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1

Monday, May 22nd 2017, 5:18pm

Remove Pacification (Wisdom/Magical Attack) from Orange stat table

The Pacification stat makes zero sense. It's supposed to be the "Dexterity/Physical Attack" equivalent for magic. Except NO CLASS at all uses such a stat.

There are TWO physical classes that get Physical Attack from Dexrerity but none at all that get Magical Attack from Wisdom.

This stat is garbage. Period. Just remove it. Please.


P.S. My first idea was to have Wisdom give Magical Attack in such a way that the best Pacification stat was at least as good as the "worst" current Demon stat when fully buffed to give it some use (lowest stat when using the best 6). I did the math and everything but then I thought... I'll be using Proofs to pull a shell stat equivalent... or worse, I'd be replacing an easy-to-obtain stat with something difficult to obtain. That made me angry so now I'm posting this.

P.P.S. Druid was the class that was supposed to use this stat but it's garbage at DPS. DPS now relies so much more on cooldowns than skill and gear.
Magío • Mithras

2

Tuesday, May 23rd 2017, 12:54am

Agreed. Mages get totally shafted when it comes to orange stats. Pacification is garbage and shouldn't even exist.

Let's just replace hallucination with control and be done with it then nobody will ever have to pull cloth :D
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3

Tuesday, May 23rd 2017, 2:32pm

Even if druid did have DPS, would be better using mage gear with int/Matt anyway. Is a good suggestion, mages are totally screwed over on proofs given how much trash you get. Is partly why I quit mage before when I did, because I knew I'd have to restat gear and spend a ton of proofs to get one decent stat(even more then chain DPS)
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4

Tuesday, May 23rd 2017, 4:18pm

Just change Wisdom to give .8 Magic Attack to casters
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5

Tuesday, May 23rd 2017, 6:11pm

Why not make Wisdom add 0.1 magic crit alongside the existing magic defense? It sure would help healers and magic dps too.

Or if RW wants to keep Wisdom purely defensive, have it add 0.25 to physical and magical crit resistance.

6

Tuesday, May 23rd 2017, 6:35pm

They should just change it to Wis/Def, Wis/M. Def or Wis/Hp. Then it would at least be useful.
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7

Tuesday, May 23rd 2017, 7:52pm

Just change Wisdom to give .8 Magic Attack to casters
I see Auros is the type of forum dweller that reads the title, maybe a line or two, ignores everything else and proceeds to post.


Even if druid did have DPS, would be better using mage gear with int/Matt anyway. Is a good suggestion
Yeah, but if they were good, you could make a case where only Druids get MA from Wisdom and not Mages etc. That's what I meant by my post regarding Druids :)
Magío • Mithras

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8

Tuesday, May 23rd 2017, 9:11pm

P.S. My first idea was to have Wisdom give Magical Attack in such a way that the best Pacification stat was at least as good as the "worst" current Demon stat when fully buffed to give it some use (lowest stat when using the best 6). I did the math and everything but then I thought... I'll be using Proofs to pull a shell stat equivalent... or worse, I'd be replacing an easy-to-obtain stat with something difficult to obtain. That made me angry so now I'm posting this.



Yeah, I read this. Thought it was a good idea, then continued on to where you dismissed it for some spurious reason that made you angry. So what... that it makes a difficult to obtain stat the equivalent of an easy to obtain stat; It makes a worthless stat a semi-good one. It's called the luck of the draw.

Rogues and Scouts get Physical Attack from both Dexterity and from Strength, so, the precedent is there for Mages and Priests to get Magical Attack from both Intelligence and Wisdom. And I have seen Rogues stat with the top Str/Patt because it provides more Patt than the lower Dex/Patt, so w/e.

Regardless, they probably will not change a basic game mechanic because someone is not happy with a drop table.
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9

Tuesday, May 23rd 2017, 9:34pm

The difference is Dex/Pa is the best stat for at least one class. Pacification is a trash stat or with the change I thought about first... a semi-good one. Still not good enough for a Proof pull no matter how you spin it.

That's not taking into account the massive change giving MA to Wisdom would make. There's already a lot of Wisdom on runes, there's the Wisdom buff from Druid... etc. It would just change statting too much.
Magío • Mithras

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10

Wednesday, May 24th 2017, 12:31am

The Devil is in the details eh....

The easiest change they could make would be to replace it in the loot table. So, which stat should replace it?

Remind me, the current draws are Int/Matt, Int/Stam, Stam/Wis, and Wis/Matt? Did I get that right, I have not drawn cloth in a good while.

