It's not about becoming a "dps class" when asking for a damage increase. It's about being able to solo effectively. Have you ever tried rolling a knight primary over 55? Your ability to take down mobs is so absurdly obsolete that most end up dying of old age before you can finish them off. Unless you're rolling with a dps secondary
(rogue/warrior/scout) and using their abilities primarily, your knight abilities are just crap. It's no wonder there's so few real tanks at endgame cause most can't make it through areas like LoM and higher without finally just giving up and either making their secondary their primary or just rerolling all together.
Besides I'm not suggesting a %dps increase, with a hammer mastery bonus, you boost the classes that need the work the most. Warrior secondaries use axes, scout secondaries use bows/xbows, a 1h hammer mastery isn't a huge buff for a rogue secondary that's dual wielding... but those with mage or priest secondaries will see a significant enough increase to dull the headache of trying to level past the hump. After all, if you look at the war god set,
(the plate puppet set) you'll see that the weapon of choice is the
Puppet Hammer. Knights were supposed to use hammers, but were not given an incentive to do so... so most end up going with the
Yawaka Guard sword because of it's agro increase. That's if they ever make it that far.
I'm just saying that every other class has a weapon mastery
(other than casters who get magic power increase abilities) but knights have to suffer with a "shield mastery" which is considered just another piece of armor, and they only have 1 real attack with shield anyway
(I don't count shield of atonement since it's just a stun), and it doesn't really help with solo'ing.
Face it... can anyone argue that there is a class in this game that is currently worse off than knights? Any class whatsoever? Knights need something...