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trav42073

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41

Monday, January 16th 2012, 2:08am

I have to agree the classes at the moment are comparatively balance when geared equally.
the big difference, is those who know thier classes. know thier skills and how to use them, especially in pvp environment. pvp takes a certain, ohhh, intuition.

i dont think rogues are op at all at the moment. prime example, fully buffed in siege i can hit 80k hp, my weapon is tier 7 2h. nothin special really. last night in siege i was defending hilot, this rogue from the other side kept showing up, and i dont mean poppin out of hide and one hitting me, i mean walkin up, running up, right into the towers defenses like she owned the place, she had about 90khp. i took her down, she rezzed and came back, again, she rezzed and came back, did this 4 times, by the 5th time my health was so low i couldnt possibly pot fast enough. so i let her have that one. now, if rogues truly are op, this nonskilled rogue could have easily took me out every single time. i never should have seen her coming.

its all about skill. pve is not the same as pvp. rogues are not op. some players skill lvl is.

good for them, theres not a damn thing you can do about that, chances are even if you nerf the class they play, they will adapt, readjust, and return to kickin you all over siege land. i hope no more nerfs come. just let us play.
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42

Monday, January 16th 2012, 2:24am

Quoted from "trav42073;502029"

I have to agree the classes at the moment are comparatively balance when geared equally.
the big difference, is those who know thier classes. know thier skills and how to use them, especially in pvp environment. pvp takes a certain, ohhh, intuition.

i dont think rogues are op at all at the moment. prime example, fully buffed in siege i can hit 80k hp, my weapon is tier 7 2h. nothin special really. last night in siege i was defending hilot, this rogue from the other side kept showing up, and i dont mean poppin out of hide and one hitting me, i mean walkin up, running up, right into the towers defenses like she owned the place, she had about 90khp. i took her down, she rezzed and came back, again, she rezzed and came back, did this 4 times, by the 5th time my health was so low i couldnt possibly pot fast enough. so i let her have that one. now, if rogues truly are op, this nonskilled rogue could have easily took me out every single time. i never should have seen her coming.

its all about skill. pve is not the same as pvp. rogues are not op. some players skill lvl is.

good for them, theres not a damn thing you can do about that, chances are even if you nerf the class they play, they will adapt, readjust, and return to kickin you all over siege land. i hope no more nerfs come. just let us play.


Thank you for that perfect example. That is exactly what I mean.


Quoted from "zidlef;502023"

Ok i have a question for you guys, a rogues with 16K Dex can kill anything with all the bonuses it gives. What about a Knight who has 12K STR only gets hp bonus and a bit of patk. I'm sorry if you get a guy who'S 7 foot high at 300 pounds and he hits you with a freakin sword and land a hit, there is no way he will just do only a flesh wound on 5 foot 2 inches 120 pounds rogues.

That is just what i find funny in this game . The more strengh you have the more damage you should do , for me it is simple as that.

I just hope they give us knight something to help and equalize our Strengh bonus with the Dex bonus of rogues etc.


You are a Knight. Knights are not meant to deal damage. Simple as that.
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mnkmurphy885

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43

Monday, January 16th 2012, 2:28am

Quoted from "zidlef;502023"

Ok i have a question for you guys, a rogues with 16K Dex can kill anything with all the bonuses it gives. What about a Knight who has 12K STR only gets hp bonus and a bit of patk. I'm sorry if you get a guy who'S 7 foot high at 300 pounds and he hits you with a freakin sword and land a hit, there is no way he will just do only a flesh wound on 5 foot 2 inches 120 pounds rogues.

That is just what i find funny in this game . The more strengh you have the more damage you should do , for me it is simple as that.

I just hope they give us knight something to help and equalize our Strengh bonus with the Dex bonus of rogues etc.

Thx

Zidlef 70K/66P/60S
Disturbed guild leader
Reni server


Well, knights have two problems: their aggro is kinda broken, and they have a hard time in PvP.

