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21

Wednesday, January 4th 2012, 4:11am

Squirrlee I'm right there with you. I'm on OSHA server where it seems all the endgame Knights have either quit or re-rolled to another class. Perhaps the top Knight on the server has not been heard from in months. (Emula where are you!!) Some are still there but they are few and far between. I no longer tank as a K/W like i used to. I now tank as a W/K because the puny minimal damage a knight produces to generate aggro just doesn't cut it anymore. If your aggro generation is based on your attack damage or dps then knights are screwed. I'm not sure how the aggro generation is calculated but trying to hold aggro sucks after ch4.

When scouts were OP it wasn't quite as hard to hold aggro because they had ONE wep that produced the OP damage. Now with rogues you have to compete with TWO OP weps that produce HUGE burst damage all at once. And at the same time what do they do? They nerf the knights ability to maintain aggro. It's no wonder Knights don't stand a chance holding aggro unless they have hundreds of dollars to buy diamonds and make their puny insignificant wep T12 +16 in order to have a minuscule chance of not only taking aggro at the start, but then holding onto it.

I can't speak for other guilds, but the guilds i run with (sometimes i tank sometimes i don't) have had to change their tactics when running instances. They have to let the tank plink away at the boss for a while to build aggro before the rest join in. Its quite pathetic.

I'm not quite endgame material yet, but i cant help but thinking there is no use for me when it comes to running endgame content. My tank build is 70/70 W/K in LVL 67-70 gear stated with stam/def and stam/p-att and stam/dex. So I'm not using my warrior as DPS. But the 1H wep mastery is my only prayer for producing aggro generating damage. My Pdef is 112k unbuffed (I still need to stat my accessories). I turned in my T10 2H axe for a LVL 70 1H sword (2275 DPS) with a Hatred IX so i can use my shield.

When i go up against a K/X build i have no trouble taking and keeping aggro from almost any Knight i am teamed with no matter how they are built. So it's quite sad that Knights have been forced to the sidelines while all the other classes enjoy the game without the pathetic restrictions faced by the Knights.

Seriously, what are knights good for in present game? If they can keep and hold aggro among their party thats great. But chances are, if they are with endgame players running RT or above, holding aggro against OP rogues and mages is close to impossible. The only upside is, if they are OP enough, the boss will be dead before anyone cares who actually had the aggro.

I'd like to talk to some endgame Tanks to see how they hold aggro and how they build their tank and what class they actually tank with, but all the ones i knew no longer play RoM, they left.

22

Wednesday, January 4th 2012, 4:47am

Quoted from "mordsith69;499052"

I'd like to talk to some endgame Tanks to see how they hold aggro and how they build their tank and what class they actually tank with, but all the ones i knew no longer play RoM, they left.


The endgame tanks I know are K/S or K/R. I guess it's two hatred X's FTW. It also helps when you party with R/Ss, who have three Recons each, and are giving you tons of negative aggro.
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23

Wednesday, January 4th 2012, 4:57am

Ok heres what bothers me about knights.

Rogue with 50k hp walks up to a 200k mob and 1 or 2 shots it, taking almost no damage, if any.

Knight with 100k hp walks up to a 200k mobs and takes about 30 hits to kill it, losing about 50k hp because he's there so long he takes that many hits.


As someone already said, knights arent asking to be a DPS class, but enough damage to get by would be kind of nice. Its not like a knight can reach even 1/20th of most DPS.

Gave up on my knight a long time ago as they're almost a useless class imho. Wardens are the new tank class imho. I see Wardens running stuff taking less damage AND being able to DPS at the same time. Why is it ok for a warden to have massive defence AND dps but knights only have the defence?

There are so few knights around these days, and who can blame anyone for not wanting to be one?

squirrlee

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24

Wednesday, January 4th 2012, 8:37am

OMG......People are starting to understand what I've been saying since near the end of CH3?:eek: *starts to tear up* All I've been told is I'm not a DPS class....I'm just a meat shield. I have said repeatedly I don't want to be a DPS class or at the top of the Scrut list....I just want to hold Aggro and have half a chance in siege. If I wanted to be a DPS I'd sell my knight gear and go R/s/w or even R/k would be an improvement for me.

I've sat back and watched W/k and Wdn/w take my armor and got nothing in return but an apron so I can babysit lower levels through lower level instances. I know several knights that have gone to DPS and just gave up on tanking. All knights have going for them is a shield mastery and Hatred/Recons and that is worn thin now. Warden and Warrior can provide more to a party now.

