NO we do not need another level cap to go further for anybodys sake. I mean come on!, What this game NEEDS is more instances between 40 and 65. A lot of people quit this game because of how hard it is to level past lvl 50. We all know its not that hard, but seems people cant figure it out. But what do they have to look forward to? a Hos/DL/ZS run by OP lvl 70 guys, that takes less than an hour to run through, and they get gear. WOW thats so fun for people, DOD over and over and over... RT finally comes into play which was fun, until you start farmin it like dod. KT is boring as hell. THE game doesnt really get interesting until gc/sc.
There needs to be more options between 40-65. More fun for those people. You cant cater to the endgamers constantly.. yea i know they spend the most money. But were all very content right now and will be for a while with TOSH. But coming out with higher caps more stats, gear etc. Just further puts the distance between endgamers and casual players. Lets stop adding more and more to this game, lets take what we got......and make it BETTER! Add more world events, instances, hell even some more fun quest lines like the magical reconstruction line..
Some people complain that these days, endgame is too easy to attain... while others complain it's impossible. Some people like to quest, and others use reset tickets assiduously to avoid having to quest at all.
This is a gear-modification game, free-to-play but pay-to-win, and as such, we're always going to run into the brick wall of new content and being forced to regear. That's how both Frogster and Runewaker make their money, so it's in their best interest to keep us on a gear-treadmill.
They have to try and find a balance that keeps everyone happy, from the quest-happy altoholic to the spend-happy "I soloed GCH" dude. Phirius shell gear is one way they did that, and the TB events are another way. You can gear and stat yourself for almost-endgame without ever setting foot in an instance. Mementos farmed from easy instances smooth the way for both groups.
God knows that I whine and complain about Frogster/Runewaker enough, but they really have tried to find a happy medium in PvE play. Basic necessities like puris and plussing stones are still too rarely on sale, and costs are too high, but they really have tried to make the game fun and approachable for everyone.
My biggest wish is that they would take a breather from releasing new content for one reason only: they need to fix some of the bugs we have tolerated forever and also desperately need to balance and improve PvP play, especially Siege war. So many players, endgame and not-yet-endgame, play because of Siege, and I think they would see an improved revenue stream simply because so many would be willing to spend some cash if Siege was really fixed.