You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Thursday, April 20th 2017, 5:47am

Make Gates in Siege War Immune to "High-Energy Barrier"

Suggestion: Make gates in siege war immune to High-Energy Barrier.

Reasoning: The skill "High-Energy Barrier" (Buff ID: 621416) can be cast repeatedly on gates to provide a very strong defense that is both boring to play against has has few counter-play options. It drastically reduced all the damage done to a gate, both from players and siege war items and skills (such as rams from the arsenal, scrolls from the throne, and tornado from the herald). The only counter-play options include using skills that have sufficient area of effect or ignore line of sight, or setting up a lag-inducing number of flame and electric towers.

Additionally, high-energy barrier can be used by a character as low as champion 45 / mage 45, while wearing no gear. This is unlike healer classes that can be used to protect a gate, which either need decent gear and levels, or their skills have reasonable cooldowns.

2

Thursday, April 20th 2017, 12:46pm

I think gates just need a rework in general not just this skill.

Considering that the following buffs all work on it:

Nourish
High energy barrier
Life surge
Defense Net
Briar shield

And I'm sure I missed some useful ones that help defend gates. Now of course you can't nerf these without nerfing how gates take damage, if you did holding gates would be impossible. But currently i think it's stupid that you rely on ALTs to hold a gate. On EU servers, is a few guilds that run Ch/m macros for 15 mins at a time under inivis just to hold gates.
99/99/99/99/99/99 W/WD/S/D/R/M

3

Thursday, April 20th 2017, 4:24pm

I have a suggestion for a compromise on HEB. Modify high energy barrier so that when applied to a target other than the caster, a debuff is also placed on the target that lasts 40 seconds. This debuff cannot be removed and prevents another high-energy barrier from being placed on the target.

This changes high energy barrier so that it instead has to be tactfully timed to soften a blow, rather than being used as a turtling skill to stall indefinitely.

I would have more to type, but seeing as I posted this from my phone at work I had to leave you with the "in a nutshell" version.
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

Auros

Professional

Posts: 1,360

Mood: Mellow

  • Send private message

4

Thursday, April 20th 2017, 4:51pm

Even easier, just change the skill to absorb an amount of damage equivalent to the casters HP not the targets.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

5

Thursday, April 20th 2017, 6:12pm

Suggestion: Make gates in siege war immune to High-Energy Barrier.

Reasoning: The skill "High-Energy Barrier" (Buff ID: 621416) can be cast repeatedly on gates to provide a very strong defense that is both boring to play against has has few counter-play options. It drastically reduced all the damage done to a gate, both from players and siege war items and skills (such as rams from the arsenal, scrolls from the throne, and tornado from the herald). The only counter-play options include using skills that have sufficient area of effect or ignore line of sight, or setting up a lag-inducing number of flame and electric towers.

Additionally, high-energy barrier can be used by a character as low as champion 45 / mage 45, while wearing no gear. This is unlike healer classes that can be used to protect a gate, which either need decent gear and levels, or their skills have reasonable cooldowns.
I agree 100% with this.
I think gates just need a rework in general not just this skill.

Considering that the following buffs all work on it:

Nourish
High energy barrier
Life surge
Defense Net
Briar shield

And I'm sure I missed some useful ones that help defend gates. Now of course you can't nerf these without nerfing how gates take damage, if you did holding gates would be impossible. But currently i think it's stupid that you rely on ALTs to hold a gate. On EU servers, is a few guilds that run Ch/m macros for 15 mins at a time under inivis just to hold gates.
I agree with this too. HEB is not the only problem. Even though these other Elites take a bit more work (e.g. Lv70/70 P/Wl), Ch/M alts would just be replaced by other gatescumming alts.
I have a suggestion for a compromise on HEB. Modify high energy barrier so that when applied to a target other than the caster, a debuff is also placed on the target that lasts 40 seconds. This debuff cannot be removed and prevents another high-energy barrier from being placed on the target.

