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21

Friday, January 6th 2012, 9:40am

Quoted from "timthum;499666"

now as i suggested if daily quest items could not be sold it would eleiminate alot of this problem in my eyes the selling of these items promotes laziness


This is true, however it will never happen. To do as you suggest would kill the sales of daily resets on 2x xp weekends. Its a huge cash generator for the frogster. Thats why they put one of the highest xp dailies in the lowby zone, so not only endgamers, but lowbies as well can buy buy buy those resets. The whole premise for putting that high of a daily in that zone was a very strategic move for the purpose of generating cash. When Sprigs were the big money-making daily, only the near-endgame toons could benfit, so daily resets were being purchased mainy by higher level toon owners. With Dogmeat the sales base for resets is spread out to a much higher toon count. Why else would a daily giving 266K xp be put in a lowbie zone, when the lvl 70 zone dailies only give a max 202K xp. It's how the frogster pays the electric bill.

22

Friday, January 6th 2012, 11:13am

psh... the real problem lies with the fact that there hasn't been a better reward daily since inferno... so you got 20+ levels worth of players all vying for the same mobs to finish their dailies. Don't blame the competition for doing what they have to, to finish their needs, blame the fact that the game "forgot" that there were levels beyond 50. (Don't hate the player, hate the game)

23

Friday, January 6th 2012, 12:26pm

Quoted from "vfwiffo;499664"



People are discourteous. They kill steal. They leach in butterfly raids. Heck, if I could get half of them to loot their <bleep>ing kills so the butterflies respawn at decent rate, and I dont have to run over 5 or 6 unlooted decaying bodies before seeing a first butterfly, I'd be happier than pig in mud.

They really do need to nerf those dailies. They are bad, bad bad idea. But that will just move the perpetrators to whatever 2nd best is ATM.


Agree with the first part. I seldom do them, preferring instead to do dailies that provide TP from the kills.
Nearly all the redhill dailies pay better when you consider the XP and TP from the kills, and are even better when you consider that you can stock up on mats for later. 'Normal' procedure for me is to spend less than two hours a week killing and collecting mats, then just turning in for the rest of the week.

I don't really mind that the butterflies pay so well, I don't mind that it's a raid daily, it's the &^%* leaches up there that get me.
I just strikes me as wrong when you see a level 50 toon running around killing the butterflies with a half dozen 70s on their mounts following along behind them. I've seen hi levels waiting there for 45 minutes doing zone shouts with '35 of 36 spaces free', who answer when you ask, 'it's faster with a raid' it's like do the stupid set already, you'd have been done 1/2 an hour ago.

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24

Friday, January 6th 2012, 12:57pm

There is a daily that actually pays more but takes a wee bit longer. Near Grafu Castle, kill the Foxes and Harvest Flowers. I think it pays 290XP per quest?

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25

Friday, January 6th 2012, 1:23pm

yes Eledhwan ur right about the fox one, but talk about poor drop rate, not to mention the foxes are on terrain that has thousands of los issues. fences, slopes, but it does indeed pay 290xp. just not worth the time as u have to get an item from the foxes as well as some other item.

and people who buy dailies arent lazy, they dont have time. if they have gold they obviosly either sold dias , wich means they have income, or parents or they spent time farming something else.
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26

Friday, January 6th 2012, 1:26pm

I can personally admit to stealing peoples farming spots. Its like constantly poking them in the side until they run away. Is it courtesy in this situation that should be acknowledged? No I don't think think so. This is a game. not RL. If someone decides to steal my farming spot I usually can drive them away. Just bring out your pet and a magic perfume. Problem solved.

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27

Friday, January 6th 2012, 1:26pm

I use my Lucky Frog and spend a couple of hours farming foxes. Then take the quest and get the flowers needed.

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28

Friday, January 6th 2012, 1:33pm

Quoted from "timthum;499666"

now as i suggested if daily quest items could not be sold it would eleiminate alot of this problem in my eyes the selling of these items promotes laziness


That would kill income source for a lot of newbies....

It was my income source some time ago... farm a stack or two of dog meat = new dirty stated gear piece. And it kills CD on recall/transport.

29

Friday, January 6th 2012, 1:46pm

Quoted from "timthum;499640"

easy fix make guard dog meat bound then people wont be able to farm them for gold just my opinion


I totally agree, however I think all daily items should be bound not just dog meat.

The really stupid part of all this is that 4 dailys in a lvl 50 area is worth more then the dailys in the new lvl 70 area.

hmmmmmmmmmmmmmm

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30

Friday, January 6th 2012, 2:04pm

Quoted from "Dalkath;499710"

I totally agree, however I think all daily items should be bound not just dog meat.

The really stupid part of all this is that 4 dailys in a lvl 50 area is worth more then the dailys in the new lvl 70 area.

hmmmmmmmmmmmmmm


Actually it's not that stupid... I'm sure it sells a lot of transport runes... and many reset tickets for those quests...