Knight is never going to be a damage dealer, and it really shouldn't be. Well, that's not really true- I can see there being one or two class combos that could be tweaked to be a PvP damage dealer akin to a p/s for example. K/W maybe? That would make sense within RoM's current way of doing things with support classes. Druid is usually a healing support class, but druid/warrior can be a good pvp damage dealer if geared for damage. Priest is usually a healing support class, but p/s and p/w are great PvP damage dealers in specialized gear.

That said, Knight is kind of left out in the cold in PvP. I hear that k/m is really great at PvP but I haven't seen one in action. My Knights struggle in PvP, and they more or less get sidelined and used as living targets thrown at the enemy. My endgame Warden tank on the other hand, has a great time in siege, and he gets a pretty decent kill count too.

They need to do some tweaking to the Knight class period. Holding aggro without dual Hatred X's can be a real pain, especially as the damage dealers just keep getting more and more powerful. There's a reason that k/s is the most popular tanking class. It's stupid that so much of +aggro and -aggro comes from cash shop runes. It lacks finesse. It's also dumb that the non-Knight tanking classes can hold aggro so much more easily- our Warden tank doesn't have even one Hatred X and he can hold aggro off our most aggro-generating people without issues.

Knights need some real love.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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44

Monday, January 16th 2012, 3:49am

Eh i think my knight is just fine, Yes i have 2 hatred X's but they really are not necessary. I think 1 hatred X would work just fine. Want to know why tanks have such a hard time holding agro? its because they stack very little p-atk and don't know how to play their classes. I stat as follows;

Stam/hp castle
stam/pa bunker
stam/pa crimson
stam/pdef crimson
stam/dex crimson
dex/pa crimson.

With all of this i was buffing up to about 190k hp with unicorn/pet/hero pot and i had about 420k pdef ( before gch shield ) I also use the pdef house maid buffs and dmg food. 50k patk buffed with this setup.

I was tanking tosh just fine with what I had. Wanna know a secret? Dex = accuracy = white attacks = threaten. If you don't have any accuracy then you can't use threaten. I have threaten every cool down and thus hold agro just fine. In pvp i roll up scouts and rogues cuz i have the extra accuracy and their attacks tickle me. Even warriors do nothing. I get owned by mages but eh that's ok.

IMO the knight class is fine the way it is. I kill most people in pvp, i can tank just fine in pve.

If anyone in curious i did a bit of upgrading and now i tank with 523k pdef, 235k hp, 50k patk (gunna try patk foods) and over 10k pdmg

Yaksha

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45

Monday, January 16th 2012, 4:16am

Taffy..who is your toon on Govinda?
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CROMI80

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46

Monday, January 16th 2012, 4:34am

Quoted from "Ravesden;501975"

I see a lot of QQ because of sw here. At the same time, no one seems to be saying anything bad about pve.

Are you complaining when that rogue is carrying you in RT? Do you leave the group because they're doing more dmg than you? If you don't, then you're a hypocrite.

Chances are, if a rogue is beating you in sw, then THEY OUTGEAR YOU. No one here seems to realize that maybe, just maybe, that rogue that 1 shot you actually puts more $$$ into this game. You ALL cant be end game. Im willing to bet on that. Getting beat by a 100k hp rogue? Well, guess what? Rogues don't kill with hp, they kill with patk.

If you're not end game, and if you don't have anywhere near the rogue's gear/statting, then all I see is a bunch of whining from people who want things handed to them too easy. Learn what pdef is, and if you don't it, then you have no right to complain. Same with mdef.

Fully buffed, as a druid, I can honestly say only 10% of rogues in sw have 1 shot me in the past 2 months. The rest I can get away from, and in some cases dispose of though kiting, which a lot of this community seems to not know how to do (ask Annelia, she knows). And yes, kiting is a skill, but you have to INVEST in order to survive.

