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21

Saturday, December 17th 2016, 8:22am

Well some of those pots were already in the wheel I think. So probably will just stay there in future yes.
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22

Saturday, December 17th 2016, 6:41pm

ya 99 or 59 diamonds to get one of those pots, as i said, as much chance of getting a +20 jewels. :beer:

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23

Tuesday, December 20th 2016, 9:09pm

+1 for a permanent TP/XP boost for quests and mobs.

Imho the trouble with getting TP is really prohibitive for both: new players and new toons of old players. This really restricts possibility of trying out a new class combo (esp. one not available for your "old" race). It's really disappointing: you start a new toon, spend a lot of time to level it, and even if you invest in gear you know you will suck forever. ;(

Even with extra TP from quests/mobs, "old" toons will be better off due to zodiacs, new title system, permanent backpacks, unique pets, leveled mirror-world pets, ISS skills and so on. You would still need to put a lot of effort to really feel comfortable in raids with old players. But one gap - the TP gap - could be bridged by a permanent increase of TP (oh well - and XP, who cares :P) from mobs and quests.

Old toons started out as new toons; new toons become old toons over time. Not sure I understand your point.
When on a new toon you get TP current toons have, they will have much more meanwhile. As a new toon you will always stay behind.

Not fair, 'cause "we had to do this the hard way"? Well, then the question is if you want to play on a fair but deserted server, or have fun in raids with new toons that people will try out instead of leaving.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

24

Wednesday, December 21st 2016, 12:58am

Here's a possible suggestion that would benefit GF/RW as well as help players level up:

1. Increase current quest xp by 100%, leave TP the way it is
2. Increase current kill TP by 150%, leave XP alone

Basically, make the mindset that quests are for leveling & grinding mobs are for TP. ( ie, you get TP mainly from "learning" your skills as you kill mobs )

The other thing that would be helpful for skills is a skill usage value:

1. When you use a skill successfully vs mobs that grant you TP, the amount of TP required to level up is reduced by 1.
2. Minimum value of TP cost is 100

Basically, you "master" your skills as you use them allowing fewer TP to raise their levels.

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