Just give Knights a Gimped 1h mastery similar to K/w Axe training and maybe we will rebound. I gave up on K/p because the 25% de-aggro isn't making up for the next to no damage a K/p has. At least the extra crit of K/r keeps my going more than the 25% de-aggro.:p
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suprra

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25

Wednesday, January 4th 2012, 12:35pm

I can hold threat fairly easily as a K/S but I do have 2 x hatred x. The only class that gives me a fright sometimes is our mage when he forgets to pop Unharmed but also by him chasing my threat pretty scarily it forced me to change my skill rotation around and even without Unharmed I can hold threat on him.

Since the aggro nerf it has been certainly tougher to hold threat however before then all I used to do was run in, wws, holy strike spam.
Also keeping patk up there made threat easier so i've been sharing my stats around, stam/def stam/pa and the occasional str/pa.

A 1h mastery would be awesome knight primary skill, would certainly help with killing mobs in TB lol.

A mana cost reduction would certainly be nice on skills, boy do I crank through it >.<

I really hope that RW looks at the knight class and tweaks it UP not ninja nerf more. Please boost classes to balance with others, stop nerfing em :)

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26

Wednesday, January 4th 2012, 7:10pm

Quoted from "suprra;499142"

I can hold threat fairly easily as a K/S but I do have 2 x hatred x. The only class that gives me a fright sometimes is our mage when he forgets to pop Unharmed but also by him chasing my threat pretty scarily it forced me to change my skill rotation around and even without Unharmed I can hold threat on him.

Since the aggro nerf it has been certainly tougher to hold threat however before then all I used to do was run in, wws, holy strike spam.
Also keeping patk up there made threat easier so i've been sharing my stats around, stam/def stam/pa and the occasional str/pa.

A 1h mastery would be awesome knight primary skill, would certainly help with killing mobs in TB lol.

A mana cost reduction would certainly be nice on skills, boy do I crank through it >.<

I really hope that RW looks at the knight class and tweaks it UP not ninja nerf more. Please boost classes to balance with others, stop nerfing em :)



Yes and that is the point.......K/s is about the only knight that can hold aggro fairly easily. That leaves the rest of the Knight population (what's left of it) rather out of luck. So there are really only 3 Tanks K/s, W/k and Wdn/w now. K/r is getting by but has to fight for aggro and the rest of the knights well......they are fading off into the sunset.

The question is how many of us are going to be forced to roll scout as a secondary just to play Knight? I nearly went with Warrior as my 3rd class and kind of wish I had just so I could have went W/k. I'm happy with K/r for the most part but it all falls back to the fact that Knight's base damage is so low.
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27

Thursday, January 5th 2012, 6:14am

Quoted from "squirrlee;499239"

Yes and that is the point.......K/s is about the only knight that can hold aggro fairly easily. That leaves the rest of the Knight population (what's left of it) rather out of luck. So there are really only 3 Tanks K/s, W/k and Wdn/w now. K/r is getting by but has to fight for aggro and the rest of the knights well......they are fading off into the sunset.

The question is how many of us are going to be forced to roll scout as a secondary just to play Knight? I nearly went with Warrior as my 3rd class and kind of wish I had just so I could have went W/k. I'm happy with K/r for the most part but it all falls back to the fact that Knight's base damage is so low.


Wait a second, you sound like knights still exist. Weren't they removed from the game?
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

squirrlee

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28

Thursday, January 5th 2012, 9:06pm

Quoted from "MMOCowboy;499372"

Wait a second, you sound like knights still exist. Weren't they removed from the game?



That might be the case but I didn't get the memo. ;) Perhaps that's the reason my threat meter quit working....I don't exsist and pose no threat...:eek:
I reject your reality and choose my own instead!
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29

Thursday, January 5th 2012, 11:46pm

Quoted from "MMOCowboy;499372"

Wait a second, you sound like knights still exist. Weren't they removed from the game?


LOL Knights are only allowed as a secondary class now for their Stam/Pdef boost to the main class, otherwise Knights are just statues added to decorate guild castles, or for novelty contests to see who can kill Mushrooms faster in Howling Mountain: LVL 55 Knights or LVL 3 Rogues. Although the contest will be very close and we may have to resort to stop-motion photography to determine the winner, the Rogue will still pull aggro.

squirrlee

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30

Sunday, January 8th 2012, 9:27pm

Soooo...I guess the real question is, whome is going to collect this info and forward it to the "Devs". I think we have reached the conclusion that Knights need some changes. I would like to see the Gimped 1h weapon Mastery of some sort be it hammers or swords..don't care either is fine.