From now on, if you QQ about ANY class 1 shotting you, post your hp/pdef/mdef at the end of your QQ.


Wow, how I wish this reply was for scouts when we got nerf.
~Know no limit to unleash the untap potential in yourself
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CROMI80

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47

Monday, January 16th 2012, 4:41am

Quoted from "mnkmurphy885;502033"

Well, knights have two problems: their aggro is kinda broken, and they have a hard time in PvP.

Knight is never going to be a damage dealer, and it really shouldn't be. Well, that's not really true- I can see there being one or two class combos that could be tweaked to be a PvP damage dealer akin to a p/s for example. K/W maybe? That would make sense within RoM's current way of doing things with support classes. Druid is usually a healing support class, but druid/warrior can be a good pvp damage dealer if geared for damage. Priest is usually a healing support class, but p/s and p/w are great PvP damage dealers in specialized gear.

That said, Knight is kind of left out in the cold in PvP. I hear that k/m is really great at PvP but I haven't seen one in action. My Knights struggle in PvP, and they more or less get sidelined and used as living targets thrown at the enemy. My endgame Warden tank on the other hand, has a great time in siege, and he gets a pretty decent kill count too.

They need to do some tweaking to the Knight class period. Holding aggro without dual Hatred X's can be a real pain, especially as the damage dealers just keep getting more and more powerful. There's a reason that k/s is the most popular tanking class. It's stupid that so much of +aggro and -aggro comes from cash shop runes. It lacks finesse. It's also dumb that the non-Knight tanking classes can hold aggro so much more easily- our Warden tank doesn't have even one Hatred X and he can hold aggro off our most aggro-generating people without issues.

Knights need some real love.


Corrections. Knight aggo pulling ability is totally broken.they should have increase knights aggroing ability when chapter 4 starts. It's simply hard for a knight to pull aggro from crazy dpsers these days.
~Know no limit to unleash the untap potential in yourself
看的懂的人请来osha联络我。Leogolas

48

Monday, January 16th 2012, 4:52am

Quoted from "Lataffy;502046"

Eh i think my knight is just fine, Yes i have 2 hatred X's but they really are not necessary. I think 1 hatred X would work just fine. Want to know why tanks have such a hard time holding agro? its because they stack very little p-atk and don't know how to play their classes. I stat as follows;

Stam/hp castle
stam/pa bunker
stam/pa crimson
stam/pdef crimson
stam/dex crimson
dex/pa crimson.

With all of this i was buffing up to about 190k hp with unicorn/pet/hero pot and i had about 420k pdef ( before gch shield ) I also use the pdef house maid buffs and dmg food. 50k patk buffed with this setup.

I was tanking tosh just fine with what I had. Wanna know a secret? Dex = accuracy = white attacks = threaten. If you don't have any accuracy then you can't use threaten. I have threaten every cool down and thus hold agro just fine. In pvp i roll up scouts and rogues cuz i have the extra accuracy and their attacks tickle me. Even warriors do nothing. I get owned by mages but eh that's ok.

IMO the knight class is fine the way it is. I kill most people in pvp, i can tank just fine in pve.

If anyone in curious i did a bit of upgrading and now i tank with 523k pdef, 235k hp, 50k patk (gunna try patk foods) and over 10k pdmg


You stat much more P.Att than an average tank would. With your setup theres no way you would lose aggro. Most tanks only stat 2 P.Att per piece. Stam/P.Att x 2. But more than 2 P.Att per piece is not necessary.
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49

Monday, January 16th 2012, 5:52am

Must say this thread has gone WAY off topic but if the mods would allow it I'd very much appreciate the thread being allowed to carry on. It's raising some interesting discussion and some valid points. Just remember to keep it nice and calm and keep a point going guys :)

Imho knights have been replaced by wardens right now. Wardens may not have quite as much mitigation as a knight, but ToSH doesnt really seem to demand much of it. Many instances do however demand more and more DPS (Maybe ToSH excluded) and it feels very silly to take in a knight when a Warden can do MUCH more DPS while keeping threat (by way of superioir dps) and still have a huge amount of damage deflection and pdef.

