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1

Wednesday, October 5th 2016, 2:27am

Hard mode gear on Mento vendors

I think it would be a good idea to put 1 piece of hard mode gear back on mento vendors. I think it used to alternate between belt and shoulders.

Along this line of thought, my guildie made a suggestion to me that i felt like i should post:

Put hardmode gear on mento vendors, but make it pull a random piece at a random dura every time.

This would give a use back to mentos (healer gear blahblahblah i know w/e) it would take time to get a set of OD or even a set of UD for people that cant quite run the content. And its not game breaking for the endgamers that are clearing content. They will get gear probably much faster by running than by pulling gear, but mento pulls will help them finish their sets faster as well.

For those concerned about mass alt farming momentos, then raise the price to like 2500-3000 per, or just let it be low cost and abusable. It will help bring the AH market back to life.

I dont feel like calculating the probability of getting a specific piece over dura, if there are 1 in 4 possible pieces to get at random each time, and 50 possible dura's; 30 UD and 20 OD.

If any math whiz's wanna take a crack at that feel free.

I think its a good idea and a partial solution to the gearing and gear progression problems this game has. Please give me some feed back on this ! :thumbsup:
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2

Wednesday, October 5th 2016, 4:40am

It's not a horrible idea. I know I personally have nearly 10K mementos between two toons right now because there's really nothing worth spending them on.

As an endgamer I prefer the one piece per content increase idea more than the every piece available with mementos. There should still be incentive to run the instance. Honestly the best part of this idea would be that you could get instance stats with mementos, which is really what should be occurring.

You don't need level 98 gear to run the level 98 instance. 99% of us are doing it in 85/90 gear. Or in the case of us OP druids, level 72 gear.
Borella - 100 W/M/S/R/P/K
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3

Wednesday, October 5th 2016, 5:17am

The mem vendors in the new zone have daggers and another weapon that gives physical critical hit rate. The magical weapons give accuracy.... maybe swap the accuracy for magical crit rate and casters will have something to spend some mems on for once? Can we stop getting dumped on with this magical accuracy stuff?

I'm all for hard mode gear too. Add dark soul theft to mem vendor. Mmmmm... Crit, Int, and Mattk on one weapon! Your suggestion indirectly solves my issue with mem vendors. Add Hard Mode gear!

It doesn't even have to be gear. Just add the Hard Mode weapons from the previous instance to the next zone's mem vendors and I'll be happy.
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4

Wednesday, October 5th 2016, 4:43pm

Cloak the game doesn't care about mages, it is after all Rogues of Magic, the game!!!!! lmao

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5

Wednesday, October 5th 2016, 5:49pm

The mem vendors in the new zone have daggers and another weapon that gives physical critical hit rate. The magical weapons give accuracy.... maybe swap the accuracy for magical crit rate and casters will have something to spend some mems on for once? Can we stop getting dumped on with this magical accuracy stuff?

I'm all for hard mode gear too. Add dark soul theft to mem vendor. Mmmmm... Crit, Int, and Mattk on one weapon! Your suggestion indirectly solves my issue with mem vendors. Add Hard Mode gear!

It doesn't even have to be gear. Just add the Hard Mode weapons from the previous instance to the next zone's mem vendors and I'll be happy.

Caster class dps are dead mate.
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

6

Wednesday, October 5th 2016, 6:04pm

This thread isnt supposed to be about mages and mage viability people, back on track please. >:(
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Server Mithras
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I do a lot of my forum stuff from my phone, so forgive any typos please :3

7

Wednesday, October 5th 2016, 6:04pm

Caster class dps are dead mate.



I'm a mage in denial. They're not dead if you dont pve and just play what you enjoy :)

Now lets get back on topic AG.
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8

Wednesday, October 5th 2016, 7:51pm

Caster class dps are dead mate.



I'm a mage in denial. They're not dead if you dont pve and just play what you enjoy :)

Now lets get back on topic AG.

If you don't pve then what does it matter whether you have crit weapons and hard mode gear or not? I'm trying to understand your motivation behind the idea. I'm all for putting hard mode gear on mem vendor or w/e...but if you want it just for the hell of it then its a little difficult to get behind the idea.
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ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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9

Wednesday, October 5th 2016, 8:01pm

Honestly the best part of this idea would be that you could get instance stats with mementos, which is really what should be occurring.

