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Djed

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Monday, March 21st 2016, 2:53am

EOJ Suggestions

I understand why some EOJ quests are getting removed, but in order to balance the removal of the easier EOJs it would make sense to increase the amount of points that can be obtained for other quests. Better yet there should be a scale for the available EOJ quests based on the difficulty of the quest. The more work a quest requires the more points it should give. For example:

80 points for quests that require gathering less than 10 items
100 points for quests that require gathering 10 items
150 points for quests that require killing less than 10 mobs
200 points for quests that require killing 10+ mobs; these quests can be completed by parties
250 points for quests that require a combination of gathering and killing or elite mobs; these quests can be completed by parties.

This set up would entice more people to complete EOJs, potentially work in groups for the harder and longer quests, and have people revisiting older zones with EOJ quests.

2

Monday, March 21st 2016, 3:35am

All that for 35 EOJ's being given to 1st place?

I'd also like to add that they need to scale up the 1st place rewards by zone. Maybe +5 Eoj's per zone you go up?
Why do Split-water public when I can just spam a chrysallia quest for the same reward?

If Chry remained at 35 and the scale up was applied, split-water would reward 1st place with 75 Eoj's. This would be another most likely welcomed change.

IIRC Chry public vendor gear costs like 150?? meaning you only had to win 5 times to earn a piece which equates to a lil over and hour of work.
Splitwater is 310 EOJ's which would mean you'd have to do the public quests 9 times which equates to 2hrs and 15min of work for a single stat. I don't think that's a good reward for the time investment. In two hours time, I could go farm something else and make enough gold to buy at least 5 stats.
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Monday, March 21st 2016, 4:29am

Yeah, cost goes up by like 10 each zone, but every zone the EoJ's quests seem to give less and less public event points. Not to mention the horrid pull rate from EoJ.
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4

Monday, March 21st 2016, 3:11pm

I understand why some EOJ quests are getting removed, but in order to balance the removal of the easier EOJs it would make sense to increase the amount of points that can be obtained for other quests. Better yet there should be a scale for the available EOJ quests based on the difficulty of the quest. The more work a quest requires the more points it should give. For example:

80 points for quests that require gathering less than 10 items
100 points for quests that require gathering 10 items
150 points for quests that require killing less than 10 mobs
200 points for quests that require killing 10+ mobs; these quests can be completed by parties
250 points for quests that require a combination of gathering and killing or elite mobs; these quests can be completed by parties.

This set up would entice more people to complete EOJs, potentially work in groups for the harder and longer quests, and have people revisiting older zones with EOJ quests.


I would say that this is a horrible example. reason being that most of the time it's 1 or 2 people doing the EoJ quests, so they need to get all 6k points by themselves and they would want to get it in all 3 channels for max profits for their time (currently 105 EoJs per 20 min if you get first in all 3 zones). so unless they group the mobs together and have a really short respawn time, the time required to complete most quests are really high and hence why most people do not do EoJ quests anymore.

Having any EoJ quest being able to be completed by parties just means ppl will bring alts to do it instead. would help those 1-2 people to complete it faster, but GF/RW seems to have some problems with letting healers and alts complete mob killing EoJ mobs faster.

I would suggest that instead of having crap ton of EoJ quests spread around the zones, they should make a few quests that can be completed much faster. Alternatively, make a quest that provides huge amounts of point to complete it once, and by huge I mean 1k-2k. however this type of quest shouldn't be anything related to the instances as the bosses aren't exactly made to be solo'ed (unless ofc they are going to be bosses like mirror instances bosses).

Djed

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Tuesday, March 22nd 2016, 2:29am

EOJs aren't meant to be done by 1 or 2, even though that's the reality of the situation. My suggestion is to try to increase the number of players doing them so that more stats can be pulled. I do agree that quests should give more points per completion in order to entice people to want to do them. Right now I only see people doing EOJs in 1 or 2 zones right now, and even then it's only 1 or 2 people.

Having only a few EOJs per zone is also a good idea as long as it doesn't end up like having to wait on world bosses and only a few people hogging all the quests.

6

Tuesday, March 22nd 2016, 2:40am

Nobody wants to do EOJ when there's more than 1-3 people doing them because it's barely worth the time when you're coming in first every time let alone if you're coming in fourth or fifth. The system is set up in such a way that it's only worth doing EOJ if you can come in first every time, and even then it's tons of time for a subpar stat rolling rate.
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7

Tuesday, March 22nd 2016, 4:40am

I think you have a 12% chance of getting the stat u want in splitwater EoJ pulls (bones ones) so you that means that you would get the stat u want 1 in 10 pulls. to do 10 pulls you need like 3100 EoJ points. to get 3100 EoJ points you need to get 1st place continuously for 10 hrs. (105 EoJs every 20 mins)

and that's just on average chances, in actuality u might need to pull more or less depending on your luck. so why would any1 want to spend so many hrs on EoJs when they know other people are doing it too and they mostly don't have any chance to get in first 3 ranks...

even Zid says that you should bring your own alts to do EoJs when no1 else is doing it (so you can control who gets 1st, 2nd and 3rd)...

