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  • "zidlef" started this thread

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1

Tuesday, April 5th 2016, 7:52pm

Dungeons adjustment or bosses in instances

As mentioned in another thread, put your thoughts here on what adjustments should be made or tried to be made to the instances. Please keep it civil and informative and useful, tyvm

K/P/S/M/W 98/98/98/98/98
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ruisen2000

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Tuesday, April 5th 2016, 8:26pm

Pillars of Morfan:
Boss 3 - Curse of the Soul devourer AoE should have an 150 range limit, and will not hit players outside this range.
Boss 4 - After boss starts him immune phase, the time inbetween the immune phases should be increased to 20 seconds.

Hall of Earth:
Boss 1 - Bugs should switch aggro to person doing damage and have their HP reduced to 1m so that they can be range AoE killed. yellow message should also warn players of bugs spawning, and cast time of the spell spawning bugs should also be doubled.
Boss 4 - The cast from the 2 adds should be stopped by stuns/silence.

Also raise enrage timer to 20 or 30 minutes.

Unsure:
Pillars of Morfan, Boss 1 - Is there some way to deal with the infinitely summoning adds? I was in a lesser geared group strat attempt once, and by the time we were able to kill both adds, next wave of adds were close to spawning and we weren't able to spend much time DPSing boss. Leaving the adds meant eventually we were swamped by a dozen of them. If not, either reduce HP on adds to 2m, or increase the time interval that they spawn, or have the straight line AoE from the boss do significant damage to the adds if they are in range. Or even better, have one of Gorigon's epic looking cannon on his hand be on the wall in a barrier as a spare part, and when he lowers the barrier to walk over there and replace his hand cannon, if you grab it before he does, you get to use it and start nuking mobs with it :D
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This post has been edited 5 times, last edit by "ruisen2000" (Apr 5th 2016, 8:38pm)


3

Tuesday, April 5th 2016, 9:06pm

Force the raid to do boss mechanics rather having the ability to burn every ::cough:: boss.



Bring back the mechanics where you had to be mobile (beth/kbn 5th), interact with the environment (tosh 1,2,3,4), even trash had to be coordinated (sardo)

bring it all together and you have something like KBN 6th boss. I was not lucky enough to be one of the first ones to figure out the boss strat, because that would have been an honor. Most of KBN is what i like to see from an instance (beside those pre-nerf wind eles LOL), even with a fast burn it was actually kind of worse to dps too fast (3rd boss) or you would miss out on an interrupt.


Basically ever since Grotto, it's just been downhill ever since. They release Belathis, one of the most annoying and hardest instances i've ever ran but, then GoH is released, essentially the polar opposite. GoH 3rd sorta was fun, however the strat was pretty straight forward.



Pillars of Morfan:
Boss 3 - Curse of the Soul devourer AoE should have an 150 range limit, and will not hit players outside this range.
I'm positive that the cast he does can be backed away from.
What doesn't make sense was the containers and soul stab QQ
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Rakalaka M/P/L (98/98/98)
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This post has been edited 1 times, last edit by "SHAYdynasty" (Apr 5th 2016, 10:18pm)


ancientgear

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Tuesday, April 5th 2016, 9:12pm

Ehh idk if anyone else has noticed this but im pretty sure the game goes through very large phases of strat heavy vs burn heavy instances, seeing as how there were probably people complaining that the bosses/instances are too hard when it was just strat. From what I gather gch, sc, tosh, kbnh, bedim,beth,belathis were all more or less strat heavy instances. And the burn heavy part started with grotto. So I'm pretty sure we can expect the next few instances to be heavility relient on burns, because this forces players to make new gear without rerolling to adapt to an instance. VCE is a very strat heavy instance like belathis from what I see, shame they didn't release it in a timely fashion so people would run it.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

This post has been edited 1 times, last edit by "ancientgear" (Apr 5th 2016, 9:21pm)


  • "zidlef" started this thread

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5

Tuesday, April 5th 2016, 9:12pm

ya the first boss in HoE with the bugs has retarded mechanics, 20 seconds burn or die has to be fixed.

I agree that the enrage timer on some of the bosses also needs a little revamping.

Having instances to be challenging is a lot of fun but they don't have to be for only the 20 endgame toons on the server that can run it :( especially when you have other people that might have similar gear but with stats that are 20 points/stat lower than them.

Lowering the mdef/pdef of some bosses and they could instead increase their HP to compensate for it.