So to answer your question, Frogester never will kill their ca$h cow.
:D

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31

Friday, January 6th 2012, 2:24pm

Here are the problems with the guard dog meat daily:

1 The dog meat is the only high lvl dailiy where the daily drop can stack to very high quantities, basicaly creating a farmers, and botters market.
2 Limited number of mobs. Nuff said.
3 Unscrupulous gold diggers taking advantage of number 1.

Here are my suggestions to fix this possibly unintended problem:

1 Remove the ability to stack the dog meat over the number you need to do the daily.
2 Make it like a lot of other dailies. The item needed for teh daily doesn't drop unless you ahve teh daily, and you can only collect the number of items needed for the daily.
3 Create a boss mob that spawns every so many kills. This is more for botters. Have the boss monster name exactly like the regular mobs BUT make it so that it will not attack unless attacked. Set the boss monster so that if and when it spawns it takes a FULL raid to kill it.

Too many people take advantage of several facts about the dog meat daily: stacking daily item, high drop rate of daily item, very high exp rewards from teh turn in. Vommon Frogster this one was badly thought out by Runewalker and should eb addressed.

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32

Friday, January 6th 2012, 2:31pm

But you are forgetting that not all dog meat farmers sell their dog meat. I know that many high level players collect it during month/two period and wait for bonus xp/tp weekend to turn them in. This would not help them at all.

Also, most daily reset ticket purchases happen exactly because this daily is farmable, so I don't see a reason for Frogester to do anything about it.

IMHO, things are fine the way they are. I never turned in Dog Meat daily. Just join fly, do butterflies like everyone else and if you get any dog meat on the way, sell it.

I am not sure what OP is expecting from everyone else. Should they assume everyone who does farm dog meat is doing dailies?? :)

33

Friday, January 6th 2012, 2:39pm

The most sane solution would be to simply increase XP/TP of the dailies in the newest zone to match dog's meat and butterflies. Farming dog meat would still be the source of income for some and selling daily reset tickets would still work for FA - unchanged.

The only problem for FA is that I would move my recall point from butterflies to the new zone so I would use one less transport rune every couple of days when I do the events in the new zone.

This is the part where FA really disappoints (or should I say "fail to disappoint"). Rather than allowing players to have more fun and gain (by doing dailies and events in the new zone in a same time) they purposely limit dailies there just to be able sell that one more transport rune every day - talk about gouging.

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34

Friday, January 6th 2012, 2:52pm

Quoted from "mordsith69;499654"

Your 1st original reply was very rude and a load of troll crap. This reply sounds like your trying to save face. If your time is so limited, then butterflies and squeezing in a few dog kills while running back and forth would take a lot less time. 1 butterfly kill = 1 item down in a quest where you only need 5 kills. So that a 100% success rate for only 5 kills needed. Compared to killing 10 dogs at a 90% or less drop rate for dog meat. If you were to come into an area i was farming and said you need some mobs for questing, i would gladly give up some ground for you to get your dailies done. But thats just me. If your having to fight for mobs in an area populated by one or two other people and they wont give up any ground, then you should feel right at home playing with players just like yourself.


First off, LOL at trying to "save face" on an anonymous internet forum. None of you know me, I literally couldn't care less what anyone here thinks of me. Yall aren't even real people to me, just pixels on a screen.

Secondly, OH NOES! someone on the internet thinks I am a bad person! I might have to kill myself!

At this point, I only have time to log in, do dailies and minis, roll my stat, and leave. I come back on for siege and that is about it. It is MUCH faster for me to just flag up, kill whoever is in the area, and do all 4 dailies. Once my son is older, and I have more than ~2hrs a day free, I will be in less of a rush, and then I might be nicer about the whole thing. But as it stands, I do what I can to keep up with gear for now so that when I can come back to playing more, I won't be too far behind. Other players are welcome to do the same I do, flag up and get at me, PVP server FTW!

Also, I do feel right at home fighting over mobs, the reason I play PVP is because I enjoy fighting with other players.
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35

Friday, January 6th 2012, 3:40pm

LOL @ people getting butthurt over having to compete for daily items. I can't wait to see what you do when Frogster snatches diamonds that you bought back from you(Anniversary Diamond Fiasco). I'm not sure under which business principle Frogster tends to operate in regard to customer satisfaction/angst but the rule is generally that if angst is the result, it is the safest of the two options.

The internal game mechanics are the easiest guide to what exactly Frogster is willing to do about this. First on aggro list gets the loot/xp and spawns are kept low and concentrated to facilitate farming by 1-2 people. This has been the case since the beginning of the game and I doubt it will be changing any time soon. The proactive approach would see you rolling a scout or mage to ensure that you can actually compete in regard to daily farming if that is the point you are at in the game.

