Seems likr first in troll nest can be stratted as well.So far it looks like the 2 new instances are somewhat refreshing. Madro last boss with the whole phase change requires a strat to it, negating the ability to full burn 100-0. Looks like you also have to interact with other objects that spawn rather than just hammering away at the boss. Havent had much tries at it, just what I have seen with the limited attempts. I like it, feels way more rewarding when this boss goes down. unlike the first 3 bosses...we killed them...meh lets move on, what a great feeling that was -.-
This post has been edited 2 times, last edit by "Magío" (May 19th 2016, 10:47pm)
KBN, imo, has a great instance design. (besides trash, trash was BRUTAL)Instance design: High percentage of Strat Bosses, 1-2 DPS Check bosses (depending if it's a 5- or 6+ boss instance), ONLY 1 Epic Strat Boss.
Example of a 5 Boss instance:
• 1st boss - Strat Boss (or Epic Strat Boss)
• 2nd boss - Strat Boss (or DPS check)
• 3rd - DPS check (or either Strat Boss or Epic Strat Boss)
• 4th - Strat Boss (or Epic Strat boss)
• 5th - Epic Strat (or DPS check since I believe last boss should be something actually epic. Epic strat or epic burn.)


forgot about this. yes, everything being %dmg why even put stam now. makes all the dps go full offense. makes strats just seren and burn or die. Might as well have healers go dirty t10 and probably do just as well, if not better -.- (now i am curious how that will do)gear check in general > DPS check. get rid of this % damage crap, make something that can't simply be immuned through (damage every 15-30 sec, less than immune CDs).
back then it was a recommended to go into instances with 100k+ hp as dps. now its like, o i have more hp? its gonna make it harder for my healer to top me off. im just trying to say is that the %dmg is just part of the reason going full dps is the meta now and bosses are burn or die.I would like to see damage done not as a %. Lately, it's been trickling down to even Mirrorworld and World Map mobs. High Hp should be a bonus to survivability... not the liability it is now. Bring back Sta so it's not a PvP or Healer stat only.

Agreed, although not sure people will be that enthuthaistic to regear...make the magical aoe's reduced by mdef, and physical aoes reduced by pdef. it's not really that hard. include some flat #. include some %. my point being, mix it up so that defense in pve becomes a thing again. this will also enable defensive support to have a place in a party.
get some smaller damages going off every now and then as well so warden just can't immune through all the nukes.
in short, punish the glass cannons. glass cannon should be a liability, not beneficial. something that can be used when you become more accustomed/experienced with the instance, and can afford to take risks.
Agreed, although not sure people will be that enthuthaistic to regear...make the magical aoe's reduced by mdef, and physical aoes reduced by pdef. it's not really that hard. include some flat #. include some %. my point being, mix it up so that defense in pve becomes a thing again. this will also enable defensive support to have a place in a party.
get some smaller damages going off every now and then as well so warden just can't immune through all the nukes.
in short, punish the glass cannons. glass cannon should be a liability, not beneficial. something that can be used when you become more accustomed/experienced with the instance, and can afford to take risks.
