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1

Wednesday, December 28th 2011, 2:08pm

I noticed (now i hate you)...

(RoM i hate you)
In this latest patch I read about the neat thing called damage coefficient. Then I remembered when you changed them for the classes of mage and scout. etc So basically you undid your previous changes (nerf) which I applaud. But guess what? You completely forgot about the little tiny class of Knight. Yes you did! Yes you did! You nerfed us to originally with the other classes. Yes you did! As reparations I demand that you give us the damage coefficient of what the scout nerf was .3

Although ppl have been saying it is a barely noticable change 1.3 to 1.6 for mages .3 to .4 for scouts. But from what i can remember you nerfed us too back then to .05.

Well i hate you b/c I know you won't do anything about it. So do something about it.

2

Wednesday, December 28th 2011, 3:28pm

They won't fix knights, because all the nurfs have driven the majority of knight players from the game, and now all that's left is the die-hard fans of the class clinging desperately to the hopes that there will be a patch in the future that will make them not sucking.

It would be so easy to fix knights, simply give them a hammer mastery bonus, for both 1h & 2h. Get rid of that stupid hall of the dead heroes for it and you have your space. Easy peasy fresh and breezy.

3

Wednesday, December 28th 2011, 5:03pm

...Knight don't have a coefficient, if they do and decide to boost it up, all dps formula class will receive the boost like priest receive the boost as well as mage did.

That being say, if you looking to buff up just Knight's damage, either up the % dps of some skills (Holy strike in great shield patch, where they up it's damage but also reduce the aggro output so aggro holding don't get too easy)

Or, like mage have Passive Fire knowledge, war got weapon mastery, scout got bow speed and bow master, and rogue got dagger mastery - Ask for a passive mastery, which will turn a knight into a semi dps class.

But I doubt it'll happen, because Knight's main goal is to generate aggro - unless there is a real problem with aggro holding, they won't consider buff up Knights - of course every once in a while buff in dps of skills and nerf aggro generating further. If someone say they have problem with aggro...others gonna say get a recon or hatred, so it is rather a difficult topic to bring up.
=.=

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4

Wednesday, December 28th 2011, 5:32pm

Quoted from "Sadz202;497389"

...Knight don't have a coefficient, if they do and decide to boost it up, all dps formula class will receive the boost like priest receive the boost as well as mage did.

That being say, if you looking to buff up just Knight's damage, either up the % dps of some skills (Holy strike in great shield patch, where they up it's damage but also reduce the aggro output so aggro holding don't get too easy)

Or, like mage have Passive Fire knowledge, war got weapon mastery, scout got bow speed and bow master, and rogue got dagger mastery - Ask for a passive mastery, which will turn a knight into a semi dps class.

But I doubt it'll happen, because Knight's main goal is to generate aggro - unless there is a real problem with aggro holding, they won't consider buff up Knights - of course every once in a while buff in dps of skills and nerf aggro generating further. If someone say they have problem with aggro...others gonna say get a recon or hatred, so it is rather a difficult topic to bring up.



Yup you hit the nail on the head, why fix aggro when they intentionally broke it so you have to buy runes.

Trust me it won't be long till you can purchase a 4th class. Every change is designed to drive sales in some small way.

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5

Wednesday, December 28th 2011, 9:03pm

What is a knight??? The answer is simple and quite honest. A Knight is a glorified meat shield for the rest of the group. Like all TANK classes the Knight just ahs to stand in front of the mobs while getting hit over their heads while keeping the mobs from losing thier attention. All any tank needs really is a big sword, axe, or hammer and a few attention getting aoe's. Other than that let the true DPS classes ahndle the actual killing of the mobs.

By DPS classes I mean:

1 The Mage. They should be the most powerful in the game but the easiest to kill IF themob can get close to them. Mages are pretty much the GLASS CANNON of damage dealers. Massive DPS but fragile as hell.
2 Scouts: Long range with capabilities to get close if needed. They should be comparable to teh mage in damage output but without teh major squishy feelings.
3 Priest. Pk not so much a DPS king but can put out some impressive numbers if set right. Main role should still be healing the tank and the rest of the group.
4 Rouge. There are some people who will say this class should be the highest dps class. A rogue is more meant for sneak attacks and inclose dps. They are not meant to be hard hitters just fast hitters with a ton of skills to limit the mobility of the target.

Those classes I missed I did on purpose more due to the fact that I have little experience with them. But as far as a warrior goes they are again TANKS nothing more, the original MEAT SHIELDs.

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6

Wednesday, December 28th 2011, 9:52pm

Quoted from "MegaMouseSEC;497434"

But as far as a warrior goes they are again TANKS nothing more, the original MEAT SHIELDs.

>.>



<.<


I really hate people like you.

Warriors are DPS, knights are tanks. Warden/Warrior is also a tank. Warrior main class is a DPS class.

Don't speak about what you know nothing of.

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7

Thursday, December 29th 2011, 12:40am

W/k is a Tank...or is the plate just for looks?
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ghostwolf82

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8

Thursday, December 29th 2011, 1:07am

Quoted from "squirrlee;497482"

W/k is a Tank...or is the plate just for looks?