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Tuesday, March 22nd 2016, 2:33pm

Adding tp and xp to EOJ events makes sense. These are the only quests where you don't receive any reward for completion to consider EOJs alone as a reward is currently a waste of time. Also the rate of EOJ for anyone but the first 3 players is absurd. The treatment of parties under EOJ is also absurd. I have been in parties who have done 90% of the work and get very little when a single player or two come in and do 2 or 3 quests and take 1st and 2nd place.
It is just a very flawed system that needs a major overhaul.

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Tuesday, March 22nd 2016, 3:44pm

Best EOJ event was in Chrysalia then got removed because of botters, then we had the bottle EOJ's in Kashalayan, removed also because of botters. Those were great EOJ gathering spots where you could go and farm them alone or with friends. Finishing 1st or 7th, you still get EOJ's but when 3 players are at 1000 points and they could end up with 2 EOJ's for their work just seems wrong to me. But the botters will always find a way to exploit a good aspect to the game and spoil it for the players that do it the right way, so thx to those who can't play by the rules and we wonder why we can't get nice things in game. :dash:

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Tuesday, March 22nd 2016, 3:56pm

Maybe get rid of the whole concept of EOJ all together and make those stats drop in dreamland. No way to bot dreamland and everyone gets a fair share.
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Tuesday, March 22nd 2016, 3:56pm

maybe just add the event points to daily quests and merge the two quest types?

only get tokens the first 10 each time they are reset ofcourse.

that way you have the potential to gain EoJ by just doing dailies, as well as increasing the speed at which events are completed in high daily traffic zones.
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12

Tuesday, March 22nd 2016, 6:59pm

Best EOJ event was in Chrysalia then got removed because of botters, then we had the bottle EOJ's in Kashalayan, removed also because of botters. Those were great EOJ gathering spots where you could go and farm them alone or with friends. Finishing 1st or 7th, you still get EOJ's but when 3 players are at 1000 points and they could end up with 2 EOJ's for their work just seems wrong to me. But the botters will always find a way to exploit a good aspect to the game and spoil it for the players that do it the right way, so thx to those who can't play by the rules and we wonder why we can't get nice things in game. :dash:

If you think someone's botting get a GM... it's pretty easy to get one in IRC, so there shouldn't be any excuse to label someone as a botter. you are right in that those 2 quests were great EoJ spots (another good one was Taz), however, the thing that made them good spots was the fact that people didn't actually have to move from those places to complete and turn in the quest; so they could spam the quests quickly and tab over to a different screen for the event cooldown and come back and spam the quest again when it is up, which created the illusion that they were botting... an actual botter (intelligent botter) wouldn't actually stay in areas where s/he can easily be spotted. so unless you are saying that GM's aren't smart enough to decide if someone is botting or not, all the actual botters at those areas have been banned and the ones that were using those quests were actual players that you are calling bots...

maybe just add the event points to daily quests and merge the two quest types?

only get tokens the first 10 each time they are reset ofcourse.

that way you have the potential to gain EoJ by just doing dailies, as well as increasing the speed at which events are completed in high daily traffic zones.

It might be better to leave the daily and EoJ quests separate but add EoJ points to the daily quest too. reasoning being that when you are spamming dailies with macros, most of the time you only know that you need to use DRT is when you can't get the quest anymore. so if daily and EoJ quests are combined into one, ppl would unknowingly keep spamming quests even when they stopped receiving xp/tp.


if xp/tp is added to the EoJ quests, than it would have to be comparable to the xp/tp we get from killing mobs, otherwise ppl would stop buying DRTs and use EoJ quests to lvl up.

can not add EoJ rewards to Dreamland rewards, as Dreamland has it's own stat names and only shows 2 lvl's of gear. however EoJ rewards stays the same for every zone, even when a new zone is added (Dreamland's does not). so the only way to add EoJ rewards to Dreamland would be to keep the merchant in their respective zones but change the currency required to Dreamland's currency. would also need to rework the amount needed to pull stuff too.

This post has been edited 1 times, last edit by "bilalab" (Mar 22nd 2016, 7:17pm)


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Tuesday, March 22nd 2016, 8:25pm

I have reported people that were botting, i have seen them disappear in front of my eyes. Why are you saying that i think GM's aren't smart?? I think they got tired of running around looking for botters from that spot and decided it was wasting their time on them and removed the EOJ altogether. So they could do more of their job then worrying about cheaters.

People are just jealous they can't be in game 14 hours a day like some of us and benefit by everything that the game offers. They do stuff to get the same advantage as those that put the hours in, but illegally and then wonder why they got banned and QQ how unfair it is.

We can't have nice things because some people will exploit it and get it removed, just like every EOJ's NPC's that gave us that chance.