You don't need level 98 gear to run the level 98 instance. 99% of us are doing it in 85/90 gear. Or in the case of us OP druids, level 72 gear.
Agree. Imo, the main problem with HM gear is the od drop rate. Ud HM gear is readily available, but just nobody wants it so they just get puri'd for the stat all the time. And yeah, nobody on Erebos even has the 92/95 HM set and I'm pretty sure nobody is using 97 HM set yet either.
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10

Wednesday, October 5th 2016, 9:32pm

I'm not one for straight up getting a hard mode set from just mems. You gotta run the instance to get the instance gear, imo. Maybe if 1 pc of the set was mems I could see (i think this happened with sardo?), but I'd rather have a trade-in NPC. Rewards people for constantly running. So like 5 or so UD of one piece, and you get an OD piece from the vendor.

Makes UD valuable for people that can't run the instance so you can buy and trade-in, and of course great for the people running constantly but can't just seem to get that last piece OD. i mean really after like 10 runs you would think at least something drops OD.
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11

Wednesday, October 5th 2016, 11:25pm


I'm not one for straight up getting a hard mode set from just mems. You gotta run the instance to get the instance gear, imo. Maybe if 1 pc of the set was mems I could see (i think this happened with sardo?), but I'd rather have a trade-in NPC. Rewards people for constantly running. So like 5 or so UD of one piece, and you get an OD piece from the vendor.

Makes UD valuable for people that can't run the instance so you can buy and trade-in, and of course great for the people running constantly but can't just seem to get that last piece OD. i mean really after like 10 runs you would think at least something drops OD.
I actually thought your suggestion was good. It really is. But after thinking about it for a while I realized, it's just an overthought solution. Assuming dura on gear is true RNG from 71-120, and not a formula to make UD more likely than it already is, just bumping up the lowest durability on items to 81 would be a decent change.
Magío • Mithras

12

Thursday, October 6th 2016, 6:04am

dura on gear is not 100% random though it has a curve like disribution between 71 and 120 making it likelyer to get something between say 80 and 90 then anything else. Anyhow the od rate is quite low and could use some love. Mems been useless kinda sucks. having to stat 6/0 with only 3 stats easy to get sucks as well. list of changes:
1. increase od drop rate should be closer to 1/2 then the current 1/10 or w/e it is.
2. make mem pulls give hm stats. 2 birds with 1 stone makes mems worth farming again and gives ppl a chance to get stats.
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13

Thursday, October 6th 2016, 2:44pm

The simple solution would be to make all UD gear unbound. That way all gear found in instances even UD would be sellable. The people who run instances would finally be able to get a reasonable return on UD gear without having to spend on ABLs which makes it unprofitable to sell UD gear in the Auction House. So it all ends up being sold to merchants or stoned out and never enters the game. It would also make it possible for players to have high level UD gear so that more people would also be able to run instances.
If you want more players in the game you have to make it more possible to play the game at the highest levels. As it stands now there are a very very few elite players who can play the entire game. Which is why you are losing players and have fewer and fewer players. People are tired of being unable to play the whole game and leaving.
The money lost on selling ABLs would be more than be made up by people paying for golden hammers. So Gamester gets more money.

14

Thursday, October 6th 2016, 6:30pm

Having ud gear unbound would not change anything. If ppl don't mind using ud they don't mind paying a bit more then the abl. the problem is that the percieved cost of using ud items is too high for ud to look interesting. With that in mind it is much better to have more od drops then reducing the cost of selling ud items.

Altough it is true that only a few players can run any content in the game, it certainly isn't because the pieces of gear to do so are not available. I've been dpsing in yellow stats from the cap i made my gear with no 4 piece offset and pom hm weapon up to vor hm without much trouble. You can easily be viable with a mix of grotto hm gear and crafted stuff. Regardless of the gear chosen it is still expensive to get a full set of runes+ getting the stats+ getting your weapon and accessories to +19 or so, but those are costs you will incur no matter what.

There are few reasons why so few people can actually run, one of them is they don't play enough so the base cost I just talked about is too high. that could be fixed with reducing the cost of plussers mainly. Another reason why ppl can't run is because they make barriers for themselves, refuse to use ud items or refuse to play a viable combo or try to go for fancy statting when shell+bag stats is enough making their gear way more expensive then it could be or ppl decide not to use the buffs required to make the run successfull(transfo pot, phoenix redemption) or put in the effort to maximise what they can do with their class. Another cause of ppl been unable to run is them refusing to pug, it is not unusual for a guild to have 1 or 2 players strong enough to run, but they don't want to mingle with players from other guilds and end up not running or simply they can't play when enough strong people to run are online. As you can see there are many reasons why so few people can run and most of it is not because good items are hard to come by.
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Borella should loot every boss

15

Thursday, October 6th 2016, 7:29pm


Having ud gear unbound would not change anything. If ppl don't mind using ud they don't mind paying a bit more then the abl. the problem is that the percieved cost of using ud items is too high for ud to look interesting. With that in mind it is much better to have more od drops then reducing the cost of selling ud items.