True, one combo for the class is a tank. Forgot about that one, since they finally fixed it.

9

Thursday, December 29th 2011, 3:32pm

It's not about becoming a "dps class" when asking for a damage increase. It's about being able to solo effectively. Have you ever tried rolling a knight primary over 55? Your ability to take down mobs is so absurdly obsolete that most end up dying of old age before you can finish them off. Unless you're rolling with a dps secondary (rogue/warrior/scout) and using their abilities primarily, your knight abilities are just crap. It's no wonder there's so few real tanks at endgame cause most can't make it through areas like LoM and higher without finally just giving up and either making their secondary their primary or just rerolling all together.

Besides I'm not suggesting a %dps increase, with a hammer mastery bonus, you boost the classes that need the work the most. Warrior secondaries use axes, scout secondaries use bows/xbows, a 1h hammer mastery isn't a huge buff for a rogue secondary that's dual wielding... but those with mage or priest secondaries will see a significant enough increase to dull the headache of trying to level past the hump. After all, if you look at the war god set, (the plate puppet set) you'll see that the weapon of choice is the Puppet Hammer. Knights were supposed to use hammers, but were not given an incentive to do so... so most end up going with the Yawaka Guard sword because of it's agro increase. That's if they ever make it that far.

I'm just saying that every other class has a weapon mastery (other than casters who get magic power increase abilities) but knights have to suffer with a "shield mastery" which is considered just another piece of armor, and they only have 1 real attack with shield anyway (I don't count shield of atonement since it's just a stun), and it doesn't really help with solo'ing.

Face it... can anyone argue that there is a class in this game that is currently worse off than knights? Any class whatsoever? Knights need something...

10

Thursday, December 29th 2011, 3:42pm

try rolling a priest then we can talk about hard to kill mobs
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11

Thursday, December 29th 2011, 3:56pm

Quoted from "Silenteye7;497581"

Have you ever tried rolling a knight primary over 55?

I'm just saying that every other class has a weapon mastery (other than casters who get magic power increase abilities) but knights have to suffer with a "shield mastery" which is considered just another piece of armor, and they only have 1 real attack with shield anyway (I don't count shield of atonement since it's just a stun), and it doesn't really help with solo'ing.

Face it... can anyone argue that there is a class in this game that is currently worse off than knights? Any class whatsoever? Knights need something...

I have a level 62 K/M I was playing back when 62 was cap, and yeah killing with a knight is hard, but not nearly impossible. I understood that giving up some dps was what I had to do in order to be able to take a beating. That's what a tank is/does. I do agree that a hammer mastery would be nice for knights, but I doubt you will ever see it since RW doesn't add skills to the game outside of set skills.

Quoted from "timthum;497584"

try rolling a priest then we can talk about hard to kill mobs

I had an easier time leveling my priest than I did my knight. Maybe you should try playing a knight before responding in a knight thread?

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12

Thursday, December 29th 2011, 4:02pm

Try K/p all the way up to Ch4 with no CoO. I took Rogue as my 3rd class so I could at least do some killing while questing.

I would like to see a Gimped weapon Mastery with the same % as the K/w 2h Axe Training. That would give all knights something and Keep K/w happy because they would have both one and Two hand masteries. Even a 20-25% weapon mastery would make me happy. Better than nothing even if it was only hammers, not like it would make knights killing machines.
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13

Thursday, December 29th 2011, 4:41pm

The challenge of levelling Knights and Priests is the terrible advice people give new players. I was always told to stat Wisdom for my P/K. Since level-capped players were telling me this, I listened to them, and even back when I was in quest gear I always chose Wisdom if I could.

I see new Knights wear plate and stat stamina even though most will not get a real chance to tank until ~WA at the earliest. Of course both classes kill slowly when they stat like that. Levelling up, Priests should use mage gear, and Knights should use chain. It is very clear to me now, but unfortunately, that's not the advice most people give in game.

That said, Knight is the only class without an offensive mastery. I'm not sure why the DPS of Disarm and HS was increased in the Mighty (Mockery) Shield patch when a weapon mastery would have been even simpler, and much more helpful. Also, if Knights are "supposed" (I don't know what that word means in RoM) to use hammers, why don't hammers have aggro? Who's supposed to use swords, anyway? I think Knights should just have 1-h and 2-h masteries, not a Hammer or Sword mastery.

I also hope the whole concept of a "holy trinity" will eventually die and wither away entirely.
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14

Thursday, December 29th 2011, 5:39pm

Well...some of the issue at lower levels is you have to hit things so many times you actually run out of manan rather easy. Mana return helps but you will still find that you are chugging Mana pots between mobs if you are farming for a quest items or dailies.
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15

Thursday, December 29th 2011, 8:17pm

Suggestion 1 (PVE+PVP): new skill that converts excess aggro into damage. PVP extension of that suggestion: have pvp encounters track aggro, and make that aggro hold as long as the target is alive.

Suggestion 2 (PVP): Make taunts force players to focus on the taunter untill the taunt wears off.

