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jamesduke42

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Wednesday, September 7th 2016, 3:37pm

Diamond sale

How about a permanent 400% diamond sale. Don't increase the cost of anything and don't change fail rate of plussers.
100 people spending $10 is more profit than 5 spending $100.

This post has been edited 2 times, last edit by "jamesduke42" (Sep 7th 2016, 5:16pm)


jamesduke42

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Wednesday, September 7th 2016, 6:18pm

I forgot to put the "why" I think it is a good idea...... The "why" is because IT COSTS way to much to be viable endgame and that makes people quit.. I read an article recently that stated that over 51% of Americans make less than $31,000 a year...
100 people spending $10 is more profit than 5 spending $100.

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Thursday, September 8th 2016, 2:03am

Well they cant lower the plussing rate failure more than now since when have you seen anyone go from +1 to +6 without fail or using perfect jewels? 1 in a million.

Salary per couple in Quebec Canada is about 45K per couple with kids and we get about 43% less diamonds than US people.

But it represents the economy but EU is doing much better than us and that is all that matters for Gameforge.

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Thursday, September 8th 2016, 2:05am

i do believe the dias to dollar ratio should be increased.
1000 doas for 20 bux is best we could hope for.......AND GF could still do dias promos.
no messing with shop prices just give us a little more for our hard earned cash.
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Thursday, September 8th 2016, 3:10am

This game was not designed to be played on the cheap and available to a lot of people. It was designed to be very expensive and affordable only by the wealthy. When the game started it was able to be played and enjoyed for a very little investment of actual money just time and effort and was well populated. Today however that is not any longer true with +20 and tier12 items being both very common with the whales and very expensive with the few players left who can afford it. It is just not affordable at the higher levels any longer for those of us who do not want to spend great amounts of real world money a lot of us are just hanging on at the lower levels where our equipment is enough.

It is no longer just free to play pay to win. It is free to get in and pay to just survive.

jamesduke42

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Thursday, September 8th 2016, 8:29pm

And that is probably why the population is declining daily!!!
100 people spending $10 is more profit than 5 spending $100.

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Thursday, September 8th 2016, 10:51pm

Myself and many other people have said it time and time again....

Build it and people will come.

Or in this case...

Sell it and people will buy.

GF is in the business to make money. They evaluate their bank statements and go "The black number is bigger than the red number". Therefore, nothing will change. Stop buying what is "so expensive" and perhaps they will change their ways. But as it is, they seem to still be making money, so they see no reason to change.

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Thursday, September 8th 2016, 11:18pm

As long as this system keeps working for Gameforge in Europe, mainly in Germany, nothing will change...

If I remember correctly, Tera was free to play with a cosmetic/convenience Item Shop (real money). Then later on when Gameforge took over that game the community started complaining that it became too pay2win. Basically p2w is Gameforge's system.
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jamesduke42

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Thursday, September 8th 2016, 11:22pm

It still can be pay to win. But that should be strictly with tiering runes to x or clean tiering gear.... Having necessary stuff to be brought along In instances is ridiculous. Plussing is the main complaint I have.... Drills and statting is OK... But it don't matter they don't care. The game is dieng. The only thing I've seen forwarded is new IS items
100 people spending $10 is more profit than 5 spending $100.

This post has been edited 1 times, last edit by "jamesduke42" (Sep 9th 2016, 12:21am)