Here are the strats to the tosh hard bosses.
Boss 1:
Boss Disappears every 20%. 4 people need to grab torches (before the boss fight) and 1 person grabs the flint at the beginning of the boss fight. When the boss disappears, 1 person needs to say in vent or write a macro indicating when the 4 people with the torches should click on the oil bucket (next to candle). Once you finish the cast you run to the middle of the room so 1 person could light the torches with flint. After flint is lit (purple debuff gets put on those with torches) then run back to the candle and click on it.
When the boss is up, she casts 2 skills. The first is thousand feathers ( single target attack that's an aoe around that target ). You need to move out of the way. The second attack (forgets name), puts a flame debuff on you. This needs to be cleansed off by a druid or a priest. D/S can use group exorcism and remove all debuffs if people are close to each other.
Tip: when you are doing the torch phase, don't stack on top of each other. have 1 person stand in the middle of the room and have the others stand close but not stacked on top of each other.
Boss 2:
a pain in the butt. He drops aggro and resets at 60%. He has major armor at this point so use dots and mages need to watch agro. adds will spawn too ( will say how to get rid of l8er ). Drops agro again at 29% and resets. this starts the shield phase.
Adds: IF YOU KILL AN ADD IT WILL 1 SHOT WHO IT IS TARGETING!!!!! to get rid of them you need to drop the add to 1-7%. I reccomend having ranged dps swap out their bows to do this. Practice in ez/normal mode to get use to it.
Shield Phase: the boss will port back to his starting position and cast sword breath. to avoid this you must be between a shield and the wall on either the left or right side of the room. only 2 people per shield.
We tank the boss in the shields on the left side of the room. we have ranged dps get rid of the adds. If a warrior add pops up we just kill it and let the targeted persons pheonix save them.
Boss 3:
This boss is easy enough. 4 statues around the room. When they start moving ( and have a shield around them ) they need to be attacked. if they get to their next position the boss will get a buff and everyone in party will get a debuff (hp regin/defense/attack).
The boss will cast a 1 shot aoe called ancestral fury. you can interrupt it with blasting cyclone or have everyone stack on the tomb in the middle of the room. If you can't interrupt you will need to use a sigil that you get from killing fatalists next to the shields. the shields/sigils are located between the second and third boss.
adds will spawn but you can't attack them. everyone needs to watch their hp or they will die very quickly to the adds ( 60k per hit ).
the boss will immune but we haven't bothered to figure out why.