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maouse

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1

Wednesday, January 4th 2012, 6:05am

Fix the lag! Lol

Dear FEU,

Please fix the lag in Siege. Or the Memory leak entirely... Or stop using laptops for servers.

Guildy got a screen cap of a rogue Shadow Stabbing him from center island... when he was on the other side, by the bridge's base. Yes, it clearly shows the rogue ALREADY HAVING FLOATED ACROSS to the island and gotten off the platform... and then the player getting hit with the SS and falling over... Kinda funny if it wasn't happening ALL SIEGE TO THE ENTIRE GUILD.

Thanks, and to the other team: no, we don't suck... we simply couldn't hit you because you weren't there. Thanks for playing.

And to those saying "get a better connection" - How do 20+ people ALL have sucky connections?
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2

Wednesday, January 4th 2012, 6:10am

Hey there, I'm a brick wall, nice talking to you.


...
Xaldyn

100 Mage / 100 Warrior

Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

maouse

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3

Wednesday, January 4th 2012, 6:27am

Quoted from "acypcar90;499087"

Hey there, I'm a brick wall, nice talking to you.


...

At least I could paint a brick wall pretty. lol.
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Eledhwen

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4

Wednesday, January 4th 2012, 6:50am

All Things Considered

Chances are slim that it is the server for Siege War lagging and considering that, it appears to been an isolated event at this point.
One possibility is the location to the server and what time it is and the internet traffic. If the other Guild was on the same server as you it would point in another direction.
Please take a poll of all of the Guild members who were there. Not all of them had the same issue I would think. Keep in mind that all things considered and the volume of Game Traffic each server sees, it is an isolated event. Thanks for letting us know.;)

5

Wednesday, January 4th 2012, 7:36am

Who knows, more than likely it is the actual game client. Archaic architecture, outdate game engine constantly being fed content = bloated files/poor performance. Reading sloppy code, rendering unseen areas, processing bad communications between variables , the list can go on and on. Now if the actual servers have to do all that and the servers are ancient AND peoples computers have to do it to, i wonder what that equates too.

I have said it before, even the most cutting edge hardware will perform like junk if it has to render/process poorly made content. Same can be said with many everyday products people use, you think a race car would handle the same with commercial everyday tires found on mini vans rather than race specific tires that have better tred contact:rolleyes: best i could think of at 3am :rolleyes: but ya things can only perform if given quality parts.

Its not hard for any decent game modder/programmer to decompile a game/program and find problems :rolleyes:

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6

Wednesday, January 4th 2012, 7:51am

One thing I will say about siege and lag is that it is not client side. Everytime i lag in siege which is mostly. I crash then I log into the game everything is fine ingame enter siege and im still a couple minutes behind.

If it was a problem on my side i would be lagged ingame and siege.

You can sift through the longest thread here which is about siege if you want to find out anything about what the community thinks.

Granted crashing has gotten alot less from what I hear but lag is still a problem. Baby steps.

7

Wednesday, January 4th 2012, 8:51am

Quoted from "Eledhwen;499099"

Chances are slim that it is the server for Siege War lagging and considering that, it appears to been an isolated event at this point.


Isolated event? You're kidding, right? Siege is consistently a lagfest, and bizarre things like this are constantly occurring. Sorry, but I'm not buying the "isolated event" story; I'm not even accepting it as a free handout.
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8

Wednesday, January 4th 2012, 9:56am

yeah, gonna have to say this isn't an "isolated event" as melee is always at a disadvantage simply because server lag is constantly keeping the ranged classes out of our reach, and we simply can't hit them while they can hit us. Argue rogues/warriors/wardens OP all you want, it simply shouldn't be this way.

