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MegaMouseSEC

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21

Sunday, January 15th 2012, 7:11pm

After the last 2 nights of Siege I ahve to say this: NERF ROGUES BACK TO THE STONE AGE. It is a shame when 2 guilds that have only 3 or 4 rogues show up in siege can keep an ENTIRE guild from even getting out of their own castle. That is what happened 2 times to the guild I am in, and we are no sloutches. Most of our members that are lvl 70 are geared out the teeth, and know how to play our classes very well. But when a rogue can backstab you in a second, or has over 100k in hp, something must be done.
Yes there are other classes that could use a hit or 2 from the nerf bat, but rogues need a whole nerf forest dropped on them.

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22

Sunday, January 15th 2012, 7:14pm

Do eyes of true sight not work then?

-keep it toasty

23

Sunday, January 15th 2012, 7:22pm

eye of knowledge doesnt seem to work on alot of rogues,but siege is still in beta
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

regentego

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24

Sunday, January 15th 2012, 7:34pm

Quoted from "timthum;501955"

eye of knowledge doesnt seem to work on alot of rogues,but siege is still in beta


They work all the time. I've haven't met one that doesn't pull me out of hide

The flaw lies in the guild who only puts them as a reactive measure, put them down right away to avoid getting killed.

25

Sunday, January 15th 2012, 7:44pm

I don't think any class needs to be nerfed and here is why. Without the OP rogues many NON-ENDGAME groups won't be able to take down the bigger bosses, or at least not as fast. It's kinda nice running RT, KT and above and being able to burn bosses down fast with only 1 or 2 OP rogues in the group, allowing other classes to participate.

There was a time before CH4, if you were not a Scout or Priest you had a very hard time getting into a group for RT and KT. It was a "Scouts Only" club for many groups. I'm not saying this happened 100% of the time, but that mentality did exist for a while.

I'm one of those Knights thats been waiting for the fix that will probably never come. I also get one-shotted by Mages and Rogues in siege. I don't have a problem with mages one-shotting me because my Mdef is crap so its not uncommon to be cooked inside my armor by a well placed fireball. However, i have learned to play my skills and learned some advantages that greatly increases my survival rate. Of coarse thats when i get called a haxer by a uber mage who has no clue what abilities i have to counter their attacks.

As far as Rogues one-shotting me, i have a slight problem with this, and not because they are so OP, but because the Defense i have seems pointless and insignificant against a Rogue. Sure a rogue can slice and dice through cloth and leather, but plate too? All my gear is lvl 70 and stated with stam/def or some mixture of either stam or def. So with 300k Pdef and 150k HP (Buffed), in my opinion i should not be sliced to pieces in the blink of an eye. Don't nerf Rogues, make Pdef actually account for something.

26

Sunday, January 15th 2012, 8:09pm

Quoted from "mordsith69;501965"

I don't think any class needs to be nerfed and here is why. Without the OP rogues many NON-ENDGAME groups won't be able to take down the bigger bosses, or at least not as fast.


This is whats causing problems. What OP rogue? You defining a rogue as OP because you know rogues better geared than you know other classes? Or an equally geared Rogue doing more DPS than other equally geared classes? Because if it is the latter than the other people you know A) Don't know how to buff or B) Don't know how to use rotation. I run with many classes in end game instances. Rogues, Warriors, Mages, Scouts do comparable DPS.

Quoted from "MegaMouseSEC;501951"

After the last 2 nights of Siege I ahve to say this: NERF ROGUES BACK TO THE STONE AGE. It is a shame when 2 guilds that have only 3 or 4 rogues show up in siege can keep an ENTIRE guild from even getting out of their own castle. That is what happened 2 times to the guild I am in, and we are no sloutches. Most of our members that are lvl 70 are geared out the teeth, and know how to play our classes very well. But when a rogue can backstab you in a second, or has over 100k in hp, something must be done.
Yes there are other classes that could use a hit or 2 from the nerf bat, but rogues need a whole nerf forest dropped on them.


This proves my point EXACTLY in my previous post. Nerf calls are from siege war. A portion of the game that ISN'T the main focus. PvP is broken. PvE is not. Do not break PvE in attempts to fix PvP. This was the problem with GCD. Where ignorant people called for nerfs of mages when it shouldn't have happened.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

27

Sunday, January 15th 2012, 8:24pm

if they are going to nerf rogues,it should be for the pvp aspect only.will happen when siege is in out of beta
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

28

Sunday, January 15th 2012, 8:31pm

I see a lot of QQ because of sw here. At the same time, no one seems to be saying anything bad about pve.

