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21

Wednesday, April 6th 2016, 9:29am

That's not even true. The viable classes will just change to the best sustained. R/M will remain the only rogue, Wd/w will remain the only warden, W/S's will go W/wd, M/W will go W/M. You'll still have the same amount of good classes they'll just be slightly different than now.
Yep but i always welcome strats over burn tired of burn.
But one thing strat instance will ensure is that more classes will be viable again.
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22

Wednesday, April 6th 2016, 10:02am

Right? How near-sighted can people be?
Magío • Mithras

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23

Wednesday, April 6th 2016, 11:01am

Yep but i always welcome strats over burn tired of burn.
But one thing strat instance will ensure is that more classes will be viable again.
lol.
That's not even true. The viable classes will just change to the best sustained. R/M will remain the only rogue, Wd/w will remain the only warden, W/S's will go W/wd, M/W will go W/M. You'll still have the same amount of good classes they'll just be slightly different than now.
Yep but i always welcome strats over burn tired of burn.
But one thing strat instance will ensure is that more classes will be viable again.
Hey who knows maybe the rogue's will take his suggestions and try "new things", maybe r/w or r/p and then realise that a terrible choice they've made and go back to r/m.
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REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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24

Wednesday, April 6th 2016, 2:16pm

Nah with stats they will have certain mechanics and certain classes will be needed to clear.
And w/s doesn't have to go w/wrd because people should still be able to burn in phases and I'm not sure how good other classes are in sustained fights but wrd/s is good in long fights.
And I'm sure there or others I just don't know it like now I hear ppl use r/s and m/s in runs I didn't see stuff like that before but like racer said rogues need some reworking.
And even if dps wise more classes aren't viable I'll still pick stats any day and hear near sighted from the guy who said 0.1 flames I don't wanna hear that from you I'm not omniscient I can be wrong sometimes.
And ancient I shouldn't be hearing you laugh after you said snipe as hard as flame lawl.
Thas why I want elites and item wet skills which will give more classes burn and sustained potential hopefully.

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25

Wednesday, April 6th 2016, 2:38pm

We see a lot of good ideas, suggestions here and discussions, please stay on topic. Warriorking you got the thread for the mage and why i made this one for instances please :)

I never said strat heavy btw, but some kinda of strat. Making it like WA could be fun, to have another one just like that one. As for mobs killing to get to bosses, i never really minded, now that they give blues 94+ to make dirty T6 for our next weapons.

I like Rovie and Magio suggestions and if Runewaker could just stop the FOTM's and let people play the classes they love and enjoy in instances.

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26

Wednesday, April 6th 2016, 3:25pm

But tbh instances do have some kind of strat people just been burning but I get what you mean make strat necessary but don't make it to hard I think.
But people who aren't clearing now still won't be able to do unless they get better gear unless they make it so anybody can kill bosses and that might kill the game more, challenges or needed.
But more classes will be more useful not every class unless they bring back iss and elites I hope.

27

Wednesday, April 6th 2016, 3:44pm

I think if normal mode gave slightly better equipment and stats, that would help the not-quite-end-game players get closer, and give them things to do and get rewarded for it at the same time. Also, running normal mode more would help them prepare for hard mode.

28

Wednesday, April 6th 2016, 4:00pm

Bring back transport crystals. No need for tedious running back, give some love to healers who have to res while everyone lays at the boss fight, help with the mages that run back all the time for buffs (however it seems like we are trying to stray away the need of them from the mage thread). It's a universal buff for everyone.

Was there ever even a reason stated why they were taken out?

(i guess i can write this here as its dungeon adjustments?)
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Ffonyahs Wd/W/S (98/98/98)

This post has been edited 3 times, last edit by "SHAYdynasty" (Apr 6th 2016, 4:07pm)


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29

Wednesday, April 6th 2016, 4:02pm

I think if normal mode gave slightly better equipment and stats, that would help the not-quite-end-game players get closer, and give them things to do and get rewarded for it at the same time. Also, running normal mode more would help them prepare for hard mode.

