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CROMI80

Intermediate

Posts: 338

Occupation: Mechcanical service engineer

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101

Wednesday, January 18th 2012, 5:05am

Gcd

GCD is a nerf but are every class affect by it? I know that scouts are totally affected by it.
I just need to know after GCD was implemented was your class you playing affected and how bad is it. Been a while since the patch , just. Wanted some feedback from all of you.
~Know no limit to unleash the untap potential in yourself
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102

Wednesday, January 18th 2012, 6:40am

Less power to the scouts!!!! I quit the game in disguise of the knights lack of power.

CROMI80

Intermediate

Posts: 338

Occupation: Mechcanical service engineer

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103

Wednesday, January 18th 2012, 6:52am

Well scout gets nerf whenever there's a nerf in the game anyway lol. scout got " over balanced " post chapter 3 . Chapter 4 GCD hits scout again. Try harder next time runewhacker. I have adapt and remake my rotations.
I just want to know what's the extent of the effect of GCD on other classes since I been a scout since the start . Try to play a rogue , but gave up. Too hard a class for me. ;)
~Know no limit to unleash the untap potential in yourself
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104

Wednesday, January 18th 2012, 7:30am

Quoted from "MegaMouseSEC;502397"

RIght now I can and do solo DoD WA HoS RT and have done GC easy with 3 skills alone using nothing but them.


Is that supposed to be impressive? Mages don't use many skills for bosses because there aren't many viable ones in terms of DPS. That's a serious flaw in their buffing with chapter 4, and it should be re-balanced at some point...though, it's probably never going to happen.

Quoted from "MegaMouseSEC;502397"


The Rogue class was NEVER meant to be a tank replacement nor was it meant to be a DPS class replacement. The true DPS classes have been and will always be Mages and Scouts.


You're forgetting warrior. With the exception of W/K, warriors are DPS. And rogues aren't DPS? Silly me, I must have forgotten the abundance of support skills the class has.

Quoted from "MegaMouseSEC;502397"


Priests can do decent DPS but their role is supposed to be HEALER.


Here's a thought: play one, then come back and say they're decent DPS. P/S is the ONLY priest with decent damage, and that's only if they're statted a certain way. If you haven't leveled a heal-statted priest from level 1, you have no idea what it's really like.


Quoted from "MegaMouseSEC;502397"


Mages do one shot others, they are the glass cannons of the game. Massive damage with little armor.


No class should be a oneshot fiend, ever. It ruins PvP and saps any fun out of it, which is why siege in RoM is so awful. What's the point of PvPing someone if the only tactic is whoever oneshots the other person first? Mages should not be top damage, in my opinion, and they certainly shouldn't oneshot everything just because they're squishy. Rogues and scouts aren't really much more durable.

Quoted from "MegaMouseSEC;502397"

Pair a priest with a tank and they can do miracles.


Pair a heal-statted priest with a tank and no DPS, and congratulations, you have just created the slowest killing duo in the entire game--unless the tank is a W/K, R/K, or Wd/W.

Quoted from "MegaMouseSEC;502397"


A tank (wehter they are Warriors or Knights) are again supposed to take the hits and survive that is why they wear plate.


Warriors as a class aren't tanks. They're DPS. W/K is the only warrior that's a viable tank, and if you think otherwise, you're obviously living in a bubble of delusion. Also, W/K is the only warrior that can wear plate. You're not going to see W/Rs running around in knight gear.

You're also leaving out Wd/W, which is currently a good tank.

Quoted from "MegaMouseSEC;502397"


Druids can either dps or heal in a pinch.


I lol'd. Druids doing decent DPS? While some combos have a few decent skills, the true druid "DPS" combos, such as D/R, fall waaaay behind, and in no way come close to a P/S in terms of damage. If RW's intent was to make a hybrid damage/heal class, they ultimately failed, because it didn't turn out that way.

Quoted from "MegaMouseSEC;502397"


Saying i ahve no clue is downright childish seeing as I have played MMORPG's for probably longer than you ahve been out of diapers.


Just because you've played MMOs before doesn't give you more experience in RoM than those that have been playing it for 2+ years. Getting to know a game like Guild Wars doesn't give you supreme knowledge in a completely different game, such as RoM. All that experience you have in other MMOs means jack, and when you try to act superior and more knowledgeable than veteran players, it only makes it even more clear that you really don't have a clue.

Quoted from "aznkneegrow;502656"

Rouges are fine, those ice blade deserve to be nerf! boost knight and scout plzzzzz


Yeah, nerf the only decent damage dealing skill priests have for PvE just because PvP is broken. Great idea!

Formerly Catorii, D/S/M of Faction.


105

Wednesday, January 18th 2012, 7:41am

Quoted from "aznkneegrow;502656"

Rouges are fine, those ice blade deserve to be nerf! boost knight and scout plzzzzz


Lol, Knights and scouts could use a good boost. Scouts were nerfed too much, and knights always needed a DPS boost.