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9

Wednesday, January 4th 2012, 9:59am

Lower your video settings to more reasonable levels. That is the fastest and easiest way to remove what a lot of people claim is lag. If it was truly internet lag thenyou would most likely dcon. But what most people mistake for lag is their own computers inability to process the information fast enough. Check you framerates out before claiming server lag, low frame rates indicate the video settings you are using are way too high. I normaly have 60-80 fps in the game world. During siege it lowers to a bit over 30fps. I know that it is not the server or the internet causing this but my hardware, and I have a custom built gaming machine.

trav42073

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10

Wednesday, January 4th 2012, 1:26pm

Was that the only issue u noticed in siege against that guild? I have seen a few times where for instance all of us are on b side of castle defending against the other team and suddenly none of us can hit the other team , we lose them as target, then they are somewhere else in the field. I too chalked it up to lag. until i started to realize the movements were strategic. I have been seeing some odd things in siege i never noticed before. if i can ever get magichub to record vid in siege im going to be presenting it to a gm.


fyi, check ur modem for updates. its that time of year.
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squirrlee

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11

Wednesday, January 4th 2012, 6:45pm

It matters not if I'm lagging........My whole guild has encountered one or two players on the other team that just can't be hit and constantly "port" around. Yet the rest of their team mates don't do this. My PC is an older custom built Gaming rig also, I do all I can to lower my lag.....I relog right before siege....I find a location with low popluation and no NPCs before I enter siege. I hardly ever crash in siege and do not rubberband. Yet I hear others in vent screaming about lag. 30 fps is about all I can muster in siege and I flat out refuse to lower my video settings just for siege. I have them set where I find the look of the game acceptable and playable. Why my frame rate is so much lower in siege I can't tell you. Other than they ripped the siege enviroment from the game world and didn't clean out the extra junk that didn't need to be there.
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MegaMouseSEC

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12

Wednesday, January 4th 2012, 7:02pm

This is for Squirrlee. May I suggest (if you haven't already done so) that you update your video and chipset drivers for your rig. Most people that I know (me included) forget to check for new drivers for our hardware. I have noticed a conciderable increase in stabilit when I update my drivers.
As far as others porting around it is most likely their connection and not yours. If your ping to the server is say 100ms, and you go against someone with a ping of 200ms it may look like they are, just as you say, "porting all over the place". Truthfully that is their connection and there unfortunately are programs that purposefully cause this. You see these ping hacks more in FPS games (Homefront has been hit hard by these), but they are out there and personaly I concider players that use these as cheaters. If everything is running smothly for you then attempt to find out what your ping is and see if it is within an acceptable range. And duering siege war pay as close attention as you can to it. If it spikes then someone is using a ping hack.

Eledhwen

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13

Wednesday, January 4th 2012, 8:46pm

Test in progress.....

Hi again;
I have asked 3 Guilds on two different servers to run a test for me tonight. Each Guild has TeamSpeak 3 which allows each player to monitior packet loss and ping rate.
I had done this test early last year (2011) but will wait until after Siege War tonight to reveal the results.
I am glad you posted this topic because it reminded me of something I had totally forgotten.:D

Malignatus

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14

Wednesday, January 4th 2012, 9:09pm

Wall Of Text Warning


Some people have lower-performing computers than others. Several of my guildies are in that particular boat, and have been accused of "hacking" or "lag porting", even though I *personally* know that they consistently relog immediately prior to entering siege. (The funniest one was a few nights ago when someone from an opposing guild called "lag porting" on one of my guildies who has a low-performance machine, while *he* was the biggest lag porter from their guild. I kid you not.)

Some people have lousy 'net connections. Again, several of my guildies are forced by circumstances to use wireless connections, which are notoriously slower than wired connections. They either crash in siege, have issues targeting opponents, are "stuck" in place repeatedly for 5-10 seconds, or they are accused of "hacking" or "lag porting" due to their lousy connections. Add a low-performance computer to that mix...

And then, there are players who intentionally induce "lag porting" by entering and leaving instances, or even their houses, immediately prior to entering siege. They know who they are, and many of *us* know who they are, and recognize the effects during siege. Those effects include, but are not limited to, the following error messages:

Must face target--when the target is in front of your toon on *your* display.

