Boss 1:
I'm assuming the mechanic for the ice prison is intended for the entire raid to instantly switch targets and focus dps 1 icicle to free the trapped player. This doesn't really work right now because:
1. Icicles' hitbox is too small for white hit classes to consistently hit them.
2. Pulsing damage from ice prison is too high (pulsing damage needs to be 1/3 what it is now to be reasonably playable from around 170k hp).
Boss 2:
Rock Thrust mechanic does too much damage, and does not give people enough time to avoid it. Would be much more playable if the first hit was half the damage it is now, and each successive hit does 50% more damage than the previous, so that it gives people at least 3 seconds to try to avoid the damage, and will still eventually kill any dps that took too long to avoid it.
Boss 3:
Storm of nature: If this hit is supposed to be unavoidable, then damage needs to be reduced to 1/3 of what it is now.
Please hire back whoever designed Vale of Rites to fix this instance. This instance is just an uninteresting disaster the way it is now.
=> Everything reported since we tested the (slightly fixed) instance first time .
Boss 1 - Make it so that after initially getting the boss to 75% there is a 10 second delay before boss goes immune and puts up an ice wall so that there is an opportunity to burn the boss from 75-0 without having to do any of the other mechanics.
=> Fixed the issue that the boss isn't burnable anymore (coming soon [tm])
Boss 2 - Make it so the boss does not randomly swap targets causing it move all over the place.
=> Find the tactics
Boss 3 - Make it so that you are able to immune the damage from the balls that the boss spawns.
=> Find tactics/needs balancing
Boss 4 - Remove the healing mechanic on Cibel Phantoms [...]
=> Find the tactics
Grimthar