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1

Tuesday, June 11th 2013, 11:07pm

siege war broken

I need more time to enter battle. The sixty second window is not enough time to adequately enter event. This should be looked into as there are four stages which take an hour a piece. You'd think with all the time getting ready for the event they would give you more then 60 seconds to jump in.

Auros

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2

Wednesday, June 12th 2013, 12:18am

Do you mean to say that after the seige stage starts you only have 60 seconds to get in? Weird. Because of the new schedule my guilds chosen seige time starts while I am driving home from work. Yesterday I got in 48 minutes after start. About enough time to leave the castle, w/e. Never heard of anyone being locked out of seige because of a 1 min window before.
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3

Wednesday, June 12th 2013, 12:22am

Quoted from "Auros;604505"

Do you mean to say that after the seige stage starts you only have 60 seconds to get in? Weird. Because of the new schedule my guilds chosen seige time starts while I am driving home from work. Yesterday I got in 48 minutes after start. About enough time to leave the castle, w/e. Never heard of anyone being locked out of seige because of a 1 min window before.


Wasn't there a bug a month or so ago where if you weren't one of the first 3-4 players to get into Siege, it wouldn't let you in? Kinda like there was a "max players" setting to the battlefield, and once it was reached no one else could enter?

This kinda sounds like that might be back.

Auros

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4

Wednesday, June 12th 2013, 4:43pm

It's not though, nobody else has said anything about not being able to get into seige.

One thing I have noticed though. The clock/timer that shows up in siege, that used to tell you how much time you have left in seige...well, it now resets to 60 minutes no matter when you enter, even though you may only have 12 minutes left in seige, if you enter 12 minutes before it ends the timer will say you have 60 minutes.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

5

Wednesday, June 12th 2013, 5:24pm

No issues here, have 6 or so in normally and a couple that get in late almost every night... like 20-30 minutes late, and they have not had any issues.

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6

Wednesday, June 12th 2013, 8:59pm

I have guildmates who have entered Siege anywhere from 5-20 minutes after it has started, and have had no issues with being "refused" entry.

Dunno what the OP's issue is. But he rarely gives accurate or complete info.

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7

Wednesday, June 12th 2013, 9:45pm

I am guessing that he is trying to enter seige as it is ending.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

Malignatus

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8

Wednesday, June 12th 2013, 10:14pm

Quoted from "Auros;604721"

I am guessing that he is trying to enter seige as it is ending.


I suppose that's possible. There are four stages to either Daily Siege or Organized Guild War, Registration --> Preparation --> Start --> End. Each lasts 1 hour and, as I've come to understand it, the End hour and Registration hour are both open to guild recruitment. It's still unclear to me if the 1 hour "cooldown" period remains for leaving one guild and joining another guild. Even so, if you leave your guild immediately after Siege or Guild War, you still have approximately 1 hour in which to join a different guild. I think YomanRoM figured that one out.

One thing for the OP to remember is that there's a tab (second from the right) in the Battles interface that shows the progression of Reg, Prep, Start, and End. The *total* time progression from Registration to Siege starting is two hours (Reg and Prep), so he'll have to pay attention towards the end of the Prep time in order to get into Siege. The Battles display has a countdown timer, in minutes, so it should be easy to figure out.