Target too far away--when the target is no more than 20 meters in front of your toon, on *your* display, has not been killed by another player, and you can't lay a glove on him before he goes *poof* and reappears 200 meters away.

Fortunately, such intentional "lag porting" usually cures itself when the miscreant himself crashes out of siege with a critical error and...is forced to relog.

There are other indicators, including the impossibility of targeting a specific toon that *should* be within tab-targeting range, toons "rubberbanding" from place to place, and so on.

Some of that *can* be chalked up to server lag. After all, siege takes place on the battlefield server, and each siege is a separate instance. Or so I've deduced, and I doubt that anyone from Frogster is going to confirm or deny my deduction. If you have 50-70 separate instances being created and run on a single server, there are going to be load issues. This is likely why the number of siege matchups was reduced to what we have now.

Should RW completely rewrite the game and server code? Yeah. Is this likely to happen? Nope.

Is there anything that *you* can do? Probably.

Be reasonable with your game settings. You might have had the "latest and greatest" rig three or four or five years ago. You don't now. So adjust your video settings accordingly for siege.

You have a "value" computer. You're going to have issues, worse issues than you already have in the game's "real world". If it's a desktop machine, isn't creakily ancient, and you have enough in your budget to do upgrades, then upgrade it. If you can't afford it, then adjust your video settings and live with it.

You have a "value" notebook. You're stuck with what you have, adjust your video settings and live with it.

Finally, yes, there are people in this game who hack and cheat, using third-party programs, mainly because they can. They don't expect to be "caught", so they keep on doing it. This includes guild leaders and officers who either join in, or turn a blind eye to what their people are doing. We've all run into those kinds. About the only thing you can do is report it, including the evidence that FOG has said they need (videos clearly showing the incident), and go back to playing. Complaining and QQing about hacks and cheats in the forums does nothing more than making *you* feel better for a short time.

15

Wednesday, January 4th 2012, 9:44pm

Sounds like RoM is really just stuck in Beta phase, i mean it was RW first Real major mmo, and now RW is finalizing their new MMO. How long has Siege War been in Beta :confused: The development time of Siege and its Beta'ness is like making a full on Game:rolleyes:.

Getting people to test lag/ping/internet problems can be relevant data. However you need to get their rigs complete specs, internet connection, driver numbers, resolution, and their general location, etc etc. Like, are the tests gonna be done on all the same settings such as graphic quality and screen resolution? Simply turning graphics quality and resolution down doesn't necessarily fix gpu lag, because more instructions are offloaded to the CPU. Read times from HDD's can be a factor considering the bloated content that has to load, people with SSD's will get much better performance than sum1 with a mechanical HDD will that be a factor in the Siege war tests for the 3 guilds? Things really need to be better tested and planned. Does RW/FEU even do their own inhouse stress tests on beta server?

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Friday, January 6th 2012, 4:00pm

We experience a lot of lag when we face opponents in Siege in our guild. The only persons who don't are in California. Unless as it was mentionned to Rom, that they are using the Romeo HACK. Teleporting, swimming in the sky, toons just killed on our towers side and 5 seconds later reappearing inside our same tower. And we saw him REZ out and no phoenix redemption. When you ask them , they say prove it , they won'T do anything about it , they don'T care.

It is just sad that they can't put up hack shields or any kind of surveillance. I saw a guy that transformed into a frog flying or swimming in the sky to our side.

Yes they will say FRAPS it or Printscreen it. I sent already tickets about these and the only reply we get is : we will look into it.

Just tired of people in front of you, that you charge and once the charge is over , the toon is not there but all the way the other side 400 feet away and then you are dead. But he never hit you and when you check the combat log. you got hit 7 times in a row. Lol just sad.

My internet connection is 30G a sec and my ping is 15 so not my side that is the pronlem at all. and i got a beastly machine so no excuses from ROM to blame this on me.

Why are all your servers lag and crashes people around siege, because your servers can't handle all the info.

