And in comparison to EU sales?
Yes, I recognize price difference but before venting, it is better to acknowledge our current situation - FA is gone, FEU set the price now.
And people need to remember we just come out of a big holiday sale - big holiday sale (range from 70%~50% with great items) > regular holiday sale (50% discount on good item) > regular weekend sale (40~30% discount with ok item) > weekly sale (20%~ discount) > regular price.
If every weekend is a big holiday sale...then what is big holiday sale? Why not just demand whole CS to reduce by 50% lol
Anyway, from experience, big sale comes by every 3 months, I think next one in march or april when Frogster Bday week. Regular holiday sale on once a month and other sale so on and so forth. If you want to maximize your diamond, be patient. And same apply to our new EU marketing team - give them some time, everything will work out.
Here's the big issue Sadz- people were complaining vociferously about how expensive endgame was
long before FI took over from FA. I don't think demanding that they decrease the CS by 50% is a bad idea, or even that unreasonable. Making things cheaper might actually drive sales and increase total revenue.
Someone needs to do that breakdown of how expensive it is to gear one toon to endgame again, and I can tell you, it is not going to be pretty.
You can go to a game like *you know the one, the 900lb gorilla* and pay $150 bucks or so and maybe that much again for a whole years worth of gameplay. Here, you can drop that $300 easily on less than one set of crappy gear, and typically we all gear up at least once per level-cap increase, and we usually get 2 per year. $300 is a drop in the ocean here. I can spend $300 on just puris and charges and still not get what I need.
It's idiotic.
It's also not sustainable. At some point, you look at your sales receipts and you have a "come to Jesus" moment when you realize you spent the equivalent of a car payment on dias per month. The only reason I personally haven't had that "come to Jesus" moment myself is that my poor husband has no clue what I have spent on this game.
Now, like I said, people were experiencing this prior to the cash shop getting
more expensive under Frogster International.
I have to ask the obvious question: are they
high?
Well, possibly. The more likely answer is that they are just out of touch with the US side of things.
I have a tendency of hanging out in the Euro forums, and it's a night and day world, although I have no clue why that is. The world economy is actually pretty much the same- bad all over. They can't have that much more disposable income than we do. How they manage to keep dia prices at a stable 15-20k per, what with the cash shop being more expensive- I have no idea. Maybe it's relative population density? I don't know how they sustain such high gear levels and such a stable economy.
However they do it- it ain't like that here. It just isn't, and Frogster America apparently was doing a slightly better job of keeping it real than we thought.
The harsh reality is that until the in-game economy stabilizes on the US servers, they can't treat us like we're the Euro servers,
because we are not. Period.
Lemme say that again, just in case FI missed it:
We play the same game, but the US servers have a completely different economy, and you can't raise cash shop prices to Euro standards without major pushback- and possible player loss. Things were bad enough under FA, and there was a lot of well-justified complaining about this game being significantly more expensive than better-coded and better-supported subscription games. If you want to stay competitive in the US gaming market, you are going to have to take a really long hard look at the bottom line for players, and make some changes, because the cash shop was too expensive under FA policies, and changing them to make them more in line with Euro prices (aka by increasing costs) is not the right way to go.
Listen to your playerbase and look at your sales figures. This needs to be addressed.