Altough it is true that only a few players can run any content in the game, it certainly isn't because the pieces of gear to do so are not available. I've been dpsing in yellow stats from the cap i made my gear with no 4 piece offset and pom hm weapon up to vor hm without much trouble. You can easily be viable with a mix of grotto hm gear and crafted stuff. Regardless of the gear chosen it is still expensive to get a full set of runes+ getting the stats+ getting your weapon and accessories to +19 or so, but those are costs you will incur no matter what.

There are few reasons why so few people can actually run, one of them is they don't play enough so the base cost I just talked about is too high. that could be fixed with reducing the cost of plussers mainly. Another reason why ppl can't run is because they make barriers for themselves, refuse to use ud items or refuse to play a viable combo or try to go for fancy statting when shell+bag stats is enough making their gear way more expensive then it could be or ppl decide not to use the buffs required to make the run successfull(transfo pot, phoenix redemption) or put in the effort to maximise what they can do with their class. Another cause of ppl been unable to run is them refusing to pug, it is not unusual for a guild to have 1 or 2 players strong enough to run, but they don't want to mingle with players from other guilds and end up not running or simply they can't play when enough strong people to run are online. As you can see there are many reasons why so few people can run and most of it is not because good items are hard to come by.
Truth. Also people need to be able to AT LEAST listen and learn... There's people that you literally tell them what to start doing or what to stop doing and no matter how many times over how long they don't stop. ¯\_(ツ)_/¯

I still remember when Darkelement moved from Indigo to Artemis (before Merge). R/N stuff. Started from scratch, spent a bit of money + some guild help, statted a whole UD set with yellows and was running endgame content in 2 weeks. ¯\_(ツ)_/¯ Wiping sucked for him though :P


What I'm trying to say is... JUST DO IT!
Magío • Mithras

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16

Thursday, October 6th 2016, 9:14pm

Ud gear in strat ini sounds fun lol
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17

Thursday, October 6th 2016, 9:25pm

Just make ABL's CHEAPER. As well as Plussing stones!
100 people spending $10 is more profit than 5 spending $100.

18

Thursday, October 6th 2016, 10:36pm

well as for ud gear maybe just maybe we could get gameforge to put http://www.rom-welten.de/database/?r=1vbz
into the shop.
while similar to plussing it can make ud gear od if you had enough of them.
gf sells these in item shop for dias and guess what..... more dias bought from gf.
these items have been in the database for some time now and have yet to make it into the item shop.
they also look to come in perfect type too.
http://www.rom-welten.de/database/?r=2b78
maybe this could solve the whole ud vs od stuff.

hopefully they work better than plussers. and i have no idea if they can drop the dura. plz god i hope not..........
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This post has been edited 1 times, last edit by "timthum" (Oct 6th 2016, 10:43pm)


19

Friday, October 7th 2016, 9:13am

Rom just need to shave off 20 durability from the game. Make it 90-120 been farming/grinding mtn/rh/vor pretty often and I'm about to give up trying to get OD set. Coe took forever to get a few sets but the newer instances are really lame. HM gear should only be available for the HM only. If you can't farm it then you don't really need it.

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20

Friday, October 7th 2016, 10:04am

well as for ud gear maybe just maybe we could get gameforge to put http://www.rom-welten.de/database/?r=1vbz
into the shop.
while similar to plussing it can make ud gear od if you had enough of them.
gf sells these in item shop for dias and guess what..... more dias bought from gf.
these items have been in the database for some time now and have yet to make it into the item shop.
they also look to come in perfect type too.
http://www.rom-welten.de/database/?r=2b78
maybe this could solve the whole ud vs od stuff.

hopefully they work better than plussers. and i have no idea if they can drop the dura. plz god i hope not..........
After an initial investment people will ever have to buy golden hammer for a weapon. Where as now gf can make you buy golden hammers forever for an ud piece of gear. So unlikely this will happen.
Rom just need to shave off 20 durability from the game. Make it 90-120 been farming/grinding mtn/rh/vor pretty often and I'm about to give up trying to get OD set. Coe took forever to get a few sets but the newer instances are really lame. HM gear should only be available for the HM only. If you can't farm it then you don't really need it.
^
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ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

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