This post has been edited 1 times, last edit by "Radium" (Mar 31st 2017, 1:35pm)
This kind of response is exactly why they won't put the jewels in item shop instead of wheel. The idea is not to put jewels in the item shop to make spinning the wheel pointless as that's obviously not ideal for both parties (Gameforge & The Players) since Gameforge obviously put a lot of work into making the wheel. I don't see why they would just do something to make it obsolete. We need to instead follow what Radium is suggesting and put the jewels in the shop while adding something else to the wheel to make it still worth spinning. I also like the idea of putting perfect +20's and they could also put in the +50% exp/tp potions that used to be in the old wheel. Maybe they could also change the random pets you get and put some pets that people would actually want (i.e. Executioner Puppet and Fell Snake). There's probably a bunch of other good suggestions for the wheel but I'll leave it at that.+1. I'd drop a hundred if the jewels were added to the item shop. I'm never spinning the wheel again.
That is most likely not going to happen, as it only appeals to the players. If you read the post you'll see that the suggestion appeals to both Gameforge and players by keeping the wheel (appeals to Gameforge) while putting jewels in item shop at a fixed rate (appeals to players) while perhaps adding better items like perfect jewels to the wheel so players will have more incentive to spin (appeals to both Gameforge and players).The best suggestion for the wheel is to eliminate it entirely