This one is a little out there, but I think it could be fun to have a RoM mode that's action-oriented in FPS view. My main thought was how to make this game fun for someone that likes to use gamepads ( as well as keyboard/mouse of course ).
Here's the lowdown on how it could work:
1. When you log in with your toon, you can select Action or RPG mode w/ RPG being the default that we all know and love. NO UI changes when RPG is selected.
2. In Action mode, you are limited to the FPS viewport
3. The mouse will move the target cursor. This target cursor is what you'll be aiming your skills/attacks on. Corresponding keys/buttons/axis mapping should be available to map the targeting cursor. ie, could be the right joystick on most gamepads. Moving the target cursor will also move the field of vision. There is a maximum 80 degrees left/right that the field of view can turn based on the facing of the body. ie, you can't whip the cursor around to aim behind yourself.
4. The WASD keys will move the toon around and double-tapping any of the directions will initiate a dodge/hop maneuver.
4a. Dodge in active mode must be activated by player. Dodge success will depend on toon's dodge stat & timing.
5. The Q and E keys will turn the body left or right. Holding either mouse button down while moving left or right will turn the body as well.
6. The R and F keys will tilt the camera up or down. Holding either mouse button down while moving up or down will tilt the camera up or down as well.
7. Actions will all be mappable to any keys available on the keyboard/gamepad/mouse/other peripheral.
8. Macros and GCD will be disabled in Action mode. In Action mode, the reaction time of the player will dictate when individual skills fire off, so we need to turn off GCD and Macro use.
9. Target's will have both physical and magical crit locations marked on their body that move about randomly. The higher the toon crit rate vs. target crit resistance will determine the size of the crit locations. ie, you could see a much larger crit indicator for physical attacks if you are a physical dps with high physical crit or a much larger magical crit indicator if you have higher magical crit. When those areas are successfully targeted and hit, you will do critical damage.
10. Parrying will also be mapped to a key/button. As with dodging, this action requires players to activate it. The parry stat and timing will determine if the move is parried and how much damage is mitigated from the parry.
Anyway, I feel that both Action and RPG players can co-exist within RoM's system. The benefit that Action players get is that their reaction speed determines how well their toons fare. The benefit that RPG players get is that they can see everything, use beneifical macros and don't have to aim at targets. Think of this as Manual vs. Automatic transmissions in cars. They both share the road, have similar setups but can react completely differently; yet they both get from point A to point B.
If RoM could add this mode of play, I think PVP would be very interesting and possibly e-sports "worthy".