Are you complaining when that rogue is carrying you in RT? Do you leave the group because they're doing more dmg than you? If you don't, then you're a hypocrite.

Chances are, if a rogue is beating you in sw, then THEY OUTGEAR YOU. No one here seems to realize that maybe, just maybe, that rogue that 1 shot you actually puts more $$$ into this game. You ALL cant be end game. Im willing to bet on that. Getting beat by a 100k hp rogue? Well, guess what? Rogues don't kill with hp, they kill with patk.

If you're not end game, and if you don't have anywhere near the rogue's gear/statting, then all I see is a bunch of whining from people who want things handed to them too easy. Learn what pdef is, and if you don't it, then you have no right to complain. Same with mdef.

Fully buffed, as a druid, I can honestly say only 10% of rogues in sw have 1 shot me in the past 2 months. The rest I can get away from, and in some cases dispose of though kiting, which a lot of this community seems to not know how to do (ask Annelia, she knows). And yes, kiting is a skill, but you have to INVEST in order to survive.

From now on, if you QQ about ANY class 1 shotting you, post your hp/pdef/mdef at the end of your QQ.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

29

Sunday, January 15th 2012, 8:40pm

Quoted from "mikkehboii;501969"

This is whats causing problems. What OP rogue? You defining a rogue as OP because you know rogues better geared than you know other classes? Or an equally geared Rogue doing more DPS than other equally geared classes? Because if it is the latter than the other people you know A) Don't know how to buff or B) Don't know how to use rotation. I run with many classes in end game instances. Rogues, Warriors, Mages, Scouts do comparable DPS.


I'm not talking about endgame. Im talking about the lvl 60-70 2x xp/tp weekend squishies. I'm a Knight so you KNOW i CAN'T do any dps whatsoever. I have a lvl 70 1H wep thats does 2585 DPS with NO multiplier or 1H wep mastery of any kind. (except for the slight tip i may get from a elite skill that may take an extra 2 HP off the boss when used)

I used the term "OP" in general because thats what everyone is refering to them as. So sue me for using the term "OP", now its just getting nitpicky, sheesh! As a Knight i cant DPS, so its great to have some well geared rogues along for fast burns. We have some very well geared mages in our group too that do awsome DPS as well. But none of us are endgame yet. And no matter what combination of classes we use, the bosses burn down a lot faster with 1 or 2 rogues in the group. Thats all i'm saying. Rogues dont need nerfed, Knights need fixed. Sorry you have a problem with way i worded it. Actualy im not sorry :P there are nitpickers everywhere and there is nothing we can do to change that :D. If general terms arent enough then i dont know what to tell ya. Oh, did you notice i used the term NON-ENDGAME in my 1st post? Just sayin!

I've been playing for over 2 years and all i can comment on are what i have experienced on my server, and with groups i have been in. if that differs from your experiences with all your endgame toons i guess i cant relate.:p

30

Sunday, January 15th 2012, 8:57pm

Quoted from "mordsith69;501977"

I'm not talking about endgame. Im talking about the lvl 60-70 2x xp/tp weekend squishies. I'm a Knight so you KNOW i CAN'T do any dps whatsoever. I have a lvl 70 1H wep thats does 2585 DPS with NO multiplier or 1H wep mastery of any kind. (except for the slight tip i may get from a elite skill that may take an extra 2 HP off the boss when used)

I used the term "OP" in general because thats what everyone is refering to them as. So sue me for using the term "OP", now its just getting nitpicky, sheesh! As a Knight i cant DPS, so its great to have some well geared rogues along for fast burns. We have some very well geared mages in our group too that do awsome DPS as well. But none of us are endgame yet. And no matter what combination of classes we use, the bosses burn down a lot faster with 1 or 2 rogues in the group. Thats all i'm saying. Rogues dont need nerfed, Knights need fixed. Sorry you have a problem with way i worded it. Actualy im not sorry :P there are nitpickers everywhere and there is nothing we can do to change that :D. If general terms arent enough then i dont know what to tell ya. Oh, did you notice i used the term NON-ENDGAME in my 1st post? Just sayin!

I've been playing for over 2 years and all i can comment on are what i have experienced on my server, and with groups i have been in. if that differs from your experiences with all your endgame toons i guess i cant relate.:p


I am a Knight primary. I know exactly where we are at this point. However by saying OP this OP that everyone just decides to follow along and say hey he said they're OP I'm going to say the same. Next thing you know everyone plays follow the leader and scream out OP and Nerf this Nerf that. That is the issue I'm addressing. It is that everyone decides to nerf some class at some point whether they are really OP or not. And I'm not saying your endgame or not end game. That's not my point. My point is that AT endgame, most classes do comparative DPS.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
Heretic- Reni

31

Sunday, January 15th 2012, 9:14pm

Quoted from "mikkehboii;501981"

That's not my point. My point is that AT endgame, most classes do comparative DPS.