Hammer mastery is also a great idea. How about tweaking 2H axe mastery so it includes 1H axes too? That would make k/w very happy :D
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16

Monday, January 2nd 2012, 7:38pm

Quoted from "TheMann64;497652"

Suggestion 1 (PVE+PVP): new skill that converts excess aggro into damage. PVP extension of that suggestion: have pvp encounters track aggro, and make that aggro hold as long as the target is alive.

Suggestion 2 (PVP): Make taunts force players to focus on the taunter untill the taunt wears off.

Hammer mastery is also a great idea. How about tweaking 2H axe mastery so it includes 1H axes too? That would make k/w very happy :D


Like I said, I'd take ANY weapon mastery they gave me and be happy as a clam at high tide. At least with the Hammer mastery I could add "Hammer Time" to my count down Macro :D:p
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17

Tuesday, January 3rd 2012, 1:58am

Quoted from "BJHawk;497602"

The challenge of levelling Knights and Priests is the terrible advice people give new players. I was always told to stat Wisdom for my P/K. Since level-capped players were telling me this, I listened to them, and even back when I was in quest gear I always chose Wisdom if I could.

I see new Knights wear plate and stat stamina even though most will not get a real chance to tank until ~WA at the earliest. Of course both classes kill slowly when they stat like that. Levelling up, Priests should use mage gear, and Knights should use chain. It is very clear to me now, but unfortunately, that's not the advice most people give in game.

That said, Knight is the only class without an offensive mastery. I'm not sure why the DPS of Disarm and HS was increased in the Mighty (Mockery) Shield patch when a weapon mastery would have been even simpler, and much more helpful. Also, if Knights are "supposed" (I don't know what that word means in RoM) to use hammers, why don't hammers have aggro? Who's supposed to use swords, anyway? I think Knights should just have 1-h and 2-h masteries, not a Hammer or Sword mastery.

I also hope the whole concept of a "holy trinity" will eventually die and wither away entirely.


Pretty much agree. Priest in mage gear is one of the easiest classes to level right now, I have no idea why anyone would possibly complain about them unless they don't stat any int or matk.

On knight, for me at least, it's still relatively tough even with full DPS gear. Part of that is simply the fact that most other classes have become significantly easier to level since chapter 4. It doesn't help that in CoO and Xaviara, knights actually tend to take more damage from the tough mobs than priests do because of how much magic damage there is and all of the nasty DOTs. 4.0.3 was just a disaster of a patch with tons of unintended side effects. Rolling it back and replacing it with a gimped 1h mastery would solve many of the problems like the unintentional buffs to X/K classes, and Knights wouldn't have to tote around an extra weapon for PVP/questing.

I also think they should do something about Punishment for mid to late game leveling.


Oh, and for the comment about running out of MP at low levels, leave skills at a low level until the MP pool allows for it. The damage increase of many melee skills is not commensurate with the increase to MP cost.

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18

Tuesday, January 3rd 2012, 9:23pm

God can you imagine how crazy awesome TheMann's suggestions would be in Siege War? I mean, we'd all be in a scrimmage hammering away at each other, ignoring the tanks pretty much, when all of a sudden we'd find ourselves auto-targeting them whether we want to or not ;).

Poor tank would go down to the mages or the p/s's in a heartbeat but it would be epic!

Oh Squirrlee, I just want to give you a hug- you're like the last Knight on the forums still keeping on keeping on. When the mages got nerfed we hollered til they fixed us, but there are a lot more of us... poor knights. You guys are the unsung heroes of RoM. You get beat on and just keep trucking. I don't know how you do it, I really don't. I mean, I'm a total wimp- we got nerfed and I hollered like a baby and basically quit. You knights on the other hand just keep taking the damage and play. My hat is off to you and your class, sir.

FIX KNIGHTS NOW!!!
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19

Tuesday, January 3rd 2012, 10:12pm

Hate?

Hate is such a strong word especially when you should take into consideration the constant work behind the scenes that goes on. All efforts are being made for an equitable solution.
Try to keep an open mind especially on issues like these. They are known and writing scritp takes time. How fun or unique would this game be if it was simply stagnant maps like BF2 or COD and so on? BF 1942 still has same maps unless someone takes the time to make new ones and then not all servers can run that map. Have fun and hang in there please.

20

Wednesday, January 4th 2012, 2:52am

A successful game isn't just about pretty graphics and lots of content. The most important part is Fun Factor, and keeping you in a state of wanting more. Comparing MMOrpg's to FPS games is a very very bad comparison, completely different play, and map types. Even if a map is relatively small or not as "eyecandylicious" as others, if people still find the basic element of the game fun, then whatever with the map. BTW in almost all FPS games fastDL servers provide maps if your map folder doesn't contain a given map, game client would update the map folder...

Mod community's do alot of work sometimes even more work than Paid game company's and often provide equivalent if not better content/fixes/performance etc. etc. In my view when RoM first released it was probably a rushed release to try and compete against another product. Full testing probably wasn't done, and come content updates things just got more and more messed up. That is what test/beta servers are for...even if the content/fix is implemented it should still be continuously tested to find any missed errors.

IF things were done properly before and during its early days. RoM wouldn't be in the state it is in currently.