You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Friday, June 23rd 2017, 8:09pm

Alternate ISS

I think it would be nice to offer an alternate ISS system for people that play classes "differently". I'm talking about hybrids here.

It would be nice to allow the ISS's to support 4 different "builds" to choose from:
1. Physical DPS
2. Magical DPS
3. Healing
4. Tanking

You can only have 1 of the "builds" per ISS, so if you wanted to change it, you would need to collect all the pieces again & select a new "build".

Not sure what could drop these pieces, but lvls 55+ this could help hybrid builds. Heck, these could be mem pulls?

2

Friday, June 23rd 2017, 8:38pm

Yes give me 5% intelligence and 1k magical crit and 910% magical dps on those warrior set skills.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


3

Saturday, June 24th 2017, 4:07am

Probably easier to just have an NPC that charges Mementos + Gold to change the "mode".

Makes sense imo since you get mementos farming the items that give the ISS.

Make it a fairly high gold sink so people don't spam change them?
Magío • Mithras

4

Saturday, June 24th 2017, 7:04pm

@Maggio: Like the suggestions. I would suggest something like 10 mil gold to change the mode.

I guess the main thing I'd like to see is that the original ISS is the "true" mode of the ISS & the other builds that you can select from would be weaker versions of the other ISS out there.

ie, let's say you're a mage & have the recover magic ISS, but you want to change it.

1. You'd collect the entire set again

2. When extracting, you're given the options:
2a. Physical DPS: Weapon Block - For 60 seconds, AOE damage is reduced by 10% but your main hand weapon loses 1 durability. 180 second cd, when Weapon Block ends, Stamina is reduced by 3% for 30 seconds.

2b. Magic DPS ( greyed out if Recover Magic ISS already exists ): Lucky Shot - Firebolt ( 300 + 0.10 int fire dmg ) or Windbolt ( 300 + 0.10 int wind damage ). 20 second cd. After Lucky Shot is activated, Mental Exhaustion debuff is applied for 25 seconds. Intelligence & Wisdom are reduced by 1% during Mental Exhaustion. Can stack up to 10x.

2c. Healing: Forcefield - Reduces damage in a range of 50 for friendly units by 30% for 3 seconds. 300 second cd, when Forcefield ends, Stamina is reduced by 3% for 60 seconds.

2d. Tanking: Lion's Roar - Targets in an 80 range take 100 damage and make all affected targets target you. Aggro increases 3% for 3 seconds. 30 second cd. When used, a Concentration debuff is applied reducing movement speed by 10% for 60 seconds. Can be stacked up to 10x.

3. The ISS for recover magic is overwritten with one of the new ISS

So these would be the 4 level 55 alternate ISS that anyone could choose from. So if you had 3 level 55 ISS slots, then you could theoretically replace them all w/ 1 of the above builds. Other ones would need to be put together for 60+. The most important thing is to make them nice, but not nicer than the "real" ISS currently available.

5

Saturday, June 24th 2017, 8:49pm

Wut? that's so complex.

At first I thought, as did Bo, to just switch from Physical to Magical and vice-versa.

E.g. Lv99 Warrior ISS gives 1k PCrit. You can change it to 1k MCrit. That's makes a little sense.

10m would be too low. I'd switch every other week. Make it 50m too.
Magío • Mithras

6

Saturday, June 24th 2017, 8:55pm

maybe the cost could scale like the new ISS costs? start w/ 10 mil for the 55's. 20 mil for ISS up to 60's. 30 mil for the 65's. 40 mil for the 70's. 50 mil for the 75's. 60 mil for the 80's. 70 mil for the 85's. 80 mil for the 90's. 90 mil for the 95's. 100 mil for all over 95.

I guess switching phys->magical & vice versa could work as well. :)

Similar threads