This changes high energy barrier so that it instead has to be tactfully timed to soften a blow, rather than being used as a turtling skill to stall indefinitely.

I would have more to type, but seeing as I posted this from my phone at work I had to leave you with the "in a nutshell" version.
I thought of this before. Idea came from Priest Bubble. Problem is this also affects PvE. I believe our goal should be to make a PvP change that doesn't touch PvE.
Even easier, just change the skill to absorb an amount of damage equivalent to the casters HP not the targets.
Hmm, this is actually pretty good. But it would then become a glasscannon enabler??? Idk. Would work for Champion/Mage but there's still the other gatescumming options.



I believe my suggestion would solve all gatescumming without affecting our class combos in PvE. I say make Castle Gates immune to ALL of the skills listed by Cenre and maybe a few more. Then, rework scrolls to have 2 functions: Same 10% dmg to target(s) in area and add a heal to FRIENDLY-BUILDINGS-ONLY for x% in the area. Lacking Tornado to defend gates I'd say the number should be 15-20%.

This would accomplish the following:
1) Gatescumming alting is dead.
2) Defenders have to collect merits to defend the same way attackers have to do so to attack.
3) There are 8(?) whole minutes you have to defend vs Siege engines.
4) Lasting a whole hour vs a strong guild will actually be something to be proud of. It will mean there was a fight and most likely both sides had fun. Instead of the current situation where it's just boring time wasting and griefing by the gatescummers and shit talking by the attackers.
Magío • Mithras

This post has been edited 3 times, last edit by "Magío" (Apr 20th 2017, 6:36pm)


6

Thursday, April 20th 2017, 7:24pm

@Magio instead of reworking Scrolls, why not just add a new kind of scroll to the throne that does the healing? This seems a lot easier than trusting in the developer's ability to recode an existing item without breaking it.

If they did what you suggested, they might end up accidentally making Scrolls exclusively heal. Imagine walking up to an enemy gate at 10%, scrolling it, and accidentally healing it to 20%.

Don't let them recode existing items, just make a new one lol
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

This post has been edited 1 times, last edit by "Rukifellth2792" (Apr 20th 2017, 7:34pm)


7

Thursday, April 20th 2017, 7:53pm


@Magio instead of reworking Scrolls, why not just add a new kind of scroll to the throne that does the healing?
I thought about that, but then it occurred to me that it would be more fun and flexible to choose whether to counter-attack or defend on the fly with the same 300 merit resource instead of having to farm more.

Two different scrolls means the first to attack will get an upper hand because the opponent will have to waste all their resources defending. Which could be crippling for the rest of Siege War. Otherwise you successfully defend the first attack, then you win a teamfight in middle and you're poised to go on the offensive with the same resources.

Either could work in my opinion though.




This seems a lot easier than trusting in the developer's ability to recode an existing item without breaking it.

If they did what you suggested, they might end up accidentally making Scrolls exclusively heal. Imagine walking up to an enemy gate at 10%, scrolling it, and accidentally healing it to 20%.


Such a bug wouldn't be a surprise lol. To be honest, our Dev's main problem is response time. If they mess up there's no "hotfix" patches a day or two after the hiccup. We have to wait until next Tuesday at least. Or freaking 4 years as we had to for the Scout rebalance.

Which brings my next point. For the scroll heal change on my suggestion, we have to get the % right the first time. If it's too weak or too strong we won't see a balancing patch in weeks if we're lucky... or it'll stay like that for too long.
Magío • Mithras

8

Thursday, April 20th 2017, 8:24pm


Even easier, just change the skill to absorb an amount of damage equivalent to the casters HP not the targets.
Yes, please do this so I can have a 300k+ hp shield on me while in full dps gear in siege. I wouldn't even care about gates anymore.
Maimed - S/WD(R)(W)(M)(D) Wallet/Warrior