ROM should maybe invest in new server to fix this.

Thx, just tired of doing siege war like this

Zidlef
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Friday, January 6th 2012, 7:54pm

Quoted from "zidlef;499730"

We experience a lot of lag when we face opponents in Siege in our guild. The only persons who don't are in California. Unless as it was mentionned to Rom, that they are using the Romeo HACK. Teleporting, swimming in the sky, toons just killed on our towers side and 5 seconds later reappearing inside our same tower. And we saw him REZ out and no phoenix redemption. When you ask them , they say prove it , they won'T do anything about it , they don'T care.

It is just sad that they can't put up hack shields or any kind of surveillance. I saw a guy that transformed into a frog flying or swimming in the sky to our side.


Obviously, a third-party program that allows some of what you described above is against the ToS/EUALA. The frog transformation is either a housekeeper potion (Princely Look) or an Item Shop potion. That in itself isn't a hack or an exploit, though it may make targeting that player a bit more difficult. Live with it.


Quoted

Yes they will say FRAPS it or Printscreen it. I sent already tickets about these and the only reply we get is : we will look into it.


Yep, they'll look into it. And unless you have provided incontrivertable proof that your opponents were indeed using a hack or exploit, nothing can or will be done. That proof includes Support being able to actually *see* the player's toon's name.


Quoted

Just tired of people in front of you, that you charge and once the charge is over , the toon is not there but all the way the other side 400 feet away and then you are dead. But he never hit you and when you check the combat log. you got hit 7 times in a row. Lol just sad.

My internet connection is 30G a sec and my ping is 15 so not my side that is the pronlem at all. and i got a beastly machine so no excuses from ROM to blame this on me.

Why are all your servers lag and crashes people around siege, because your servers can't handle all the info.


You obviously missed or ignored what I wrote above:

"Some people have lower-performing computers than others. Several of my guildies are in that particular boat, and have been accused of "hacking" or "lag porting", even though I *personally* know that they consistently relog immediately prior to entering siege. (The funniest one was a few nights ago when someone from an opposing guild called "lag porting" on one of my guildies who has a low-performance machine, while *he* was the biggest lag porter from their guild. I kid you not.)"

and

" After all, siege takes place on the battlefield server, and each siege is a separate instance. Or so I've deduced, and I doubt that anyone from Frogster is going to confirm or deny my deduction. If you have 50-70 separate instances being created and run on a single server, there are going to be load issues."

The issue isn't on *your* end. The issue will be with one or more of your opponents' computers or with the battlefield server on which Siege takes place. Learn to see and recognize the differences.


Quoted

Thx, just tired of doing siege war like this.

Zidlef
Guild leader of Disturbed
Reni server


Again, learn to live with it. The rest of us do.

As a BTW, my guild went up against yours some time back. It seems that many of your people have the same mindset as you. They consistently called "Hax!" on us when our better-geared people one or two-shotted them, or lagged due to crappy connections or low-performance computers.

And yes, we beat your guild like a drum.

Now, if y'all would like to pay *us* to get better network connections and/or computers, I'd be all for that.

Oh, and we (Eye Of The Tempest--Osha) went up against Core (Osha) last night. It was a real nail-biter and one of the best sieges I've experienced in a very long time. We won, though Core was close to tying things up when siege ended. A great siege, indeed, and it would have been just as great had the score been reversed.

There was one, precisely *one* call from a Core member about "porting". And it had to do with the guildie I mentioned above, the guy with the low-performance computer, whose highest framerate is in the very low teens at the best of times.

18

Saturday, January 7th 2012, 10:53pm

Quoted from "Silenteye7;499126"

yeah, gonna have to say this isn't an "isolated event" as melee is always at a disadvantage simply because server lag is constantly keeping the ranged classes out of our reach, and we simply can't hit them while they can hit us. Argue rogues/warriors/wardens OP all you want, it simply shouldn't be this way.


While this is also true I don't think that's what the OP is complaining about. It's absurd to be scouted from across the map while in hide because they lagged up to you and you didn't see them.