What I think needs to happen is knights need more skill which makes them a unique class, they also need to have more DPS (and no, im not saying they need to be able to do DPS but have a sensible amount so they can solo things to a point). Also, knights shouldnt be having to throw in hated 9 or 10's in two weapons and push to keep threat.

Personally I think rogues are about right but r/s is too much (or other classes need bring up to the r/s level). I think those of you that say the game is balanced as its ever been have probably not seen the very early days of the game where no class was the "best". In beta and chapter 1, some classes seemed better but only in certain circumstances (wont go into detail but each class had its very unique skills that were required to survive instances without death).

Im not saying the game is way out at the moment but things could be improved upon (mighty shield was terrible, a very clear step in the wrong direction).

Other than that, im actually still expecting the next patch to have balancing of some kind as the reason this thread was started was half joking, and half serious.

But, back to the original point. Good replies, good responses and good thread guys :) This thread has been a great read :)

MegaMouseSEC

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50

Monday, January 16th 2012, 11:14am

I will quote Uncle on this one and add my views: "In beta and chapter 1, some classes seemed better but only in certain circumstances (wont go into detail but each class had its very unique skills that were required to survive instances without death)."

Before the nerfs started after chapter I all classes had their duties in the game. Here is a small list of the original classes and what they were supposed to do and should return to doing:

Tank (Warrior/Knight): Basic meat shield for the group. Paired with a good priest a tank could and would keep the main mobs off the rest of the group.
Healer: Mainly the priest. Main job in an instance was to keep the tank alive. secondary was to keep the rest of the party alive also. But if the tank was doing his/her job right the priest would only ahve to concentrate on them.
Scout: Main crowd control expert. With the various skills a scout had they made killer CC masters.
Mage: The main DPS of the group. Massive dammage which was needed to down bosses and some of the more difficult mobs. Paired with very good AOE attacks they could help with CC.
Rogue: main focus was to assist the Tank in keeping the bosses and main mobs occupied and away from the other members of the group. Decent DPS but no where near what a mage was supposed to be able to do.

With the first round of nerfs that happened the classes lost their true roles and the game became a freee for all when it came to who could out dps each other. Parties are no longer balanced with each classs not having or knowing their proper roles. Now you can pretty much roll any class and do massive DPS without thought or reason. I would love to see the game revert back to the original ideas of each party member having their own roles to do. As it stands now all it takes is a lot of RL money and gold to make a damage dealer. Take us back to the old ways and a lot of people would be much happier.

51

Monday, January 16th 2012, 12:20pm

Quoted from "CROMI80;502053"

Wow, how I wish this reply was for scouts when we got nerf.


Scouts had a dmg formula that essentially neglected pdef, which is why most stacked dex more than they do now. All classes are fine as is. Including scouts (well, maybe take back that .3 mdmg for mages, they were fine at 1.3)

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regentego

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52

Monday, January 16th 2012, 12:46pm

Quoted from "UncleMart;502062"

Must say this thread has gone WAY off topic but if the mods would allow it I'd very much appreciate the thread being allowed to carry on. It's raising some interesting discussion and some valid points. Just remember to keep it nice and calm and keep a point going guys :)

Imho knights have been replaced by wardens right now. Wardens may not have quite as much mitigation as a knight, but ToSH doesnt really seem to demand much of it. Many instances do however demand more and more DPS (Maybe ToSH excluded) and it feels very silly to take in a knight when a Warden can do MUCH more DPS while keeping threat (by way of superioir dps) and still have a huge amount of damage deflection and pdef.

What I think needs to happen is knights need more skill which makes them a unique class, they also need to have more DPS (and no, im not saying they need to be able to do DPS but have a sensible amount so they can solo things to a point). Also, knights shouldnt be having to throw in hated 9 or 10's in two weapons and push to keep threat.