^
Like no body runs normal mode. Mainly because it doesn't drop decent-ish things. And partly because a lot of people are seem to be under the impression that they need the best of best gears and nothing else will do and they will settle for no less. I see people on erebos running around in blue gear world shouting to buy od bone peak hard xbow, gear etc...and im like lmao.
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REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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30

Wednesday, April 6th 2016, 5:04pm

gear modding costs so much its simply not worth it to stat, +, drill anything too far from BiS, even as stepping stone gear.

except for endgame, gear progression is dead in RoM.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

31

Wednesday, April 6th 2016, 5:22pm

What if normal mode dropped gear equivalent to hard mode 3 levels prior. So for instance, level 90 normal would drop gear equivalent to Belathis hard mode. Level 95 normal would drop gear equivalent to gear from pillars hard. Just a thought.

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32

Wednesday, April 6th 2016, 5:38pm

Word I would love a transport crystal

33

Wednesday, April 6th 2016, 8:26pm


What if normal mode dropped gear equivalent to hard mode 3 levels prior. So for instance, level 90 normal would drop gear equivalent to Belathis hard mode. Level 95 normal would drop gear equivalent to gear from pillars hard. Just a thought.
Just going to point out that both examples are totally different sets (Chest vs Legs), but we get the idea. Instead of making new items, just change the ghost stats on the normal mode sets to be useful but not strong enough that Hard Mode sets aren't worth the time. Maybe equivalent to 15 Levels below?

vs

The 280+ Damage is enough of an upgrade, but not so little that it's not worth it for someone making their first set. Normal Mode gear right now has really crappy ghost stats and set bonuses to be honest.


This would

1) Give midgamers pushing endgame something to do and something to stat. I see a lot of people just siege and log off.
2) When there's not enough people for hard mode, endgamers could farm normal mode to sell to midgamers instead of just sitting there for hours doing nothing or playing other games because there's "not enough people to run" here.

Hard Mode still has the incentive of red stats and having the strongest weapons.


Little offtopic, maybe... but I thought of this while writing up my suggestion above

Maybe that's totally unnecessary. Why do midgamers not try and clear Bethomia and Grotto? Is it still too hard? Or this the whole problem "I want the best gear"... you can't be that picky with your first set. Just saying. Yeah you won't be top person for your class but you'll do enough to warrant your spot in a raid if you know what you're doing.

I remember Kanu tanking up to Lv90 HM with Lv80 gear

Bleedingblak DPS'ing Lv87 HM with Lv75-80 gear

Tien is still using a Sandos Claw like a nub haha <3

I'm DPS'ing Lv95 HM with Lv77-87 gear

A lot of the endgame DPS in PPK now are running with Lv85-87 gear sets. You may believe we're all decked out with the newest gear and newest stats... but we're not. At least not everyone.

The only thing that matters the most is your weapon. Crafted weapons are already really strong. Around 95% strength of the current cap's hard mode if I'm not mistaken (at least the Mage staff). Many midgamers are running around with stronger staves than me. I did my Lv90 HM at cap that I'm still using. Lv95 crafted is 5% stronger, at same tier and plus, than what I'm running with (around 700 mdmg).

Gear is not everything. Just replicate the gear patterns, the statting patterns, then practice and git gud :) That's what I did.
Magío • Mithras

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34

Wednesday, April 6th 2016, 8:44pm


Maybe that's totally unnecessary. Why do midgamers not try and clear Bethomia and Grotto? Is it still too hard? Or this the whole problem "I want the best gear"... you can't be that picky with your first set. Just saying. Yeah you won't be top person for your class but you'll do enough to warrant your spot in a raid if you know what you're doing.



This is the problem, people think end gamers log in a noob one day and become decked out in the best gears the next. Everyone is super picky. Dmg sets are only worth upgrading once every 10 lvl, imo. and if you don't have a dmg set right now then you sure as hell wont get your hand on the latest od dmg set any time soon.





The only thing that matters the most is your weapon. Crafted weapons are already really strong. Around 95% strength of the current cap's hard mode if I'm not mistaken (at least the Mage staff). Many midgamers are running around with stronger staves than me. I did my Lv90 HM at cap that I'm still using. Lv95 crafted is 5% stronger, at same tier and plus, than what I'm running with (around 700 mdmg).



Gotta agree with this. Whether you play mage/melee dps or tank, you can't cheap out on a weapon, that's just not going to go down well.
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REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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35

Wednesday, April 6th 2016, 10:15pm


Maybe that's totally unnecessary. Why do midgamers not try and clear Bethomia and Grotto? Is it still too hard? Or this the whole problem "I want the best gear"... you can't be that picky with your first set. Just saying. Yeah you won't be top person for your class but you'll do enough to warrant your spot in a raid if you know what you're doing.

