This post has been edited 1 times, last edit by "ghostwolf82" (Feb 16th 2014, 9:17am)

This post has been edited 1 times, last edit by "ghostwolf82" (Feb 16th 2014, 9:34am)
I thought this was still bugged, when was it fixed? As far as I know, using rune pulse on shield form does not generate extra aggro as the skill description says, but maybe they indeed fixed it.Rune Pulse causes aggro, and plenty of it, so every white swing allows a champion the ability to be able to generate aggro via this method.
(not TOO long mind you lol, but at least I will feel it is being taken seriously) To bypass this bug (not 100% sure, but it may help [THIS SHOULD STILL BE REPORTED TO RUNEWAKER AS A BUG AS WHAT I AM ABOUT TO POST IS JUST TO MAKE THIS A VIABLE SKILL]).
There is an addon called "asbw" and it essentially automatically takes off certain buffs when they are applied to you. *WARNING* it is 100% in german.
http://www.curse.com/addons/rom/asbw
You could try to put in "chain drive effect" in the buff section. Maybe it will take the forge buff off quick enough to have BDT enable... I feel like it is just chain drive effect (%attack) and bdt (%defense) do not currently stack, or one buff disables the other (which would make sense, since not even chain drive procs)
I'll try it out tomorrow when I get home from work.