Personally I think rogues are about right but r/s is too much (or other classes need bring up to the r/s level). I think those of you that say the game is balanced as its ever been have probably not seen the very early days of the game where no class was the "best". In beta and chapter 1, some classes seemed better but only in certain circumstances (wont go into detail but each class had its very unique skills that were required to survive instances without death).

Im not saying the game is way out at the moment but things could be improved upon (mighty shield was terrible, a very clear step in the wrong direction).

Other than that, im actually still expecting the next patch to have balancing of some kind as the reason this thread was started was half joking, and half serious.

But, back to the original point. Good replies, good responses and good thread guys :) This thread has been a great read :)



Marty I played with you for a long time and I want to address just one point you made concerning r/s. As someone who always played rogue and rogue only. Truth is Nothing about r/s has changed since chapter one. No elite skill changes, combat master is the same, its just that the gear is better now. I was dealing awesome damage in chapter 3, but I was one if only 12-16 r/s on the server. Now everyone has a r/s, its a perception problem, not a balance problem.

KatalanOrk

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53

Monday, January 16th 2012, 1:19pm

Quoted from "MegaMouseSEC;502102"

Tank (Warrior/Knight): Basic meat shield for the group. Paired with a good priest a tank could and would keep the main mobs off the rest of the group.
Healer: Mainly the priest. Main job in an instance was to keep the tank alive. secondary was to keep the rest of the party alive also. But if the tank was doing his/her job right the priest would only ahve to concentrate on them.
Scout: Main crowd control expert. With the various skills a scout had they made killer CC masters.
Mage: The main DPS of the group. Massive dammage which was needed to down bosses and some of the more difficult mobs. Paired with very good AOE attacks they could help with CC.
Rogue: main focus was to assist the Tank in keeping the bosses and main mobs occupied and away from the other members of the group. Decent DPS but no where near what a mage was supposed to be able to do.


This is just so wrong. Warriors were never tanks. Rogues, Scouts and Warriors are DPS, pure and simple. Just as in Ch3 Mages were completely ruined by the differences in magical damage and physical damage calculations, in Ch1 they were completely spoiled by the same discrepancies. To try and argue that this was somehow intended and justified is farcical.

Mages have better CC than Scouts. Rogues are not off-tanks, or whatever it actually is that you are trying to say they were.

Your summary here is nothing short of a plea to make Mages completely OP again and to marginalise the other DPS classes because you don't like the competition.

Really, I doubt I have ever seen such a misguided and wrong post.

dexhunterz

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54

Monday, January 16th 2012, 7:17pm

1. In siege if any class is SUPPOSED to be one hitting you, it IS Rogues. R/S has the highest burst dps in game? Thus common sense should lead you to the fact that burst=fast=1hit=etc etc etc. Which leads to...
2. The reason a group of Rogues (r/s mainly) may seem OP in RT/KT/whatever isnt because they are sooo OP they need to be nerfed. Its BECAUSE of the burst dps they do. Of course they can burn down bosses in 15 seconds, THATS WHAT THEY ARE MEANT TO DO!
Please use some common sense and research. Honestly if siege were to be fixed to where individual "fights" werent one-hit contests, Rogues would be very NOT OP. They would suck. Energy lasts about 3 clicks, then they are done (without cooldowns).
And as far as PvE is concerned. An equally geared Mage will out dps a rogue in a boss fight that takes more than 30 seconds. When you finally catch up to endgame content and not have R/S run you through RT, you will see this. /end rant
Grimdal R/S/K 70/70/70

55

Monday, January 16th 2012, 7:28pm

buff everyone. so much cry, so much fail. amazing that when someone is not top dog they need to tear everyone back down., the sense of entitlement is both amazing and sad. reroll, gear up, l2play or shut up. perfect balance is impossible. what you should hope for is class viability and realizethat not every combo will work. i've b een needed as a mage, a priest, a scout and for petes sake as warrior. no more nerfs.
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KatalanOrk

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56

Monday, January 16th 2012, 7:39pm

Perfect balance may be impossible, but that does not mean that it should not be aimed for.

