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1

Thursday, May 25th 2017, 5:18pm

Action mode

This one is a little out there, but I think it could be fun to have a RoM mode that's action-oriented in FPS view. My main thought was how to make this game fun for someone that likes to use gamepads ( as well as keyboard/mouse of course ).

Here's the lowdown on how it could work:

1. When you log in with your toon, you can select Action or RPG mode w/ RPG being the default that we all know and love. NO UI changes when RPG is selected.

2. In Action mode, you are limited to the FPS viewport

3. The mouse will move the target cursor. This target cursor is what you'll be aiming your skills/attacks on. Corresponding keys/buttons/axis mapping should be available to map the targeting cursor. ie, could be the right joystick on most gamepads. Moving the target cursor will also move the field of vision. There is a maximum 80 degrees left/right that the field of view can turn based on the facing of the body. ie, you can't whip the cursor around to aim behind yourself.

4. The WASD keys will move the toon around and double-tapping any of the directions will initiate a dodge/hop maneuver.
4a. Dodge in active mode must be activated by player. Dodge success will depend on toon's dodge stat & timing.

5. The Q and E keys will turn the body left or right. Holding either mouse button down while moving left or right will turn the body as well.

6. The R and F keys will tilt the camera up or down. Holding either mouse button down while moving up or down will tilt the camera up or down as well.

7. Actions will all be mappable to any keys available on the keyboard/gamepad/mouse/other peripheral.

8. Macros and GCD will be disabled in Action mode. In Action mode, the reaction time of the player will dictate when individual skills fire off, so we need to turn off GCD and Macro use.

9. Target's will have both physical and magical crit locations marked on their body that move about randomly. The higher the toon crit rate vs. target crit resistance will determine the size of the crit locations. ie, you could see a much larger crit indicator for physical attacks if you are a physical dps with high physical crit or a much larger magical crit indicator if you have higher magical crit. When those areas are successfully targeted and hit, you will do critical damage.

10. Parrying will also be mapped to a key/button. As with dodging, this action requires players to activate it. The parry stat and timing will determine if the move is parried and how much damage is mitigated from the parry.

Anyway, I feel that both Action and RPG players can co-exist within RoM's system. The benefit that Action players get is that their reaction speed determines how well their toons fare. The benefit that RPG players get is that they can see everything, use beneifical macros and don't have to aim at targets. Think of this as Manual vs. Automatic transmissions in cars. They both share the road, have similar setups but can react completely differently; yet they both get from point A to point B.

If RoM could add this mode of play, I think PVP would be very interesting and possibly e-sports "worthy".

2

Thursday, May 25th 2017, 6:40pm

Basically a different game?

Sounds interesting, but more as a concept for a VR game than anything else.

Balancing between Targetted "VR" style and Aimed RPG style would be so hard. I mean, they're not really good at balancing classes as it is...
Magío • Mithras

3

Thursday, May 25th 2017, 6:50pm

It's the same game w/ some tweaks. ie, if you zoom in all the way, you pretty much are in FPS mode. The mechanics would be a little different, but same game.. but different.. but same. </interview refernce> :)

Yeah, this would be the beginnings of bringing RoM into the VR world.

I honestly don't believe it'd be that difficult to merge the 2 concepts. The "good ol' RoM" would remain the way it is now for RPG mode players. The same data would be re-visualized for the "VR" mode players. ( much better than Action-mode ty :) )

4

Thursday, May 25th 2017, 7:20pm

There are way too many conflicts/balancing issues in implementing such a system to RoM. First of all do you even know what GCD is? Correct me if I'm wrong, but GCD refers to "global cooldown". It is a cooldown that occurs on the use of most skills/items/actions/etc. If you remove GCD for the people playing in this so called "action mode" then you'll have people firing off a billion skills all at once. I play Scout as my main and if there is no GCD I'll be able to spam my Shot as fast as a M/WD can spam flames with their Earth Core Barrier on and that's only one issue here. There would be far more issues if this were to be implemented, but it's not worth my time so I'll just leave it at that.
Maimed - S/WD(R)(W)(M)(D) Wallet/Warrior

This post has been edited 1 times, last edit by "Maimed69" (May 25th 2017, 7:26pm)


5

Thursday, May 25th 2017, 7:48pm

I know GCD is Global Cooldown. Why would you phrase that question in that manner? it's pretty odd.

Basically, none of this appeals to you, I get it.

Anyway, the possibility exists that people can "fire off a billion skills at once," and if they can do that then fine. They're ability to use the keyboard and mouse to target as well as reaction speed are better than others. That's supposed to be a plus in the world, not a minus. As long as the cursor is on the target and they're spamming the skill button, I don't see the problem.

6

Thursday, May 25th 2017, 8:40pm

The problem is that it will be completely imbalanced. Putting pvp aside because it is literally non-existent in this game. What kind of player skill would someone need to just sit there with your reticle on a boss that isn't moving because your tank will hold it there for you and just spam your non-GCD skills on it. It will just make boss burns all that more easier for people.
Maimed - S/WD(R)(W)(M)(D) Wallet/Warrior

7

Thursday, May 25th 2017, 9:07pm

Yeah, lemme turn on my Action mode without GCD and solo current hardmode...

How will this be "esports worthy" if a mage or scout or if a warden in melee range can melt anyone in less than 1-2 seconds.
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8

Thursday, May 25th 2017, 10:12pm

Since we're bringing up the GCD thing.. let's remember that the GCD was a band-aid that RW put in place instead of fixing the skills that could be abused. I don't know about you guys, but I remember how much bitching there was & how it was the "death of scouts" et cetera.

If skills become imbalanced, then add a cd or floor/ceiling to them.

I'm trying to point out how RoM could be playable in another format, but we get stuck on scrutinizing 1 part of the whole. Try to think past what we have currently. I know it's a tough ask, but really...

it's one of the more frustrating things where an idea is brought up & people would rather stick with what we got. "It sucks, but I'm comfortable with it."

I bet if the the suggestion kept the GCD, there'd some other reason why something like this would be horrific for the game, right?

9

Friday, May 26th 2017, 12:23am

The reason why I'm only pointing out the GCD part is because it is the biggest concern with this suggestion. The game is already imbalanced as it is so suggesting something like that is just crazy. You're also suggesting to have to actually aim your skills now and I assume you also mean for skills to potentially be dodged with this active dodge skill you mentioned. In order for it to even be balanced you would have to make it so even people playing on RPG mode have the same thing. Which is basically changing the entire game. Also why would anyone want to have to aim all there skills and have them potentially dodged when someone in RPG mode can just tab target you and press buttons for guaranteed hits (assuming no dodge/resist/immune).
Maimed - S/WD(R)(W)(M)(D) Wallet/Warrior

10

Friday, May 26th 2017, 12:50am

Would need to be a different game.

E.g. Elder Scrolls RPG's vs Elder Scrolls Online.
Magío • Mithras

11

Saturday, May 27th 2017, 11:50pm

Lmao this may be the dumbest thing I've ever read on these forums and I sat through 3 "nerf p/s so I don't have to stat mdef" threads.

You clearly want a different game, not RoM.
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