As far as ice blade, it's less DPS in two minutes than most of the attacks everyone says needs a boost. Mdef works, why nerf a class because everyone refuses to stack mdef, especially when you have a choice about facing it for one hour a day?

ShanksROM

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Posts: 54

Location: Osha Since December 30th, 2008

Occupation: DPS/Getting in the way

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106

Wednesday, January 18th 2012, 8:09am

I've spent money on this game, I enjoy my rogue/scout. I hit people hard in pvp because I'm built for pve, built to dps and nothing else, Because of this I also get hit very hard in pvp. I can get 2-3 shot by icewind blade and 1 shot by flame dance but you don't see my crying about priests and mages. A nerf over people crying OP would disappoint me, and a nerf of combat master would make me go back to rogue/knight. There are plenty of other good dps combos that can match a r/s if geared and played correctly.
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Anarkee

Beginner

Posts: 5

Location: Austin, TX

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107

Thursday, January 19th 2012, 5:39am

Let's quit nerfing people and buff some classes that need some help... Knights are not a viable class at all. Please do not comment if you have never played one. Keep everyone as they are but give some people a boost, and by some people I mean Knights and Warriors.
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squirrlee

Intermediate

Posts: 350

Location: Land of Despair

Occupation: Holding Aggro

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108

Friday, January 20th 2012, 1:05am

Quoted from "Anarkee;502993"

Let's quit nerfing people and buff some classes that need some help... Knights are not a viable class at all. Please do not comment if you have never played one. Keep everyone as they are but give some people a boost, and by some people I mean Knights and Warriors.


I can't really say much about Warriors I only have one that is level 15 or so and I dislike it. Might have something to do with it being paired with Knight.....Donno. I don't like the "Rage" system even a little, nor do I care for 2h swords.

But I do know about Knights it's really the only class I play. Knights need some changes and they need it bad. I've seen several players leave knight and go to DPS classes. A few wardens have taken the place of the knights but I don't see that many yet. I see even less W/k tanks that are serious about tanking.

Right now the only Knights I see still hanging in there is K/s and a few K/r. Knights need a DPS boost of some sort and maybe a Aggro skill tweeked. I would like to see a "Gimped" Weapon mastery and see if that is enough to bring the knight class back. Otherwise I see knight as a secondary class for most players.
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109

Friday, January 20th 2012, 1:11am

Quoted from "Anarkee;502993"

Let's quit nerfing people and buff some classes that need some help... Knights are not a viable class at all. Please do not comment if you have never played one. Keep everyone as they are but give some people a boost, and by some people I mean Knights and Warriors.


You knights, always whining about your DPS.

Try playing a D/R or a D/W then bitch about not having DPS or not having a party roll.
61/55/50 D/W/R

mrmisterwaa

Professional

Posts: 670

Location: Kuwait

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110

Friday, January 20th 2012, 1:14am

Quoted from "AngelIsrafel;503266"

You knights, always whining about your DPS.

Try playing a D/R or a D/W then bitch about not having DPS or not having a party roll.


Then you haven't played a dual wielding Druid Rogue.

Wand + Hammer = Very reasonable DPS.

but Knights do not beat Druid Rogues.

111

Friday, January 20th 2012, 3:33am

Quoted from "AngelIsrafel;503266"

You knights, always whining about your DPS.

Try playing a D/R or a D/W then bitch about not having DPS or not having a party roll.


D/r has always been broken. Until they have 60% dark mastery like then they will remain that way.

D/w is a group healer, and can replace a priest in terms of that role. I dont know about your experiences, but I always have people begging me to switch from d/s (my preferred class of healing) to d/w, solely on the patk+pdmg buff. I always have role. Always.

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trav42073

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112

Friday, January 20th 2012, 5:17am

with the recent lag looks like they got thier gcd after all. happy nerfage
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113

Friday, January 20th 2012, 8:25am

Quoted from "Ravesden;503288"

D/r has always been broken. Until they have 60% dark mastery like then they will remain that way.

D/w is a group healer, and can replace a priest in terms of that role. I dont know about your experiences, but I always have people begging me to switch from d/s (my preferred class of healing) to d/w, solely on the patk+pdmg buff. I always have role. Always.


Lol, i hear that. The Patk+Pdam buff is awesome, it just sucks that some nubly priest always overrides it with his Amplified Attack just before a boss fight, so I am forced to switch between groups and rebuff people who got theirs overridden.

the party healing isn't bad with Healing Wind and MEF, but it'd be nice if they BOTH worked on people in range, since Healing Wind only works on people in your current party, But this isn't a "Wahh i'm a druid post" lol

Back on topic, i agree, they do need that %60 increase instead of capped out at 40. I figure'd that with that because there was such a steep decline in healing abilities that it would increase dark power by %70 or more. I mean TBH whats the point of using the dark side of the powers if it kills your healing and you don't get much of a damage boost and even then those skills don't always compare to equally leveled Earth varieties.

I do think they make up for this SLIGHTLY with their skills having a higher base damage and PWE has the potential for MASSIVE crit damage
61/55/50 D/W/R