Champions received an item set skill, Disassembly Mode, a while back. This item set skill is the "reverse" of Shield Form:
Add 5% accuracy, and convert 80% stamina into strength
There are two issues with this Item set skill.
1) Cannot Be Used In Combat
2) Lower Chain Drive Activation Rate
The first issue is somewhat minor so I won't spend much time with it. Essentially, shield form can be toggled, while this mode cannot, during combat. This makes it slightly impractical to use, since many abilities require shield form to use in the first place. Not all of these abilities are restricted to tanking --- some damage reduction abilities can be used from a support perspective to aid allies. But once you leave Disassembly Mode, you can't re-enter until you leave combat, so you either don't use a number of skills, or you can't re-enter this mode until you leave combat.
The second, and more important issue, is that Chain Drive activates approximately 80% of the time on white attacks in Shield Form, and only roughly 20% in Disassembly Mode or regular dwarf form. This mode is clearly designed for outputting damage, and yet the quintessential champion dps skill is not as easily accessible in this form as it is in shield form. Players that have tried champion all determine that a non-upgraded shield form (only converts 10% strength into stamina) is better for damage output as it allows you to get more chain drive activations. Due to this, this Item set skill has gone unused.
A simple fix would be to increase the base probabilty of chain drive activations. While having it also at 80% would be wonderful, that would also turn this form into a rune pulse spam. So a modest change, nothing crazy, just up to say, 40% instead of 20 or 25, w/e it is now may adress this. Coupled with elite skills and the other item set skills, this would ideally give champions a viable rotation in the Disassembly Mode that could match or surpass the damage output of non-upgraded shield form champions. While it is possible to create a skill rotation for damage output without using shield form, the damage provided from an abundant number of chain drive activations makes the shield-form DPS method much better in comparison to anything else (except for champion/mage Elemental Rampage, which is a 5minute cooldown skill).
A second fix I can suggest, could be in the opposite direction --- reduce the activation occurance in Shield form. This is the least preferred method, but a possible one to make all forms of Champions viable. A reduction to match the other forms, 20%, would make it so champions actually have to use a skill rotation to hold aggro when tanking, opposed to just spamming Rune Pulse, and would be NOT use shield form to dps because there is no benefit to doing so.
This post has been edited 1 times, last edit by "BlankMinded" (Mar 15th 2016, 6:39am)