On another thread RKshield mentioned lowering trash mobs damage, i think trash mobs are fine and also let's you know you are in an instance and people can't thunderstorm through everything till the boss :P Gotta keep the tank busy people hahaha

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

6

Tuesday, April 5th 2016, 9:14pm

strats on bosses is good in normal and hard mode, but on easy mode, bosses should be solo'able or need a healer + dps so that most people can still solo mem farm while still getting some good gear and other stuff.

  • "zidlef" started this thread

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Tuesday, April 5th 2016, 9:17pm

Totally agree Bil with your post, i was able to sole Bone peak easy with my healer on follow the other day ;-) was kinda fun, but was better when i ran it with my guildies and they liked it too ^^ next is gonna be normal mode and lots of death hahaha

K/P/S/M/W 98/98/98/98/98
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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

ruisen2000

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Tuesday, April 5th 2016, 9:59pm


Pillars of Morfan:
Boss 3 - Curse of the Soul devourer AoE should have an 150 range limit, and will not hit players outside this range.
I'm positive that the cast he does can be backed away from.
What doesn't make sense was the containers and soul stab QQ
I tried this a few days ago. I was on the other side of the room from the boss and it still hit me =/
Agree with container. I have no idea what they were thinking about containers. Its the most mystifying thing...

Agree with easy mode as well. I really don't get why easymode has identical mechanics as hard with boss AoE's hitting for the exact same %.
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9

Tuesday, April 5th 2016, 10:53pm

I wasn't here back then. I was on my 2+ year break from RoM around Lv62-77 caps, so I really have no idea what happened... What I want to know is how many people here cleared GCH, Sardo, ToSH, AC, KBN at cap on their most difficult version?

From what I'm reading here, and other threads before, it seems people have the belief that strat heavy instances will allow more people to clear things. So I want to know how it was in the past.
Magío • Mithras

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Tuesday, April 5th 2016, 11:04pm

the time when "endgame" was most accessible to the general player base (from what my years here have displayed) was beth pre-nerf and ch3 scout era. both of them were just burns.

I can't really comment on endgame status in ch1 though, as I wasn't really around.
my r/p can outdps r/m. your name is stupid.

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11

Tuesday, April 5th 2016, 11:13pm

Ch1 endgame was almost solo-able if you were overgeared. Could complete it with a naked raid if you knew what you were doing.
Magío • Mithras

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Tuesday, April 5th 2016, 11:19pm

Eh ill probably get a lot of hell for saying this, but pshh. The whole concept of how running "strat" ini is more gloryfying...err glorifying...idk what ever...but the whole thing of how strating is superior to burning was something that was most likely started by mid gamers. Who got frustrated once people just started to burn everything and those with gears got further and further ahead of those without. In actuality the people that can burn stuff are often the ones that also strat if needed, the relationship doesn't work the same way for people that can "strat" stuff tho. When I used to run belathis back in lvl 82 cap, I really enjoyed the whole ini, whether an ini is a strat or burn really doesn't make a difference to a proper raid. If they want to complete it they will complete it.

Like right now people are complaining that there is too much " burning" going on. Bet there were people that were complaining there was too much "strating" going on back when inis were mostly strat. RW can't win either way, so they just do whatever they feel like, and I think this is one case where they are justified for doing so.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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Tuesday, April 5th 2016, 11:35pm

I don't remember anyone complaining about strats back then in Ch4, but yeah, there was a lot less guilds clearing endgame during that time. Even by now, a lot of groups still can't clear GCH, TOSH, and KBNH because of the strat element. Then came the burn or die, and a lot more guilds were able to run endgame, and most of them ended up being disappointed by what they saw. It felt like the end of a long climb up just to realize you climbed for nothing.

Personally, I prefer more of a medium difficulty strat. Nothing insanely difficult that wipe the whole raid if one person makes a tiny mistake, but something that takes a bit of coordination at least and can be done by a reasonably prepared midgame guild.
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14

Tuesday, April 5th 2016, 11:47pm

I hope this is the correct thread this time...




There's a few things that come to my mind.

1) the 20% power on OD items is too much. OD is now a necessity not a luxury because of how expensive hammers can be over a long period of time.

2) Not enough people are able to run to farm the instances for enough OD items to drop.

This is where burn or die is good. When you're able to farm instances in 5 minutes per boss you're churning out more items. Make a strat heavy instance where first boss takes 10+ minutes (like Veiled Crypt) people didn't think it was worth it with the minimal upgrade that is from Lv87 set. I believe midgamers pushing endgame are the people that are the most hurt from this. Since there's no endgame-ready gear (e.g. Lv87 sets) being sold off as they should be in an MMO economy.

What I'm trying to say is: implement strat, cool. But keep the instance farmable in a timely manner for endgamers so they're able to churn out quick runs. That's what endgame is about, efficiency.


