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1

Thursday, January 5th 2012, 7:42pm

A trend I see emerging

Im starting to feel that Runewaker are either completely hopeless and have no idea how to balance the game, or they're very smart and know how to make Frogster lots of cash. Here's my reasoning (and feel free to throw out the tin foil hat jokes).

Every so often one class emerges as the clear leader in DPS (or healer or tank). People complain non stop about how that class is overpowered and 90% of the server re-rolls to that class to make the game easy as possible. Nothing gets done about it despite it being clear that there are balancing issues. However, once everyone is geared up on that class, the money being spent on the game starts to dry up.

Time for a new chapter, the overpowered class gets nerfed, and another class will be boosted into being the new best thing. 90% of the server is now unhappy with their class and spend money on a fruit of forgetting and tons of puri stones and plus gems.

This has happened every chapter and it ALWAYS happens. So as you can see, im starting to think that Runewaker are either awful at their jobs, or are just awesome at making money off people.

Honestly though? I can't decide which of the two it is....

2

Thursday, January 5th 2012, 8:34pm

Answer: $
I love how the sales right before a new chapter involve fruit of forgetting and tp reset :)

Zeylon

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3

Thursday, January 5th 2012, 8:50pm

Sorry ,

was a mistake for deleting this thread..carry on.

4

Thursday, January 5th 2012, 8:53pm

Quoted from "Zeylon;499505"

Sorry ,

was a mistake for deleting this thread..carry on.



Ahhh ok bud, apologies for reposting it (I see you took care of the duplicate I made). Was just kind of surprised to see it dissapeared but all good :)

5

Thursday, January 5th 2012, 8:55pm

The game is the most balanced it's ever been. Warrior/Scout/Mage/Rogue can all be top DPS in instances. Knight and Warden can both tank everything. Druid and Priest can both be top healers. PVP however is completely borked and stupid. But no one cares about PVP enough to make them change things about it. Also, maybe a couple class combos arent as good as others, but thats about it.
Server: Artemis Character: Akkio
Guild: PewPewKittens
Class: Warlock/Champion Level: 72/51

squirrlee

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6

Thursday, January 5th 2012, 9:13pm

Quoted from "Ryuushin;499508"

The game is the most balanced it's ever been. Warrior/Scout/Mage/Rogue can all be top DPS in instances. Knight and Warden can both tank everything. Druid and Priest can both be top healers. PVP however is completely borked and stupid. But no one cares about PVP enough to make them change things about it. Also, maybe a couple class combos arent as good as others, but thats about it.


Ohhh yeah.....Knights were so OP they nurfed their main aggro skill...and gave two combos plate to replace knights.:confused:
I reject your reality and choose my own instead!
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7

Thursday, January 5th 2012, 9:19pm

Quoted from "squirrlee;499517"

Ohhh yeah.....Knights were so OP they nurfed their main aggro skill...and gave two combos plate to replace knights.:confused:



And yet still, nothing beats knight for a Tank... Strange....
Server: Artemis Character: Akkio
Guild: PewPewKittens
Class: Warlock/Champion Level: 72/51

8

Thursday, January 5th 2012, 9:21pm

I gave up on my knight this chapter after I saw what they did to them, and what they did to wardens.

ruisen2000

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9

Thursday, January 5th 2012, 9:50pm

It clearly works well, since everyone is just rerolling, regearing as you say. It just costs a couple hundred players each time...
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LadyMacV

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10

Thursday, January 5th 2012, 10:11pm

I'm something a lot of people in Runes of Magic aren't... and that's patient.

I know that I might be waiting for over a year or more in order for my preferred class build to become viable after a nuke. I'm not willing to just give up the time or the cash I invested into it in order to be a Flavor of the Month... I play the class that I do because I like the way it feels when I'm moving through the content.

I'm also fortunate enough to run with people who really don't care whether you are endgame or a total newbie. They're there to help with what they can. They'll run you through what you need to run through if you need help. They make me laugh, they frustrate me (sometimes), and they're generally an awesome group of people to play this game with.

