erebos.. nobody wants to plus any new gear... which means nobody even cares about replacing their Goh and Pomh sets... stuff that is 10-12 levels old.

Thats what this game has become GF, RW Whomever.... people would rather spend randoms and just restat their 10-15 level old gear then replace it with something better because of plussing... honestly it seems people are only running for weapons it seems nowadays... and once they get their weapons, they are good. lol

Every year it seems this game gets more and more expensive...

Ten thousand suggestions of just sell them in Item shop periodically for like a weekend sale... but yet nothing.. just rinse repeats of the same sales we have had years ago...

CMON STEP IT UP PLZ>

Tires of people quitting over how this game currently is... which can be fixed.. but also on the fence of permaquitting too... i rly hope something changes.

( not sure if i necroed even right thread lol just wanted to rant!)
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This post has been edited 2 times, last edit by "FarmerTom" (Aug 11th 2016, 8:44pm)


17

Thursday, August 11th 2016, 8:48pm

this is why my gear is only +16, the wheel is crazy expensive at a slight chance to get what is needed. cant see spending a $100 in diamonds on a maybe that probably would not get a weapon from +17 thru +20. Dont get me wrong we get all types of world shouts and other consumables, but that is not what we are after.

I agree with Farmertom that these need to be put in Item Shop - regular or sales. We are willing to pay to get them, just not to gamble 4k plus diamonds at a maybe that yielded 5 plussers total, roughly 800 diamonds per plusser O.o cause thats all we are after... thats crazy expensive for a plusser.
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18

Friday, August 12th 2016, 1:08am

GF should have random mini-events that are unannounced that last like 15 minutes to 2 hours.

Possible effects:

1. IS Jewels do not drop levels
2. +drop rate
3. +kill xp
4. +kill tp
5. +quest xp
6. +quest tp

etc...

19

Friday, August 12th 2016, 1:45am

It's so dumb because it's not even a RW problem. Gameforge could put the +20's in the item shop tomorrow and they are DELIBERATELY CHOOSING NOT TO. They clearly don't care what the playerbase thinks.
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20

Friday, August 12th 2016, 4:04am

It's so dumb because it's not even a RW problem. Gameforge could put the +20's in the item shop tomorrow and they are DELIBERATELY CHOOSING NOT TO. They clearly don't care what the playerbase thinks.
Starting to think like you, open a thread asking if they had any plans to make the +20s easier to get in the future and never got an answer there. I would seriously like to know what the big deal with making +20s the same as pretty much every other item in the game. If you want to remove +20 why don't you simply stop selling those and if you want to have them in the game why do you make it such a pita to get them.

US servers have much lower population then what you could see on german servers for instance and some stuff that might work well on DE servers might be quite hurtfull here. Since we have lower population so much fewer items/stats hit ah killing the economy here is a couple ideas to remedy the issue
1. increase pull and drop od rate. Simply put more iterresting items for sale = more transactions = stronger economy
2. increase the chance of getting good stats from mems/top reward eoj. more stats on sale = more transactions = stronger economy
3. make +20 easier to get. increase incentive to gear

obv improving the economy should help with attracting new players and retaining the current ones. Yes it is making the game easier but with the current difficulty too few can reach good enough gear to run or do good in siege and it makes the game less attractive for everyone.
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