There currently is a big imbalance in siege war. Guilds with 44,000 scores being pitted against guilds with 4,000 scores, also guilds with similar scores facing off against each other multiple times in the same week. I would like to suggest a few changes, as follows:
1. All guilds signed up can potentially face any of the other guilds signed up regardless of the difference in scores.
2. Guilds who have a score in excess of double (or greater) than their opponents will have the following restrictions in siege war
A. No speed effects from either alchemy potions, food or stables will be use able by the higher level guild.
B. The lower level guilds towers at their castle will be invincible and cannot be attacked by the higher level guild
C. Guild gates for the lower level guilds will be buffed by 25%
By making these simple changes, the lower level guilds only have to take 1 tower of the 6 to get a tie (Their 2 which cannot be taken and 1 additional) or 2 towers where guilds are close like a 3,500 score guild facing a 7,200 score guild still greater than 50% difference but the 3,500 score guild has a really good chance of taking 2 towers and getting a win. By eliminating speed the higher level guild has less chance of covering all their towers speedily to keep the lower level guild(s) from getting ties or wins.
Those were the ideas I thought of, I am sure there are many more, so lets hear them! Or if you want bash my idea but please come up with a better way to make siege warfare a little fairer to all.