This post has been edited 1 times, last edit by "ruisen2000" (May 5th 2016, 8:29am)
Mage/Priest:
Overview:
With a priest secondary, this class is both a damage dealer and support class, providing offheals and damage reductions, which are characteristics of a priest.
Rising Tide Mastery: In addition to the current effect, when rising tide is casted, restores 1000 life to you and up to 12 raid members within a range of 100 (based on my urgent heal, this skill works out to a 35k heal or so).
Shine of the Holy Aura: In addition to the current effect, When Holy aura is casted, up to 6 party members within 100 range receive Protective Aura, which reduces physical and magical damage taken by 25% for 5 seconds.
Combine Magic drain and intelligence seize into 1 skill.
New level 70 elite: Lightning Protection
Regeneration also provides an electrostatic protection buff, which reduces damage taken by 15% while regeneration is in effect, and when the friendly target is hit, the attacker receives 400 wind damage (damage based on your magic attack/damage, does not trigger a GCD). Once lighting protection is used, it cannot be activated again for 45 seconds.
This post has been edited 1 times, last edit by "SHAYdynasty" (May 5th 2016, 6:14pm)
I actually had PvP in mind lol. Some more offhealing/support would add some more dimensions to PvP (drawing inspiration from the elementalist in [glances at Isopod] *ahem* game. But if that makes it a viable offheal in PvE, I wouldn't mindMage/Priest:
Overview:
With a priest secondary, this class is both a damage dealer and support class, providing offheals and damage reductions, which are characteristics of a priest.
Rising Tide Mastery: In addition to the current effect, when rising tide is casted, restores 1000 life to you and up to 12 raid members within a range of 100 (based on my urgent heal, this skill works out to a 35k heal or so).
Shine of the Holy Aura: In addition to the current effect, When Holy aura is casted, up to 6 party members within 100 range receive Protective Aura, which reduces physical and magical damage taken by 25% for 5 seconds.
Combine Magic drain and intelligence seize into 1 skill.
New level 70 elite: Lightning Protection
Regeneration also provides an electrostatic protection buff, which reduces damage taken by 15% while regeneration is in effect, and when the friendly target is hit, the attacker receives 400 wind damage (damage based on your magic attack/damage, does not trigger a GCD). Once lighting protection is used, it cannot be activated again for 45 seconds.
These are some pretty badass changes, then it got me thinking, if these same changes were for priest, that would be pretty awesome too!
EDIT: o wait, m/p could be a cool healer too and then you dont have to run out for EoM, i see what you did there!! or maybe not lol
This post has been edited 1 times, last edit by "ruisen2000" (May 5th 2016, 7:57pm)