I think Stam/HP would be appropriate.
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11

Wednesday, May 24th 2017, 12:47am

Stam/HP is already in it. I didn't say replace. Just remove it altogether.
Magío • Mithras

12

Wednesday, May 24th 2017, 4:28am

You would have to put enough MA on wisdom to make it worth using over an int stat that gives 2 ma per int + int passives and buffs that only buff intelligence. Not that I'm necessarily averse to matk on wisdom cause it would make sage a better rune and make cenedrils better for mages but meh. Just remove it from the stat table and inc the probabilities of the other stats accordingly, or give control a double chance to drop.

Physical pulls:

3 (Arguably 4-5 because tanks/champs use sta/pa and str/stam respectively) good stats

Dex/pa, str/pa, sta/hp

Magical pulls:

2 good stats (int/ma and sta/hp)

Plus the fact that physical stats have a higher drop rate in instances but that's a whole other problem. Also proofs are still basically the worst addition to the game after like plussing jewels.
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13

Wednesday, May 24th 2017, 6:09am


You would have to put enough MA on wisdom to make it worth using over an int stat that gives 2 ma per int + int passives and buffs that only buff intelligence.
That's why I scrapped my original Idea. It would totally change the way statting is at the moment.


Not that I'm necessarily averse to matk on wisdom cause it would make sage a better rune and make cenedrils better for mages but meh. Just remove it from the stat table and inc the probabilities of the other stats accordingly, or give control a double chance to drop.
Concentration Prayer. It's just too much of a change. Removing the stat from the proof table is much simpler.
Magío • Mithras

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14

Wednesday, May 24th 2017, 2:57pm

This serves the purpose of having some worthless stats in all draws. The game is based on the idea of gambling. If you gamble you accept the fact that you will lose. If you didn't lose a draw and pull a worthless stat there would be no gambling. This is how they keep you hooked. Since you always have a chance of losing in everything you do in this game you accept the cost of gambling in things like plusing. They want you to always feel that you can lose so when your real world money vanishes on the wheel, plusing etc. you accept it as just part of the game.

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15

Wednesday, May 24th 2017, 4:35pm

They should just change it to Wis/Def, Wis/M. Def or Wis/Hp. Then it would at least be useful.
Watch them ignore the rest of this thread, take this post seriously and actually do this.
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16

Wednesday, May 24th 2017, 7:30pm

This serves the purpose of having some worthless stats in all draws.

Let's look at the Physical pool of Proof stats.
Strength/Physical Attack - Best DPS class stat
Dexterity/Physical Attack - Best DPS class stat
Stamina/Physical Attack - Tank stat/PvP Stat
Stamina/Maximum HP - Usable by everyone/Tank or PvP
Stamina/Strength - Best DPS class stat: Champion. I might be mistaken here.
Stamina/Dexterity - Usable for PvP

None are really "worthless". You could make a case for Stam/Dex, but you still got 2/6 chance to get an amazing stat to either use or trade. Rest are usable if inexpensive.


Now compare to Cloth:
Intelligence/Magical Attack
Intelligence/Stamina
Stamina/Magical Attack
Stamina/Maximum HP
Stamina/Wisdom
Wisdom/Magical

1/6 chance to get an amazing stat. Remaining 4/5 usable 1 is garbage.

Removing Wis/MA would still only give cloth a 1/5 chance for an amazing stat compared to 1/3 for physical.
Magío • Mithras

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17

Thursday, May 25th 2017, 1:35am

10 cloth pulls yesterday, 1 int/ma, 4 wis/ma. One's worth 200m total, the other is worth 5m total, can you guess which is which? :grumble:
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18

Thursday, May 25th 2017, 1:53am

10 cloth pulls yesterday, 1 int/ma, 4 wis/ma. One's worth 200m total, the other is worth 5m total, can you guess which is which? :grumble:
Please don't do this!!! Try your best to be 100% clear. If you make people at Gierforge guess they will probably fail. (see Lv99 Leather Set debacle as a reference.)
Magío • Mithras

This post has been edited 1 times, last edit by "Magío" (May 25th 2017, 2:10am)


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19

Thursday, May 25th 2017, 4:06am

Like what was said earlier, if anyone thinks that many pulls have value look at the prices. Any stat that sells for under 5 million is worthless. That is the vast majority of all draws. It is gambling with the only purpose is to get you use to feeling the pain of losing so when you spin the wheel or try to plus an item and lose all the time it doesn't matter you are losing real money.

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20

Thursday, May 25th 2017, 4:30pm

Hi Clancy, I'll take your 4 wis/matt for 5M thank you, just CoD them to me.
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