That's because at end game everyone is close to equally geared, therefore doing similar dmg, which is what most of these QQers don't realize.

Everything is the most balanced its ever been, but if you're still stuck in dod-kt, maybe even up to sc now, then of course you're going to be steamrolled by gch-tosh hm people.
in

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regentego

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32

Sunday, January 15th 2012, 9:43pm

No one is getting nerfed in fact haven't you all noticed the lack of patches. This last year Swag was beginning to hype the new chapter.

With the new overlords I almost want to check their pulse, they are masters of the mundane, there is no will for them to get the community the least bit excited, except for frogster people quitting.

I don't see any changes coming, just one sale after another, so stop getting everyone worked up.

33

Sunday, January 15th 2012, 9:52pm

Quoted from "mikkehboii;501981"

I am a Knight primary. I know exactly where we are at this point. However by saying OP this OP that everyone just decides to follow along and say hey he said they're OP I'm going to say the same. Next thing you know everyone plays follow the leader and scream out OP and Nerf this Nerf that. That is the issue I'm addressing. It is that everyone decides to nerf some class at some point whether they are really OP or not. And I'm not saying your endgame or not end game. That's not my point. My point is that AT endgame, most classes do comparative DPS.


ok i see your point. And i agree at engame most classes who really know how to gear and play their class can do comparative DPS. (except for Knights equiped with a 1H and dont have rogue as a secondary of coarse). But when your not endgame, it's real nice to have a few very high DPS toons in your group, be they endgame or not. And i'm not one of those QQ'ers who thinks Rogues should be nerfed. But i would like to see Knights be a competative class.

MegaMouseSEC

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34

Monday, January 16th 2012, 12:19am

I see some of the points here and although I was one of the QQers about Siege, my point was this: when you get an entire guild into Siege and see only a handful of opponents on the other team you expect to be able to win or at least knock down a gate or 2. Now having said that the guild that mine went up against had only 5 players in siege. All were rogues, all had over 100k hp WITH NO DISERNABLE BUFFS, and while one of my guildmembers was lying dead on the ground he was checking out the gear of one of the rogues and I quote "There is no way this guy has 100k hp with the gear and stats he has."
The same rogue was holding the 2 towers in the middle HIMSELF. It would take him less than 5 seconds to get from to another. Until we managed to get to the island and trap that we thought there were 2 of them there. I will not go so far as saying the guild we went up against was cheating BUT when they destroy our foundry and processing factory with our GATES still UP something is fishy. There really should be a gm monitoring the siege especialy the ones that take longer than 15 to 20 minutes.
Although most of my guildmates are not TOSH geared we do ahve several of us that are and that includes 2 mages and a tank all whom were in siad siege and kept getting owned by the ONE rogue that was holding the center towers. SO yes I say hit Rogues with a nerf forest and fix them once and for all.

35

Monday, January 16th 2012, 12:28am

Quoted from "MegaMouseSEC;502012"

I see some of the points here and although I was one of the QQers about Siege, my point was this: when you get an entire guild into Siege and see only a handful of opponents on the other team you expect to be able to win or at least knock down a gate or 2. Now having said that the guild that mine went up against had only 5 players in siege. All were rogues, all had over 100k hp WITH NO DISERNABLE BUFFS, and while one of my guildmembers was lying dead on the ground he was checking out the gear of one of the rogues and I quote "There is no way this guy has 100k hp with the gear and stats he has."
The same rogue was holding the 2 towers in the middle HIMSELF. It would take him less than 5 seconds to get from to another. Until we managed to get to the island and trap that we thought there were 2 of them there. I will not go so far as saying the guild we went up against was cheating BUT when they destroy our foundry and processing factory with our GATES still UP something is fishy. There really should be a gm monitoring the siege especialy the ones that take longer than 15 to 20 minutes.
Although most of my guildmates are not TOSH geared we do ahve several of us that are and that includes 2 mages and a tank all whom were in siad siege and kept getting owned by the ONE rogue that was holding the center towers. SO yes I say hit Rogues with a nerf forest and fix them once and for all.


Up till a few days ago, it was a legal move to shadow step behind someone standing on the battlements to gain entry to the opponents castle (and is also easy to use escape to get back into stealth and wait around till nobody is there). The rogue could then wait till the right moment and then take out the buildings inside without bother OR breaking any rules. This is however now classed as an exploit. Its likely they entered your castle this way (I've done it several times myself knowing it was a "legal" move) but since its now not allowed, I stopped. Basically, if someone gets inside your castle with the gates still up, report them.

