The mem vendors in the new zone have daggers and another weapon that gives physical critical hit rate. The magical weapons give accuracy.... maybe swap the accuracy for magical crit rate and casters will have something to spend some mems on for once? Can we stop getting dumped on with this magical accuracy stuff?
I'm all for hard mode gear too. Add dark soul theft to mem vendor. Mmmmm... Crit, Int, and Mattk on one weapon! Your suggestion indirectly solves my issue with mem vendors. Add Hard Mode gear!
It doesn't even have to be gear. Just add the Hard Mode weapons from the previous instance to the next zone's mem vendors and I'll be happy.
Caster class dps are dead mate.
I'm a mage in denial. They're not dead if you dont pve and just play what you enjoy
Now lets get back on topic AG.
Agree. Imo, the main problem with HM gear is the od drop rate. Ud HM gear is readily available, but just nobody wants it so they just get puri'd for the stat all the time. And yeah, nobody on Erebos even has the 92/95 HM set and I'm pretty sure nobody is using 97 HM set yet either.Honestly the best part of this idea would be that you could get instance stats with mementos, which is really what should be occurring.
You don't need level 98 gear to run the level 98 instance. 99% of us are doing it in 85/90 gear. Or in the case of us OP druids, level 72 gear.
I actually thought your suggestion was good. It really is. But after thinking about it for a while I realized, it's just an overthought solution. Assuming dura on gear is true RNG from 71-120, and not a formula to make UD more likely than it already is, just bumping up the lowest durability on items to 81 would be a decent change.
I'm not one for straight up getting a hard mode set from just mems. You gotta run the instance to get the instance gear, imo. Maybe if 1 pc of the set was mems I could see (i think this happened with sardo?), but I'd rather have a trade-in NPC. Rewards people for constantly running. So like 5 or so UD of one piece, and you get an OD piece from the vendor.
Makes UD valuable for people that can't run the instance so you can buy and trade-in, and of course great for the people running constantly but can't just seem to get that last piece OD. i mean really after like 10 runs you would think at least something drops OD.
Truth. Also people need to be able to AT LEAST listen and learn... There's people that you literally tell them what to start doing or what to stop doing and no matter how many times over how long they don't stop. ¯\_(ツ)_/¯
Having ud gear unbound would not change anything. If ppl don't mind using ud they don't mind paying a bit more then the abl. the problem is that the percieved cost of using ud items is too high for ud to look interesting. With that in mind it is much better to have more od drops then reducing the cost of selling ud items.
Altough it is true that only a few players can run any content in the game, it certainly isn't because the pieces of gear to do so are not available. I've been dpsing in yellow stats from the cap i made my gear with no 4 piece offset and pom hm weapon up to vor hm without much trouble. You can easily be viable with a mix of grotto hm gear and crafted stuff. Regardless of the gear chosen it is still expensive to get a full set of runes+ getting the stats+ getting your weapon and accessories to +19 or so, but those are costs you will incur no matter what.
There are few reasons why so few people can actually run, one of them is they don't play enough so the base cost I just talked about is too high. that could be fixed with reducing the cost of plussers mainly. Another reason why ppl can't run is because they make barriers for themselves, refuse to use ud items or refuse to play a viable combo or try to go for fancy statting when shell+bag stats is enough making their gear way more expensive then it could be or ppl decide not to use the buffs required to make the run successfull(transfo pot, phoenix redemption) or put in the effort to maximise what they can do with their class. Another cause of ppl been unable to run is them refusing to pug, it is not unusual for a guild to have 1 or 2 players strong enough to run, but they don't want to mingle with players from other guilds and end up not running or simply they can't play when enough strong people to run are online. As you can see there are many reasons why so few people can run and most of it is not because good items are hard to come by.

This post has been edited 1 times, last edit by "timthum" (Oct 6th 2016, 10:43pm)
After an initial investment people will ever have to buy golden hammer for a weapon. Where as now gf can make you buy golden hammers forever for an ud piece of gear. So unlikely this will happen.well as for ud gear maybe just maybe we could get gameforge to put http://www.rom-welten.de/database/?r=1vbz
into the shop.
while similar to plussing it can make ud gear od if you had enough of them.
gf sells these in item shop for dias and guess what..... more dias bought from gf.
these items have been in the database for some time now and have yet to make it into the item shop.
they also look to come in perfect type too.
http://www.rom-welten.de/database/?r=2b78
maybe this could solve the whole ud vs od stuff.
hopefully they work better than plussers. and i have no idea if they can drop the dura. plz god i hope not..........
^Rom just need to shave off 20 durability from the game. Make it 90-120 been farming/grinding mtn/rh/vor pretty often and I'm about to give up trying to get OD set. Coe took forever to get a few sets but the newer instances are really lame. HM gear should only be available for the HM only. If you can't farm it then you don't really need it.