I understand why some EOJ quests are getting removed, but in order to balance the removal of the easier EOJs it would make sense to increase the amount of points that can be obtained for other quests. Better yet there should be a scale for the available EOJ quests based on the difficulty of the quest. The more work a quest requires the more points it should give. For example:
80 points for quests that require gathering less than 10 items
100 points for quests that require gathering 10 items
150 points for quests that require killing less than 10 mobs
200 points for quests that require killing 10+ mobs; these quests can be completed by parties
250 points for quests that require a combination of gathering and killing or elite mobs; these quests can be completed by parties.
This set up would entice more people to complete EOJs, potentially work in groups for the harder and longer quests, and have people revisiting older zones with EOJ quests.

Best EOJ event was in Chrysalia then got removed because of botters, then we had the bottle EOJ's in Kashalayan, removed also because of botters. Those were great EOJ gathering spots where you could go and farm them alone or with friends. Finishing 1st or 7th, you still get EOJ's but when 3 players are at 1000 points and they could end up with 2 EOJ's for their work just seems wrong to me. But the botters will always find a way to exploit a good aspect to the game and spoil it for the players that do it the right way, so thx to those who can't play by the rules and we wonder why we can't get nice things in game.![]()
maybe just add the event points to daily quests and merge the two quest types?
only get tokens the first 10 each time they are reset ofcourse.
that way you have the potential to gain EoJ by just doing dailies, as well as increasing the speed at which events are completed in high daily traffic zones.
This post has been edited 1 times, last edit by "bilalab" (Mar 22nd 2016, 7:17pm)
It is not the botting that causes all the problems. It is the failure rate. Everything in this game is based upon the premise that the higher the failure rate of any thing the more people will play. Everything about EOJs is high failure. Start by getting them. You can fail to get them if the event is not completed, if there are more than 3 players in the event all others will be a fail even if it is completed and you did well. ( a couple of EOJ for participation is a fail) You fail to get xp and tp in the events win or lose.
If you eventually get enough EOJs to get a piece of gear it will be UD the vast majority of times another fail. If you are trying to get a useable stat the 90% of the times you get one it will not be useable. More failure. Hours spend to get worthless gear and stats. This mimics all other aspects of the game;I play fail so keep playing so you can fail some more it is a masochistic system.
It is like banging you head against a wall, it feels good when you stop but the sound it makes when you hit the wall is so wonderful.