I fear them tweaking skills because they seem to think they have to nurf something every time they change anything on Knights. When they do this Knights end up with no real change. I saw no real change other than X/k being hurt for tanking in the last patch (the Mighty Shield) and K/x being forced to upgrade Hatreds to X runes.:rolleyes: The novality DPS boost did nothing for knights.
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31

Sunday, January 8th 2012, 11:20pm

I think the big GCD they added to everyone WAS the big fix for Knights. I think their theory was: Gimp all classes ability to spam DPS att's, thus helping Knight keep aggro. Problem solved :) no need to re-code the Knight class.

Well that was short lived so i think they went back to the drawing board. Maybe this time they will actually look at fixing the Knight class instead of gimping all other classes just so Knights can feel all warm and fuzzy inside about themselves. Once (if ever) they do get fixed i can take my lil toy knight back down from the shelf, dust him off, pat him on his lil helmy and shove him into sardo YAY. But for now the Warrior gets all the fun and glory.

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32

Sunday, January 8th 2012, 11:23pm

Quoted from "mordsith69;500248"

I think the big GCD they added to everyone WAS the big fix for Knights. I think their theory was: Gimp all classes ability to spam DPS att's, thus helping Knight keep aggro. Problem solved :) no need to re-code the Knight class.

Well that was short lived so i think they went back to the drawing board. Maybe this time they will actually look at fixing the Knight class instead of gimping all other classes just so Knights can feel all warm and fuzzy inside about themselves. Once (if ever) they do get fixed i can take my lil toy knight back down from the shelf, dust him off, pat him on his lil helmy and shove him into sardo YAY. But for now the Warrior gets all the fun and glory.


Except that melee classes weren't affected by the GCD. At all.

A fail fix for a fail fix?
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

33

Sunday, January 8th 2012, 11:33pm

Exactly my point. I'm still scratching my head on the whole GCD hammer. It didn't make any sense at all, especially if you have something like fire training and wep runes that speeds up your cast time, then GCD kicks in and makes it null and void. Total contradiction in abilities. So the way my brain works made me think it was the great Knight fix we all been waiting for. Although it does sound far-fetched, it worked for me :) just another one of those RW things that make ya go Hmmmmm...WTH! :confused:

squirrlee

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34

Monday, January 9th 2012, 12:24am

I don't think the GDC was a "fix" for knights but an attempt at Killing the Burn that circumvents any real strategy in the instances. Currently you buy OPness and Burn baby Burn! The thing that gets me is they add +16 gems/Raid/Curse runes then go "Ohhhh.....Manure look at the Damage these players are putting out"! :eek: Then they throw a blanket on the fire they started not thinking about the fact it was soaked in Gasoline.:D

Then they are shocked at the community outrage.:eek: It's short sight and Lack of planning that creates these situations. It's a PPP type thing and RW seems to have a bad case of it.
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35

Monday, January 9th 2012, 7:58pm

I r K/S, yes it would be great to get a boost in damage there for increase aggro from the mobs. But the only class I really have a problem holding aggro on would be M/Wr on mobs or bosses when they go all out. I am very aware that wd/wr is another great tank class. The only factor I see is that Tanks don't have any "Magic Defense"?? Shield gives zero magic defense. Wondering if see notice that holy strike crits more if mobs/bosses are at max range of the skill, 50 is the max distance of holy strike and i crit 2-3x more then when mobs/boss are right infront of my face bashing me.
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36

Tuesday, January 10th 2012, 8:46am

Quoted from "LadyMacV;500250"

Except that melee classes weren't affected by the GCD. At all.

A fail fix for a fail fix?


Well my r/s seems to be doing same or more Dps, but my scout/warden now has GCD on all skill . seems like only scout got hit the worse by GCD. Which I wonder why scout got "nerf" again . But I will still keep going on my s/wd.
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37

Tuesday, January 10th 2012, 6:22pm

Quoted from "CROMI80;500595"

Well my r/s seems to be doing same or more Dps, but my scout/warden now has GCD on all skill . seems like only scout got hit the worse by GCD. Which I wonder why scout got "nerf" again . But I will still keep going on my s/wd.


I know Scouts have that Speed Shooting Mastery. Does the GCD void out that skill?