You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

twintyphoon

Beginner

  • "twintyphoon" started this thread

Posts: 19

Location: LA, CA

Occupation: Music Producer

Mood: Unsure

  • Send private message

1

Wednesday, March 15th 2017, 10:31pm

Druid/warrior & Priest/warrior - Skill Revamp?

Hello all,

With all the new idea's coming in this section of the forums, I'd figure I'll throw one in, to see how it mixes!

DRUID/WARRIOR -- Or should pretty much be called "what PRIEST/WARRIOR SHOULD have," in my opinion needs a little bit of a buff, and or re-touch on its skills. All the elites are fantastic for DRUID/WARRIOR, they even get the ability to wear chain & leather armor. With this being said, their critical hit rate sky rockets compared to a PRIEST/WARRIOR--(Chain/Leather give physical critical, yes? Thought so.. :P) So the DRUID/WARRIOR'S critical percentage not buffed is--(FOR THE AVERAGE) PRIEST/WARRIOR would be a dream. Yes, yes, I know some P/W's are really good and have decent crit %'s anyhow. But from my understanding, that's because they tier and plus their accessories up the wazoo. With having a critical rate %'s axe & Shield.

Now here's where the real thought processes start to kick in:

PRIEST/WARRIOR'S have an amazing damage % increase. Also called a "WEAPON MASTERY" (hopefully as you all know :D), The skill reads:

Converts Mana into fighting spirit, which accumulates in you. Increases for 900.0 seconds your 1-H Weapon Damage by (3.0%..45%), 2-H Staff Damage by (2.0%..30%), and your maximum HP by (1.0%..15%). Power Build-Up -- MAX's @ 50.


I've seen PRIEST/WARRIOR's with a decent tiered axe go up to about 30k PHYSICAL damage (with ^ ONLY) Which if they were able to wear chain or EVEN leather, their role would be highly recommended...because in higher level instances, always a off healer is nice.. And their HP can also be huge, giving them more of a boost in interest in the higher level guilds.

Now, DRUID/WARRIOR's have that ability! And their elites can be deadly...but wait?? Druid/Warrior's have little to no mastery whatsoever. 5% is a mastery; but its not nearly enough to be considered viable...

My thoughts to revamp the 70 elite skill for DRUID/WARRIOR's is this:

70 ELITE -- DRUID/WARRIOR :

INNER SPIRIT -- MAX's @ 50;




You feel the power of the earth flowing through the very veins in your body. Allows you to equip Chainmail and increases Melee Weapon Damage by 5% -- 30% (@ LEVEL 50.) As well as when you use Berserk it increases your damage by 20%, but your healing is reduced by 50%.


DRUID/WARRIOR in my opinion has SO SO SO much potential...Again, I figured with all these idea's being tossed into the "forum pot" I figured I'd give this idea a chance.

NOTE: With this being said, the DRUID/WARRIOR (with a re-fix like this) could be really nice and FUN to do in PvP & PvE. But, the PRIEST/WARRIOR should also have the ability to wear chain. Giving them more critical hit rate. In my time of playing RoM, people in end game have turned down PRIEST/WARRIOR's NOT because of their damage and stats, but their ability to crit.

In my years of playing MMO's the battlemonk/battlehealer has always been my favorite. Hopefully y'all can relate XD



Kind regards to my fellow RoM community,

Keen.
Waiting for that mixtape to drop like...

Keentech-- 98C/98P/60W/50M
Earthblitz-- 98D/60W/60R


The old Reni--Mithras

2

Wednesday, March 15th 2017, 10:56pm

I'm playing a D/W right now & the only thing I feel is "off" about D/W is lack of sustained dps. Yes, everyone talks about Slash spam, but that requires having a high enough Rage pool. In practice, the D/W does dmg in bursts and really has no filler skills. ( ie Earth Arrow is Cast over time & requires statting some matk )

Yes, having additional damage mastery is helpful, but w/ a T10 98 axe, you can already hit mobs for around 300k damage. So if you stack patk, you shouldn't have too much problem laying out the wood; but you'll do it in spurts. Basically, if you kill everything in 4 hits, you'll be golden.

IMO D/W needs an elite that reduces/resets the CD' on Heart Piercing and that alone will help w/ a higher sustained dps.

& this is with Aoth Valiance cape, Strength of Battle & Enraged going on.

On the P/W end, I think a feasible elite would be an adjustment/skill transformation to turn the Light Healer Fighting Spirit into a close-range ( 80-100 ) AOE heal. That would allow them to fill the niche of a front-end dps/healer role. Every 6 seconds, there would be up to 2 urgent-level heals if both parts of the attack hit.

3

Saturday, March 18th 2017, 2:41pm

<snip>

On the P/W end, I think a feasible elite would be an adjustment/skill transformation to turn the Light Healer Fighting Spirit into a close-range ( 80-100 ) AOE heal. That would allow them to fill the niche of a front-end dps/healer role. Every 6 seconds, there would be up to 2 urgent-level heals if both parts of the attack hit.


That would be a nice change to have, right now it's only healing yourself. (With the right gear that is :P )

On the EU forum there is a guide regarding the different aspects of the P/W. Visit it here

And personally I still believe that chain/leather is a no-go for the P/W. Maybe a bit higher weaponskill
European Battlemonk
Isiltir Server
Priest lvl 90 / Warrior lvl 86

4

Saturday, March 18th 2017, 3:48pm

good read on the eu forum :)

I wrote stuff up a long time ago w/ pictures of my gear on Twerp; probably in the archives now.

With the proper crit & healing gear, p/w is already pretty viable as a dps/heal/rezzer. @ the moment, Condensed Rage ( lvl 72 ) restores around 30k, FSC restores about 12k/32k per hit so that helps the healers to keep you alive. :) That's why I was suggesting that LHFS becoming an AOE heal would definitely open up a spot for a P/W to spam heal every 6 seconds. ( kinda like druid mother's fountain, but weaker )

5

Sunday, April 9th 2017, 9:58pm

Sorry for the double & necro..

D/W elite for Berserk adjustment that would help:

When a normal or crit attack hits target or toon gets hit, Heart Piercing cd is reduced by 1. Chance to generate Nature's Power.