Quoted from "dex"

In siege if any class is SUPPOSED to be one hitting you, it IS Rogues.


just like how in Ch3 Scouts were SUPPOSED to do that much damage?

Quoted from "dex"

The reason a group of Rogues (r/s mainly) may seem OP in RT/KT/whatever isnt because they are sooo OP they need to be nerfed. Its BECAUSE of the burst dps they do. Of course they can burn down bosses in 15 seconds, THATS WHAT THEY ARE MEANT TO DO!


And no one else is meant to do it? So, R/S aren't OP, they just naturally have the ability to burn bosses. Er, so what is your definition of OP then?

You make no sense. Where is the balance between burst damage and sustained damage if boss fights don't last long enough for the latter group to catch up? All combos should be viable and excel in different situations. It would appear that your idea is that R/S should excel in PvP and Boss fights, and everyone else can excel in... butterfly catching?

Again this is all the same things that Scouts said in Chapter3. We are supposed to do this much damage. We deserve this much damage. Everyone else just has to l2p.

I would suggest that some people need to learn to reason, if I may be so bold.

dexhunterz

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57

Monday, January 16th 2012, 7:56pm

Quoted from "KatalanOrk;502182"

Perfect balance may be impossible, but that does not mean that it should not be aimed for.



just like how in Ch3 Scouts were SUPPOSED to do that much damage?



And no one else is meant to do it? So, R/S aren't OP, they just naturally have the ability to burn bosses. Er, so what is your definition of OP then?

You make no sense. Where is the balance between burst damage and sustained damage if boss fights don't last long enough for the latter group to catch up? All combos should be viable and excel in different situations. It would appear that your idea is that R/S should excel in PvP and Boss fights, and everyone else can excel in... butterfly catching?

Again this is all the same things that Scouts said in Chapter3. We are supposed to do this much damage. We deserve this much damage. Everyone else just has to l2p.

I would suggest that some people need to learn to reason, if I may be so bold.
Read what I posted before you continue to QQ. At endgame, Rogues arent OP. They only SEEM OP to people getting ran through non endgame content. If you take a group of Equally statted toons from various classes and actually run the content, you would see Rogues arent as OP as you think. Food for thought. Using only quest gear, grab a group of guildies and run clops as level 50 toons.
Grimdal R/S/K 70/70/70

58

Monday, January 16th 2012, 7:58pm

Quoted from "dexhunterz;502180"

Of course they can burn down bosses in 15 seconds, THATS WHAT THEY ARE MEANT TO DO!


That's what scouts said about their ability to burn bosses pre-ch4 too.

Formerly Catorii, D/S/M of Faction.


59

Monday, January 16th 2012, 8:28pm

I will admit that chap 3 scouts were a wee bit imbalanced. I have the platinum title from when I was a 62 scout with worse gear and a T9 rt xbow. I do much less damage now in RT Plat as a 70 rogue with a T10 Jugglers. But I think everyone should be strong, what's the point in running content 15 levels below current lvl cap?? How many 70's do you see running and wearing gear from HOS/DL/ZS? Way too many.

The main point of QQ seems to be from siege. Damage mechanics, gates, gitches, (potential) hacks (way more rare than people think - mostly due to misunderstanding other class combo's skills, set skills, buffs, and consumables as well as lag), lag, etc, etc, etc.

Fix siege. unless you are buffing a few targeted skills, please leave PVE alone. TY.

Oh, and fix alchemy. :-) Have something above hero pots worthwhile. Cooks seem to get all the good recipes.
I miss the ant party

Ishkur

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60

Monday, January 16th 2012, 8:30pm

Can we not turn this in to a flame thread please.
thanks.