There's a lot of midgame guilds on Erebos doing grotto/pomh actually. I find that its usually the people who just started gearing that want the best from the 95 ini. Most of the older midgame players I know are happy with crafted/gohh/pomh gear.
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36

Thursday, April 7th 2016, 9:08pm

ya that level 15 drop type of stat for normal is a great idea and people would benefit for doing normal mode, like this a lot. And i appreciate people putting up suggestions and discussing them in a nice way for all, and for them to want to read it, ty guys and gals for this :thumbup:

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37

Wednesday, May 18th 2016, 8:53pm

So far it looks like the 2 new instances are somewhat refreshing. Madro last boss with the whole phase change requires a strat to it, negating the ability to full burn 100-0. Looks like you also have to interact with other objects that spawn rather than just hammering away at the boss. Havent had much tries at it, just what I have seen with the limited attempts. I like it, feels way more rewarding when this boss goes down. unlike the first 3 bosses...we killed them...meh lets move on, what a great feeling that was -.-

Also there isnt an obscene amount of trash mobs in between each boss which is nice for the "efficiency aspect" of endgame.

Have not stepped in raven heart hard yet but rumors are that its actually difficult. 4 bosses is something we havent seen yet before i think? Hope for some fun bosses in there.


I can't speak for others, but i know that instances like grotto that were cleared first day were more disappointing than satisfying.


(wrote this in this thread basically as a bump)
Osha Erebos - Evilempires
Shaynoff R/S/M (98/98/85)
Rakalaka M/P/L (98/98/98)
Ffonyahs Wd/W/S (98/98/98)

38

Wednesday, May 18th 2016, 10:32pm

Yes, other than the first few bosses that are too easy. Trolls Nest is really good. It has been cleared twice in Mithras. I agree last boss is refreshing.

Raven Heart in the other hand... looks like Veiled Crypt all over again. Super long first boss fight... hopefully there's a boss later on that has no trash mobs before it ;D


An yeah, I still remember Grotto. We killed last and were like "wait, that's it?". So bad.
Magío • Mithras

39

Thursday, May 19th 2016, 2:14am

Its 2 branching hallways after first boss in Raven Heart.

First boss seemed like a possible 3-4 tank situation as they do seem to buff each other, one boss has a big absorbing shield. There is a respawn timer on the bosses where they will resurrect a fallen boss after a set amount of time

Second boss is a 2 boss situation, the larger one has half the health but seems like it is very damage resistant until the other boss goes down.

Third boss is unknown, about the same amount of trash between areas
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40

Thursday, May 19th 2016, 3:52am

here are my opinions/suggestions for instances.

1rst I think ez mode should be ez I would like all the % effects to be removed from ez mode so it is more solo friendly. I tried soloing troll nest the other day and got feared while recieving a 30% ish bleed ain't really fun. same goes for raven heart, 60% hp aoe coming from trash mobs doesn't feel good at all. I would like ez mode to be something you can solo if well geared or duo with midgame gear.

2nd I agree with magio for norm mode, just make it drop a set with lesser stats then hm so it can be viable to gear towards running hm as things are right now there is no point to norm mode. bad stats and bad gear and sometimes it's almost as hard as running hard mode if there are strats involved.

3rd I think strats are fine for bosses as long as the mechanics are properly working and obvious. pom 3rd *cough*. Personnally i think it's more fun to have obvious mechanics and having to figure a way to make them work together then having to figure out why the boss seems to be reacting differently everytime. For instance beth 3rd has clear mechanics you have to avoid the dark orbs on the ground as they explode after a few. or gc 5th mechanics are pretty clear on the feast and on the boss. bone peak 3rd is also a good example of good mecanics aside from not been able to interupt rage mode during shield time. which bring 4th point

4th personnally i would like bosses going immune or randomly changing agro to be avoided. I think not been able to interact with the boss while he is immune is highly frustrating. why wouldn't we be allowed to interupt rage mode just because he did it right after going immune and we couldn't remove the shield or why as a healer do i have to kyte that banka the entire fight because my tank can't hit it? or why is tona ignoring the fact i'm hitting her and keeps attacking someone trying his best to not be noticed by her? think those mechanics are no fun.
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