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Tuesday, March 22nd 2016, 10:01pm

It is not the botting that causes all the problems. It is the failure rate. Everything in this game is based upon the premise that the higher the failure rate of any thing the more people will play. Everything about EOJs is high failure. Start by getting them. You can fail to get them if the event is not completed, if there are more than 3 players in the event all others will be a fail even if it is completed and you did well. ( a couple of EOJ for participation is a fail) You fail to get xp and tp in the events win or lose.
If you eventually get enough EOJs to get a piece of gear it will be UD the vast majority of times another fail. If you are trying to get a useable stat the 90% of the times you get one it will not be useable. More failure. Hours spend to get worthless gear and stats. This mimics all other aspects of the game;I play fail so keep playing so you can fail some more it is a masochistic system.
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Tuesday, March 22nd 2016, 10:03pm

agreed with everything bilalab. good points.
my r/p can outdps r/m. your name is stupid.

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Wednesday, March 23rd 2016, 2:21pm

It is not the botting that causes all the problems. It is the failure rate. Everything in this game is based upon the premise that the higher the failure rate of any thing the more people will play. Everything about EOJs is high failure. Start by getting them. You can fail to get them if the event is not completed, if there are more than 3 players in the event all others will be a fail even if it is completed and you did well. ( a couple of EOJ for participation is a fail) You fail to get xp and tp in the events win or lose.
If you eventually get enough EOJs to get a piece of gear it will be UD the vast majority of times another fail. If you are trying to get a useable stat the 90% of the times you get one it will not be useable. More failure. Hours spend to get worthless gear and stats. This mimics all other aspects of the game;I play fail so keep playing so you can fail some more it is a masochistic system.
It is like banging you head against a wall, it feels good when you stop but the sound it makes when you hit the wall is so wonderful.

Failure rate? on EOJ's? i have yet to see more than a 30% fail rate on my EOJ's pulls for stats, i get a 50% OD rate on EOJ's. aardvark i think that you haven't pulled much with EOJ's in your playtime of ROM. I have 4 toons with about 6K EOJ's on each of them, i never go lower than the 5K mark so i can pull wherever i need to get the stats from. You cannot base your failure of pulling stats or gear solely on 2 or 3 pulls and say it is a flawed systems. The game is based on people having fun playing a game and make money off of it :P

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Wednesday, March 23rd 2016, 3:10pm

I have pulled many, many stats almost all have magic defense as the second stat. As for OD I would love to see half become OD. If one in 5 is OD it is a miracle. More likely 1 in 10. How long does it take you to get 5K EOJs. at 35 max for 1st place. The math works out to be 142 first place finishes in a row. That is 2840 minutes or 47 plus hours. Four toons wih 6k EOJ over 300 hours (doing no dailies no quest no instances getting no tp or xp etc) of just doing the event and nothing else and winning every time do you have a life? If you were using the system of doing 3 on the different channels only 75 plus hours per toon. Of course those of us who can only do 1 or two events a day never see that level. Like I said a failure. Of course if you pull 5k EOJ items you will get a OD every other time you have probably pulled 15 items and you will get at least one OD and one good stat.
I play this game for enjoyment it is not a job of doing one event over and over again and again for hours and days on end. That is the definition of a job which you get paid for not something you pay to do for enjoyment.

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Wednesday, March 23rd 2016, 8:48pm

Well i have the chance to play more or less 12/14 hours a day. I was doing EOJ's on 5 toons on all 3 channels every morning or so. Finishing 1 through 5 all the time on all 3 channels and deciding who i wanted of them their placement in the winning circle. Just gotta be patient and do it everyday for a few hours, over time they stack up, just gotta remain over 5K. I never spend 5K EOJ btw, i do EOJ to 6200 EOJ and spend 1200, as to remaining on top of the 5K mark.

Having 5K EOJ's doesn't mean you have to spend them, gather for a later date when you got stuff to upgrade or need. I have no job as i am on work comp for an accident that left me with a disability and allow me to enjoy the game as much as i want.

I have patience and commitment like none other :lol:

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Wednesday, March 23rd 2016, 11:00pm

Sorry to hear about your injury, but I can only afford a little over an hour every day in the morning. Even though I am retired. With the time you invest in the game everything can be a success and useful, with the time and effort you have put into the game it is no wonder you have god like characters, however with the limited time available for this game that a lot of us have the failure rate is far too great to invest our limited time resource. I do not even have alts. I have only 3 total toons all at max levels and far short on tp. The only time I break the routine is when new areas open and I plan a few blocks of time to level my characters. The time for dailies takes up a lot of my available time the occasional GG because of the great tp it offers takes up the rest. If I do an event or instance I must have a very high probability of success or it is not viable.
I need an event with decent rewards and a more reasonable level of success.

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Thursday, March 24th 2016, 2:38am

I hear you aadvark, i agree fail rate on mems as always been bad for me with a success rate of 2% for me loll, but EOJ's, P-shells and POM's have been good for me. I even have guildies sending me their POM's for me to pull gear or stats lol.

We had great EOJ spots to farm and they got removed because of botters sadly. I wish the drop rate for everyone would be at least 50% for all but the randomness of ROM as always amazed me.

I always hope things get better since i love this game a lot and the people :beer:

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