I know a lot of you think that dog meat is jut horrible but before that, it was the puppet building in Limo, before then it was badges in Warnorken, and many others before and between. There have always been some complaints but they have always been dealt with the same way. Frogster wants you to L2P and that seems to often mean competing with other players for resources. Good hunting to you.
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36

Friday, January 6th 2012, 5:16pm

oh, look who is back from their "vacation".
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37

Friday, January 6th 2012, 5:35pm

Quoted from "mordsith69;499672"

This is true, however it will never happen. To do as you suggest would kill the sales of daily resets on 2x xp weekends. Its a huge cash generator for the frogster. Thats why they put one of the highest xp dailies in the lowby zone, so not only endgamers, but lowbies as well can buy buy buy those resets. The whole premise for putting that high of a daily in that zone was a very strategic move for the purpose of generating cash. When Sprigs were the big money-making daily, only the near-endgame toons could benfit, so daily resets were being purchased mainy by higher level toon owners. With Dogmeat the sales base for resets is spread out to a much higher toon count. Why else would a daily giving 266K xp be put in a lowbie zone, when the lvl 70 zone dailies only give a max 202K xp. It's how the frogster pays the electric bill.


And there's the last piece of the puzzle. I was confused and perplexed what Runewaker was smoking when they came up with the XP rewards for dailies in Tergothen Bay. They're low cuz lowbies don't/can't farm Tergothen Bay. It's the lowbies that farm dailies to sell cuz they're trying to build up cash reserves. Purchased dailies, especially the really expensive ones like Dog Meat, go to those that buy lots of daily reset tickets.

Initial availability of the guard dogs was low in order to drive prices reaaally high. High prices attracts lowbies to farm more and store the dog meats until the double xp weekend when all the end-game players (with their new third classes) want to use all the daily resets they bought, but they don't want to sit in a Butterfly party for 12 hours using up a stack of resets.

Butterflies/Dog Meat dailies remain the top XP dailies in order to keep players in Xaviera, and to make them think those are really the only options for dailies, cuz doing different dailies means losing out on a lot of xp/tp every day.

Newbies stockpile the gold they get from selling dailies and then buy gear off the Auction House (which is there thanks to an Advanced Bind Lifter (+diamond sales)) or purchase diamonds from diamond sellers (generally mid-game players that don't have time to farm dailies) (+diamond sales).

I stand and applaud your business cunning Froggie/RW. Now I return to ant-eaters cuz the thought of being in Xaviera any more makes me feel dirty.
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38

Friday, January 6th 2012, 5:52pm

Like TheMann64, I am done with flies/dogs (on main at least, the alts have to do it). But, I think the other argument is too conspiratorial.

In any development project like Ch4, a plan is made, progression is sketched, the quests and levels and mobs are designed, and then sent to developers and artists. And then the inevitable happens. Deadline looms, unanticipated problems crop up, things fall behind schedule. So, a quick and dirty solution is applied in order to push something reasonable out of the door.

In case of Xaviera, we have things progressing smoothly and increasing gradually. Dailies get to about 160K, too generous by far, but in line with overly generous Xaviera progression. And then, boom, it jumps to 265k for something just as easy, if not easier than the previous 160K quests.

That tells me "we run out of time to implement what we wanted to get people to target level, so let's just throw those high value quests at the end and call it a day". Where others see a grand conspiracy or intentional design to separate people from their diamonds, I see the all too common "lets just do something to finish this off somehow" pass that just about every software development project I participated in ends with.
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39

Friday, January 6th 2012, 7:05pm

lol i remember my first day doing flies dailies i was trying to party up with everyone but as i invited them it said theyre all in a party, took me 2nd day to notice that fly party is inviting them all :) kinda felt stupid:o

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40

Friday, January 6th 2012, 7:33pm

Ferret Raid, anyone?

Anyone remember the afkers in ferret raids? or fightin over ants? or fightin over crabs? or fightin over trolls? or fightin over deer? or fightin ter get ppl ta kill the hunters in order? or fightin in the sewers? or fightin fer sprigs? or fightin fer weeds? or fightin fer the puppet room?

Seriously, there hast been struggles fer daily items since the release o the game. People be competin wit other ppl fer ANYTHIN be built inter this game. Quick! lets get ter AntQueen/Wodjin/Hackman/Blackstar/Zanka/Spider Priestess/name-the-mob, an aggro afore someone else does! We play this part o the game ALL THE TIME. Sometimes tis jus more obvious than others when we hast competition.

Me knows that me falls inter this trap (have since crabs), an me tries ter flounder me way outta it when possible. But tis tough. Be there a solution? Well, less population would be one (an some would argue that be Runewakers thought too). More mob availibility would be another (which would then drop the cost on bout everythin, an everyone would quit - Runewakers desire, but not design, fer sure).

Common Courtesy. Thoughtfulness towards yer fellow player. We see the popup when we log in sometimes. The other toons in this game be real people (cept the bots - can we get rid o those?). This be the answer. An like me said, sometimes me fails at it. Me would hope that I succeed more than fail tho. Some ppl were there first (this do seem ter be Runewaker's position; notice aggro rewards), an others hast less time. Converse wit one another, maybers? Me hast found it ter be helpful from even me early crab farmin days.

Lemon