It's why I didn't reroll after the GCD came down the pipe in 4.0.5. I'm a mage at heart. Always will be. That doesn't mean I won't try out another class on an alt, but primary's always going to be a magic caster dps class.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

11

Thursday, January 5th 2012, 10:11pm

There is only one good way to avoid class-balancing issues in MMORPG (or any other RPG for that matter). Unfortunately, people like having more than one class. :p

I do like the conspiratorial tone, though... Nicely done.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


12

Thursday, January 5th 2012, 10:18pm

Quoted from "squirrlee;499517"

Ohhh yeah.....Knights were so OP they nurfed their main aggro skill...and gave two combos plate to replace knights.:confused:


Really?! I mean they may have lowered the power of a skill a bit and other classes are able to tank, but are you suggesting knight is not still a proper tank?

Our main tank has no agro loss problems in ToSH HM with a +15 t9 sword from GC. C'mon. He actually turned down an OD sword from ToSH normal that has higher DPS at t7 +16 than his own because HE DOES NOT NEED IT!

Knights make great tanks. Lowering the damage a bit doesn't hurt them as long as they know how to play their class.

Every MMO changes skills occaisionally to try to PREVENT one class from being completely OP. Any game developer or distibutor can put out a game and just watch one class become OP. I commend this one as many others for the work they do to try and balance the designated DPS classes. No, they don't always work and sometimes eF things up more than they fix them, but at least they have the courage to try. I don't believe RW/Froggy is trying to make money assuming people will re-roll to be OP. I know a ton of end game players that simply adapt to changes and keep the classes they rolled becuase they like that class.

Restatting with skill changes comes with the territory in an MMO. I'm just happy this game gives you that option. You haven't played many MMO games if you have never played one you liked that DID NOT allow you you to just reset your skills whenever you wanted.

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13

Thursday, January 5th 2012, 10:39pm

I dunno Mart, I agree that it sure seems like the nerfs each chapter are a coordinated effort to extort us of mucho dias. That said, I am starting to think that publisher/developer relations aren't good enough for them to attempt that. Nerfsgiving seems like a good example of that- sure seems like no one, not Runewaker and not FI/Gameforge, had any idea what would happen when they flipped the switch that turned on the GCD.

I am starting to think that Runewaker does what Runewaker does and the Frogster overlords just get the disc and brace themselves, cross their fingers and hope.

In this scenario, Runewaker is kind of like the RoM God- they work in mysterious ways that no one really gets. Frog/Gameforge are the priests, and they struggle to find meaning to pass on to us in the changes Runewaker makes, but in reality they're struggling to understand the purpose behind them as much as we are. Just like with God and His priests, Frogster claims they have a direct line of communication, but we all question it lol.

I agree with whoever said we're more balanced now than we ever have been too, and while I also agree with Squirrlee that Knights need some help (and also that Scouts still need some love), somehow the RoM gods have pulled off a miracle- dps classes at least are balanced (mostly).

I guess we'll just have to see what happens with the next few patches and hope that the balancing trend continues in a way that makes sense to us ordinary mortals, and not just to the People on High.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

14

Thursday, January 5th 2012, 11:26pm

Trend is money = power, the more you spend the stronger your char. Another Trend is ignorism, just ignore the fact that nerfs are done, there are unfixed bugs, player population is spiraling down, ignorism is a popular ism. :rolleyes: Company's who are more open/provide good support to customers tend to have better customer loyalty, there is no way a trend could be associated to that tho.

15

Thursday, January 5th 2012, 11:26pm

Quoted from "Ryuushin;499521"

And yet still, nothing beats knight for a Tank... Strange....


I totally disagree. Although in your guild or on your server this may be the case, on my server it is not the case. If you go to Zanka as a Knight wanting to Tank, you will lose aggro in the first 5 seconds if you even had it at all from the start. Sure, a Knight may be a great tank IF it is the ONLY one trying to tank, and all other DPS classes have 2 or 3 recons. But put a Knight up against another class combo that has been built to tank and chances are the knight will lose

I used to tank as K/W until CH4, now with the Warriors ability to wear plate i tank as a W/K for one simple reason... I am an aggro producing machine that Knights have no chance against, especially if i am using my T10 2H Axe with my Hatred IX, Knights don't have a prayer against me. I say this from experience. As a Knight i got tired of losing aggro to anyone who doesn't have 2 or 3 Recons. As a Warrior tank i don't have that issue anymore. The damage boost from the 1H and 2H wep mastery generates huge aggro that a Knight just cant keep up with.