The issue here is the all around melee/ranged teleporting through the map because the readily available glitchiness that can be gained simply by playing for a few minutes before siege.

I think the OP has a point and one way to fix this would to have a seperate login server for siege where teams can log in 15 minutes before siege but still, they have to restart their client (with a different switch) to do so.

But sadly, I also see this as an opportunity to improve the game so it's unlikely to happen.
LOL...

Quoted from "turboreaper666;443339"

Here you go little angry troll....



My new favorite GM

Quoted from "Asteria;438081"

Really...

Hey look over there!

/closed.


Who says "you don't matter" better? :p

Quoted from "Kalvan;480948"

I'm always sorry when a player leaves our game, but making a forum announcement about it is...pointless.
/closed

Yaksha

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19

Sunday, January 8th 2012, 2:14am

I got Lag as well, but QQing about it wont fix it..hell..99% of the time when lag is present, its the users computer thats lacking what needs to run RoM Properly.

My two cents
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Fangspier

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20

Monday, January 9th 2012, 9:39pm

Gamers HArdware is at fault WTH

Quoted from "Yaksha;500058"

I got Lag as well, but QQing about it won't fix it..hell..99% of the time when lag is present, it's the user's computer that's lacking what needs to run RoM Properly.

Quoted from "Yaksha;500058"

Quoted from "Yaksha;500058"



My two cents


Hi Just curious as to the your response and a few others here that it is the gamers hardware. Are you implying that all the issues related to the lag not only in SW but also when porting via transport runes more than a few times or walking around in Varanas/Dalanis are all issues caused by the hardware of the end user?

I beg to differ and take issue with this stance. If as you say my hardware is at fault what then is the culprit. Is it my 2nd generation Core 17 cpu the cause? Is it my ASUS Fatality Tri-SLI motherboard with 3 GTX 460 video cards the fault that in Rift I hit 150-180 fps on ultra high settings? I cannot even hit those frame rates in this game with all features set to low. Could it be my SSD raided drives the cause of the lag...how is that possible?

Some imply that it is the user not updating the video and or chipset drivers. Ok then if you are using the most current ones and the issue still remains just for this game and no others then what driver am I supposed to use?

The issue of lag has been since SW was released and has not been addressed as it should be with an overall revamp of the underlying game code. You cannot seriously even state that the same issues all of have are due to hardware issues for all of us. That is not even a logically argument IMHO. That would mean that people that build custom rigs for others as a business do not know what they are doing. That a Flacon Northwest or a Alienware high end gaming rig which I know users play on have the same issues and the same low frame rates as many of us are to blame?

I find it interesting that some still say it is the network connation as well. A friend has a 108 MB/sec and I have a 50 MB/sec fiber connection and set his and my router QoS and port forwarding to allow RoM and the tcp/udp ports high access and we still have crashing issues due to lag. How is this possible that it is a end user issue still at such a late point in the "beta" stage of the SW?

When is SW ever going to come out of "beta" I have never played any online or stand alone game where it is in "beta" for over three years. Can anyone else tell me a game that is still in "beta" that has been out as long as this part of RoM? I would be interested in that answer

I am just saying that there is more to the issue then laying the fault to the end user and there hardware. There is more of an issue on load balancing of the server and how it is able to route/handle all the network traffic bombarding it during SW in particular.

Please do not lay the blame on us the gamer who love this game and pay to play it...it is more the underlying coding and or memory leaks this program continues to be plagued with. Until such time the powers that be take SW down, do a revamp and or polishing of the code the issues will continue until such time SW is given the attention it needs. CLOPS was closed for months until all the issues were hammered out of that instance and when it came back on line it has been golden since then.

The issues can and should be resolved but until the powers that be take these comments seriuosly...then this will continue to be an issue.

Anyone need a RoM fail gaming rig built hit me up...will guaranty SW lag/crash issue out of the box :)
Fangspier
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