36

Monday, January 16th 2012, 1:27am

Ok, I am a mage here, and I understand that in PVE the classes are fairly well balanced. It is only PVP that adjustments need to be made.

Mage: I am ok with it for now. I need to get better gear before I complain too much.

Rogue: Yes, they need a nerf. Possibly in the form of a damage reducer. After all, they nerf mage skills especially for siege. I would love for hide to have a cooldown after combat, but I doubt that will ever happen.

Knight: Have their Pdef be more effective. It is quite possible that rogues ignore pdef like scouts used to.

Do not touch PVE though. Only expection would be to let knights get a small aggro and damage buff; maybe 15% to both.

As a mage, I should expect a rogue to rip me apart. However, if they are visible, I should be able to rip them apart instead of doing only a fraction of what they do to me.


EDIT: I guess p/s should have a longer cooldown on ice blade in siege. From what I can tell it is high power and spammable.

Also, one thing we can all agree on. All guards/gates/buildings need their level boosted to 70. I mean, with some luck I can 1 shot the tower center guard with flame and I am only above average geared. Usually it takes 2 flames.

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37

Monday, January 16th 2012, 1:32am

Quoted from "MegaMouseSEC;502012"

I see some of the points here and although I was one of the QQers about Siege, my point was this: when you get an entire guild into Siege and see only a handful of opponents on the other team you expect to be able to win or at least knock down a gate or 2. Now having said that the guild that mine went up against had only 5 players in siege. All were rogues, all had over 100k hp WITH NO DISERNABLE BUFFS, and while one of my guildmembers was lying dead on the ground he was checking out the gear of one of the rogues and I quote "There is no way this guy has 100k hp with the gear and stats he has."
The same rogue was holding the 2 towers in the middle HIMSELF. It would take him less than 5 seconds to get from to another. Until we managed to get to the island and trap that we thought there were 2 of them there. I will not go so far as saying the guild we went up against was cheating BUT when they destroy our foundry and processing factory with our GATES still UP something is fishy. There really should be a gm monitoring the siege especialy the ones that take longer than 15 to 20 minutes.
Although most of my guildmates are not TOSH geared we do ahve several of us that are and that includes 2 mages and a tank all whom were in siad siege and kept getting owned by the ONE rogue that was holding the center towers. SO yes I say hit Rogues with a nerf forest and fix them once and for all.


Ok, so for the sake of one group of shady rogues in a siege that as described makes no sense at all, you want to nerf an entire class???

*boggles*

*holds back rant... holds back rant......*

*deeeeep breath*

Ok, I feel much better now.

All right, let's look at this logically. Siege War is one hour of our day, and that's all the PvP most of us do, as the vast majority of people play on PvE servers.

Right now, damage dealing classes (with the possible exception of scout) are more balanced than they ever have been in the entire history of RoM.

Nerfing rogues would cause class imbalance.

You want to cause class imbalance for the sake of the one hour a night that's in Beta??? As much as I would enjoy watching a few individual rogues squirm and cry over a nerf, schadenfreude is an ugly thing, and the class does not need it! That's a terrible reason to call for a nerf, and it's got to be at least half the reason that we had Nerfsgiving- please, please no repeats of that mess!

FFS, can we not just QQ to fix siege instead?

WTB sanity, pm me.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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donmuerte

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38

Monday, January 16th 2012, 1:34am

Nerfs are fun, but I prefer super soakers.

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39

Monday, January 16th 2012, 1:49am

Ok i have a question for you guys, a rogues with 16K Dex can kill anything with all the bonuses it gives. What about a Knight who has 12K STR only gets hp bonus and a bit of patk. I'm sorry if you get a guy who'S 7 foot high at 300 pounds and he hits you with a freakin sword and land a hit, there is no way he will just do only a flesh wound on 5 foot 2 inches 120 pounds rogues.

That is just what i find funny in this game . The more strengh you have the more damage you should do , for me it is simple as that.

I just hope they give us knight something to help and equalize our Strengh bonus with the Dex bonus of rogues etc.

Thx

Zidlef 70K/66P/60S
Disturbed guild leader
Reni server

40

Monday, January 16th 2012, 1:52am

I had a scout 1 shotting me few nights ago, nerf 'em. I had a mage kill me with tstorm same night nerf 'em. Rogues were ganking from behind and I could not see them coming, nerf 'em. Hell that guild had a priest/knight chain of light me to death, nerf them back to the stone age... wait, you already did. Nerf us all, this is ridiculous. If nerfs don't work start handicapping high lvl guilds with op gear so I don't die and suk so bad.