The 2 Knights i went up against the last Zanka run we did only registered in the 20%-25% area on my threat meter. When they popped their Threaten skills they jumped to the 30% range and thats as close as they got. Not to mention, watching a Knight try to kill something is like watching grass grow.

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16

Friday, January 6th 2012, 12:45am

i think they are just adding more options. wrd/w does make a good tank. i like playing it, i never tried k anything yet so cant compare but its on my agenda to add to my p/s.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

17

Friday, January 6th 2012, 1:09am

Well i dont know about all the knight class combos that are out there, but K/S is supposed to be one of the best tank combos there are correct? But as an endgame W/WD when I get fully buffed for a boss fight with over 130k pa and 25k pdamage after charge buff, and wind howl, and with the -15% aggro reduction from Battle Creed buff, I still pull aggro from a k/s with 2 Hatred IX's. Most of it is probably on me because im only using a Recon VIII but that's because I cant bare the thought of upgrading cost to a IX. So as to fixing the Knight class yes imo they need to do something for them or just hit the delete key for them as main classes. Knights are the new wardens of chapter 4. Their great until about lvl 30-35 but after that, the best thing their good for is the passive secondary buffs.
Reni ~ HolySaints~ ßouncyßallzz -70w/70wd/67s ~ Playing w/wd before the warrior trend started. Bigballzz 61p/50k/40s only because p/s owns all in SW.

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18

Friday, January 6th 2012, 1:28am

The only oes that complain about class imbalance are the scumbag PvP crowd. Each class has its job and if they would stick to what that job was formulated in teh begining and tell players to learn each class before crying fowl everyone would be happy.
When The PvP crowd starts to cry fowl over one so called op class I ahve this suggestion for them: Either learn each class and find out waht makes them tick, or jsut go play a fighting game where every move can be countered by slamming your head on the keyboard/joystick and buttons.
RoM is an MMORPG, not some face slamming fest for people to just roll their faces on the keyboard. Who gives a crap about how much DPS each class does. If people would just sit back and LEARN their respective classes and play them like they are suppsoed to be played posts like this would not be made.

19

Friday, January 6th 2012, 1:45am

Quoted from "MegaMouseSEC;499601"

Who gives a crap about how much DPS each class does.


Every endgamer does.

And with the way some bosses are designed, the developers have forced this trend.

Formerly Catorii, D/S/M of Faction.


20

Friday, January 6th 2012, 2:03am

Quoted from "blitzclub06;499597"

Well i don't know about all the knight class combos that are out there, but K/S is supposed to be one of the best tank combos there are correct? But as an endgame W/WD when I get fully buffed for a boss fight with over 130k pa and 25k pdamage after charge buff, and wind howl, and with the -15% aggro reduction from Battle Creed buff, I still pull aggro from a k/s with 2 Hatred IX's.


K/S is supposed to be the best tank combo IF you use Knight as primary. But just about any other class combo built to tank, without Knight as primary, will take aggro away from anyone with Knight as primary, as you have just shown, even though you were not trying to tank, and thats the same thing that kept happening to me, which is why i switched to tanking as Warrior primary.


Quoted

Most of it is probably on me because im only using a Recon VIII but that's because I cant bare the thought of upgrading cost to a IX.


I think this gets back to the main topic at hand. Can the nerfing of Knights be traced directly to the need for profits. Unless you have loads of cash to dump into the item shop for Hatred X's and thousands of charges to T12 and +16 your pathetic little Knight wep, it's almost impossible to do your job as a KNIGHT PRIMARY tank, unless everyone else in your group dumps loads of cash into the item shop for Rocon X's. So the way us poor players who still buy diamonds, but few and far between, remedy the situation is change primary class to do a better more affective job at tanking.