For example, have a strat heavy boss that is part burn, then strat for the remaining 4+ minutes (e.g. CoE 5th), but then have no "travel time" from that boss to the next in form of trash mobs. This way, you get your strat fix but still leave that room for efficient farming. Very good example of this is Grotto third (or if there was no trash between CoE 5th and 6th). At cap the strat for Grotto 3rd took a bit of time, but 4th boss spawned in the same room. You didn't have 3+ minutes of trash to clear.

Grotto 5th would've worked too if he wasn't such a little weak punk. Grotto 6th same story.

PoM was a nightmare with trash mobs...



CoE failburns on 6th were cool. Stratting him for a while yet still getting to 7th "on time" for cooldowns.





Or just make an instance full of strat bosses like Warnorken Arena with no mobs. Done deal.


Anyways I'm just rambling but I hope you get the idea of efficient farming.
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Wednesday, April 6th 2016, 12:09am

I really like the WA idea, like seriously what good comes from killing trash anyways. doing insances like WA means RW has less work to do and less chance to screw up.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

16

Wednesday, April 6th 2016, 1:14am

The motivation for making the game accessible to non-burn or die is as follows:

1) Its more fun. After playing burn or die for 6months, you kind of get really bored of the doing the exact same thing over and over again. If strats were possible/worked right, each boss would be somewhat different, making the instance grinds more entertaining and hopefully keeping players around instead of quitting. Also gives something to look forward when new content comes out aside from the rewards --- "new instance comes out, maybe there will be another fun fight"

2) Makes the game accessible for less money. If poeple could complete strats with what's considered mid-game gear, you wouldn't need a $700 6month period to work on your gear before you actually get invited to raids to dps. A recurring complaint I see on forums is always "game costs a lot of $$$"...if strats worked as intended, and players were willing to do them, this wouldn't be as much of an issue. Sure, burn or die is easier, but it has a huge build up which most players on NA servers dont' overcome before quitting.


As for my suggestions for individual boss mechanics, I'd like to see things working proeprly before getting balanced. Like 6th boss bone peak breaking, or first boss Grotto lagging people out. Damage values can be modified once they scripts actually work.

17

Wednesday, April 6th 2016, 2:23am

I would like to see damage done not as a %. Lately, it's been trickling down to even Mirrorworld and World Map mobs. High Hp should be a bonus to survivability... not the liability it is now. Bring back Sta so it's not a PvP or Healer stat only.

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Wednesday, April 6th 2016, 4:47am

I wasn't here back then. I was on my 2+ year break from RoM around Lv62-77 caps, so I really have no idea what happened... What I want to know is how many people here cleared GCH, Sardo, ToSH, AC, KBN at cap on their most difficult version?

From what I'm reading here, and other threads before, it seems people have the belief that strat heavy instances will allow more people to clear things. So I want to know how it was in the past.


Same but i think mines was 3 years but i had some experience with the strat and it was fun zs and dl were fun especially that two bosses at a time thing was epice.
I would also like to see item set skills come back that tome was what made ini more fun to do to im tired of just getting gear from instances make it more rewarding.
I also suggesgt making lvl 97 ini or 100 ini and 18man 12 is getting played at and adjust for it.

Also with the strat things i believe all the bosses have some kind of strat but its just that we as endgamers just found out burning was more easier ad we never bothered.

Also i like how they made the newer inis do % based damage instead of making it pure damage making us restat that was cool.

I would also like to see more forceds strats but tbh even if we get strats ppl who are complainging wouldnt be able to do it.
It has gotten to a point where ppl stopped gearing and blaming endgamers and etc so ppl are way behind only ppl who would be able to do strat and burn or ppl who arent blaming endgamers and or trying the best they can to do what they can do.
But it might also give hope and rise to the ppl to better prepare themselves.

19

Wednesday, April 6th 2016, 5:22am

Midgame is under the impression that more strat heavy instances would = more people clearing, but that's just not the case. I was here for Beth and KBN and Sardo and ToSh and there certainly weren't any midgame guilds clearing those instances. It was the same group of people that are clearing the instances now, though granted there were more of them because the game wasn't so dead then.

More strats = more difficulty for the endgamers but it's not going to make endgame instances doable for nonendgame guilds.

I would agree with Cike. The last time there were pretty meh-level guilds clearing endgame was probably RT/KT when Scouts were overpowered and you could burn RT dia with scouts that had some crappy gear and like 20K hp.
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mohammed1234

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Wednesday, April 6th 2016, 5:50am

Yep but i always welcome strats over burn tired of burn.
But one thing strat instance will ensure is that more classes will be viable again.

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