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ruisen2000

not a wallet warrior

  • "ruisen2000" started this thread

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1

Friday, April 28th 2017, 6:27pm

A few suggested changes for Iceblade Plateau Hardmode

Boss 1:
I'm assuming the mechanic for the ice prison is intended for the entire raid to instantly switch targets and focus dps 1 icicle to free the trapped player. This doesn't really work right now because:
1. Icicles' hitbox is too small for white hit classes to consistently hit them.
2. Pulsing damage from ice prison is too high (pulsing damage needs to be 1/3 what it is now to be reasonably playable from around 170k hp).

Boss 2:
Rock Thrust mechanic does too much damage, and does not give people enough time to avoid it. Would be much more playable if the first hit was half the damage it is now, and each successive hit does 50% more damage than the previous, so that it gives people at least 3 seconds to try to avoid the damage, and will still eventually kill any dps that took too long to avoid it.

Boss 3:
Storm of nature: If this hit is supposed to be unavoidable, then damage needs to be reduced to 1/3 of what it is now.


Please hire back whoever designed Vale of Rites to fix this instance. This instance is just an uninteresting disaster the way it is now.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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This post has been edited 2 times, last edit by "ruisen2000" (May 4th 2017, 6:49pm)


2

Saturday, April 29th 2017, 5:19am

Here are my suggested changes to improve Ice Blade Plateau:

Boss 1 - Make it so that after initially getting the boss to 75% there is a 10 second delay before boss goes immune and puts up an ice wall so that there is an opportunity to burn the boss from 75-0 without having to do any of the other mechanics.

Boss 2 - Make it so the boss does not randomly swap targets causing it move all over the place.

Boss 3 - Make it so that you are able to immune the damage from the balls that the boss spawns.

Boss 4 - Remove the healing mechanic on Cibel Phantoms and just give all Phantoms the ability to cast "Arrow of Mediation", "Death Toll", as well as spawn even more balls (3 times the amount of balls since there will be 3 phantoms).

Boss 5 - Move the boss closer to the door.
Maimed - S/WD(R)(W)(M)(D) Wallet/Warrior

3

Saturday, April 29th 2017, 8:28am

Vale of Rites was too easy
Magío • Mithras

Grimthar

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4

Thursday, May 4th 2017, 11:23pm

Boss 1:
I'm assuming the mechanic for the ice prison is intended for the entire raid to instantly switch targets and focus dps 1 icicle to free the trapped player. This doesn't really work right now because:
1. Icicles' hitbox is too small for white hit classes to consistently hit them.
2. Pulsing damage from ice prison is too high (pulsing damage needs to be 1/3 what it is now to be reasonably playable from around 170k hp).

Boss 2:
Rock Thrust mechanic does too much damage, and does not give people enough time to avoid it. Would be much more playable if the first hit was half the damage it is now, and each successive hit does 50% more damage than the previous, so that it gives people at least 3 seconds to try to avoid the damage, and will still eventually kill any dps that took too long to avoid it.

Boss 3:
Storm of nature: If this hit is supposed to be unavoidable, then damage needs to be reduced to 1/3 of what it is now.


Please hire back whoever designed Vale of Rites to fix this instance. This instance is just an uninteresting disaster the way it is now.


=> Everything reported since we tested the (slightly fixed) instance first time .

Boss 1 - Make it so that after initially getting the boss to 75% there is a 10 second delay before boss goes immune and puts up an ice wall so that there is an opportunity to burn the boss from 75-0 without having to do any of the other mechanics.

=> Fixed the issue that the boss isn't burnable anymore (coming soon [tm])


Boss 2 - Make it so the boss does not randomly swap targets causing it move all over the place.

=> Find the tactics :)


Boss 3 - Make it so that you are able to immune the damage from the balls that the boss spawns.

=> Find tactics/needs balancing


Boss 4 - Remove the healing mechanic on Cibel Phantoms [...]

=> Find the tactics :)

Grimthar

This post has been edited 1 times, last edit by "Grimthar" (May 8th 2017, 11:34am)