9

Thursday, April 20th 2017, 8:47pm


Yes, please do this so I can have a 300k+ hp shield on me while in full dps gear in siege. I wouldn't even care about gates anymore.
This is exactly what I was worried about regarding that suggestion lmfao.
Magío • Mithras

Auros

Professional

Posts: 1,360

Mood: Mellow

  • Send private message

10

Thursday, April 20th 2017, 9:04pm

So, instead of the level 45 alt hanging at the gate, you would need a pocket, fully geared, CH/M to follow you around and constantly spam HEB on you... meh, go for it. Would save you lots on needing PvP gear.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

Rougetopriest

Professional

Posts: 1,051

Location: Ontario, Canada

Mood: Squint

  • Send private message

11

Thursday, April 20th 2017, 9:17pm

So, instead of the level 45 alt hanging at the gate, you would need a pocket, fully geared, CH/M to follow you around and constantly spam HEB on you... meh, go for it. Would save you lots on needing PvP gear.
He already does this. lmao, and quite a few people have geared ch/m alts as they are incredibly easy to gear and could put them on follow all the same. :rolleyes:

I even made one just for that sole purpose about a year to year and a half ago. Used it a few times but just like now, there were no really good competitive sieges so it quickly went into retirement.
Siege War Videos :)

Semi-Retired

~Zen

12

Friday, April 21st 2017, 7:39pm

So, instead of the level 45 alt hanging at the gate, you would need a pocket, fully geared, CH/M to follow you around and constantly spam HEB on you... meh, go for it. Would save you lots on needing PvP gear.
You're missing the point. This would just be a secondary effect to your suggestion and it wouldn't even fix the problem itself. There are still many alternatives to gatescumming. Cenre made a list.


P.S. Can this be forwarded? I mean there's quite a bit of people agreeing, considering how low the population is. Or at least have a GM let us know how many more "votes" it needs. Something... anything...
Magío • Mithras

13

Friday, April 21st 2017, 7:44pm

Tbh the simplest thing is to make the gate immune to heb end of story. would be a sufficient solution for me.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

14

Friday, April 21st 2017, 8:56pm

Well I hope that would actually be enough. Won't people just spam different alts? What will stop a guild from happing 3 different P/Wl's? Defense Net is still strong and it doesn't even require a high level character either.

Would I take a HEB only nerf? Sure. But if the change isn't enough we know they won't touch the subject in a year+.
Magío • Mithras

15

Friday, April 21st 2017, 9:52pm

Defense net isn't horrible because at least it has a CD and you can still get the gate down with siege engines. HEB, P/Wl should not be allowed on gates. Anything that makes a gate nearly impossible to take down and doesn't require anything other than an ungeared alt in an invis tower should not be usable.

It allows garbage guilds that would lose in 10 minutes to stretch a siege the whole hour for no reason other than to be annoying. If you can't kill siege engines and push people off your gates you have no business lasting the whole hour of siege.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


16

Saturday, April 22nd 2017, 11:16am

Isn't it possible to use flames and electrics against casters?

17

Sunday, April 23rd 2017, 5:36pm

Isn't it possible to use flames and electrics against casters?
High-energy Barrier, defense net, nourish are alln instant casts, making it nearly impossible to completely shut down with flames and electrics. It can be done, but since the towers are easily destroyed, any team putting up resistance will make this impossible.

Auros

Professional

Posts: 1,360

Mood: Mellow

  • Send private message

18

Monday, April 24th 2017, 5:03pm

Does Purge (P/R) work on a gate, or is that just on a player?
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

19

Tuesday, April 25th 2017, 10:09am

Hello all,

Thank you very much for sharing suggestions with us. This topic has been shared with our product team and will "try" to update you once we have any comment for it.

Until that, please keep sharing!

20

Tuesday, April 25th 2017, 3:33pm

Purge does work, but only removes briar
99/99/99/99/99/99 W/WD/S/D/R/M